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mirror of https://github.com/golang/go synced 2024-11-22 21:30:02 -07:00
go/src/runtime/cgocall.go
David Chase fc5073bc15 runtime,internal: move runtime/internal/sys to internal/runtime/sys
Cleanup and friction reduction

For #65355.

Change-Id: Ia14c9dc584a529a35b97801dd3e95b9acc99a511
Reviewed-on: https://go-review.googlesource.com/c/go/+/600436
Reviewed-by: Keith Randall <khr@google.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: Keith Randall <khr@golang.org>
2024-07-23 19:05:35 +00:00

772 lines
24 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Cgo call and callback support.
//
// To call into the C function f from Go, the cgo-generated code calls
// runtime.cgocall(_cgo_Cfunc_f, frame), where _cgo_Cfunc_f is a
// gcc-compiled function written by cgo.
//
// runtime.cgocall (below) calls entersyscall so as not to block
// other goroutines or the garbage collector, and then calls
// runtime.asmcgocall(_cgo_Cfunc_f, frame).
//
// runtime.asmcgocall (in asm_$GOARCH.s) switches to the m->g0 stack
// (assumed to be an operating system-allocated stack, so safe to run
// gcc-compiled code on) and calls _cgo_Cfunc_f(frame).
//
// _cgo_Cfunc_f invokes the actual C function f with arguments
// taken from the frame structure, records the results in the frame,
// and returns to runtime.asmcgocall.
//
// After it regains control, runtime.asmcgocall switches back to the
// original g (m->curg)'s stack and returns to runtime.cgocall.
//
// After it regains control, runtime.cgocall calls exitsyscall, which blocks
// until this m can run Go code without violating the $GOMAXPROCS limit,
// and then unlocks g from m.
//
// The above description skipped over the possibility of the gcc-compiled
// function f calling back into Go. If that happens, we continue down
// the rabbit hole during the execution of f.
//
// To make it possible for gcc-compiled C code to call a Go function p.GoF,
// cgo writes a gcc-compiled function named GoF (not p.GoF, since gcc doesn't
// know about packages). The gcc-compiled C function f calls GoF.
//
// GoF initializes "frame", a structure containing all of its
// arguments and slots for p.GoF's results. It calls
// crosscall2(_cgoexp_GoF, frame, framesize, ctxt) using the gcc ABI.
//
// crosscall2 (in cgo/asm_$GOARCH.s) is a four-argument adapter from
// the gcc function call ABI to the gc function call ABI. At this
// point we're in the Go runtime, but we're still running on m.g0's
// stack and outside the $GOMAXPROCS limit. crosscall2 calls
// runtime.cgocallback(_cgoexp_GoF, frame, ctxt) using the gc ABI.
// (crosscall2's framesize argument is no longer used, but there's one
// case where SWIG calls crosscall2 directly and expects to pass this
// argument. See _cgo_panic.)
//
// runtime.cgocallback (in asm_$GOARCH.s) switches from m.g0's stack
// to the original g (m.curg)'s stack, on which it calls
// runtime.cgocallbackg(_cgoexp_GoF, frame, ctxt). As part of the
// stack switch, runtime.cgocallback saves the current SP as
// m.g0.sched.sp, so that any use of m.g0's stack during the execution
// of the callback will be done below the existing stack frames.
// Before overwriting m.g0.sched.sp, it pushes the old value on the
// m.g0 stack, so that it can be restored later.
//
// runtime.cgocallbackg (below) is now running on a real goroutine
// stack (not an m.g0 stack). First it calls runtime.exitsyscall, which will
// block until the $GOMAXPROCS limit allows running this goroutine.
// Once exitsyscall has returned, it is safe to do things like call the memory
// allocator or invoke the Go callback function. runtime.cgocallbackg
// first defers a function to unwind m.g0.sched.sp, so that if p.GoF
// panics, m.g0.sched.sp will be restored to its old value: the m.g0 stack
// and the m.curg stack will be unwound in lock step.
// Then it calls _cgoexp_GoF(frame).
//
// _cgoexp_GoF, which was generated by cmd/cgo, unpacks the arguments
// from frame, calls p.GoF, writes the results back to frame, and
// returns. Now we start unwinding this whole process.
//
// runtime.cgocallbackg pops but does not execute the deferred
// function to unwind m.g0.sched.sp, calls runtime.entersyscall, and
// returns to runtime.cgocallback.
