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https://github.com/golang/go
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8979540587
The code was introducting syntax errors for some edge cases (example in regtest/import_test.go), and I found it hard to follow. The new code passes all the tests. There are new regtests to guarantee no CodeActions are returned for some cases that vim testing noticed. Change-Id: Ia09da667f74673c11bfe185e4f76a76c66940105 Reviewed-on: https://go-review.googlesource.com/c/tools/+/233117 Run-TryBot: Peter Weinberger <pjw@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Heschi Kreinick <heschi@google.com>
201 lines
5.6 KiB
Go
201 lines
5.6 KiB
Go
// Copyright 2020 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package regtest
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import (
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"golang.org/x/tools/internal/lsp"
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"golang.org/x/tools/internal/lsp/fake"
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"golang.org/x/tools/internal/lsp/protocol"
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)
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// RemoveFileFromWorkspace deletes a file on disk but does nothing in the
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// editor. It calls t.Fatal on any error.
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func (e *Env) RemoveFileFromWorkspace(name string) {
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e.T.Helper()
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if err := e.Sandbox.Workdir.RemoveFile(e.Ctx, name); err != nil {
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e.T.Fatal(err)
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}
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}
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// ReadWorkspaceFile reads a file from the workspace, calling t.Fatal on any
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// error.
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func (e *Env) ReadWorkspaceFile(name string) string {
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e.T.Helper()
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content, err := e.Sandbox.Workdir.ReadFile(name)
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if err != nil {
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e.T.Fatal(err)
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}
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return content
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}
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// OpenFile opens a file in the editor, calling t.Fatal on any error.
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func (e *Env) OpenFile(name string) {
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e.T.Helper()
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if err := e.Editor.OpenFile(e.Ctx, name); err != nil {
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e.T.Fatal(err)
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}
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}
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// CreateBuffer creates a buffer in the editor, calling t.Fatal on any error.
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func (e *Env) CreateBuffer(name string, content string) {
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e.T.Helper()
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if err := e.Editor.CreateBuffer(e.Ctx, name, content); err != nil {
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e.T.Fatal(err)
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}
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}
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// CloseBuffer closes an editor buffer without saving, calling t.Fatal on any
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// error.
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func (e *Env) CloseBuffer(name string) {
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e.T.Helper()
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if err := e.Editor.CloseBuffer(e.Ctx, name); err != nil {
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e.T.Fatal(err)
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}
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}
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// EditBuffer applies edits to an editor buffer, calling t.Fatal on any error.
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func (e *Env) EditBuffer(name string, edits ...fake.Edit) {
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e.T.Helper()
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if err := e.Editor.EditBuffer(e.Ctx, name, edits); err != nil {
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e.T.Fatal(err)
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}
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}
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// RegexpSearch returns the starting position of the first match for re in the
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// buffer specified by name, calling t.Fatal on any error. It first searches
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// for the position in open buffers, then in workspace files.
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func (e *Env) RegexpSearch(name, re string) fake.Pos {
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e.T.Helper()
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pos, err := e.Editor.RegexpSearch(name, re)
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if err == fake.ErrUnknownBuffer {
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pos, err = e.Sandbox.Workdir.RegexpSearch(name, re)
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}
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if err != nil {
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e.T.Fatalf("RegexpSearch: %v, %v", name, err)
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}
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return pos
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}
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// RegexpReplace replaces the first group in the first match of regexpStr with
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// the replace text, calling t.Fatal on any error.
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func (e *Env) RegexpReplace(name, regexpStr, replace string) {
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e.T.Helper()
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if err := e.Editor.RegexpReplace(e.Ctx, name, regexpStr, replace); err != nil {
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e.T.Fatalf("RegexpReplace: %v", err)
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}
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}
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// SaveBuffer saves an editor buffer, calling t.Fatal on any error.
