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go/internal/lsp/regtest/wrappers.go
Ian Cottrell 8a3674bff3 internal/lsp: change exit handling
Exit now closes the connection rather than exiting the process.
This allows things to shutdown gracefully, and removes special
cases. It also allows the tests to call CloseEditor instead of
just Shutdown, which prevents goroutine leaks.

Change-Id: I26121ba5d393ef74ce0e912611c8b3817e3691ea
Reviewed-on: https://go-review.googlesource.com/c/tools/+/231798
Reviewed-by: Robert Findley <rfindley@google.com>
2020-06-03 13:14:19 +00:00

208 lines
5.8 KiB
Go

// Copyright 2020 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package regtest
import (
"errors"
"io"
"testing"
"golang.org/x/tools/internal/lsp"
"golang.org/x/tools/internal/lsp/fake"
"golang.org/x/tools/internal/lsp/protocol"
)
// RemoveFileFromWorkspace deletes a file on disk but does nothing in the
// editor. It calls t.Fatal on any error.
func (e *Env) RemoveFileFromWorkspace(name string) {
e.T.Helper()
if err := e.Sandbox.Workdir.RemoveFile(e.Ctx, name); err != nil {
e.T.Fatal(err)
}
}
// ReadWorkspaceFile reads a file from the workspace, calling t.Fatal on any
// error.
func (e *Env) ReadWorkspaceFile(name string) string {
e.T.Helper()
content, err := e.Sandbox.Workdir.ReadFile(name)
if err != nil {
e.T.Fatal(err)
}
return content
}
// OpenFile opens a file in the editor, calling t.Fatal on any error.
func (e *Env) OpenFile(name string) {
e.T.Helper()
if err := e.Editor.OpenFile(e.Ctx, name); err != nil {
e.T.Fatal(err)
}
}
// CreateBuffer creates a buffer in the editor, calling t.Fatal on any error.
func (e *Env) CreateBuffer(name string, content string) {
e.T.Helper()
if err := e.Editor.CreateBuffer(e.Ctx, name, content); err != nil {
e.T.Fatal(err)
}
}
// CloseBuffer closes an editor buffer without saving, calling t.Fatal on any
// error.
func (e *Env) CloseBuffer(name string) {
e.T.Helper()
if err := e.Editor.CloseBuffer(e.Ctx, name); err != nil {
e.T.Fatal(err)
}
}
// EditBuffer applies edits to an editor buffer, calling t.Fatal on any error.
func (e *Env) EditBuffer(name string, edits ...fake.Edit) {
e.T.Helper()
if err := e.Editor.EditBuffer(e.Ctx, name, edits); err != nil {
e.T.Fatal(err)
}
}
// RegexpSearch returns the starting position of the first match for re in the
// buffer specified by name, calling t.Fatal on any error. It first searches
// for the position in open buffers, then in workspace files.
func (e *Env) RegexpSearch(name, re string) fake.Pos {
e.T.Helper()
pos, err := e.Editor.RegexpSearch(name, re)
if err == fake.ErrUnknownBuffer {
pos, err = e.Sandbox.Workdir.RegexpSearch(name, re)
}
if err != nil {
e.T.Fatalf("RegexpSearch: %v, %v", name, err)
}
return pos
}
// RegexpReplace replaces the first group in the first match of regexpStr with
// the replace text, calling t.Fatal on any error.
func (e *Env) RegexpReplace(name, regexpStr, replace string) {
e.T.Helper()
if err := e.Editor.RegexpReplace(e.Ctx, name, regexpStr, replace); err != nil {
e.T.Fatalf("RegexpReplace: %v", err)
}
}
// SaveBuffer saves an editor buffer, calling t.Fatal on any error.
func (e *Env) SaveBuffer(name string) {
e.T.Helper()
if err := e.Editor.SaveBuffer(e.Ctx, name); err != nil {
e.T.Fatal(err)
}
}
// GoToDefinition goes to definition in the editor, calling t.Fatal on any
// error.
func (e *Env) GoToDefinition(name string, pos fake.Pos) (string, fake.Pos) {
e.T.Helper()
n, p, err := e.Editor.GoToDefinition(e.Ctx, name, pos)
if err != nil {
e.T.Fatal(err)
}
return n, p
}
// Symbol returns symbols matching query
func (e *Env) Symbol(query string) []fake.SymbolInformation {
e.T.Helper()
r, err := e.Editor.Symbol(e.Ctx, query)
if err != nil {
e.T.Fatal(err)
}
return r
}
// FormatBuffer formats the editor buffer, calling t.Fatal on any error.
func (e *Env) FormatBuffer(name string) {
e.T.Helper()
if err := e.Editor.FormatBuffer(e.Ctx, name); err != nil {
e.T.Fatal(err)
}
}
// OrganizeImports processes the source.organizeImports codeAction, calling
// t.Fatal on any error.
func (e *Env) OrganizeImports(name string) {
e.T.Helper()
if err := e.Editor.OrganizeImports(e.Ctx, name); err != nil {
e.T.Fatal(err)
}
}
// ApplyQuickFixes processes the quickfix codeAction, calling t.Fatal on any error.
func (e *Env) ApplyQuickFixes(path string, diagnostics []protocol.Diagnostic) {
e.T.Helper()
if err := e.Editor.ApplyQuickFixes(e.Ctx, path, diagnostics); err != nil {
e.T.Fatal(err)
}
}
func checkIsFatal(t *testing.T, err error) {
t.Helper()
if err != nil && !errors.Is(err, io.EOF) && !errors.Is(err, io.ErrClosedPipe) {
t.Fatal(err)
}
}
// CloseEditor shuts down the editor, calling t.Fatal on any error.
func (e *Env) CloseEditor() {
e.T.Helper()
checkIsFatal(e.T, e.Editor.Shutdown(e.Ctx))
checkIsFatal(e.T, e.Editor.Exit(e.Ctx))
}
// RunGenerate runs go:generate on the given dir, calling t.Fatal on any error.
// It waits for the generate command to complete and checks for file changes
// before returning.
func (e *Env) RunGenerate(dir string) {
e.T.Helper()
if err := e.Editor.RunGenerate(e.Ctx, dir); err != nil {
e.T.Fatal(err)
}
e.Await(CompletedWork(lsp.GenerateWorkDoneTitle, 1))
// Ideally the fake.Workspace would handle all synthetic file watching, but
// we help it out here as we need to wait for the generate command to
// complete before checking the filesystem.
e.CheckForFileChanges()
}
// CheckForFileChanges triggers a manual poll of the workspace for any file
// changes since creation, or since last polling. It is a workaround for the
// lack of true file watching support in the fake workspace.
func (e *Env) CheckForFileChanges() {
e.T.Helper()
if err := e.Sandbox.Workdir.CheckForFileChanges(e.Ctx); err != nil {
e.T.Fatal(err)
}
}
// CodeLens calls textDocument/codeLens for the given path, calling t.Fatal on
// any error.
func (e *Env) CodeLens(path string) []protocol.CodeLens {
e.T.Helper()
lens, err := e.Editor.CodeLens(e.Ctx, path)
if err != nil {
e.T.Fatal(err)
}
return lens
}
// CodeAction calls testDocument/codeAction for the given path, and calls
// t.Fatal if there are errors.
func (e *Env) CodeAction(path string) []protocol.CodeAction {
e.T.Helper()
actions, err := e.Editor.CodeAction(e.Ctx, path)
if err != nil {
e.T.Fatal(err)
}
return actions
}