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https://github.com/golang/go
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1359 lines
50 KiB
HTML
1359 lines
50 KiB
HTML
<h1 id="Lets_Go">Let's Go</h1>
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<!-- The Table of Contents is automatically inserted in this <div>.
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Do not delete this <div>. -->
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<div id="nav"></div>
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<h2>Introduction</h2>
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<p>
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This document is a tutorial introduction to the basics of the Go systems programming
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language, intended for programmers familiar with C or C++. It is not a comprehensive
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guide to the language; at the moment the document closest to that is the draft
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specification:
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<p>
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<pre>
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http://go/go/doc/go_spec.html
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</pre>
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To check out the compiler and tools and be ready to run Go programs, see
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<p>
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<pre>
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http://go/go/doc/go_setup.html
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</pre>
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The presentation proceeds through a series of modest programs to illustrate
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key features of the language. All the programs work (at time of writing) and are
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checked in at
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<p>
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<pre>
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/doc/progs
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</pre>
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Program snippets are annotated with the line number in the original file; for
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cleanliness, blank lines remain blank.
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<p>
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<h2>Hello, World</h2>
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<p>
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Let's start in the usual way:
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<p>
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<pre> <!-- progs/helloworld.go -->
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01 package main
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<p>
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03 import fmt "fmt" // Package implementing formatted I/O.
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<p>
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05 func main() {
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06 fmt.Printf("Hello, world; or Καλημέρα κόσμε; or こんにちは 世界\n");
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07 }
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</pre>
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<p>
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Every Go source file declares, using a <code>package</code> statement, which package it's part of.
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The <code>main</code> package's <code>main</code> function is where the program starts running (after
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any initialization). It may also import other packages to use their facilities.
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This program imports the package <code>fmt</code> to gain access to
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our old, now capitalized and package-qualified friend, <code>fmt.Printf</code>.
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<p>
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Function declarations are introduced with the <code>func</code> keyword.
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<p>
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Notice that string constants can contain Unicode characters, encoded in UTF-8.
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Go is defined to accept UTF-8 input. Strings are arrays of bytes, usually used
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to store Unicode strings represented in UTF-8.
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<p>
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The comment convention is the same as in C++:
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<p>
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<pre>
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/* ... */
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// ...
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</pre>
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Later we'll have much more to say about printing.
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<p>
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<h2>Echo</h2>
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<p>
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Next up, here's a version of the Unix utility <code>echo(1)</code>:
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<p>
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<pre> <!-- progs/echo.go -->
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01 package main
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<p>
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03 import (
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04 "os";
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05 "flag";
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06 )
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<p>
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08 var n_flag = flag.Bool("n", false, "don't print final newline")
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<p>
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10 const (
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11 kSpace = " ";
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12 kNewline = "\n";
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13 )
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<p>
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15 func main() {
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16 flag.Parse(); // Scans the arg list and sets up flags
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17 var s string = "";
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18 for i := 0; i < flag.NArg(); i++ {
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19 if i > 0 {
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20 s += kSpace
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21 }
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22 s += flag.Arg(i)
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23 }
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24 if !*n_flag {
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25 s += kNewline
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26 }
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27 os.Stdout.WriteString(s);
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28 }
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</pre>
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<p>
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This program is small but it's doing a number of new things. In the last example,
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we saw <code>func</code> introducing a function. The keywords <code>var</code>, <code>const</code>, and <code>type</code>
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(not used yet) also introduce declarations, as does <code>import</code>.
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Notice that we can group declarations of the same sort into
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parenthesized, semicolon-separated lists if we want, as on lines 3-6 and 10-13.
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But it's not necessary to do so; we could have said
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<p>
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<pre>
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const Space = " "
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const Newline = "\n"
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</pre>
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Semicolons aren't needed here; in fact, semicolons are unnecessary after any
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top-level declaration, even though they are needed as separators <i>within</i>
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a parenthesized list of declarations.
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<p>
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This program imports the <code>"os"</code> package to access its <code>Stdout</code> variable, of type
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<code>*os.File</code>. The <code>import</code> statement is actually a declaration: in its general form,
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as used in our ``hello world'' program,
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it names the identifier (<code>fmt</code>)
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that will be used to access members of the package imported from the file (<code>"fmt"</code>),
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found in the current directory or in a standard location.
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In this program, though, we've dropped the explicit name from the imports; by default,
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packages are imported using the name defined by the imported package,
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which by convention is of course the file name itself. Our ``hello world'' program
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could have said just <code>import "fmt"</code>.
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<p>
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You can specify your
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own import names if you want but it's only necessary if you need to resolve
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a naming conflict.
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<p>
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Given <code>os.Stdout</code> we can use its <code>WriteString</code> method to print the string.
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<p>
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Having imported the <code>flag</code> package, line 8 creates a global variable to hold
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the value of echo's <code>-n</code> flag. The variable <code>n_flag</code> has type <code>*bool</code>, pointer
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to <code>bool</code>.
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<p>
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In <code>main.main</code>, we parse the arguments (line 16) and then create a local
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string variable we will use to build the output.
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<p>
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The declaration statement has the form
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<p>
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<pre>
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var s string = "";
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</pre>
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This is the <code>var</code> keyword, followed by the name of the variable, followed by
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its type, followed by an equals sign and an initial value for the variable.
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<p>
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Go tries to be terse, and this declaration could be shortened. Since the
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string constant is of type string, we don't have to tell the compiler that.
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We could write
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<p>
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<pre>
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var s = "";
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</pre>
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or we could go even shorter and write the idiom
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<p>
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<pre>
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s := "";
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</pre>
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The <code>:=</code> operator is used a lot in Go to represent an initializing declaration.
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(For those who know Limbo, its <code>:=</code> construct is the same, but notice
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that Go has no colon after the name in a full <code>var</code> declaration.
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Also, for simplicity of parsing, <code>:=</code> only works inside functions, not at
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the top level.)
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There's one in the <code>for</code> clause on the next line:
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<p>
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<pre> <!-- progs/echo.go /for/ -->
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18 for i := 0; i < flag.NArg(); i++ {
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</pre>
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<p>
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The <code>flag</code> package has parsed the arguments and left the non-flag arguments
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in a list that can be iterated over in the obvious way.
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<p>
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The Go <code>for</code> statement differs from that of C in a number of ways. First,
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it's the only looping construct; there is no <code>while</code> or <code>do</code>. Second,
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there are no parentheses on the clause, but the braces on the body
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are mandatory. The same applies to the <code>if</code> and <code>switch</code> statements.
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Later examples will show some other ways <code>for</code> can be written.
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<p>
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The body of the loop builds up the string <code>s</code> by appending (using <code>+=</code>)
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the flags and separating spaces. After the loop, if the <code>-n</code> flag is not
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set, it appends a newline, and then writes the result.
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<p>
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Notice that <code>main.main</code> is a niladic function with no return type.
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It's defined that way. Falling off the end of <code>main.main</code> means
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''success''; if you want to signal an erroneous return, call
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<p>
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<pre>
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os.Exit(1)
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</pre>
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The <code>os</code> package contains other essentials for getting
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started; for instance, <code>os.Args</code> is an array used by the
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<code>flag</code> package to access the command-line arguments.