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func (e *Env) SaveBuffer(name string) {
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e.T.Helper()
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if err := e.Editor.SaveBuffer(e.Ctx, name); err != nil {
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e.T.Fatal(err)
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}
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}
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// GoToDefinition goes to definition in the editor, calling t.Fatal on any
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// error.
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func (e *Env) GoToDefinition(name string, pos fake.Pos) (string, fake.Pos) {
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e.T.Helper()
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n, p, err := e.Editor.GoToDefinition(e.Ctx, name, pos)
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if err != nil {
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e.T.Fatal(err)
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}
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return n, p
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}
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// Symbol returns symbols matching query
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func (e *Env) Symbol(query string) []fake.SymbolInformation {
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e.T.Helper()
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r, err := e.Editor.Symbol(e.Ctx, query)
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if err != nil {
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e.T.Fatal(err)
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}
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return r
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}
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// FormatBuffer formats the editor buffer, calling t.Fatal on any error.
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func (e *Env) FormatBuffer(name string) {
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e.T.Helper()
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if err := e.Editor.FormatBuffer(e.Ctx, name); err != nil {
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e.T.Fatal(err)
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}
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}
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// OrganizeImports processes the source.organizeImports codeAction, calling
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// t.Fatal on any error.
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func (e *Env) OrganizeImports(name string) {
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e.T.Helper()
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if err := e.Editor.OrganizeImports(e.Ctx, name); err != nil {
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e.T.Fatal(err)
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}
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}
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// ApplyQuickFixes processes the quickfix codeAction, calling t.Fatal on any error.
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func (e *Env) ApplyQuickFixes(path string, diagnostics []protocol.Diagnostic) {
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e.T.Helper()
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if err := e.Editor.ApplyQuickFixes(e.Ctx, path, diagnostics); err != nil {
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e.T.Fatal(err)
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}
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}
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// CloseEditor shuts down the editor, calling t.Fatal on any error.
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func (e *Env) CloseEditor() {
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e.T.Helper()
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if err := e.Editor.Shutdown(e.Ctx); err != nil {
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e.T.Fatal(err)
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}
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if err := e.Editor.Exit(e.Ctx); err != nil {
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e.T.Fatal(err)
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}
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}
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// RunGenerate runs go:generate on the given dir, calling t.Fatal on any error.
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// It waits for the generate command to complete and checks for file changes
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// before returning.
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func (e *Env) RunGenerate(dir string) {
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e.T.Helper()
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if err := e.Editor.RunGenerate(e.Ctx, dir); err != nil {
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e.T.Fatal(err)
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}
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e.Await(CompletedWork(lsp.GenerateWorkDoneTitle, 1))
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// Ideally the fake.Workspace would handle all synthetic file watching, but
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// we help it out here as we need to wait for the generate command to
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// complete before checking the filesystem.
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e.CheckForFileChanges()
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}
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// CheckForFileChanges triggers a manual poll of the workspace for any file
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// changes since creation, or since last polling. It is a workaround for the
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// lack of true file watching support in the fake workspace.
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func (e *Env) CheckForFileChanges() {
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e.T.Helper()
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if err := e.Sandbox.Workdir.CheckForFileChanges(e.Ctx); err != nil {
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e.T.Fatal(err)
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}
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}
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// CodeLens calls textDocument/codeLens for the given path, calling t.Fatal on
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// any error.
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func (e *Env) CodeLens(path string) []protocol.CodeLens {
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e.T.Helper()
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lens, err := e.Editor.CodeLens(e.Ctx, path)
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if err != nil {
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e.T.Fatal(err)
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}
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return lens
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}
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// CodeAction calls testDocument/codeAction for the given path, and calls
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// t.Fatal if there are errors.
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func (e *Env) CodeAction(path string) []protocol.CodeAction {
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e.T.Helper()
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actions, err := e.Editor.CodeAction(e.Ctx, path)
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if err != nil {
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e.T.Fatal(err)
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}
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return actions
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}
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