//
// After it regains control, runtime.cgocallback switches back to
// m.g0's stack (the pointer is still in m.g0.sched.sp), restores the old
// m.g0.sched.sp value from the stack, and returns to crosscall2.
//
// crosscall2 restores the callee-save registers for gcc and returns
// to GoF, which unpacks any result values and returns to f.
package runtime
import (
"internal/abi"
"internal/goarch"
"internal/goexperiment"
"internal/runtime/sys"
"unsafe"
)
// Addresses collected in a cgo backtrace when crashing.
// Length must match arg.Max in x_cgo_callers in runtime/cgo/gcc_traceback.c.
type cgoCallers [32]uintptr
// argset matches runtime/cgo/linux_syscall.c:argset_t
type argset struct {
args unsafe.Pointer
retval uintptr
}
// wrapper for syscall package to call cgocall for libc (cgo) calls.
//
//go:linkname syscall_cgocaller syscall.cgocaller
//go:nosplit
//go:uintptrescapes
func syscall_cgocaller(fn unsafe.Pointer, args ...uintptr) uintptr {
as := argset{args: unsafe.Pointer(&args[0])}
cgocall(fn, unsafe.Pointer(&as))
return as.retval
}
var ncgocall uint64 // number of cgo calls in total for dead m
// Call from Go to C.
//
// This must be nosplit because it's used for syscalls on some
// platforms. Syscalls may have untyped arguments on the stack, so
// it's not safe to grow or scan the stack.
//
// cgocall should be an internal detail,
// but widely used packages access it using linkname.
// Notable members of the hall of shame include:
// - github.com/ebitengine/purego
//
// Do not remove or change the type signature.
// See go.dev/issue/67401.
//
//go:linkname cgocall
//go:nosplit
func cgocall(fn, arg unsafe.Pointer) int32 {
if !iscgo && GOOS != "solaris" && GOOS != "illumos" && GOOS != "windows" {
throw("cgocall unavailable")
}
if fn == nil {
throw("cgocall nil")
}
if raceenabled {
racereleasemerge(unsafe.Pointer(&racecgosync))
}
mp := getg().m
mp.ncgocall++
// Reset traceback.
mp.cgoCallers[0] = 0
// Announce we are entering a system call
// so that the scheduler knows to create another
// M to run goroutines while we are in the
// foreign code.
//
// The call to asmcgocall is guaranteed not to
// grow the stack and does not allocate memory,
// so it is safe to call while "in a system call", outside
// the $GOMAXPROCS accounting.
//
// fn may call back into Go code, in which case we'll exit the
// "system call", run the Go code (which may grow the stack),
// and then re-enter the "system call" reusing the PC and SP
// saved by entersyscall here.
entersyscall()
// Tell asynchronous preemption that we're entering external
// code. We do this after entersyscall because this may block
// and cause an async preemption to fail, but at this point a
// sync preemption will succeed (though this is not a matter
// of correctness).
osPreemptExtEnter(mp)
mp.incgo = true
// We use ncgo as a check during execution tracing for whether there is
// any C on the call stack, which there will be after this point. If
// there isn't, we can use frame pointer unwinding to collect call
// stacks efficiently. This will be the case for the first Go-to-C call
// on a stack, so it's preferable to update it here, after we emit a
// trace event in entersyscall above.
mp.ncgo++
errno := asmcgocall(fn, arg)
// Update accounting before exitsyscall because exitsyscall may
// reschedule us on to a different M.
mp.incgo = false
mp.ncgo--
osPreemptExtExit(mp)
// Save current syscall parameters, so m.winsyscall can be
// used again if callback decide to make syscall.
winsyscall := mp.winsyscall
exitsyscall()
getg().m.winsyscall = winsyscall
// Note that raceacquire must be called only after exitsyscall has
// wired this M to a P.
if raceenabled {
raceacquire(unsafe.Pointer(&racecgosync))
}
// From the garbage collector's perspective, time can move
// backwards in the sequence above. If there's a callback into
// Go code, GC will see this function at the call to
// asmcgocall. When the Go call later returns to C, the
// syscall PC/SP is rolled back and the GC sees this function
// back at the call to entersyscall. Normally, fn and arg
// would be live at entersyscall and dead at asmcgocall, so if
// time moved backwards, GC would see these arguments as dead
// and then live. Prevent these undead arguments from crashing
// GC by forcing them to stay live across this time warp.
