mirror of
https://github.com/golang/go
synced 2024-11-25 01:57:56 -07:00
289a357104
Originally published on The Go Programming Language Blog, January 25, 2011. http://blog.golang.org/2011/01/json-and-go.html R=adg CC=golang-dev https://golang.org/cl/5846044
357 lines
9.3 KiB
HTML
357 lines
9.3 KiB
HTML
<!--{
|
|
"Title": "JSON and Go",
|
|
"Template": true
|
|
}-->
|
|
|
|
<p>
|
|
JSON (JavaScript Object Notation) is a simple data interchange format.
|
|
Syntactically it resembles the objects and lists of JavaScript. It is most
|
|
commonly used for communication between web back-ends and JavaScript programs
|
|
running in the browser, but it is used in many other places, too. Its home page,
|
|
<a href="http://json.org">json.org</a>, provides a wonderfully clear and concise
|
|
definition of the standard.
|
|
</p>
|
|
|
|
<p>
|
|
With the <a href="/pkg/encoding/json/">json package</a> it's a snap to read and
|
|
write JSON data from your Go programs.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Encoding</b>
|
|
</p>
|
|
|
|
<p>
|
|
To encode JSON data we use the
|
|
<a href="/pkg/encoding/json/#Marshal"><code>Marshal</code></a> function.
|
|
</p>
|
|
|
|
<pre>
|
|
func Marshal(v interface{}) ([]byte, error)
|
|
</pre>
|
|
|
|
<p>
|
|
Given the Go data structure, <code>Message</code>,
|
|
</p>
|
|
|
|
{{code "/doc/progs/json1.go" `/type Message/` `/STOP/`}}
|
|
|
|
<p>
|
|
and an instance of <code>Message</code>
|
|
</p>
|
|
|
|
{{code "/doc/progs/json1.go" `/m :=/`}}
|
|
|
|
<p>
|
|
we can marshal a JSON-encoded version of m using <code>json.Marshal</code>:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json1.go" `/b, err :=/`}}
|
|
|
|
<p>
|
|
If all is well, <code>err</code> will be <code>nil</code> and <code>b</code>
|
|
will be a <code>[]byte</code> containing this JSON data:
|
|
</p>
|
|
|
|
<pre>
|
|
b == []byte(`{"Name":"Alice","Body":"Hello","Time":1294706395881547000}`)
|
|
</pre>
|
|
|
|
<p>
|
|
Only data structures that can be represented as valid JSON will be encoded:
|
|
</p>
|
|
|
|
<ul>
|
|
<li>
|
|
JSON objects only support strings as keys; to encode a Go map type it must be
|
|
of the form <code>map[string]T</code> (where <code>T</code> is any Go type
|
|
supported by the json package).
|
|
</li>
|
|
<li>
|
|
Channel, complex, and function types cannot be encoded.
|
|
</li>
|
|
<li>
|
|
Cyclic data structures are not supported; they will cause <code>Marshal</code>
|
|
to go into an infinite loop.
|
|
</li>
|
|
<li>
|
|
Pointers will be encoded as the values they point to (or 'null' if the pointer
|
|
is <code>nil</code>).
|
|
</li>
|
|
</ul>
|
|
|
|
<p>
|
|
The json package only accesses the exported fields of struct types (those that
|
|
begin with an uppercase letter). Therefore only the the exported fields of a
|
|
struct will be present in the JSON output.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Decoding</b>
|
|
</p>
|
|
|
|
<p>
|
|
To decode JSON data we use the
|
|
<a href="/pkg/encoding/json/#Unmarshal"><code>Unmarshal</code></a> function.
