mirror of
https://github.com/golang/go
synced 2024-11-12 04:00:23 -07:00
7bec1a6033
R=golang-dev, bradfitz CC=golang-dev https://golang.org/cl/8896045
313 lines
10 KiB
HTML
313 lines
10 KiB
HTML
<!--{
|
|
"Title": "The Go image package",
|
|
"Template": true
|
|
}-->
|
|
|
|
<p>
|
|
The <a href="/pkg/image/">image</a> and
|
|
<a href="/pkg/image/color/">image/color</a> packages define a number of types:
|
|
<code>color.Color</code> and <code>color.Model</code> describe colors,
|
|
<code>image.Point</code> and <code>image.Rectangle</code> describe basic 2-D
|
|
geometry, and <code>image.Image</code> brings the two concepts together to
|
|
represent a rectangular grid of colors. A
|
|
<a href="/doc/articles/image_draw.html">separate article</a> covers image
|
|
composition with the <a href="/pkg/image/draw/">image/draw</a> package.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Colors and Color Models</b>
|
|
</p>
|
|
|
|
<p>
|
|
<a href="/pkg/image/color/#Color">Color</a> is an interface that defines the minimal
|
|
method set of any type that can be considered a color: one that can be converted
|
|
to red, green, blue and alpha values. The conversion may be lossy, such as
|
|
converting from CMYK or YCbCr color spaces.
|
|
</p>
|
|
|
|
{{code "/src/pkg/image/color/color.go" `/type Color interface/` `/^}/`}}
|
|
|
|
<p>
|
|
There are three important subtleties about the return values. First, the red,
|
|
green and blue are alpha-premultiplied: a fully saturated red that is also 25%
|
|
transparent is represented by RGBA returning a 75% r. Second, the channels have
|
|
a 16-bit effective range: 100% red is represented by RGBA returning an r of
|
|
65535, not 255, so that converting from CMYK or YCbCr is not as lossy. Third,
|
|
the type returned is <code>uint32</code>, even though the maximum value is 65535, to
|
|
guarantee that multiplying two values together won't overflow. Such
|
|
multiplications occur when blending two colors according to an alpha mask from a
|
|
third color, in the style of
|
|
<a href="https://en.wikipedia.org/wiki/Alpha_compositing">Porter and Duff's</a>
|
|
classic algebra:
|
|
</p>
|
|
|
|
<pre>
|
|
dstr, dstg, dstb, dsta := dst.RGBA()
|
|
srcr, srcg, srcb, srca := src.RGBA()
|
|
_, _, _, m := mask.RGBA()
|
|
const M = 1<<16 - 1
|
|
// The resultant red value is a blend of dstr and srcr, and ranges in [0, M].
|
|
// The calculation for green, blue and alpha is similar.
|
|
dstr = (dstr*(M-m) + srcr*m) / M
|
|
</pre>
|
|
|
|
<p>
|
|
The last line of that code snippet would have been more complicated if we worked
|
|
with non-alpha-premultiplied colors, which is why <code>Color</code> uses
|
|
alpha-premultiplied values.
|
|
</p>
|
|
|
|
<p>
|
|
The image/color package also defines a number of concrete types that implement
|
|
the <code>Color</code> interface. For example,
|
|
<a href="/pkg/image/color/#RGBA"><code>RGBA</code></a> is a struct that represents
|
|
the classic "8 bits per channel" color.
|
|
</p>
|
|
|
|
{{code "/src/pkg/image/color/color.go" `/type RGBA struct/` `/^}/`}}
|
|
|
|
<p>
|
|
Note that the <code>R</code> field of an <code>RGBA</code> is an 8-bit
|
|
alpha-premultiplied color in the range [0, 255]. <code>RGBA</code> satisfies the
|
|
<code>Color</code> interface by multiplying that value by 0x101 to generate a
|
|
16-bit alpha-premultiplied color in the range [0, 65535]. Similarly, the
|
|
<a href="/pkg/image/color/#NRGBA"><code>NRGBA</code></a> struct type represents
|
|
an 8-bit non-alpha-premultiplied color, as used by the PNG image format. When
|
|
manipulating an <code>NRGBA</code>'s fields directly, the values are
|
|
non-alpha-premultiplied, but when calling the <code>RGBA</code> method, the
|
|
return values are alpha-premultiplied.
|
|
</p>
|
|
|
|
<p>
|
|
A <a href="/pkg/image/color/#Model"><code>Model</code></a> is simply
|
|
something that can convert <code>Color</code>s to other <code>Color</code>s, possibly lossily. For
|
|
example, the <code>GrayModel</code> can convert any <code>Color</code> to a
|
|
desaturated <a href="/pkg/image/color/#Gray"><code>Gray</code></a>. A
|
|
<code>Palette</code> can convert any <code>Color</code> to one from a
|
|
limited palette.