KeepAlive(fn)
KeepAlive(arg)
KeepAlive(mp)
return errno
}
// Set or reset the system stack bounds for a callback on sp.
//
// Must be nosplit because it is called by needm prior to fully initializing
// the M.
//
//go:nosplit
func callbackUpdateSystemStack(mp *m, sp uintptr, signal bool) {
g0 := mp.g0
inBound := sp > g0.stack.lo && sp <= g0.stack.hi
if mp.ncgo > 0 && !inBound {
// ncgo > 0 indicates that this M was in Go further up the stack
// (it called C and is now receiving a callback).
//
// !inBound indicates that we were called with SP outside the
// expected system stack bounds (C changed the stack out from
// under us between the cgocall and cgocallback?).
//
// It is not safe for the C call to change the stack out from
// under us, so throw.
// Note that this case isn't possible for signal == true, as
// that is always passing a new M from needm.
// Stack is bogus, but reset the bounds anyway so we can print.
hi := g0.stack.hi
lo := g0.stack.lo
g0.stack.hi = sp + 1024
g0.stack.lo = sp - 32*1024
g0.stackguard0 = g0.stack.lo + stackGuard
g0.stackguard1 = g0.stackguard0
print("M ", mp.id, " procid ", mp.procid, " runtime: cgocallback with sp=", hex(sp), " out of bounds [", hex(lo), ", ", hex(hi), "]")
print("\n")
exit(2)
}
if !mp.isextra {
// We allocated the stack for standard Ms. Don't replace the
// stack bounds with estimated ones when we already initialized
// with the exact ones.
return
}
// This M does not have Go further up the stack. However, it may have
// previously called into Go, initializing the stack bounds. Between
// that call returning and now the stack may have changed (perhaps the
// C thread is running a coroutine library). We need to update the
// stack bounds for this case.
//
// N.B. we need to update the stack bounds even if SP appears to
// already be in bounds. Our "bounds" may actually be estimated dummy
// bounds (below). The actual stack bounds could have shifted but still
// have partial overlap with our dummy bounds. If we failed to update
// in that case, we could find ourselves seemingly called near the
// bottom of the stack bounds, where we quickly run out of space.
// Set the stack bounds to match the current stack. If we don't
// actually know how big the stack is, like we don't know how big any
// scheduling stack is, but we assume there's at least 32 kB. If we
// can get a more accurate stack bound from pthread, use that, provided
// it actually contains SP..
g0.stack.hi = sp + 1024
g0.stack.lo = sp - 32*1024
if !signal && _cgo_getstackbound != nil {
// Don't adjust if called from the signal handler.
// We are on the signal stack, not the pthread stack.
// (We could get the stack bounds from sigaltstack, but
// we're getting out of the signal handler very soon
// anyway. Not worth it.)
var bounds [2]uintptr
asmcgocall(_cgo_getstackbound, unsafe.Pointer(&bounds))
// getstackbound is an unsupported no-op on Windows.
//
// Don't use these bounds if they don't contain SP. Perhaps we
// were called by something not using the standard thread
// stack.
if bounds[0] != 0 && sp > bounds[0] && sp <= bounds[1] {
g0.stack.lo = bounds[0]
g0.stack.hi = bounds[1]
}
}
g0.stackguard0 = g0.stack.lo + stackGuard
g0.stackguard1 = g0.stackguard0
}
// Call from C back to Go. fn must point to an ABIInternal Go entry-point.
//
//go:nosplit
func cgocallbackg(fn, frame unsafe.Pointer, ctxt uintptr) {
gp := getg()
if gp != gp.m.curg {
println("runtime: bad g in cgocallback")
exit(2)
}
sp := gp.m.g0.sched.sp // system sp saved by cgocallback.
callbackUpdateSystemStack(gp.m, sp, false)
// The call from C is on gp.m's g0 stack, so we must ensure
// that we stay on that M. We have to do this before calling
// exitsyscall, since it would otherwise be free to move us to
// a different M. The call to unlockOSThread is in this function
// after cgocallbackg1, or in the case of panicking, in unwindm.
lockOSThread()
checkm := gp.m
// Save current syscall parameters, so m.winsyscall can be
// used again if callback decide to make syscall.
winsyscall := gp.m.winsyscall
// entersyscall saves the caller's SP to allow the GC to trace the Go
// stack. However, since we're returning to an earlier stack frame and
// need to pair with the entersyscall() call made by cgocall, we must
// save syscall* and let reentersyscall restore them.
savedsp := unsafe.Pointer(gp.syscallsp)
savedpc := gp.syscallpc
savedbp := gp.syscallbp
exitsyscall() // coming out of cgo call
gp.m.incgo = false
if gp.m.isextra {
gp.m.isExtraInC = false
}
osPreemptExtExit(gp.m)
if gp.nocgocallback {
panic("runtime: function marked with #cgo nocallback called back into Go")
}
cgocallbackg1(fn, frame, ctxt)
// At this point we're about to call unlockOSThread.