|
|
</p>
|
|
|
|
<pre>
|
|
func Unmarshal(data []byte, v interface{}) error
|
|
</pre>
|
|
|
|
<p>
|
|
We must first create a place where the decoded data will be stored
|
|
</p>
|
|
|
|
{{code "/doc/progs/json1.go" `/var m Message/`}}
|
|
|
|
<p>
|
|
and call <code>json.Unmarshal</code>, passing it a <code>[]byte</code> of JSON
|
|
data and a pointer to <code>m</code>
|
|
</p>
|
|
|
|
{{code "/doc/progs/json1.go" `/err := json.Unmarshal/`}}
|
|
|
|
<p>
|
|
If <code>b</code> contains valid JSON that fits in <code>m</code>, after the
|
|
call <code>err</code> will be <code>nil</code> and the data from <code>b</code>
|
|
will have been stored in the struct <code>m</code>, as if by an assignment
|
|
like:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json1.go" `/m = Message/` `/STOP/`}}
|
|
|
|
<p>
|
|
How does <code>Unmarshal</code> identify the fields in which to store the
|
|
decoded data? For a given JSON key <code>"Foo"</code>, <code>Unmarshal</code>
|
|
will look through the destination struct's fields to find (in order of
|
|
preference):
|
|
</p>
|
|
|
|
<ul>
|
|
<li>
|
|
An exported field with a tag of <code>"Foo"</code> (see the
|
|
<a href="/ref/spec#Struct_types">Go spec</a> for more on struct tags),
|
|
</li>
|
|
<li>
|
|
An exported field named <code>"Foo"</code>, or
|
|
</li>
|
|
<li>
|
|
An exported field named <code>"FOO"</code> or <code>"FoO"</code> or some other
|
|
case-insensitive match of <code>"Foo"</code>.
|
|
</li>
|
|
</ul>
|
|
|
|
<p>
|
|
What happens when the structure of the JSON data doesn't exactly match the Go
|
|
type?
|
|
</p>
|
|
|
|
{{code "/doc/progs/json1.go" `/"Food":"Pickle"/` `/STOP/`}}
|
|
|
|
<p>
|
|
<code>Unmarshal</code> will decode only the fields that it can find in the
|
|
destination type. In this case, only the Name field of m will be populated,
|
|
and the Food field will be ignored. This behavior is particularly useful when
|
|
you wish to pick only a few specific fields out of a large JSON blob. It also
|
|
means that any unexported fields in the destination struct will be unaffected
|
|
by <code>Unmarshal</code>.
|
|
</p>
|
|
|
|
<p>
|
|
But what if you don't know the structure of your JSON data beforehand?
|
|
</p>
|
|
|
|
<p>
|
|
<b>Generic JSON with interface{}</b>
|
|
</p>
|
|
|
|
<p>
|
|
The <code>interface{}</code> (empty interface) type describes an interface with
|
|
zero methods. Every Go type implements at least zero methods and therefore
|
|
satisfies the empty interface.
|
|
</p>
|
|
|
|
<p>
|
|
The empty interface serves as a general container type:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json2.go" `/var i interface{}/` `/STOP/`}}
|
|
|
|
<p>
|
|
A type assertion accesses the underlying concrete type:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json2.go" `/r := i/` `/STOP/`}}
|
|
|
|
<p>
|
|
Or, if the underlying type is unknown, a type switch determines the type:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json2.go" `/switch v/` `/STOP/`}}
|
|
|
|
|
|
The json package uses <code>map[string]interface{}</code> and
|
|
<code>[]interface{}</code> values to store arbitrary JSON objects and arrays;
|
|
it will happily unmarshal any valid JSON blob into a plain
|
|
<code>interface{}</code> value. The default concrete Go types are:
|
|
|
|
<ul>
|
|
<li>
|
|
<code>bool</code> for JSON booleans,
|
|
</li>
|
|
<li>
|
|
<code>float64</code> for JSON numbers,
|
|
</li>
|
|
<li>
|
|
<code>string</code> for JSON strings, and
|
|
</li>
|
|
<li>
|
|
<code>nil</code> for JSON null.
