mirror of
https://github.com/golang/go
synced 2024-11-26 18:06:55 -07:00
187cf78a7c
- moved Object, Type, Scope out of AST into symboltable - moved universe into symboltable - removed dead code - fixed dependency computation (pretty -d filename.go) - lots of cleanups - removed tocken channel connection between parser and scanner (was cute, but not really needed) R=r OCL=24545 CL=24545
416 lines
8.7 KiB
Go
416 lines
8.7 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package SymbolTable
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import (
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"utf8";
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"unicode";
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"array";
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)
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type Type struct;
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// ----------------------------------------------------------------------------
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// Support
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func assert(pred bool) {
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if !pred {
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panic("assertion failed");
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}
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}
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// ----------------------------------------------------------------------------
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// Objects
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// Object represents a language object, such as a constant, variable, type, etc.
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const /* kind */ (
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BADOBJ = iota; // error handling
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NONE; // kind unknown
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CONST; TYPE; VAR; FIELD; FUNC; BUILTIN; PACKAGE; LABEL;
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END; // end of scope (import/export only)
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)
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func KindStr(kind int) string {
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switch kind {
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case BADOBJ: return "BADOBJ";
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case NONE: return "NONE";
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case CONST: return "CONST";
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case TYPE: return "TYPE";
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case VAR: return "VAR";
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case FIELD: return "FIELD";
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case FUNC: return "FUNC";
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case BUILTIN: return "BUILTIN";
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case PACKAGE: return "PACKAGE";
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case LABEL: return "LABEL";
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case END: return "END";
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}
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return "<unknown Object kind>";
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}
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type Object struct {
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Id int; // unique id
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Pos int; // source position (< 0 if unknown position)
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Kind int; // object kind
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Ident string;
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Typ *Type; // nil for packages
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Pnolev int; // >= 0: package no., <= 0: function nesting level, 0: global level
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}
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func (obj *Object) IsExported() bool {
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switch obj.Kind {
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case NONE /* FUNC for now */, CONST, TYPE, VAR, FUNC:
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ch, size := utf8.DecodeRuneInString(obj.Ident, 0);
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return unicode.IsUpper(ch);
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}
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return false;
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}
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func (obj* Object) String() string {
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if obj != nil {
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return
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"Object(" +
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KindStr(obj.Kind) + ", " +
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obj.Ident +
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")";
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}
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return "nil";
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}
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var Universe_void_typ *Type // initialized by Universe to Universe.void_typ
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var objectId int;
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func NewObject(pos, kind int, ident string) *Object {
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obj := new(Object);
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obj.Id = objectId;
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objectId++;
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obj.Pos = pos;
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obj.Kind = kind;
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obj.Ident = ident;
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obj.Typ = Universe_void_typ; // TODO would it be better to use nil instead?
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obj.Pnolev = 0;
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return obj;
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}
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// ----------------------------------------------------------------------------
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// Scopes
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type Scope struct {
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Parent *Scope;
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entries map[string] *Object;
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}
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func NewScope(parent *Scope) *Scope {
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scope := new(Scope);
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scope.Parent = parent;
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scope.entries = make(map[string] *Object, 8);
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return scope;
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}
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func (scope *Scope) LookupLocal(ident string) *Object {
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obj, found := scope.entries[ident];
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if found {
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return obj;
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}
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return nil;
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}
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func (scope *Scope) Lookup(ident string) *Object {
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for scope != nil {
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obj := scope.LookupLocal(ident);
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if obj != nil {
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return obj;
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}
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scope = scope.Parent;
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}
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return nil;
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}
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func (scope *Scope) add(obj *Object) {
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scope.entries[obj.Ident] = obj;
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}
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func (scope *Scope) Insert(obj *Object) {
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if scope.LookupLocal(obj.Ident) != nil {
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panic("obj already inserted");
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}
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scope.add(obj);
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}
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func (scope *Scope) InsertImport(obj *Object) *Object {
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p := scope.LookupLocal(obj.Ident);
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if p == nil {
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scope.add(obj);
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p = obj;
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}
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return p;
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}
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func (scope *Scope) Print() {
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print("scope {");
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for key := range scope.entries {
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print("\n ", key);
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}
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print("\n}\n");
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}
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// ----------------------------------------------------------------------------
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// Types
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const /* form */ (
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// internal types
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// We should never see one of these.
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UNDEF = iota;
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// VOID types are used when we don't have a type. Never exported.
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// (exported type forms must be > 0)
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VOID;
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// BADTYPE types are compatible with any type and don't cause further errors.
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// They are introduced only as a result of an error in the source code. A
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// correct program cannot have BAD types.
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BADTYPE;
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// FORWARD types are forward-declared (incomplete) types. They can only
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// be used as element types of pointer types and must be resolved before
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// their internals are accessible.
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FORWARD;
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// TUPLE types represent multi-valued result types of functions and
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// methods.
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TUPLE;
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// The type of nil.