// The following code must not change to a different m.
// This is enforced by checking incgo in the schedule function.
gp.m.incgo = true
unlockOSThread()
if gp.m.isextra {
gp.m.isExtraInC = true
}
if gp.m != checkm {
throw("m changed unexpectedly in cgocallbackg")
}
osPreemptExtEnter(gp.m)
// going back to cgo call
reentersyscall(savedpc, uintptr(savedsp), savedbp)
gp.m.winsyscall = winsyscall
}
func cgocallbackg1(fn, frame unsafe.Pointer, ctxt uintptr) {
gp := getg()
if gp.m.needextram || extraMWaiters.Load() > 0 {
gp.m.needextram = false
systemstack(newextram)
}
if ctxt != 0 {
s := append(gp.cgoCtxt, ctxt)
// Now we need to set gp.cgoCtxt = s, but we could get
// a SIGPROF signal while manipulating the slice, and
// the SIGPROF handler could pick up gp.cgoCtxt while
// tracing up the stack. We need to ensure that the
// handler always sees a valid slice, so set the
// values in an order such that it always does.
p := (*slice)(unsafe.Pointer(&gp.cgoCtxt))
atomicstorep(unsafe.Pointer(&p.array), unsafe.Pointer(&s[0]))
p.cap = cap(s)
p.len = len(s)
defer func(gp *g) {
// Decrease the length of the slice by one, safely.
p := (*slice)(unsafe.Pointer(&gp.cgoCtxt))
p.len--
}(gp)
}
if gp.m.ncgo == 0 {
// The C call to Go came from a thread not currently running
// any Go. In the case of -buildmode=c-archive or c-shared,
// this call may be coming in before package initialization
// is complete. Wait until it is.
<-main_init_done
}
// Check whether the profiler needs to be turned on or off; this route to
// run Go code does not use runtime.execute, so bypasses the check there.
hz := sched.profilehz
if gp.m.profilehz != hz {
setThreadCPUProfiler(hz)
}
// Add entry to defer stack in case of panic.
restore := true
defer unwindm(&restore)
if raceenabled {
raceacquire(unsafe.Pointer(&racecgosync))
}
// Invoke callback. This function is generated by cmd/cgo and
// will unpack the argument frame and call the Go function.
var cb func(frame unsafe.Pointer)
cbFV := funcval{uintptr(fn)}
*(*unsafe.Pointer)(unsafe.Pointer(&cb)) = noescape(unsafe.Pointer(&cbFV))
cb(frame)
if raceenabled {
racereleasemerge(unsafe.Pointer(&racecgosync))
}
// Do not unwind m->g0->sched.sp.
// Our caller, cgocallback, will do that.
restore = false
}
func unwindm(restore *bool) {
if *restore {
// Restore sp saved by cgocallback during
// unwind of g's stack (see comment at top of file).
mp := acquirem()
sched := &mp.g0.sched
sched.sp = *(*uintptr)(unsafe.Pointer(sched.sp + alignUp(sys.MinFrameSize, sys.StackAlign)))
// Do the accounting that cgocall will not have a chance to do
// during an unwind.
//
// In the case where a Go call originates from C, ncgo is 0
// and there is no matching cgocall to end.
if mp.ncgo > 0 {
mp.incgo = false
mp.ncgo--
osPreemptExtExit(mp)
}
// Undo the call to lockOSThread in cgocallbackg, only on the
// panicking path. In normal return case cgocallbackg will call
// unlockOSThread, ensuring no preemption point after the unlock.
// Here we don't need to worry about preemption, because we're
// panicking out of the callback and unwinding the g0 stack,
// instead of reentering cgo (which requires the same thread).
unlockOSThread()
releasem(mp)
}
}
// called from assembly.
func badcgocallback() {
throw("misaligned stack in cgocallback")
}
// called from (incomplete) assembly.
func cgounimpl() {
throw("cgo not implemented")
}
var racecgosync uint64 // represents possible synchronization in C code
// Pointer checking for cgo code.
