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https://github.com/golang/go
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2e0a1a7573
Some applications use unpadded base64 format, omitting the trailing '=' padding characters from the standard base64 format, either to minimize size or (more justifiably) to avoid use of the '=' character. Unpadded flavors are standard and documented in section 3.2 of RFC 4648. To support these unpadded flavors, this change adds two predefined encoding variables, RawStdEncoding and RawURLEncoding, for unpadded encodings using the standard and URL character set, respectively. The change also adds a function WithPadding() to customize the padding character or disable padding in a custom Encoding. Finally, I noticed that the existing base64 test-suite was only exercising the StdEncoding, and not referencing URLEncoding at all. This change adds test-suite functionality to exercise all four encodings (the two existing ones and the two new unpadded flavors), although it still doesn't run *every* test on all four encodings. Naming: I used the "Raw" prefix because it's more concise than "Unpadded" and seemed just as expressive, but I have no strong preferences here. Another short alternative prefix would be "Min" ("minimal" encoding). Change-Id: Ic0423e02589b39a6b2bb7d0763bd073fd244f469 Reviewed-on: https://go-review.googlesource.com/1511 Reviewed-by: Russ Cox <rsc@golang.org> Reviewed-by: Minux Ma <minux@golang.org> Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
438 lines
11 KiB
Go
438 lines
11 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package base64 implements base64 encoding as specified by RFC 4648.
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package base64
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import (
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"bytes"
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"io"
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"strconv"
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"strings"
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)
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/*
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* Encodings
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*/
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// An Encoding is a radix 64 encoding/decoding scheme, defined by a
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// 64-character alphabet. The most common encoding is the "base64"
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// encoding defined in RFC 4648 and used in MIME (RFC 2045) and PEM
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// (RFC 1421). RFC 4648 also defines an alternate encoding, which is
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// the standard encoding with - and _ substituted for + and /.
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type Encoding struct {
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encode string
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decodeMap [256]byte
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padChar rune
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}
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const (
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StdPadding rune = '=' // Standard padding character
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NoPadding rune = -1 // No padding
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)
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const encodeStd = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
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const encodeURL = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_"
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// NewEncoding returns a new padded Encoding defined by the given alphabet,
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// which must be a 64-byte string.
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// The resulting Encoding uses the default padding character ('='),
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// which may be changed or disabled via WithPadding.
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func NewEncoding(encoder string) *Encoding {
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e := new(Encoding)
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e.encode = encoder
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e.padChar = StdPadding
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for i := 0; i < len(e.decodeMap); i++ {
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e.decodeMap[i] = 0xFF
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}
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for i := 0; i < len(encoder); i++ {
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e.decodeMap[encoder[i]] = byte(i)
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}
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return e
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}
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// WithPadding creates a new encoding identical to enc except
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// with a specified padding character, or NoPadding to disable padding.
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func (enc Encoding) WithPadding(padding rune) *Encoding {
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enc.padChar = padding
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return &enc
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}
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// StdEncoding is the standard base64 encoding, as defined in
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// RFC 4648.
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var StdEncoding = NewEncoding(encodeStd)
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// URLEncoding is the alternate base64 encoding defined in RFC 4648.
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// It is typically used in URLs and file names.
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var URLEncoding = NewEncoding(encodeURL)
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// RawStdEncoding is the standard raw, unpadded base64 encoding,
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// as defined in RFC 4648 section 3.2.
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// This is the same as StdEncoding but omits padding characters.
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var RawStdEncoding = StdEncoding.WithPadding(NoPadding)
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// URLEncoding is the unpadded alternate base64 encoding defined in RFC 4648.
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// It is typically used in URLs and file names.
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// This is the same as URLEncoding but omits padding characters.
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var RawURLEncoding = URLEncoding.WithPadding(NoPadding)
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var removeNewlinesMapper = func(r rune) rune {
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if r == '\r' || r == '\n' {
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return -1
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}
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return r
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}
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/*
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* Encoder
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*/
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// Encode encodes src using the encoding enc, writing
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// EncodedLen(len(src)) bytes to dst.
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//
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// The encoding pads the output to a multiple of 4 bytes,
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// so Encode is not appropriate for use on individual blocks
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// of a large data stream. Use NewEncoder() instead.