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<p>
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<h2>An Interlude about Types</h2>
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<p>
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Go has some familiar types such as <code>int</code> and <code>float</code>, which represent
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values of the ''appropriate'' size for the machine. It also defines
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specifically-sized types such as <code>int8</code>, <code>float64</code>, and so on, plus
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unsigned integer types such as <code>uint</code>, <code>uint32</code>, etc. These are
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distinct types; even if <code>int</code> and <code>int32</code> are both 32 bits in size,
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they are not the same type. There is also a <code>byte</code> synonym for
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<code>uint8</code>, which is the element type for strings.
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<p>
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Speaking of <code>string</code>, that's a built-in type as well. Strings are
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<i>immutable values</i> -- they are not just arrays of <code>byte</code> values.
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Once you've built a string <i>value</i>, you can't change it, although
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of course you can change a string <i>variable</i> simply by
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reassigning it. This snippet from <code>strings.go</code> is legal code:
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<p>
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<pre> <!-- progs/strings.go /hello/ /ciao/ -->
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07 s := "hello";
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08 if s[1] != 'e' { os.Exit(1) }
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09 s = "good bye";
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10 var p *string = &s;
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11 *p = "ciao";
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</pre>
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<p>
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However the following statements are illegal because they would modify
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a <code>string</code> value:
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<p>
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<pre>
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s[0] = 'x';
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(*p)[1] = 'y';
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</pre>
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In C++ terms, Go strings are a bit like <code>const strings</code>, while pointers
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to strings are analogous to <code>const string</code> references.
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<p>
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Yes, there are pointers. However, Go simplifies their use a little;
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read on.
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<p>
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Arrays are declared like this:
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<p>
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<pre>
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var array_of_int [10]int;
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</pre>
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Arrays, like strings, are values, but they are mutable. This differs
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from C, in which <code>array_of_int</code> would be usable as a pointer to <code>int</code>.
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In Go, since arrays are values, it's meaningful (and useful) to talk
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about pointers to arrays.
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<p>
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The size of the array is part of its type; however, one can declare
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a <i>slice</i> variable, to which one can assign a pointer to
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any array
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with the same element type or - much more commonly - a <i>slice
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expression</i> of the form <code>a[low : high]</code>, representing
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the subarray indexed by <code>low</code> through <code>high-1</code>.
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Slices look a lot like arrays but have
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no explicit size (<code>[]</code> vs. <code>[10]</code>) and they reference a segment of
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an underlying, often anonymous, regular array. Multiple slices
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can share data if they represent pieces of the same array;
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multiple arrays can never share data.
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<p>
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Slices are actually much more common in Go programs than
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regular arrays; they're more flexible, have reference semantics,
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and are efficient. What they lack is the precise control of storage
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layout of a regular array; if you want to have a hundred elements
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of an array stored within your structure, you should use a regular
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array.
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<p>
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When passing an array to a function, you almost always want
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to declare the formal parameter to be a slice. When you call
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the function, take the address of the array and Go will automatically
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create (efficiently) a slice reference and pass that.
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<p>
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Using slices one can write this function (from <code>sum.go</code>):
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<p>
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<pre> <!-- progs/sum.go /sum/ /^}/ -->
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05 func sum(a []int) int { // returns an int
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06 s := 0;
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07 for i := 0; i < len(a); i++ {
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08 s += a[i]
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09 }
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10 return s
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11 }
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</pre>
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<p>
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and invoke it like this:
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<p>
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<pre> <!-- progs/sum.go /1,2,3/ -->
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15 s := sum(&[3]int{1,2,3}); // a slice of the array is passed to sum
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</pre>
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<p>
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Note how the return type (<code>int</code>) is defined for <code>sum()</code> by stating it
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after the parameter list.
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The expression <code>[3]int{1,2,3}</code> -- a type followed by a brace-bounded expression
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-- is a constructor for a value, in this case an array of 3 <code>ints</code>. Putting an <code>&</code>
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in front gives us the address of a unique instance of the value. We pass the
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pointer to <code>sum()</code> by (automatically) promoting it to a slice.
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<p>
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If you are creating a regular array but want the compiler to count the
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elements for you, use <code>...</code> as the array size:
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<p>
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<pre>
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s := sum(&[...]int{1,2,3});
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</pre>
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In practice, though, unless you're meticulous about storage layout within a
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data structure, a slice itself - using empty brackets and no <code>&</code> - is all you need:
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<p>
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<pre>
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s := sum([]int{1,2,3});
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</pre>
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There are also maps, which you can initialize like this:
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<p>
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<pre>
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m := map[string] int {"one":1 , "two":2}
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</pre>
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The built-in function <code>len()</code>, which returns number of elements,
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makes its first appearance in <code>sum</code>. It works on strings, arrays,
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slices, and maps.
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<p>
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<p>
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<h2>An Interlude about Allocation</h2>
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<p>
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Most types in Go are values. If you have an <code>int</code> or a <code>struct</code>
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or an array, assignment
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copies the contents of the object. To allocate something on the stack,
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just declare a variable. To allocate it on the heap, use <code>new()</code>, which
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returns a pointer to the allocated storage.
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<p>
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<pre>
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type T struct { a, b int }
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var t *T = new(T);
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</pre>
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or the more idiomatic
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<p>
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<pre>
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t := new(T);
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</pre>
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Some types - maps, slices, and channels (see below) - have reference semantics.
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If you're holding a slice or a map and you modify its contents, other variables
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referencing the same underlying data will see the modification. For these three
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types you want to use the built-in function <code>make()</code>:
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<p>
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<pre>
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m := make(map[string] int);
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</pre>
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This statement initializes a new map ready to store entries.
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If you just declare the map, as in
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<p>
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<pre>
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var m map[string] int;
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</pre>
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it creates a <code>nil</code> reference that cannot hold anything. To use the map,
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you must first initialize the reference using <code>make()</code> or by assignment to an
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existing map.
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<p>
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Note that <code>new(T)</code> returns type <code>*T</code> while <code>make(T)</code> returns type
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<code>T</code>. If you (mistakenly) allocate a reference object with <code>new()</code>,
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you receive a pointer to an uninitialized reference, equivalent to
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declaring an uninitialized variable and taking its address.
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<p>
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<h2>An Interlude about Constants</h2>
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<p>
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Although integers come in lots of sizes in Go, integer constants do not.
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There are no constants like <code>0ll</code> or <code>0x0UL</code>. Instead, integer
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constants are evaluated as ideal, large-precision values that
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can overflow only when they are assigned to an integer variable with
|
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too little precision to represent the value.
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<p>
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<pre>
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const hard_eight = (1 << 100) >> 97 // legal
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</pre>
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There are nuances that deserve redirection to the legalese of the
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language specification but here are some illustrative examples:
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<p>
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<pre>
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var a uint64 = 0 // a has type uint64, value 0
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a := uint64(0) // equivalent; use a "conversion"
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i := 0x1234 // i gets default type: int
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var j int = 1e6 // legal - 1000000 is representable in an int
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x := 1.5 // a float
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i3div2 := 3/2 // integer division - result is 1
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f3div2 := 3./2. // floating point division - result is 1.5
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</pre>
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Conversions only work for simple cases such as converting <code>ints</code> of one
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sign or size to another, and between <code>ints</code> and <code>floats</code>, plus a few other
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simple cases. There are no automatic numeric conversions of any kind in Go,
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other than that of making constants have concrete size and type when
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assigned to a variable.