|
|
</p>
|
|
|
|
{{code "/src/pkg/image/color/color.go" `/type Model interface/` `/^}/`}}
|
|
|
|
{{code "/src/pkg/image/color/color.go" `/type Palette \[\]Color/`}}
|
|
|
|
<p>
|
|
<b>Points and Rectangles</b>
|
|
</p>
|
|
|
|
<p>
|
|
A <a href="/pkg/image/#Point"><code>Point</code></a> is an (x, y) co-ordinate
|
|
on the integer grid, with axes increasing right and down. It is neither a pixel
|
|
nor a grid square. A <code>Point</code> has no intrinsic width, height or
|
|
color, but the visualizations below use a small colored square.
|
|
</p>
|
|
|
|
{{code "/src/pkg/image/geom.go" `/type Point struct/` `/^}/`}}
|
|
|
|
<p>
|
|
<img src="image-package-01.png" width="400" height="300">
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_package1.go" `/p := image.Point/`}}
|
|
|
|
<p>
|
|
A <a href="/pkg/image/#Rectangle"><code>Rectangle</code></a> is an axis-aligned
|
|
rectangle on the integer grid, defined by its top-left and bottom-right
|
|
<code>Point</code>. A <code>Rectangle</code> also has no intrinsic color, but
|
|
the visualizations below outline rectangles with a thin colored line, and call
|
|
out their <code>Min</code> and <code>Max</code> <code>Point</code>s.
|
|
</p>
|
|
|
|
{{code "/src/pkg/image/geom.go" `/type Rectangle struct/` `/^}/`}}
|
|
|
|
<p>
|
|
For convenience, <code>image.Rect(x0, y0, x1, y1)</code> is equivalent to
|
|
<code>image.Rectangle{image.Point{x0, y0}, image.Point{x1, y1}}</code>, but is
|
|
much easier to type.
|
|
</p>
|
|
|
|
<p>
|
|
A <code>Rectangle</code> is inclusive at the top-left and exclusive at the
|
|
bottom-right. For a <code>Point p</code> and a <code>Rectangle r</code>,
|
|
<code>p.In(r)</code> if and only if
|
|
<code>r.Min.X <= p.X && p.X < r.Max.X</code>, and similarly for <code>Y</code>. This is analogous to how
|
|
a slice <code>s[i0:i1]</code> is inclusive at the low end and exclusive at the
|
|
high end. (Unlike arrays and slices, a <code>Rectangle</code> often has a
|
|
non-zero origin.)
|
|
</p>
|
|
|
|
<p>
|
|
<img src="image-package-02.png" width="400" height="300">
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_package2.go" `/r := image.Rect/` `/fmt.Println/`}}
|
|
|
|
<p>
|
|
Adding a <code>Point</code> to a <code>Rectangle</code> translates the
|
|
<code>Rectangle</code>. Points and Rectangles are not restricted to be in the
|
|
bottom-right quadrant.
|
|
</p>
|
|
|
|
<p>
|
|
<img src="image-package-03.png" width="400" height="300">
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_package3.go" `/r := image.Rect/` `/fmt.Println/`}}
|
|
|
|
<p>
|
|
Intersecting two Rectangles yields another Rectangle, which may be empty.
|
|
</p>
|
|
|
|
<p>
|
|
<img src="image-package-04.png" width="400" height="300">
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_package4.go" `/r := image.Rect/` `/fmt.Printf/`}}
|
|
|
|
<p>
|
|
Points and Rectangles are passed and returned by value. A function that takes a
|
|
<code>Rectangle</code> argument will be as efficient as a function that takes
|
|
two <code>Point</code> arguments, or four <code>int</code> arguments.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Images</b>
|
|
</p>
|
|
|
|
<p>
|
|
An <a href="/pkg/image/#Image">Image</a> maps every grid square in a
|
|
<code>Rectangle</code> to a <code>Color</code> from a <code>Model</code>.
|
|
"The pixel at (x, y)" refers to the color of the grid square defined by the
|
|
points (x, y), (x+1, y), (x+1, y+1) and (x, y+1).
