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https://github.com/golang/go
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The implementation follows the basic pattern of an indirect function call (genDynamicCall). We use the same trick as SetFinalizer so that direct calls to (r.V).Call, which are overwhelmingly the norm, are inlined. Bug fix (and simplification): calling untag() to unbox a reflect.Value is wrong for reflect.Values containing interfaces (rare). Now, we call untag for concrete types and typeFilter for interface types, and we can use this pattern in all cases. It corresponds to the ssa.TypeAssert operator, so we call it typeAssert. Added tests to cover this. We also specialize reflect.{In,Out} when the operand is an int literal. + Tests. Also: - make taggedValue() panic, not return nil, eliminating many checks. We call isTaggedValue for the one place that cares. - pointer_test: recover from panics in Analyze() and dump the log. R=crawshaw CC=golang-dev https://golang.org/cl/14426050
497 lines
20 KiB
Go
497 lines
20 KiB
Go
// Copyright 2013 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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/*
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Package pointer implements Andersen's analysis, an inclusion-based
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pointer analysis algorithm first described in (Andersen, 1994).
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The implementation is similar to that described in (Pearce et al,
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PASTE'04). Unlike many algorithms which interleave constraint
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generation and solving, constructing the callgraph as they go, this
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implementation for the most part observes a phase ordering (generation
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before solving), with only simple (copy) constraints being generated
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during solving. (The exception is reflection, which creates various
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constraints during solving as new types flow to reflect.Value
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operations.) This improves the traction of presolver optimisations,
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but imposes certain restrictions, e.g. potential context sensitivity
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is limited since all variants must be created a priori.
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We intend to add various presolving optimisations such as Pointer and
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Location Equivalence from (Hardekopf & Lin, SAS '07) and solver
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optimisatisions such as Hybrid- and Lazy- Cycle Detection from
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(Hardekopf & Lin, PLDI'07),
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CLASSIFICATION
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Our algorithm is INCLUSION-BASED: the points-to sets for x and y will
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be related by pts(y) ⊇ pts(x) if the program contains the statement
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y = x.
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It is FLOW-INSENSITIVE: it ignores all control flow constructs and the
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order of statements in a program. It is therefore a "MAY ALIAS"
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analysis: its facts are of the form "P may/may not point to L",
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not "P must point to L".
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It is FIELD-SENSITIVE: it builds separate points-to sets for distinct
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fields, such as x and y in struct { x, y *int }.
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It is mostly CONTEXT-INSENSITIVE: most functions are analyzed once,
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so values can flow in at one call to the function and return out at
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another. Only some smaller functions are analyzed with consideration
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to their calling context.
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It has a CONTEXT-SENSITIVE HEAP: objects are named by both allocation
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site and context, so the objects returned by two distinct calls to f:
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func f() *T { return new(T) }
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are distinguished up to the limits of the calling context.
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It is a WHOLE PROGRAM analysis: it requires SSA-form IR for the
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complete Go program and summaries for native code.
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See the (Hind, PASTE'01) survey paper for an explanation of these terms.
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TERMINOLOGY
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We occasionally use C's x->f notation to distinguish the case where x
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is a struct pointer from x.f where is a struct value.
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NODES
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Nodes are the key datastructure of the analysis, and have a dual role:
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they represent both constraint variables (equivalence classes of
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pointers) and members of points-to sets (things that can be pointed
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at, i.e. "labels").
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Nodes are naturally numbered. The numbering enables compact
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representations of sets of nodes such as bitvectors or BDDs; and the
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ordering enables a very cheap way to group related nodes together.
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(For example, passing n parameters consists of generating n parallel
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constraints from caller+i to callee+i for 0<=i<n.)
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The zero nodeid means "not a pointer". Currently it's only used for
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struct{} or (). We generate all flow constraints, even for non-pointer
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types, with the expectations that (a) presolver optimisations will
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quickly collapse all the non-pointer ones and (b) we may get more
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precise results by treating uintptr as a possible pointer.
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Each node represents a scalar (word-sized) part of a value or object.
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Aggregate types (structs, tuples, arrays) are recursively flattened
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out into a sequential list of scalar component types, and all the
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elements of an array are represented by a single node. (The
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flattening of a basic type is a list containing a single node.)
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Nodes are connected into a graph with various kinds of labelled edges:
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simple edges (or copy constraints) represent value flow. Complex
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edges (load, store, etc) trigger the creation of new simple edges
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during the solving phase.
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OBJECTS
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Conceptually, an "object" is a contiguous sequence of nodes denoting
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an addressable location: something that a pointer can point to. The
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first node of an object has a non-nil obj field containing information
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about the allocation: its size, context, and ssa.Value.
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Objects include:
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- functions and globals;
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- variable allocations in the stack frame or heap;
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- maps, channels and slices created by calls to make();
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- allocations to construct an interface;
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- allocations caused by literals and conversions,
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e.g. []byte("foo"), []byte(str).
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- arrays allocated by calls to append();
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Many objects have no Go types. For example, the func, map and chan
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type kinds in Go are all varieties of pointers, but the respective
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objects are actual functions, maps, and channels. Given the way we
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model interfaces, they too are pointers to tagged objects with no
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Go type. And an *ssa.Global denotes the address of a global variable,
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but the object for a Global is the actual data. So, types of objects
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are usually "off by one indirection".