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<p>
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<h2>An I/O Package</h2>
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<p>
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Next we'll look at a simple package for doing file I/O with the usual
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sort of open/close/read/write interface. Here's the start of <code>file.go</code>:
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<p>
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<pre> <!-- progs/file.go /package/ /^}/ -->
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01 package file
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<p>
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03 import (
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04 "os";
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05 "syscall";
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06 )
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<p>
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08 type File struct {
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09 fd int; // file descriptor number
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10 name string; // file name at Open time
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11 }
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</pre>
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<p>
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The first line declares the name of the package -- <code>file</code> --
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and then we import two packages. The <code>os</code> package hides the differences
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|
between various operating systems to give a consistent view of files and
|
|
so on; here we're only going to use its error handling utilities
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and reproduce the rudiments of its file I/O.
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<p>
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The other item is the low-level, external <code>syscall</code> package, which provides
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a primitive interface to the underlying operating system's calls.
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<p>
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Next is a type definition: the <code>type</code> keyword introduces a type declaration,
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in this case a data structure called <code>File</code>.
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To make things a little more interesting, our <code>File</code> includes the name of the file
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that the file descriptor refers to.
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<p>
|
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Because <code>File</code> starts with a capital letter, the type is available outside the package,
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that is, by users of the package. In Go the rule about visibility of information is
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simple: if a name (of a top-level type, function, method, constant, variable, or of
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a structure field) is capitalized, users of the package may see it. Otherwise, the
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name and hence the thing being named is visible only inside the package in which
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it is declared. This is more than a convention; the rule is enforced by the compiler.
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In Go, the term for publicly visible names is ''exported''.
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<p>
|
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In the case of <code>File</code>, all its fields are lower case and so invisible to users, but we
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will soon give it some exported, upper-case methods.
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<p>
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First, though, here is a factory to create them:
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<p>
|
|
<pre> <!-- progs/file.go /newFile/ /^}/ -->
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13 func newFile(fd int, name string) *File {
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14 if fd < 0 {
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15 return nil
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|
16 }
|
|
17 return &File{fd, name}
|
|
18 }
|
|
</pre>
|
|
<p>
|
|
This returns a pointer to a new <code>File</code> structure with the file descriptor and name
|
|
filled in. This code uses Go's notion of a ''composite literal'', analogous to
|
|
the ones used to build maps and arrays, to construct a new heap-allocated
|
|
object. We could write
|
|
<p>
|
|
<pre>
|
|
n := new(File);
|
|
n.fd = fd;
|
|
n.name = name;
|
|
return n
|
|
|
|
</pre>
|
|
but for simple structures like <code>File</code> it's easier to return the address of a nonce
|
|
composite literal, as is done here on line 17.
|
|
<p>
|
|
We can use the factory to construct some familiar, exported variables of type <code>*File</code>:
|
|
<p>
|
|
<pre> <!-- progs/file.go /var/ /^.$/ -->
|
|
20 var (
|
|
21 Stdin = newFile(0, "/dev/stdin");
|
|
22 Stdout = newFile(1, "/dev/stdout");
|
|
23 Stderr = newFile(2, "/dev/stderr");
|
|
24 )
|
|
</pre>
|
|
<p>
|
|
The <code>newFile</code> function was not exported because it's internal. The proper,
|
|
exported factory to use is <code>Open</code>:
|
|
<p>
|
|
<pre> <!-- progs/file.go /func.Open/ /^}/ -->
|
|
26 func Open(name string, mode int, perm int) (file *File, err os.Error) {
|
|
27 r, e := syscall.Open(name, mode, perm);
|
|
28 if e != 0 {
|
|
29 err = os.Errno(e);
|
|
30 }
|
|
31 return newFile(r, name), err
|
|
32 }
|
|
</pre>
|
|
<p>
|
|
There are a number of new things in these few lines. First, <code>Open</code> returns
|
|
multiple values, an <code>File</code> and an error (more about errors in a moment).
|
|
We declare the
|
|
multi-value return as a parenthesized list of declarations; syntactically
|
|
they look just like a second parameter list. The function
|
|
<code>syscall.Open</code>
|
|
also has a multi-value return, which we can grab with the multi-variable
|
|
declaration on line 27; it declares <code>r</code> and <code>e</code> to hold the two values,
|
|
both of type <code>int64</code> (although you'd have to look at the <code>syscall</code> package
|
|
to see that). Finally, line 28 returns two values: a pointer to the new <code>File</code>
|
|
and the error. If <code>syscall.Open</code> fails, the file descriptor <code>r</code> will
|
|
be negative and <code>NewFile</code> will return <code>nil</code>.
|
|
<p>
|
|
About those errors: The <code>os</code> library includes a general notion of an error
|
|
string, maintaining a unique set of errors throughout the program. It's a
|
|
good idea to use its facility in your own interfaces, as we do here, for
|
|
consistent error handling throughout Go code. In <code>Open</code> we use a
|
|
conversion to <code>os.Errno</code> to translate Unix's integer <code>errno</code> value into
|
|
an error value, which will be stored in a unique instance of type <code>os.Error</code>.
|
|
<p>
|
|
Now that we can build <code>Files</code>, we can write methods for them. To declare
|
|
a method of a type, we define a function to have an explicit receiver
|
|
of that type, placed
|
|
in parentheses before the function name. Here are some methods for <code>*File</code>,
|
|
each of which declares a receiver variable <code>file</code>.
|
|
<p>
|
|
<pre> <!-- progs/file.go /Close/ END -->
|
|
34 func (file *File) Close() os.Error {
|
|
35 if file == nil {
|
|
36 return os.EINVAL
|
|
37 }
|
|
38 e := syscall.Close(file.fd);
|
|
39 file.fd = -1; // so it can't be closed again
|
|
40 if e != 0 {
|
|
41 return os.Errno(e);
|
|
42 }
|
|
43 return nil
|
|
44 }
|
|
<p>
|
|
46 func (file *File) Read(b []byte) (ret int, err os.Error) {
|
|
47 if file == nil {
|
|
48 return -1, os.EINVAL
|
|
49 }
|
|
50 r, e := syscall.Read(file.fd, b);
|
|
51 if e != 0 {
|
|
52 err = os.Errno(e);
|
|
53 }
|
|
54 return int(r), err
|
|
55 }
|
|
<p>
|
|
57 func (file *File) Write(b []byte) (ret int, err os.Error) {
|
|
58 if file == nil {
|
|
59 return -1, os.EINVAL
|
|
60 }
|
|
61 r, e := syscall.Write(file.fd, b);
|
|
62 if e != 0 {
|
|
63 err = os.Errno(e);
|
|
64 }
|
|
65 return int(r), err
|
|
66 }
|
|
<p>
|
|
68 func (file *File) String() string {
|
|
69 return file.name
|
|
70 }
|
|
</pre>
|
|
<p>
|
|
There is no implicit <code>this</code> and the receiver variable must be used to access
|
|
members of the structure. Methods are not declared within
|
|
the <code>struct</code> declaration itself. The <code>struct</code> declaration defines only data members.