// We want to detect all cases where a program that does not use
// unsafe makes a cgo call passing a Go pointer to memory that
// contains an unpinned Go pointer. Here a Go pointer is defined as a
// pointer to memory allocated by the Go runtime. Programs that use
// unsafe can evade this restriction easily, so we don't try to catch
// them. The cgo program will rewrite all possibly bad pointer
// arguments to call cgoCheckPointer, where we can catch cases of a Go
// pointer pointing to an unpinned Go pointer.
// Complicating matters, taking the address of a slice or array
// element permits the C program to access all elements of the slice
// or array. In that case we will see a pointer to a single element,
// but we need to check the entire data structure.
// The cgoCheckPointer call takes additional arguments indicating that
// it was called on an address expression. An additional argument of
// true means that it only needs to check a single element. An
// additional argument of a slice or array means that it needs to
// check the entire slice/array, but nothing else. Otherwise, the
// pointer could be anything, and we check the entire heap object,
// which is conservative but safe.
// When and if we implement a moving garbage collector,
// cgoCheckPointer will pin the pointer for the duration of the cgo
// call. (This is necessary but not sufficient; the cgo program will
// also have to change to pin Go pointers that cannot point to Go
// pointers.)
// cgoCheckPointer checks if the argument contains a Go pointer that
// points to an unpinned Go pointer, and panics if it does.
func cgoCheckPointer(ptr any, arg any) {
if !goexperiment.CgoCheck2 && debug.cgocheck == 0 {
return
}
ep := efaceOf(&ptr)
t := ep._type
top := true
if arg != nil && (t.Kind_&abi.KindMask == abi.Pointer || t.Kind_&abi.KindMask == abi.UnsafePointer) {
p := ep.data
if t.Kind_&abi.KindDirectIface == 0 {
p = *(*unsafe.Pointer)(p)
}
if p == nil || !cgoIsGoPointer(p) {
return
}
aep := efaceOf(&arg)
switch aep._type.Kind_ & abi.KindMask {
case abi.Bool:
if t.Kind_&abi.KindMask == abi.UnsafePointer {
// We don't know the type of the element.
break
}
pt := (*ptrtype)(unsafe.Pointer(t))
cgoCheckArg(pt.Elem, p, true, false, cgoCheckPointerFail)
return
case abi.Slice:
// Check the slice rather than the pointer.
ep = aep
t = ep._type
case abi.Array:
// Check the array rather than the pointer.
// Pass top as false since we have a pointer
// to the array.
ep = aep
t = ep._type
top = false
default:
throw("can't happen")
}
}
cgoCheckArg(t, ep.data, t.Kind_&abi.KindDirectIface == 0, top, cgoCheckPointerFail)
}
const cgoCheckPointerFail = "cgo argument has Go pointer to unpinned Go pointer"
const cgoResultFail = "cgo result is unpinned Go pointer or points to unpinned Go pointer"
// cgoCheckArg is the real work of cgoCheckPointer. The argument p
// is either a pointer to the value (of type t), or the value itself,
// depending on indir. The top parameter is whether we are at the top
// level, where Go pointers are allowed. Go pointers to pinned objects are
// allowed as long as they don't reference other unpinned pointers.
func cgoCheckArg(t *_type, p unsafe.Pointer, indir, top bool, msg string) {
if !t.Pointers() || p == nil {
// If the type has no pointers there is nothing to do.
return
}
switch t.Kind_ & abi.KindMask {
default:
throw("can't happen")
case abi.Array:
at := (*arraytype)(unsafe.Pointer(t))
if !indir {
if at.Len != 1 {
throw("can't happen")
}
cgoCheckArg(at.Elem, p, at.Elem.Kind_&abi.KindDirectIface == 0, top, msg)
return
}
for i := uintptr(0); i < at.Len; i++ {
cgoCheckArg(at.Elem, p, true, top, msg)
p = add(p, at.Elem.Size_)
}
case abi.Chan, abi.Map:
// These types contain internal pointers that will
// always be allocated in the Go heap. It's never OK
// to pass them to C.
panic(errorString(msg))
case abi.Func:
if indir {
p = *(*unsafe.Pointer)(p)
}
if !cgoIsGoPointer(p) {
return
}
panic(errorString(msg))
case abi.Interface:
it := *(**_type)(p)
if it == nil {
return
}
// A type known at compile time is OK since it's
// constant. A type not known at compile time will be
// in the heap and will not be OK.