|
|
</li>
|
|
</ul>
|
|
|
|
<p>
|
|
<b>Decoding arbitrary data</b>
|
|
</p>
|
|
|
|
<p>
|
|
Consider this JSON data, stored in the variable <code>b</code>:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json3.go" `/b :=/`}}
|
|
|
|
<p>
|
|
Without knowing this data's structure, we can decode it into an
|
|
<code>interface{}</code> value with <code>Unmarshal</code>:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json3.go" `/var f interface/` `/STOP/`}}
|
|
|
|
<p>
|
|
At this point the Go value in <code>f</code> would be a map whose keys are
|
|
strings and whose values are themselves stored as empty interface values:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json3.go" `/f = map/` `/STOP/`}}
|
|
|
|
<p>
|
|
To access this data we can use a type assertion to access <code>f</code>'s
|
|
underlying <code>map[string]interface{}</code>:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json3.go" `/m := f/`}}
|
|
|
|
<p>
|
|
We can then iterate through the map with a range statement and use a type switch
|
|
to access its values as their concrete types:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json3.go" `/for k, v/` `/STOP/`}}
|
|
|
|
<p>
|
|
In this way you can work with unknown JSON data while still enjoying the
|
|
benefits of type safety.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Reference Types</b>
|
|
</p>
|
|
|
|
<p>
|
|
Let's define a Go type to contain the data from the previous example:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json4.go" `/type FamilyMember/` `/STOP/`}}
|
|
|
|
{{code "/doc/progs/json4.go" `/var m FamilyMember/` `/STOP/`}}
|
|
|
|
<p>
|
|
Unmarshaling that data into a <code>FamilyMember</code> value works as
|
|
expected, but if we look closely we can see a remarkable thing has happened.
|
|
With the var statement we allocated a <code>FamilyMember</code> struct, and
|
|
then provided a pointer to that value to <code>Unmarshal</code>, but at that
|
|
time the <code>Parents</code> field was a <code>nil</code> slice value. To
|
|
populate the <code>Parents</code> field, <code>Unmarshal</code> allocated a new
|
|
slice behind the scenes. This is typical of how <code>Unmarshal</code> works
|
|
with the supported reference types (pointers, slices, and maps).
|
|
</p>
|
|
|
|
<p>
|
|
Consider unmarshaling into this data structure:
|
|
</p>
|
|
|
|
<pre>
|
|
type Foo struct {
|
|
Bar *Bar
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
If there were a <code>Bar</code> field in the JSON object,
|
|
<code>Unmarshal</code> would allocate a new <code>Bar</code> and populate it.
|
|
If not, <code>Bar</code> would be left as a <code>nil</code> pointer.
|
|
</p>
|
|
|
|
<p>
|
|
From this a useful pattern arises: if you have an application that receives a
|
|
few distinct message types, you might define "receiver" structure like
|
|
</p>
|
|
|
|
<pre>
|
|
type IncomingMessage struct {
|
|
Cmd *Command
|
|
Msg *Message
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
and the sending party can populate the <code>Cmd</code> field and/or the
|
|
<code>Msg</code> field of the top-level JSON object, depending on the type of
|
|
message they want to communicate. <code>Unmarshal</code>, when decoding the
|
|
JSON into an <code>IncomingMessage</code> struct, will only allocate the data
|
|
structures present in the JSON data. To know which messages to process, the
|
|
programmer need simply test that either <code>Cmd</code> or <code>Msg</code> is
|
|
not <code>nil</code>.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Streaming Encoders and Decoders</b>
|
|
</p>
|
|
|
|
<p>
|
|
The json package provides <code>Decoder</code> and <code>Encoder</code> types
|
|
to support the common operation of reading and writing streams of JSON data.
|
|
The <code>NewDecoder</code> and <code>NewEncoder</code> functions wrap the
|
|
<a href="/pkg/io/#Reader"><code>io.Reader</code></a> and
|
|
<a href="/pkg/io/#Writer"><code>io.Writer</code></a> interface types.
|
|
</p>
|
|
|
|
<pre>
|
|
func NewDecoder(r io.Reader) *Decoder
|
|
func NewEncoder(w io.Writer) *Encoder
|
|
</pre>
|
|
|
|
<p>
|
|
Here's an example program that reads a series of JSON objects from standard
|
|
input, removes all but the <code>Name</code> field from each object, and then
|
|
writes the objects to standard output:
|
|
</p>
|
|
|
|
{{code "/doc/progs/json5.go" `/package main/` `$`}}
|
|
|
|
<p>
|
|
Due to the ubiquity of Readers and Writers, these <code>Encoder</code> and
|
|
<code>Decoder</code> types can be used in a broad range of scenarios, such as
|
|
reading and writing to HTTP connections, WebSockets, or files.
|
|
</p>
|
|
|
|
<p>
|
|
<b>References</b>
|
|
</p>
|
|
|
|
<p>
|
|
For more information see the <a href="/pkg/encoding/json/">json package documentation</a>. For an example usage of
|
|
json see the source files of the <a href="/pkg/net/rpc/jsonrpc/">jsonrpc package</a>.
|
|
</p>
|