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go/src/pkg/os/exec_windows.go
Russ Cox 35586f718c os/signal: selective signal handling
Restore package os/signal, with new API:
Notify replaces Incoming, allowing clients
to ask for certain signals only.  Also, signals
go to everyone who asks, not just one client.

This could plausibly move into package os now
that there are no magic side effects as a result
of the import.

Update runtime for new API: move common Unix
signal handling code into signal_unix.c.
(It's so easy to do this now that we don't have
to edit Makefiles!)

Tested on darwin,linux 386,amd64.

Fixes #1266.

R=r, dsymonds, bradfitz, iant, borman
CC=golang-dev
https://golang.org/cl/3749041
2012-02-13 13:52:37 -05:00

86 lines
2.3 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package os
import (
"errors"
"runtime"
"syscall"
"unsafe"
)
// Wait waits for the Process to exit or stop, and then returns a
// Waitmsg describing its status and an error, if any.
func (p *Process) Wait(options int) (w *Waitmsg, err error) {
s, e := syscall.WaitForSingleObject(syscall.Handle(p.handle), syscall.INFINITE)
switch s {
case syscall.WAIT_OBJECT_0:
break
case syscall.WAIT_FAILED:
return nil, NewSyscallError("WaitForSingleObject", e)
default:
return nil, errors.New("os: unexpected result from WaitForSingleObject")
}
var ec uint32
e = syscall.GetExitCodeProcess(syscall.Handle(p.handle), &ec)
if e != nil {
return nil, NewSyscallError("GetExitCodeProcess", e)
}
p.done = true
return &Waitmsg{p.Pid, syscall.WaitStatus{Status: s, ExitCode: ec}, new(syscall.Rusage)}, nil
}
// Signal sends a signal to the Process.
func (p *Process) Signal(sig Signal) error {
if p.done {
return errors.New("os: process already finished")
}
if sig == Kill {
e := syscall.TerminateProcess(syscall.Handle(p.handle), 1)
return NewSyscallError("TerminateProcess", e)
}
// TODO(rsc): Handle Interrupt too?
return syscall.Errno(syscall.EWINDOWS)
}
// Release releases any resources associated with the Process.
func (p *Process) Release() error {
if p.handle == uintptr(syscall.InvalidHandle) {
return EINVAL
}
e := syscall.CloseHandle(syscall.Handle(p.handle))
if e != nil {
return NewSyscallError("CloseHandle", e)
}
p.handle = uintptr(syscall.InvalidHandle)
// no need for a finalizer anymore
runtime.SetFinalizer(p, nil)
return nil
}
func findProcess(pid int) (p *Process, err error) {
const da = syscall.STANDARD_RIGHTS_READ |
syscall.PROCESS_QUERY_INFORMATION | syscall.SYNCHRONIZE
h, e := syscall.OpenProcess(da, false, uint32(pid))
if e != nil {
return nil, NewSyscallError("OpenProcess", e)
}
return newProcess(pid, uintptr(h)), nil
}
func init() {
var argc int32
cmd := syscall.GetCommandLine()
argv, e := syscall.CommandLineToArgv(cmd, &argc)
if e != nil {
return
}
defer syscall.LocalFree(syscall.Handle(uintptr(unsafe.Pointer(argv))))
Args = make([]string, argc)
for i, v := range (*argv)[:argc] {
Args[i] = string(syscall.UTF16ToString((*v)[:]))
}
}