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NIL;
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// A type name
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TYPENAME;
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// basic types
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BOOL; UINT; INT; FLOAT; STRING; INTEGER;
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// composite types
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ALIAS; ARRAY; STRUCT; INTERFACE; MAP; CHANNEL; FUNCTION; METHOD; POINTER;
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// open-ended parameter type
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ELLIPSIS
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)
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func FormStr(form int) string {
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switch form {
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case VOID: return "VOID";
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case BADTYPE: return "BADTYPE";
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case FORWARD: return "FORWARD";
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case TUPLE: return "TUPLE";
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case NIL: return "NIL";
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case TYPENAME: return "TYPENAME";
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case BOOL: return "BOOL";
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case UINT: return "UINT";
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case INT: return "INT";
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case FLOAT: return "FLOAT";
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case STRING: return "STRING";
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case ALIAS: return "ALIAS";
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case ARRAY: return "ARRAY";
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case STRUCT: return "STRUCT";
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case INTERFACE: return "INTERFACE";
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case MAP: return "MAP";
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case CHANNEL: return "CHANNEL";
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case FUNCTION: return "FUNCTION";
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case METHOD: return "METHOD";
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case POINTER: return "POINTER";
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case ELLIPSIS: return "ELLIPSIS";
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}
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return "<unknown Type form>";
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}
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const /* channel mode */ (
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FULL = iota;
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SEND;
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RECV;
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)
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type Type struct {
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Id int; // unique id
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Ref int; // for exporting only: >= 0 means already exported
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Form int; // type form
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Size int; // size in bytes
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Obj *Object; // primary type object or nil
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Scope *Scope; // locals, fields & methods
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// syntactic components
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Pos int; // source position (< 0 if unknown position)
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Len int; // array length
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Mode int; // channel mode
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Key *Type; // receiver type or map key
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Elt *Type; // type name type, array, map, channel or pointer element type, function result type
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List *array.Array; End int; // struct fields, interface methods, function parameters
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}
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var typeId int;
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func NewType(pos, form int) *Type {
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typ := new(Type);
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typ.Id = typeId;
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typeId++;
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typ.Ref = -1; // not yet exported
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typ.Pos = pos;
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typ.Form = form;
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return typ;
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}
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func (typ* Type) String() string {
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if typ != nil {
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return
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"Type(" +
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FormStr(typ.Form) +
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")";
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}
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return "nil";
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}
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// ----------------------------------------------------------------------------
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// Universe scope
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var (
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Universe *Scope;
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PredeclaredTypes array.Array;
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// internal types
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Void_typ,
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Bad_typ,
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Nil_typ,
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// basic types
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Bool_typ,
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Uint8_typ,
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Uint16_typ,
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Uint32_typ,
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Uint64_typ,
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Int8_typ,
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Int16_typ,
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Int32_typ,
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Int64_typ,
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Float32_typ,
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Float64_typ,
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Float80_typ,
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String_typ,
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Integer_typ,
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// convenience types
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Byte_typ,
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Uint_typ,
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Int_typ,
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Float_typ,
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Uintptr_typ *Type;
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True_obj,
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False_obj,
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Iota_obj,
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Nil_obj *Object;
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)
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func declObj(kind int, ident string, typ *Type) *Object {
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obj := NewObject(-1 /* no source pos */, kind, ident);
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obj.Typ = typ;
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if kind == TYPE && typ.Obj == nil {
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typ.Obj = obj; // set primary type object
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}
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Universe.Insert(obj);
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return obj
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}
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func declType(form int, ident string, size int) *Type {
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typ := NewType(-1 /* no source pos */, form);
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typ.Size = size;
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return declObj(TYPE, ident, typ).Typ;
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}
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func register(typ *Type) *Type {
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typ.Ref = PredeclaredTypes.Len();
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PredeclaredTypes.Push(typ);
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return typ;
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}
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func init() {
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Universe = NewScope(nil); // universe has no parent
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PredeclaredTypes.Init(32);
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// Interal types
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Void_typ = NewType(-1 /* no source pos */, VOID);
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Universe_void_typ = Void_typ;
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Bad_typ = NewType(-1 /* no source pos */, BADTYPE);
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Nil_typ = NewType(-1 /* no source pos */, NIL);
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// Basic types
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Bool_typ = register(declType(BOOL, "bool", 1));
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Uint8_typ = register(declType(UINT, "uint8", 1));
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Uint16_typ = register(declType(UINT, "uint16", 2));
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Uint32_typ = register(declType(UINT, "uint32", 4));
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Uint64_typ = register(declType(UINT, "uint64", 8));
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Int8_typ = register(declType(INT, "int8", 1));
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Int16_typ = register(declType(INT, "int16", 2));
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Int32_typ = register(declType(INT, "int32", 4));
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Int64_typ = register(declType(INT, "int64", 8));
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Float32_typ = register(declType(FLOAT, "float32", 4));
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Float64_typ = register(declType(FLOAT, "float64", 8));
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Float80_typ = register(declType(FLOAT, "float80", 10));
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String_typ = register(declType(STRING, "string", 8));
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Integer_typ = register(declType(INTEGER, "integer", 8));
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// All but 'byte' should be platform-dependent, eventually.
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Byte_typ = register(declType(UINT, "byte", 1));
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Uint_typ = register(declType(UINT, "uint", 4));
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Int_typ = register(declType(INT, "int", 4));
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Float_typ = register(declType(FLOAT, "float", 4));
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Uintptr_typ = register(declType(UINT, "uintptr", 8));
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// Predeclared constants
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True_obj = declObj(CONST, "true", Bool_typ);
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False_obj = declObj(CONST, "false", Bool_typ);
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Iota_obj = declObj(CONST, "iota", Int_typ);
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Nil_obj = declObj(CONST, "nil", Nil_typ);
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// Builtin functions
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declObj(BUILTIN, "len", Void_typ);
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declObj(BUILTIN, "new", Void_typ);
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declObj(BUILTIN, "panic", Void_typ);
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declObj(BUILTIN, "print", Void_typ);
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// scope.Print();
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}
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