|
|
In fact, methods can be created for any type you name, such as an integer or
|
|
array, not just for <code>structs</code>. We'll see an example with arrays later.
|
|
<p>
|
|
The <code>String</code> method is so called because of printing convention we'll
|
|
describe later.
|
|
<p>
|
|
The methods use the public variable <code>os.EINVAL</code> to return the (<code>os.Error</code>
|
|
version of the) Unix error code <code>EINVAL</code>. The <code>os</code> library defines a standard
|
|
set of such error values.
|
|
<p>
|
|
We can now use our new package:
|
|
<p>
|
|
<pre> <!-- progs/helloworld3.go -->
|
|
01 package main
|
|
<p>
|
|
03 import (
|
|
04 "./file";
|
|
05 "fmt";
|
|
06 "os";
|
|
07 )
|
|
<p>
|
|
09 func main() {
|
|
10 hello := []byte{'h', 'e', 'l', 'l', 'o', ',', ' ', 'w', 'o', 'r', 'l', 'd', '\n'};
|
|
11 file.Stdout.Write(hello);
|
|
12 file, err := file.Open("/does/not/exist", 0, 0);
|
|
13 if file == nil {
|
|
14 fmt.Printf("can't open file; err=%s\n", err.String());
|
|
15 os.Exit(1);
|
|
16 }
|
|
17 }
|
|
</pre>
|
|
<p>
|
|
The import of ''<code>./file</code>'' tells the compiler to use our own package rather than
|
|
something from the directory of installed packages.
|
|
<p>
|
|
Finally we can run the program:
|
|
<p>
|
|
<pre>
|
|
% helloworld3
|
|
hello, world
|
|
can't open file; err=No such file or directory
|
|
%
|
|
|
|
</pre>
|
|
<h2>Rotting cats</h2>
|
|
<p>
|
|
Building on the <code>file</code> package, here's a simple version of the Unix utility <code>cat(1)</code>,
|
|
<code>progs/cat.go</code>:
|
|
<p>
|
|
<pre> <!-- progs/cat.go -->
|
|
01 package main
|
|
<p>
|
|
03 import (
|
|
04 "./file";
|
|
05 "flag";
|
|
06 "fmt";
|
|
07 "os";
|
|
08 )
|
|
<p>
|
|
10 func cat(f *file.File) {
|
|
11 const NBUF = 512;
|
|
12 var buf [NBUF]byte;
|
|
13 for {
|
|
14 switch nr, er := f.Read(&buf); true {
|
|
15 case nr < 0:
|
|
16 fmt.Fprintf(os.Stderr, "error reading from %s: %s\n", f.String(), er.String());
|
|
17 os.Exit(1);
|
|
18 case nr == 0: // EOF
|
|
19 return;
|
|
20 case nr > 0:
|
|
21 if nw, ew := file.Stdout.Write(buf[0:nr]); nw != nr {
|
|
22 fmt.Fprintf(os.Stderr, "error writing from %s: %s\n", f.String(), ew.String());
|
|
23 }
|
|
24 }
|
|
25 }
|
|
26 }
|
|
<p>
|
|
28 func main() {
|
|
29 flag.Parse(); // Scans the arg list and sets up flags
|
|
30 if flag.NArg() == 0 {
|
|
31 cat(file.Stdin);
|
|
32 }
|
|
33 for i := 0; i < flag.NArg(); i++ {
|
|
34 f, err := file.Open(flag.Arg(i), 0, 0);
|
|
35 if f == nil {
|
|
36 fmt.Fprintf(os.Stderr, "can't open %s: error %s\n", flag.Arg(i), err);
|
|
37 os.Exit(1);
|
|
38 }
|
|
39 cat(f);
|
|
40 f.Close();
|
|
41 }
|
|
42 }
|
|
</pre>
|
|
<p>
|
|
By now this should be easy to follow, but the <code>switch</code> statement introduces some
|
|
new features. Like a <code>for</code> loop, an <code>if</code> or <code>switch</code> can include an
|
|
initialization statement. The <code>switch</code> on line 14 uses one to create variables
|
|
<code>nr</code> and <code>er</code> to hold the return values from <code>f.Read()</code>. (The <code>if</code> on line 21
|
|
has the same idea.) The <code>switch</code> statement is general: it evaluates the cases
|
|
from top to bottom looking for the first case that matches the value; the
|
|
case expressions don't need to be constants or even integers, as long as
|
|
they all have the same type.
|
|
<p>
|
|
Since the <code>switch</code> value is just <code>true</code>, we could leave it off -- as is also
|
|
the situation
|
|
in a <code>for</code> statement, a missing value means <code>true</code>. In fact, such a <code>switch</code>
|
|
is a form of <code>if-else</code> chain. While we're here, it should be mentioned that in
|
|
<code>switch</code> statements each <code>case</code> has an implicit <code>break</code>.
|
|
<p>
|
|
Line 21 calls <code>Write()</code> by slicing the incoming buffer, which is itself a slice.
|
|
Slices provide the standard Go way to handle I/O buffers.
|
|
<p>
|
|
Now let's make a variant of <code>cat</code> that optionally does <code>rot13</code> on its input.
|
|
It's easy to do by just processing the bytes, but instead we will exploit
|
|
Go's notion of an <i>interface</i>.
|
|
<p>
|
|
The <code>cat()</code> subroutine uses only two methods of <code>f</code>: <code>Read()</code> and <code>String()</code>,
|
|
so let's start by defining an interface that has exactly those two methods.
|
|
Here is code from <code>progs/cat_rot13.go</code>:
|
|
<p>
|
|
<pre> <!-- progs/cat_rot13.go /type.reader/ /^}/ -->
|
|
22 type reader interface {
|
|
23 Read(b []byte) (ret int, err os.Error);
|
|
24 String() string;
|
|
25 }
|
|
</pre>
|
|
<p>
|
|
Any type that implements the two methods of <code>reader</code> -- regardless of whatever
|
|
other methods the type may also contain -- is said to <i>implement</i> the
|
|
interface. Since <code>file.File</code> implements these methods, it implements the
|
|
<code>reader</code> interface. We could tweak the <code>cat</code> subroutine to accept a <code>reader</code>
|
|
instead of a <code>*file.File</code> and it would work just fine, but let's embellish a little
|
|
first by writing a second type that implements <code>reader</code>, one that wraps an
|
|
existing <code>reader</code> and does <code>rot13</code> on the data. To do this, we just define
|
|
the type and implement the methods and with no other bookkeeping,
|
|
we have a second implementation of the <code>reader</code> interface.
|
|
<p>
|
|
<pre> <!-- progs/cat_rot13.go /type.rotate13/ /end.of.rotate13/ -->
|
|
27 type rotate13 struct {
|
|
28 source reader;
|
|
29 }
|
|
<p>
|
|
31 func newRotate13(source reader) *rotate13 {
|
|
32 return &rotate13{source}
|
|
33 }
|
|
<p>
|
|
35 func (r13 *rotate13) Read(b []byte) (ret int, err os.Error) {
|
|
36 r, e := r13.source.Read(b);
|
|
37 for i := 0; i < r; i++ {
|
|
38 b[i] = rot13(b[i])
|
|
39 }
|
|
40 return r, e
|
|
41 }
|
|
<p>
|
|
43 func (r13 *rotate13) String() string {
|
|
44 return r13.source.String()
|
|
45 }
|
|
46 // end of rotate13 implementation
|
|
</pre>
|
|
<p>
|
|
(The <code>rot13</code> function called on line 38 is trivial and not worth reproducing.)
