mirror of
https://github.com/golang/go
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5fea2ccc77
The tree's pretty inconsistent about single space vs double space after a period in documentation. Make it consistently a single space, per earlier decisions. This means contributors won't be confused by misleading precedence. This CL doesn't use go/doc to parse. It only addresses // comments. It was generated with: $ perl -i -npe 's,^(\s*// .+[a-z]\.) +([A-Z]),$1 $2,' $(git grep -l -E '^\s*//(.+\.) +([A-Z])') $ go test go/doc -update Change-Id: Iccdb99c37c797ef1f804a94b22ba5ee4b500c4f7 Reviewed-on: https://go-review.googlesource.com/20022 Reviewed-by: Rob Pike <r@golang.org> Reviewed-by: Dave Day <djd@golang.org> Run-TryBot: Brad Fitzpatrick <bradfitz@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org>
108 lines
2.5 KiB
Go
108 lines
2.5 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build darwin dragonfly freebsd linux nacl netbsd openbsd solaris windows
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package os
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import (
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"syscall"
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)
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// The only signal values guaranteed to be present on all systems
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// are Interrupt (send the process an interrupt) and Kill (force
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// the process to exit).
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var (
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Interrupt Signal = syscall.SIGINT
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Kill Signal = syscall.SIGKILL
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)
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func startProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) {
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// If there is no SysProcAttr (ie. no Chroot or changed
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// UID/GID), double-check existence of the directory we want
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// to chdir into. We can make the error clearer this way.
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if attr != nil && attr.Sys == nil && attr.Dir != "" {
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if _, err := Stat(attr.Dir); err != nil {
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pe := err.(*PathError)
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pe.Op = "chdir"
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return nil, pe
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}
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}
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sysattr := &syscall.ProcAttr{
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Dir: attr.Dir,
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Env: attr.Env,
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Sys: attr.Sys,
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}
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if sysattr.Env == nil {
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sysattr.Env = Environ()
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}
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for _, f := range attr.Files {
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sysattr.Files = append(sysattr.Files, f.Fd())
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}
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pid, h, e := syscall.StartProcess(name, argv, sysattr)
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if e != nil {
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return nil, &PathError{"fork/exec", name, e}
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}
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return newProcess(pid, h), nil
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}
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func (p *Process) kill() error {
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return p.Signal(Kill)
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}
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// ProcessState stores information about a process, as reported by Wait.
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type ProcessState struct {
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pid int // The process's id.
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status syscall.WaitStatus // System-dependent status info.
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rusage *syscall.Rusage
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}
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// Pid returns the process id of the exited process.
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func (p *ProcessState) Pid() int {
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return p.pid
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}
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func (p *ProcessState) exited() bool {
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return p.status.Exited()
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}
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func (p *ProcessState) success() bool {
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return p.status.ExitStatus() == 0
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}
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func (p *ProcessState) sys() interface{} {
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return p.status
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}
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func (p *ProcessState) sysUsage() interface{} {
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return p.rusage
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}
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func (p *ProcessState) String() string {
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if p == nil {
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return "<nil>"
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}
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status := p.Sys().(syscall.WaitStatus)
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res := ""
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switch {
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case status.Exited():
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res = "exit status " + itoa(status.ExitStatus())
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case status.Signaled():
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res = "signal: " + status.Signal().String()
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case status.Stopped():
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res = "stop signal: " + status.StopSignal().String()
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if status.StopSignal() == syscall.SIGTRAP && status.TrapCause() != 0 {
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res += " (trap " + itoa(status.TrapCause()) + ")"
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}
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case status.Continued():
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res = "continued"
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}
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if status.CoreDump() {
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res += " (core dumped)"
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}
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return res
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}
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