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func (enc *Encoding) Encode(dst, src []byte) {
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if len(src) == 0 {
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return
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}
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for len(src) > 0 {
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var b0, b1, b2, b3 byte
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// Unpack 4x 6-bit source blocks into a 4 byte
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// destination quantum
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switch len(src) {
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default:
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b3 = src[2] & 0x3F
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b2 = src[2] >> 6
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fallthrough
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case 2:
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b2 |= (src[1] << 2) & 0x3F
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b1 = src[1] >> 4
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fallthrough
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case 1:
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b1 |= (src[0] << 4) & 0x3F
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b0 = src[0] >> 2
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}
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// Encode 6-bit blocks using the base64 alphabet
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dst[0] = enc.encode[b0]
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dst[1] = enc.encode[b1]
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if len(src) >= 3 {
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dst[2] = enc.encode[b2]
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dst[3] = enc.encode[b3]
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} else { // Final incomplete quantum
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if len(src) >= 2 {
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dst[2] = enc.encode[b2]
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}
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if enc.padChar != NoPadding {
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if len(src) < 2 {
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dst[2] = byte(enc.padChar)
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}
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dst[3] = byte(enc.padChar)
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}
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break
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}
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src = src[3:]
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dst = dst[4:]
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}
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}
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// EncodeToString returns the base64 encoding of src.
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func (enc *Encoding) EncodeToString(src []byte) string {
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buf := make([]byte, enc.EncodedLen(len(src)))
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enc.Encode(buf, src)
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return string(buf)
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}
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type encoder struct {
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err error
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enc *Encoding
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w io.Writer
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buf [3]byte // buffered data waiting to be encoded
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nbuf int // number of bytes in buf
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out [1024]byte // output buffer
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}
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func (e *encoder) Write(p []byte) (n int, err error) {
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if e.err != nil {
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return 0, e.err
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}
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// Leading fringe.
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if e.nbuf > 0 {
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var i int
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for i = 0; i < len(p) && e.nbuf < 3; i++ {
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e.buf[e.nbuf] = p[i]
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e.nbuf++
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}
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n += i
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p = p[i:]
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if e.nbuf < 3 {
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return
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}
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e.enc.Encode(e.out[:], e.buf[:])
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if _, e.err = e.w.Write(e.out[:4]); e.err != nil {
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return n, e.err
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}
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e.nbuf = 0
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}
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// Large interior chunks.
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for len(p) >= 3 {
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nn := len(e.out) / 4 * 3
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if nn > len(p) {
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nn = len(p)
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nn -= nn % 3
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}
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e.enc.Encode(e.out[:], p[:nn])
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if _, e.err = e.w.Write(e.out[0 : nn/3*4]); e.err != nil {
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return n, e.err
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}
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n += nn
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p = p[nn:]
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}
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// Trailing fringe.
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for i := 0; i < len(p); i++ {
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e.buf[i] = p[i]
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}
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e.nbuf = len(p)
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n += len(p)
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return
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}
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// Close flushes any pending output from the encoder.
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// It is an error to call Write after calling Close.
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func (e *encoder) Close() error {
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// If there's anything left in the buffer, flush it out
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if e.err == nil && e.nbuf > 0 {
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e.enc.Encode(e.out[:], e.buf[:e.nbuf])
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_, e.err = e.w.Write(e.out[:e.enc.EncodedLen(e.nbuf)])
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e.nbuf = 0
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}
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return e.err
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}
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// NewEncoder returns a new base64 stream encoder. Data written to
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// the returned writer will be encoded using enc and then written to w.
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// Base64 encodings operate in 4-byte blocks; when finished
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// writing, the caller must Close the returned encoder to flush any
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// partially written blocks.
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func NewEncoder(enc *Encoding, w io.Writer) io.WriteCloser {
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return &encoder{enc: enc, w: w}
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}
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// EncodedLen returns the length in bytes of the base64 encoding
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// of an input buffer of length n.
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func (enc *Encoding) EncodedLen(n int) int {
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if enc.padChar == NoPadding {
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return (n*8 + 5) / 6 // minimum # chars at 6 bits per char
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}
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return (n + 2) / 3 * 4 // minimum # 4-char quanta, 3 bytes each
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}
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/*
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* Decoder
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*/
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type CorruptInputError int64
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func (e CorruptInputError) Error() string {
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return "illegal base64 data at input byte " + strconv.FormatInt(int64(e), 10)
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}
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// decode is like Decode but returns an additional 'end' value, which
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// indicates if end-of-message padding or a partial quantum was encountered
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// and thus any additional data is an error. This method assumes that src has been
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// stripped of all supported whitespace ('\r' and '\n').
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func (enc *Encoding) decode(dst, src []byte) (n int, end bool, err error) {
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olen := len(src)
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for len(src) > 0 && !end {
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// Decode quantum using the base64 alphabet
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var dbuf [4]byte
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dinc, dlen := 3, 4
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for j := range dbuf {
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if len(src) == 0 {
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if enc.padChar != NoPadding || j < 2 {
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return n, false, CorruptInputError(olen - len(src) - j)
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}
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dinc, dlen, end = j-1, j, true
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break
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}
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in := src[0]
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src = src[1:]
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if rune(in) == enc.padChar {
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// We've reached the end and there's padding
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switch j {
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case 0, 1:
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// incorrect padding
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return n, false, CorruptInputError(olen - len(src) - 1)
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case 2:
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// "==" is expected, the first "=" is already consumed.