|
|
<p>
|
|
To use the new feature, we define a flag:
|
|
<p>
|
|
<pre> <!-- progs/cat_rot13.go /rot13_flag/ -->
|
|
10 var rot13_flag = flag.Bool("rot13", false, "rot13 the input")
|
|
</pre>
|
|
<p>
|
|
and use it from within a mostly unchanged <code>cat()</code> function:
|
|
<p>
|
|
<pre> <!-- progs/cat_rot13.go /func.cat/ /^}/ -->
|
|
48 func cat(r reader) {
|
|
49 const NBUF = 512;
|
|
50 var buf [NBUF]byte;
|
|
<p>
|
|
52 if *rot13_flag {
|
|
53 r = newRotate13(r)
|
|
54 }
|
|
55 for {
|
|
56 switch nr, er := r.Read(&buf); {
|
|
57 case nr < 0:
|
|
58 fmt.Fprintf(os.Stderr, "error reading from %s: %s\n", r.String(), er.String());
|
|
59 os.Exit(1);
|
|
60 case nr == 0: // EOF
|
|
61 return;
|
|
62 case nr > 0:
|
|
63 nw, ew := file.Stdout.Write(buf[0:nr]);
|
|
64 if nw != nr {
|
|
65 fmt.Fprintf(os.Stderr, "error writing from %s: %s\n", r.String(), ew.String());
|
|
66 }
|
|
67 }
|
|
68 }
|
|
69 }
|
|
</pre>
|
|
<p>
|
|
(We could also do the wrapping in <code>main</code> and leave <code>cat()</code> mostly alone, except
|
|
for changing the type of the argument; consider that an exercise.)
|
|
Lines 52 through 55 set it all up: If the <code>rot13</code> flag is true, wrap the <code>reader</code>
|
|
we received into a <code>rotate13</code> and proceed. Note that the interface variables
|
|
are values, not pointers: the argument is of type <code>reader</code>, not <code>*reader</code>,
|
|
even though under the covers it holds a pointer to a <code>struct</code>.
|
|
<p>
|
|
Here it is in action:
|
|
<p>
|
|
<pre>
|
|
% echo abcdefghijklmnopqrstuvwxyz | ./cat
|
|
abcdefghijklmnopqrstuvwxyz
|
|
% echo abcdefghijklmnopqrstuvwxyz | ./cat --rot13
|
|
nopqrstuvwxyzabcdefghijklm
|
|
%
|
|
</pre>
|
|
<p>
|
|
Fans of dependency injection may take cheer from how easily interfaces
|
|
allow us to substitute the implementation of a file descriptor.
|
|
<p>
|
|
Interfaces are a distinct feature of Go. An interface is implemented by a
|
|
type if the type implements all the methods declared in the interface.
|
|
This means
|
|
that a type may implement an arbitrary number of different interfaces.
|
|
There is no type hierarchy; things can be much more <i>ad hoc</i>,
|
|
as we saw with <code>rot13</code>. The type <code>file.File</code> implements <code>reader</code>; it could also
|
|
implement a <code>writer</code>, or any other interface built from its methods that
|
|
fits the current situation. Consider the <i>empty interface</i>
|
|
<p>
|
|
<pre>
|
|
type Empty interface {}
|
|
</pre>
|
|
<p>
|
|
<i>Every</i> type implements the empty interface, which makes it
|
|
useful for things like containers.
|
|
<p>
|
|
<h2>Sorting</h2>
|
|
<p>
|
|
Interfaces provide a simple form of polymorphism since they completely
|
|
separate the definition of what an object does from how it does it, allowing
|
|
distinct implementations to be represented at different times by the
|
|
same interface variable.
|
|
<p>
|
|
As an example, consider this simple sort algorithm taken from <code>progs/sort.go</code>:
|
|
<p>
|
|
<pre> <!-- progs/sort.go /func.Sort/ /^}/ -->
|
|
09 func Sort(data SortInterface) {
|
|
10 for i := 1; i < data.Len(); i++ {
|
|
11 for j := i; j > 0 && data.Less(j, j-1); j-- {
|
|
12 data.Swap(j, j-1);
|
|
13 }
|
|
14 }
|
|
15 }
|
|
</pre>
|
|
<p>
|
|
The code needs only three methods, which we wrap into <code>SortInterface</code>:
|
|
<p>
|
|
<pre> <!-- progs/sort.go /interface/ /^}/ -->
|
|
03 type SortInterface interface {
|
|
04 Len() int;
|
|
05 Less(i, j int) bool;
|
|
06 Swap(i, j int);
|
|
07 }
|
|
</pre>
|
|
<p>
|
|
We can apply <code>Sort</code> to any type that implements <code>Len</code>, <code>Less</code>, and <code>Swap</code>.
|
|
The <code>sort</code> package includes the necessary methods to allow sorting of
|
|
arrays of integers, strings, etc.; here's the code for arrays of <code>int</code>
|
|
<p>
|
|
<pre> <!-- progs/sort.go /type.*IntArray/ /swap/ -->
|
|
29 type IntArray []int
|
|
<p>
|
|
31 func (p IntArray) Len() int { return len(p); }
|
|
32 func (p IntArray) Less(i, j int) bool { return p[i] < p[j]; }
|
|
33 func (p IntArray) Swap(i, j int) { p[i], p[j] = p[j], p[i]; }
|
|
<p>
|
|
<p>
|
|
36 type FloatArray []float
|
|
<p>
|
|
38 func (p FloatArray) Len() int { return len(p); }
|
|
39 func (p FloatArray) Less(i, j int) bool { return p[i] < p[j]; }
|
|
40 func (p FloatArray) Swap(i, j int) { p[i], p[j] = p[j], p[i]; }
|
|
<p>
|
|
<p>
|
|
43 type StringArray []string
|
|
<p>
|
|
45 func (p StringArray) Len() int { return len(p); }
|
|
46 func (p StringArray) Less(i, j int) bool { return p[i] < p[j]; }
|
|
47 func (p StringArray) Swap(i, j int) { p[i], p[j] = p[j], p[i]; }
|
|
<p>
|
|
<p>
|
|
50 // Convenience wrappers for common cases
|
|
<p>
|
|
52 func SortInts(a []int) { Sort(IntArray(a)); }
|
|
53 func SortFloats(a []float) { Sort(FloatArray(a)); }
|
|
54 func SortStrings(a []string) { Sort(StringArray(a)); }
|
|
<p>
|
|
<p>
|
|
57 func IntsAreSorted(a []int) bool { return IsSorted(IntArray(a)); }
|
|
58 func FloatsAreSorted(a []float) bool { return IsSorted(FloatArray(a)); }
|
|
59 func StringsAreSorted(a []string) bool { return IsSorted(StringArray(a)); }
|
|
</pre>
|
|
<p>
|
|
Here we see methods defined for non-<code>struct</code> types. You can define methods
|
|
for any type you define and name in your package.