if inheap(uintptr(unsafe.Pointer(it))) {
panic(errorString(msg))
}
p = *(*unsafe.Pointer)(add(p, goarch.PtrSize))
if !cgoIsGoPointer(p) {
return
}
if !top && !isPinned(p) {
panic(errorString(msg))
}
cgoCheckArg(it, p, it.Kind_&abi.KindDirectIface == 0, false, msg)
case abi.Slice:
st := (*slicetype)(unsafe.Pointer(t))
s := (*slice)(p)
p = s.array
if p == nil || !cgoIsGoPointer(p) {
return
}
if !top && !isPinned(p) {
panic(errorString(msg))
}
if !st.Elem.Pointers() {
return
}
for i := 0; i < s.cap; i++ {
cgoCheckArg(st.Elem, p, true, false, msg)
p = add(p, st.Elem.Size_)
}
case abi.String:
ss := (*stringStruct)(p)
if !cgoIsGoPointer(ss.str) {
return
}
if !top && !isPinned(ss.str) {
panic(errorString(msg))
}
case abi.Struct:
st := (*structtype)(unsafe.Pointer(t))
if !indir {
if len(st.Fields) != 1 {
throw("can't happen")
}
cgoCheckArg(st.Fields[0].Typ, p, st.Fields[0].Typ.Kind_&abi.KindDirectIface == 0, top, msg)
return
}
for _, f := range st.Fields {
if !f.Typ.Pointers() {
continue
}
cgoCheckArg(f.Typ, add(p, f.Offset), true, top, msg)
}
case abi.Pointer, abi.UnsafePointer:
if indir {
p = *(*unsafe.Pointer)(p)
if p == nil {
return
}
}
if !cgoIsGoPointer(p) {
return
}
if !top && !isPinned(p) {
panic(errorString(msg))
}
cgoCheckUnknownPointer(p, msg)
}
}
// cgoCheckUnknownPointer is called for an arbitrary pointer into Go
// memory. It checks whether that Go memory contains any other
// pointer into unpinned Go memory. If it does, we panic.
// The return values are unused but useful to see in panic tracebacks.
func cgoCheckUnknownPointer(p unsafe.Pointer, msg string) (base, i uintptr) {
if inheap(uintptr(p)) {
b, span, _ := findObject(uintptr(p), 0, 0)
base = b
if base == 0 {
return
}
tp := span.typePointersOfUnchecked(base)
for {
var addr uintptr
if tp, addr = tp.next(base + span.elemsize); addr == 0 {
break
}
pp := *(*unsafe.Pointer)(unsafe.Pointer(addr))
if cgoIsGoPointer(pp) && !isPinned(pp) {
panic(errorString(msg))
}
}
return
}
for _, datap := range activeModules() {
if cgoInRange(p, datap.data, datap.edata) || cgoInRange(p, datap.bss, datap.ebss) {
// We have no way to know the size of the object.
// We have to assume that it might contain a pointer.
panic(errorString(msg))
}
// In the text or noptr sections, we know that the
// pointer does not point to a Go pointer.
}
return
}
// cgoIsGoPointer reports whether the pointer is a Go pointer--a
// pointer to Go memory. We only care about Go memory that might
// contain pointers.
//
//go:nosplit
//go:nowritebarrierrec
func cgoIsGoPointer(p unsafe.Pointer) bool {
if p == nil {
return false
}
if inHeapOrStack(uintptr(p)) {
return true
}
for _, datap := range activeModules() {
if cgoInRange(p, datap.data, datap.edata) || cgoInRange(p, datap.bss, datap.ebss) {
return true
}
}
return false
}
// cgoInRange reports whether p is between start and end.
//
//go:nosplit
//go:nowritebarrierrec
func cgoInRange(p unsafe.Pointer, start, end uintptr) bool {
return start <= uintptr(p) && uintptr(p) < end
}
// cgoCheckResult is called to check the result parameter of an
// exported Go function. It panics if the result is or contains any
// other pointer into unpinned Go memory.
func cgoCheckResult(val any) {
if !goexperiment.CgoCheck2 && debug.cgocheck == 0 {
return
}
ep := efaceOf(&val)
t := ep._type
cgoCheckArg(t, ep.data, t.Kind_&abi.KindDirectIface == 0, false, cgoResultFail)
}