|
|
</p>
|
|
|
|
{{code "/src/pkg/image/image.go" `/type Image interface/` `/^}/`}}
|
|
|
|
<p>
|
|
A common mistake is assuming that an <code>Image</code>'s bounds start at (0,
|
|
0). For example, an animated GIF contains a sequence of Images, and each
|
|
<code>Image</code> after the first typically only holds pixel data for the area
|
|
that changed, and that area doesn't necessarily start at (0, 0). The correct
|
|
way to iterate over an <code>Image</code> m's pixels looks like:
|
|
</p>
|
|
|
|
<pre>
|
|
b := m.Bounds()
|
|
for y := b.Min.Y; y < b.Max.Y; y++ {
|
|
for x := b.Min.X; x < b.Max.X; x++ {
|
|
doStuffWith(m.At(x, y))
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
<code>Image</code> implementations do not have to be based on an in-memory
|
|
slice of pixel data. For example, a
|
|
<a href="/pkg/image/#Uniform"><code>Uniform</code></a> is an
|
|
<code>Image</code> of enormous bounds and uniform color, whose in-memory
|
|
representation is simply that color.
|
|
</p>
|
|
|
|
{{code "/src/pkg/image/names.go" `/type Uniform struct/` `/^}/`}}
|
|
|
|
<p>
|
|
Typically, though, programs will want an image based on a slice. Struct types
|
|
like <a href="/pkg/image/#RGBA"><code>RGBA</code></a> and
|
|
<a href="/pkg/image/#Gray"><code>Gray</code></a> (which other packages refer
|
|
to as <code>image.RGBA</code> and <code>image.Gray</code>) hold slices of pixel
|
|
data and implement the <code>Image</code> interface.
|
|
</p>
|
|
|
|
{{code "/src/pkg/image/image.go" `/type RGBA struct/` `/^}/`}}
|
|
|
|
<p>
|
|
These types also provide a <code>Set(x, y int, c color.Color)</code> method
|
|
that allows modifying the image one pixel at a time.
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_package5.go" `/m := image.New/` `/m.Set/`}}
|
|
|
|
<p>
|
|
If you're reading or writing a lot of pixel data, it can be more efficient, but
|
|
more complicated, to access these struct type's <code>Pix</code> field directly.
|
|
</p>
|
|
|
|
<p>
|
|
The slice-based <code>Image</code> implementations also provide a
|
|
<code>SubImage</code> method, which returns an <code>Image</code> backed by the
|
|
same array. Modifying the pixels of a sub-image will affect the pixels of the
|
|
original image, analogous to how modifying the contents of a sub-slice
|
|
<code>s[i0:i1]</code> will affect the contents of the original slice
|
|
<code>s</code>.
|
|
</p>
|
|
|
|
<img src="image-package-05.png" width="400" height="300">
|
|
|
|
{{code "/doc/progs/image_package6.go" `/m0 := image.New/` `/fmt.Println\(m0.Stride/`}}
|
|
|
|
<p>
|
|
For low-level code that works on an image's <code>Pix</code> field, be aware
|
|
that ranging over <code>Pix</code> can affect pixels outside an image's bounds.
|
|
In the example above, the pixels covered by <code>m1.Pix</code> are shaded in
|
|
blue. Higher-level code, such as the <code>At</code> and <code>Set</code>
|
|
methods or the <a href="/pkg/image/draw/">image/draw package</a>, will clip
|
|
their operations to the image's bounds.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Image Formats</b>
|
|
</p>
|
|
|
|
<p>
|
|
The standard package library supports a number of common image formats, such as
|
|
GIF, JPEG and PNG. If you know the format of a source image file, you can
|
|
decode from an <a href="/pkg/io/#Reader"><code>io.Reader</code></a> directly.
|
|
</p>
|
|
|
|
<pre>
|
|
import (
|
|
"image/jpeg"
|
|
"image/png"
|
|
"io"
|
|
)
|
|
|
|
// convertJPEGToPNG converts from JPEG to PNG.
|
|
func convertJPEGToPNG(w io.Writer, r io.Reader) error {
|
|
img, err := jpeg.Decode(r)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return png.Encode(w, img)
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
If you have image data of unknown format, the
|
|
<a href="/pkg/image/#Decode"><code>image.Decode</code></a> function can detect
|
|
the format. The set of recognized formats is constructed at run time and is not
|
|
limited to those in the standard package library. An image format package
|
|
typically registers its format in an init function, and the main package will
|
|
"underscore import" such a package solely for the side effect of format
|
|
registration.
|
|
</p>
|
|
|
|
<pre>
|
|
import (
|
|
"image"
|
|
"image/png"
|
|
"io"
|
|
|
|
_ "code.google.com/p/vp8-go/webp"
|
|
_ "image/jpeg"
|
|
)
|
|
|
|
// convertToPNG converts from any recognized format to PNG.
|
|
func convertToPNG(w io.Writer, r io.Reader) error {
|
|
img, _, err := image.Decode(r)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return png.Encode(w, img)
|
|
}
|
|
</pre>
|