|
|
<p>
|
|
And now a routine to test it out, from <code>progs/sortmain.go</code>. This
|
|
uses a function in the <code>sort</code> package, omitted here for brevity,
|
|
to test that the result is sorted.
|
|
<p>
|
|
<pre> <!-- progs/sortmain.go /func.ints/ /^}/ -->
|
|
08 func ints() {
|
|
09 data := []int{74, 59, 238, -784, 9845, 959, 905, 0, 0, 42, 7586, -5467984, 7586};
|
|
10 a := sort.IntArray(data);
|
|
11 sort.Sort(a);
|
|
12 if !sort.IsSorted(a) {
|
|
13 panic()
|
|
14 }
|
|
15 }
|
|
</pre>
|
|
<p>
|
|
If we have a new type we want to be able to sort, all we need to do is
|
|
to implement the three methods for that type, like this:
|
|
<p>
|
|
<pre> <!-- progs/sortmain.go /type.day/ /Swap/ -->
|
|
26 type day struct {
|
|
27 num int;
|
|
28 short_name string;
|
|
29 long_name string;
|
|
30 }
|
|
<p>
|
|
32 type dayArray struct {
|
|
33 data []*day;
|
|
34 }
|
|
<p>
|
|
36 func (p *dayArray) Len() int { return len(p.data); }
|
|
37 func (p *dayArray) Less(i, j int) bool { return p.data[i].num < p.data[j].num; }
|
|
38 func (p *dayArray) Swap(i, j int) { p.data[i], p.data[j] = p.data[j], p.data[i]; }
|
|
</pre>
|
|
<p>
|
|
<p>
|
|
<h2>Printing</h2>
|
|
<p>
|
|
The examples of formatted printing so far have been modest. In this section
|
|
we'll talk about how formatted I/O can be done well in Go.
|
|
<p>
|
|
We've seen simple uses of the package <code>fmt</code>, which
|
|
implements <code>Printf</code>, <code>Fprintf</code>, and so on.
|
|
Within the <code>fmt</code> package, <code>Printf</code> is declared with this signature:
|
|
<p>
|
|
<pre>
|
|
Printf(format string, v ...) (n int, errno os.Error)
|
|
|
|
</pre>
|
|
That <code>...</code> represents the variadic argument list that in C would
|
|
be handled using the <code>stdarg.h</code> macros, but in Go is passed using
|
|
an empty interface variable (<code>interface {}</code>) that is then unpacked
|
|
using the reflection library. It's off topic here but the use of
|
|
reflection helps explain some of the nice properties of Go's <code>Printf</code>,
|
|
due to the ability of <code>Printf</code> to discover the type of its arguments
|
|
dynamically.
|
|
<p>
|
|
For example, in C each format must correspond to the type of its
|
|
argument. It's easier in many cases in Go. Instead of <code>%llud</code> you
|
|
can just say <code>%d</code>; <code>Printf</code> knows the size and signedness of the
|
|
integer and can do the right thing for you. The snippet
|
|
<p>
|
|
<pre> <!-- progs/print.go NR==6 NR==7 -->
|
|
06 var u64 uint64 = 1<<64-1;
|
|
07 fmt.Printf("%d %d\n", u64, int64(u64));
|
|
</pre>
|
|
<p>
|
|
prints
|
|
<p>
|
|
<pre>
|
|
18446744073709551615 -1
|
|
|
|
</pre>
|
|
In fact, if you're lazy the format <code>%v</code> will print, in a simple
|
|
appropriate style, any value, even an array or structure. The output of
|
|
<p>
|
|
<pre> <!-- progs/print.go NR==10 NR==13 -->
|
|
10 type T struct { a int; b string };
|
|
11 t := T{77, "Sunset Strip"};
|
|
12 a := []int{1, 2, 3, 4};
|
|
13 fmt.Printf("%v %v %v\n", u64, t, a);
|
|
</pre>
|
|
<p>
|
|
is
|
|
<p>
|
|
<pre>
|
|
18446744073709551615 {77 Sunset Strip} [1 2 3 4]
|
|
|
|
</pre>
|
|
You can drop the formatting altogether if you use <code>Print</code> or <code>Println</code>
|
|
instead of <code>Printf</code>. Those routines do fully automatic formatting.
|
|
The <code>Print</code> function just prints its elements out using the equivalent
|
|
of <code>%v</code> while <code>Println</code> automatically inserts spaces between arguments
|
|
and adds a newline. The output of each of these two lines is identical
|
|
to that of the <code>Printf</code> call above.
|
|
<p>
|
|
<pre> <!-- progs/print.go NR==14 NR==15 -->
|
|
14 fmt.Print(u64, " ", t, " ", a, "\n");
|
|
15 fmt.Println(u64, t, a);
|
|
</pre>
|
|
<p>
|
|
If you have your own type you'd like <code>Printf</code> or <code>Print</code> to format,
|
|
just give it a <code>String()</code> method that returns a string. The print
|
|
routines will examine the value to inquire whether it implements
|
|
the method and if so, use it rather than some other formatting.
|
|
Here's a simple example.
|
|
<p>
|
|
<pre> <!-- progs/print_string.go NR==5 END -->
|
|
05 type testType struct { a int; b string }
|
|
<p>
|
|
07 func (t *testType) String() string {
|
|
08 return fmt.Sprint(t.a) + " " + t.b
|
|
09 }
|
|
<p>
|
|
11 func main() {
|
|
12 t := &testType{77, "Sunset Strip"};
|
|
13 fmt.Println(t)
|
|
14 }
|
|
</pre>
|
|
<p>
|
|
Since <code>*T</code> has a <code>String()</code> method, the
|
|
default formatter for that type will use it and produce the output
|
|
<p>
|
|
<pre>
|
|
77 Sunset Strip
|
|
|
|
</pre>
|
|
Observe that the <code>String()</code> method calls <code>Sprint</code> (the obvious Go
|
|
variant that returns a string) to do its formatting; special formatters
|
|
can use the <code>fmt</code> library recursively.
|
|
<p>
|
|
Another feature of <code>Printf</code> is that the format <code>%T</code> will print a string
|
|
representation of the type of a value, which can be handy when debugging
|
|
polymorphic code.
|
|
<p>
|
|
It's possible to write full custom print formats with flags and precisions
|
|
and such, but that's getting a little off the main thread so we'll leave it
|
|
as an exploration exercise.
|
|
<p>
|
|
You might ask, though, how <code>Printf</code> can tell whether a type implements
|
|
the <code>String()</code> method. Actually what it does is ask if the value can
|
|
be converted to an interface variable that implements the method.
|
|
Schematically, given a value <code>v</code>, it does this:
|
|
<p>
|
|
<p>
|
|
<pre>
|
|
type Stringer interface {
|
|
String() string
|
|
}
|
|
|
|
s, ok := v.(Stringer); // Test whether v implements "String()"
|
|
if ok {
|
|
result = s.String()
|
|
} else {
|
|
result = default_output(v)
|
|
}
|
|
|
|
</pre>
|
|
The code uses a ``type assertion'' (<code>v.(Stringer)</code>) to test if the value stored in
|
|
<code>v</code> satisfies the <code>Stringer</code> interface; if it does, <code>s</code>
|
|
will become an interface variable implementing the method and <code>ok</code> will
|
|
be <code>true</code>. We then use the interface variable to call the method.
