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c5414457c6
If someone takes a pointer to a zero-sized stack variable, it can be incorrectly interpreted as a pointer to the next object in the stack frame. To avoid this, add some padding after zero-sized variables. We only need to pad if the next variable in memory (which is the previous variable in the order in which we allocate variables to the stack frame) has pointers. If the next variable has no pointers, it won't hurt to have a pointer to it. Because we allocate all pointer-containing variables before all non-pointer-containing variables, we should only have to pad once per frame. Fixes #24993 Change-Id: Ife561cdfdf964fdbf69af03ae6ba97d004e6193c Reviewed-on: https://go-review.googlesource.com/c/155698 Run-TryBot: Keith Randall <khr@golang.org> Reviewed-by: Ian Lance Taylor <iant@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org>
26 lines
537 B
Go
26 lines
537 B
Go
// asmcheck
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// Copyright 2018 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Make sure a pointer variable and a zero-sized variable
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// aren't allocated to the same stack slot.
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// See issue 24993.
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package codegen
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func zeroSize() {
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c := make(chan struct{})
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// amd64:`MOVQ\t\$0, ""\.s\+32\(SP\)`
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var s *int
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g(&s) // force s to be a stack object
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// amd64:`LEAQ\t""\..*\+31\(SP\)`
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c <- struct{}{}
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}
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//go:noinline
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func g(p **int) {
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}
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