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if len(src) == 0 {
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// not enough padding
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return n, false, CorruptInputError(olen)
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}
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if rune(src[0]) != enc.padChar {
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// incorrect padding
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return n, false, CorruptInputError(olen - len(src) - 1)
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}
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src = src[1:]
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}
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if len(src) > 0 {
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// trailing garbage
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err = CorruptInputError(olen - len(src))
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}
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dinc, dlen, end = 3, j, true
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break
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}
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dbuf[j] = enc.decodeMap[in]
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if dbuf[j] == 0xFF {
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return n, false, CorruptInputError(olen - len(src) - 1)
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}
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}
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// Pack 4x 6-bit source blocks into 3 byte destination
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// quantum
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switch dlen {
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case 4:
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dst[2] = dbuf[2]<<6 | dbuf[3]
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fallthrough
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case 3:
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dst[1] = dbuf[1]<<4 | dbuf[2]>>2
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fallthrough
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case 2:
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dst[0] = dbuf[0]<<2 | dbuf[1]>>4
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}
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dst = dst[dinc:]
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n += dlen - 1
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}
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return n, end, err
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}
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// Decode decodes src using the encoding enc. It writes at most
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// DecodedLen(len(src)) bytes to dst and returns the number of bytes
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// written. If src contains invalid base64 data, it will return the
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// number of bytes successfully written and CorruptInputError.
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// New line characters (\r and \n) are ignored.
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func (enc *Encoding) Decode(dst, src []byte) (n int, err error) {
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src = bytes.Map(removeNewlinesMapper, src)
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n, _, err = enc.decode(dst, src)
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return
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}
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// DecodeString returns the bytes represented by the base64 string s.
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func (enc *Encoding) DecodeString(s string) ([]byte, error) {
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s = strings.Map(removeNewlinesMapper, s)
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dbuf := make([]byte, enc.DecodedLen(len(s)))
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n, _, err := enc.decode(dbuf, []byte(s))
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return dbuf[:n], err
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}
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type decoder struct {
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err error
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enc *Encoding
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r io.Reader
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end bool // saw end of message
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buf [1024]byte // leftover input
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nbuf int
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out []byte // leftover decoded output
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outbuf [1024 / 4 * 3]byte
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}
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func (d *decoder) Read(p []byte) (n int, err error) {
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if d.err != nil {
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return 0, d.err
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}
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// Use leftover decoded output from last read.
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if len(d.out) > 0 {
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n = copy(p, d.out)
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d.out = d.out[n:]
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return n, nil
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}
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// Read a chunk.
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nn := len(p) / 3 * 4
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if nn < 4 {
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nn = 4
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}
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if nn > len(d.buf) {
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nn = len(d.buf)
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}
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nn, d.err = io.ReadAtLeast(d.r, d.buf[d.nbuf:nn], 4-d.nbuf)
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d.nbuf += nn
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if d.err != nil || d.nbuf < 4 {
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return 0, d.err
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}
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// Decode chunk into p, or d.out and then p if p is too small.
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nr := d.nbuf / 4 * 4
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nw := d.nbuf / 4 * 3
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if nw > len(p) {
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nw, d.end, d.err = d.enc.decode(d.outbuf[:], d.buf[:nr])
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d.out = d.outbuf[:nw]
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n = copy(p, d.out)
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d.out = d.out[n:]
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} else {
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n, d.end, d.err = d.enc.decode(p, d.buf[:nr])
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}
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d.nbuf -= nr
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for i := 0; i < d.nbuf; i++ {
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d.buf[i] = d.buf[i+nr]
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}
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if d.err == nil {
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d.err = err
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}
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return n, d.err
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}
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type newlineFilteringReader struct {
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wrapped io.Reader
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}
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func (r *newlineFilteringReader) Read(p []byte) (int, error) {
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n, err := r.wrapped.Read(p)
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for n > 0 {
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offset := 0
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for i, b := range p[:n] {
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if b != '\r' && b != '\n' {
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if i != offset {
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p[offset] = b
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}
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offset++
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}
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}
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if offset > 0 {
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return offset, err
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}
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// Previous buffer entirely whitespace, read again
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n, err = r.wrapped.Read(p)
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}
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return n, err
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}
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// NewDecoder constructs a new base64 stream decoder.
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func NewDecoder(enc *Encoding, r io.Reader) io.Reader {
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return &decoder{enc: enc, r: &newlineFilteringReader{r}}
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}
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// DecodedLen returns the maximum length in bytes of the decoded data
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// corresponding to n bytes of base64-encoded data.
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func (enc *Encoding) DecodedLen(n int) int {
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if enc.padChar == NoPadding {
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// Unpadded data may end with partial block of 2-3 characters.
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return (n*6 + 7) / 8
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}
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// Padded base64 should always be a multiple of 4 characters in length.
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return n / 4 * 3
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}
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