|
|
(The ''comma, ok'' pattern is a Go idiom used to test the success of
|
|
operations such as type conversion, map update, communications, and so on,
|
|
although this is the only appearance in this tutorial.)
|
|
If the value does not satisfy the interface, <code>ok</code> will be false.
|
|
<p>
|
|
In this snippet the name <code>Stringer</code> follows the convention that we add <code>[e]r</code>
|
|
to interfaces describing simple method sets like this.
|
|
<p>
|
|
One last wrinkle. To complete the suite, besides <code>Printf</code> etc. and <code>Sprintf</code>
|
|
etc., there are also <code>Fprintf</code> etc. Unlike in C, <code>Fprintf</code>'s first argument is
|
|
not a file. Instead, it is a variable of type <code>io.Writer</code>, which is an
|
|
interface type defined in the <code>io</code> library:
|
|
<p>
|
|
<pre>
|
|
type Writer interface {
|
|
Write(p []byte) (n int, err os.Error);
|
|
}
|
|
|
|
</pre>
|
|
(This interface is another conventional name, this time for <code>Write</code>; there are also
|
|
<code>io.Reader</code>, <code>io.ReadWriter</code>, and so on.)
|
|
Thus you can call <code>Fprintf</code> on any type that implements a standard <code>Write()</code>
|
|
method, not just files but also network channels, buffers, rot13ers, whatever
|
|
you want.
|
|
<p>
|
|
<h2>Prime numbers</h2>
|
|
<p>
|
|
Now we come to processes and communication -- concurrent programming.
|
|
It's a big subject so to be brief we assume some familiarity with the topic.
|
|
<p>
|
|
A classic program in the style is the prime sieve of Eratosthenes.
|
|
It works by taking a stream of all the natural numbers and introducing
|
|
a sequence of filters, one for each prime, to winnow the multiples of
|
|
that prime. At each step we have a sequence of filters of the primes
|
|
so far, and the next number to pop out is the next prime, which triggers
|
|
the creation of the next filter in the chain.
|
|
<p>
|
|
Here's a flow diagram; each box represents a filter element whose
|
|
creation is triggered by the first number that flowed from the
|
|
elements before it.
|
|
<p>
|
|
<br>
|
|
<p>
|
|
<img src='sieve.gif'>
|
|
<p>
|
|
<br>
|
|
<p>
|
|
To create a stream of integers, we use a Go <i>channel</i>, which,
|
|
borrowing from CSP's descendants, represents a communications
|
|
channel that can connect two concurrent computations.
|
|
In Go, channel variables are references to a run-time object that
|
|
coordinates the communication; as with maps and slices, use
|
|
<code>make</code> to create a new channel.
|
|
<p>
|
|
Here is the first function in <code>progs/sieve.go</code>:
|
|
<p>
|
|
<pre> <!-- progs/sieve.go /Send/ /^}/ -->
|
|
05 // Send the sequence 2, 3, 4, ... to channel 'ch'.
|
|
06 func generate(ch chan int) {
|
|
07 for i := 2; ; i++ {
|
|
08 ch <- i // Send 'i' to channel 'ch'.
|
|
09 }
|
|
10 }
|
|
</pre>
|
|
<p>
|
|
The <code>generate</code> function sends the sequence 2, 3, 4, 5, ... to its
|
|
argument channel, <code>ch</code>, using the binary communications operator <code><-</code>.
|
|
Channel operations block, so if there's no recipient for the value on <code>ch</code>,
|
|
the send operation will wait until one becomes available.
|
|
<p>
|
|
The <code>filter</code> function has three arguments: an input channel, an output
|
|
channel, and a prime number. It copies values from the input to the
|
|
output, discarding anything divisible by the prime. The unary communications
|
|
operator <code><-</code> (receive) retrieves the next value on the channel.
|
|
<p>
|
|
<pre> <!-- progs/sieve.go /Copy/ /^}/ -->
|
|
12 // Copy the values from channel 'in' to channel 'out',
|
|
13 // removing those divisible by 'prime'.
|
|
14 func filter(in, out chan int, prime int) {
|
|
15 for {
|
|
16 i := <-in; // Receive value of new variable 'i' from 'in'.
|
|
17 if i % prime != 0 {
|
|
18 out <- i // Send 'i' to channel 'out'.
|
|
19 }
|
|
20 }
|
|
21 }
|
|
</pre>
|
|
<p>
|
|
The generator and filters execute concurrently. Go has
|
|
its own model of process/threads/light-weight processes/coroutines,
|
|
so to avoid notational confusion we'll call concurrently executing
|
|
computations in Go <i>goroutines</i>. To start a goroutine,
|
|
invoke the function, prefixing the call with the keyword <code>go</code>;
|
|
this starts the function running in parallel with the current
|
|
computation but in the same address space:
|
|
<p>
|
|
<pre>
|
|
go sum(huge_array); // calculate sum in the background
|
|
|
|
</pre>
|
|
If you want to know when the calculation is done, pass a channel
|
|
on which it can report back:
|
|
<p>
|
|
<pre>
|
|
ch := make(chan int);
|
|
go sum(huge_array, ch);
|
|
// ... do something else for a while
|
|
result := <-ch; // wait for, and retrieve, result
|
|
|
|
</pre>
|
|
Back to our prime sieve. Here's how the sieve pipeline is stitched
|
|
together:
|
|
<p>
|
|
<pre> <!-- progs/sieve.go /func.main/ /^}/ -->
|
|
24 func main() {
|
|
25 ch := make(chan int); // Create a new channel.
|
|
26 go generate(ch); // Start generate() as a goroutine.
|
|
27 for {
|
|
28 prime := <-ch;
|
|
29 fmt.Println(prime);
|
|
30 ch1 := make(chan int);
|
|
31 go filter(ch, ch1, prime);
|
|
32 ch = ch1
|
|
33 }
|
|
34 }
|
|
</pre>
|
|
<p>
|
|
Line 25 creates the initial channel to pass to <code>generate</code>, which it
|
|
then starts up. As each prime pops out of the channel, a new <code>filter</code>
|
|
is added to the pipeline and <i>its</i> output becomes the new value
|
|
of <code>ch</code>.
|
|
<p>
|
|
The sieve program can be tweaked to use a pattern common
|
|
in this style of programming. Here is a variant version
|
|
of <code>generate</code>, from <code>progs/sieve1.go</code>:
|
|
<p>
|
|
<pre> <!-- progs/sieve1.go /func.generate/ /^}/ -->
|
|
06 func generate() chan int {
|
|
07 ch := make(chan int);
|
|
08 go func(){
|
|
09 for i := 2; ; i++ {
|
|
10 ch <- i
|
|
11 }
|
|
12 }();
|
|
13 return ch;
|
|
14 }
|
|
</pre>
|
|
<p>
|
|
This version does all the setup internally. It creates the output
|
|
channel, launches a goroutine internally using a function literal, and
|
|
returns the channel to the caller. It is a factory for concurrent
|
|
execution, starting the goroutine and returning its connection.
|
|
<p>
|
|
The function literal notation (lines 8-12) allows us to construct an
|
|
anonymous function and invoke it on the spot. Notice that the local
|
|
variable <code>ch</code> is available to the function literal and lives on even
|
|
after <code>generate</code> returns.
|
|
<p>
|
|
The same change can be made to <code>filter</code>:
|
|
<p>
|
|
<pre> <!-- progs/sieve1.go /func.filter/ /^}/ -->
|
|
17 func filter(in chan int, prime int) chan int {
|
|
18 out := make(chan int);
|
|
19 go func() {
|
|
20 for {
|
|
21 if i := <-in; i % prime != 0 {
|
|
22 out <- i
|
|
23 }
|
|
24 }
|
|
25 }();
|
|
26 return out;
|
|
27 }
|
|
</pre>
|
|
<p>
|
|
The <code>sieve</code> function's main loop becomes simpler and clearer as a
|
|
result, and while we're at it let's turn it into a factory too:
|
|
<p>
|
|
<pre> <!-- progs/sieve1.go /func.sieve/ /^}/ -->
|
|
29 func sieve() chan int {
|
|
30 out := make(chan int);
|
|
31 go func() {
|
|
32 ch := generate();
|
|
33 for {
|
|
34 prime := <-ch;
|
|
35 out <- prime;
|
|
36 ch = filter(ch, prime);
|
|
37 }
|
|
38 }();
|
|
39 return out;
|
|
40 }
|
|
</pre>
|
|
<p>
|
|
Now <code>main</code>'s interface to the prime sieve is a channel of primes:
|
|
<p>
|
|
<pre> <!-- progs/sieve1.go /func.main/ /^}/ -->
|
|
42 func main() {
|
|
43 primes := sieve();
|
|
44 for {
|
|
45 fmt.Println(<-primes);
|
|
46 }
|
|
47 }
|
|
</pre>
|
|
<p>
|
|
<h2>Multiplexing</h2>
|
|
<p>
|
|
With channels, it's possible to serve multiple independent client goroutines without
|
|
writing an actual multiplexer. The trick is to send the server a channel in the message,
|
|
which it will then use to reply to the original sender.
|
|
A realistic client-server program is a lot of code, so here is a very simple substitute
|
|
to illustrate the idea. It starts by defining a <code>request</code> type, which embeds a channel
|
|
that will be used for the reply.
|
|
<p>
|
|
<pre> <!-- progs/server.go /type.request/ /^}/ -->
|
|
05 type request struct {
|
|
06 a, b int;
|
|
07 replyc chan int;
|
|
08 }
|
|
</pre>
|
|
<p>
|
|
The server will be trivial: it will do simple binary operations on integers. Here's the
|
|
code that invokes the operation and responds to the request:
|
|
<p>
|
|
<pre> <!-- progs/server.go /type.binOp/ /^}/ -->
|
|
10 type binOp func(a, b int) int
|
|
<p>
|
|
12 func run(op binOp, req *request) {
|
|
13 reply := op(req.a, req.b);
|
|
14 req.replyc <- reply;
|
|
15 }
|
|
</pre>
|
|
<p>
|
|
Line 10 defines the name <code>binOp</code> to be a function taking two integers and
|
|
returning a third.
|
|
<p>
|
|
The <code>server</code> routine loops forever, receiving requests and, to avoid blocking due to
|
|
a long-running operation, starting a goroutine to do the actual work.
|
|
<p>
|
|
<pre> <!-- progs/server.go /func.server/ /^}/ -->
|
|
17 func server(op binOp, service chan *request) {
|
|
18 for {
|
|
19 req := <-service;
|
|
20 go run(op, req); // don't wait for it
|
|
21 }
|
|
22 }
|
|
</pre>
|
|
<p>
|
|
We construct a server in a familiar way, starting it up and returning a channel to
|
|
connect to it:
|
|
<p>
|
|
<pre> <!-- progs/server.go /func.startServer/ /^}/ -->
|
|
24 func startServer(op binOp) chan *request {
|
|
25 req := make(chan *request);
|
|
26 go server(op, req);
|
|
27 return req;
|
|
28 }
|
|
</pre>
|
|
<p>
|
|
Here's a simple test. It starts a server with an addition operator, and sends out
|
|
lots of requests but doesn't wait for the reply. Only after all the requests are sent
|
|
does it check the results.
|
|
<p>
|
|
<pre> <!-- progs/server.go /func.main/ /^}/ -->
|
|
30 func main() {
|
|
31 adder := startServer(func(a, b int) int { return a + b });
|
|
32 const N = 100;
|
|
33 var reqs [N]request;
|
|
34 for i := 0; i < N; i++ {
|
|
35 req := &reqs[i];
|
|
36 req.a = i;
|
|
37 req.b = i + N;
|
|
38 req.replyc = make(chan int);
|
|
39 adder <- req;
|
|
40 }
|
|
41 for i := N-1; i >= 0; i-- { // doesn't matter what order
|
|
42 if <-reqs[i].replyc != N + 2*i {
|
|
43 fmt.Println("fail at", i);
|
|
44 }
|
|
45 }
|
|
46 fmt.Println("done");
|
|
47 }
|
|
</pre>
|
|
<p>
|
|
One annoyance with this program is that it doesn't exit cleanly; when <code>main</code> returns
|
|
there are a number of lingering goroutines blocked on communication. To solve this,
|
|
we can provide a second, <code>quit</code> channel to the server:
|
|
<p>
|
|
<pre> <!-- progs/server1.go /func.startServer/ /^}/ -->
|
|
28 func startServer(op binOp) (service chan *request, quit chan bool) {
|
|
29 service = make(chan *request);
|
|
30 quit = make(chan bool);
|
|
31 go server(op, service, quit);
|
|
32 return service, quit;
|
|
33 }
|
|
</pre>
|
|
<p>
|
|
It passes the quit channel to the <code>server</code> function, which uses it like this:
|
|
<p>
|
|
<pre> <!-- progs/server1.go /func.server/ /^}/ -->
|
|
17 func server(op binOp, service chan *request, quit chan bool) {
|
|
18 for {
|
|
19 select {
|
|
20 case req := <-service:
|
|
21 go run(op, req); // don't wait for it
|
|
22 case <-quit:
|
|
23 return;
|
|
24 }
|
|
25 }
|
|
26 }
|
|
</pre>
|
|
<p>
|
|
Inside <code>server</code>, a <code>select</code> statement chooses which of the multiple communications
|
|
listed by its cases can proceed. If all are blocked, it waits until one can proceed; if
|
|
multiple can proceed, it chooses one at random. In this instance, the <code>select</code> allows
|
|
the server to honor requests until it receives a quit message, at which point it
|
|
returns, terminating its execution.
|
|
<p>
|
|
<p>
|
|
All that's left is to strobe the <code>quit</code> channel
|
|
at the end of main:
|
|
<p>
|
|
<pre> <!-- progs/server1.go /adder,.quit/ -->
|
|
36 adder, quit := startServer(func(a, b int) int { return a + b });
|
|
</pre>
|
|
...
|
|
<pre> <!-- progs/server1.go /quit....true/ -->
|
|
51 quit <- true;
|
|
</pre>
|
|
<p>
|
|
There's a lot more to Go programming and concurrent programming in general but this
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quick tour should give you some of the basics.
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</table>
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</body>
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</html>
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