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The individual nodes of an object are sometimes referred to as
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"labels".
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Objects containing no nodes (i.e. just empty structs; tuples may be
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values but never objects in Go) are padded with an invalid-type node
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to have at least one node so that there is something to point to.
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(TODO(adonovan): I think this is unnecessary now that we have identity
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nodes; check.)
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TAGGED OBJECTS
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An tagged object has the following layout:
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T -- obj.flags ⊇ {otTagged}
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v
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...
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The T node's typ field is the dynamic type of the "payload", the value
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v which follows, flattened out. The T node's obj has the otTagged
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flag.
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Tagged objects are needed when generalizing across types: interfaces,
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reflect.Values, reflect.Types. Each of these three types is modelled
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as a pointer that exclusively points to tagged objects.
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Tagged objects may be indirect (obj.flags ⊇ {otIndirect}) meaning that
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the value v is not of type T but *T; this is used only for
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reflect.Values that represent lvalues.
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ANALYSIS ABSTRACTION OF EACH TYPE
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Variables of the following "scalar" types may be represented by a
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single node: basic types, pointers, channels, maps, slices, 'func'
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pointers, interfaces.
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Pointers
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Nothing to say here.
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Basic types (bool, string, numbers, unsafe.Pointer)
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Currently all fields in the flattening of a type, including
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non-pointer basic types such as int, are represented in objects and
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values. Though non-pointer nodes within values are uninteresting,
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non-pointer nodes in objects may be useful (if address-taken)
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because they permit the analysis to deduce, in this example,
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var s struct{ ...; x int; ... }
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p := &s.x
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that p points to s.x. If we ignored such object fields, we could only
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say that p points somewhere within s.
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All other basic types are ignored. Expressions of these types have
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zero nodeid, and fields of these types within aggregate other types
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are omitted.
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unsafe.Pointer conversions are not yet modelled as pointer
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conversions. Consequently uintptr is always a number and uintptr
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nodes do not point to any object.
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Channels
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An expression of type 'chan T' is a kind of pointer that points
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exclusively to channel objects, i.e. objects created by MakeChan (or
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reflection).
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'chan T' is treated like *T.
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*ssa.MakeChan is treated as equivalent to new(T).
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*ssa.Send and receive (*ssa.UnOp(ARROW)) and are equivalent to store
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and load.
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Maps
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An expression of type 'map[K]V' is a kind of pointer that points
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exclusively to map objects, i.e. objects created by MakeMap (or
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reflection).
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map K[V] is treated like *M where M = struct{k K; v V}.
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*ssa.MakeMap is equivalent to new(M).
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*ssa.MapUpdate is equivalent to *y=x where *y and x have type M.
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*ssa.Lookup is equivalent to y=x.v where x has type *M.
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Slices
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A slice []T, which dynamically resembles a struct{array *T, len, cap int},
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is treated as if it were just a *T pointer; the len and cap fields are
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ignored.
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*ssa.MakeSlice is treated like new([1]T): an allocation of a
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singleton array.
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*ssa.Index on a slice is equivalent to a load.
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*ssa.IndexAddr on a slice returns the address of the sole element of the
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slice, i.e. the same address.
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*ssa.Slice is treated as a simple copy.
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Functions
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An expression of type 'func...' is a kind of pointer that points
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exclusively to function objects.
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A function object has the following layout:
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identity -- typ:*types.Signature; obj.flags ⊇ {otFunction}
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params_0 -- (the receiver, if a method)
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...
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params_n-1
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results_0
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...
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results_m-1
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There may be multiple function objects for the same *ssa.Function
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due to context-sensitive treatment of some functions.
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The first node is the function's identity node.
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Associated with every callsite is a special "targets" variable,
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whose pts(·) contains the identity node of each function to which
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the call may dispatch. Identity words are not otherwise used.
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The following block of nodes represent the flattened-out types of
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the parameters and results of the function object, and are
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collectively known as its "P/R block".
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The treatment of free variables of closures (*ssa.Capture) is like
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that of global variables; it is not context-sensitive.
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*ssa.MakeClosure instructions create copy edges to Captures.
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A Go value of type 'func' (i.e. a pointer to one or more functions)
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is a pointer whose pts() contains function objects. The valueNode()
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for an *ssa.Function returns a singleton for that function.
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Interfaces
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An expression of type 'interface{...}' is a kind of pointer that
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points exclusively to tagged objects. All tagged objects pointed to
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by an interface are direct (the otIndirect flag is clear) and
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concrete (the tag type T is not itself an interface type). The
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associated ssa.Value for an interface's tagged objects may be an
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*ssa.MakeInterface instruction, or nil if the tagged object was
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created by an instrinsic (e.g. reflection).
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Constructing an interface value causes generation of constraints for
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all of the concrete type's methods; we can't tell a priori which
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ones may be called.
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TypeAssert y = x.(T) is implemented by a dynamic filter triggered by
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each tagged object E added to pts(x). If T is an interface that E.T
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implements, E is added to pts(y). If T is a concrete type then edge
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E.v -> pts(y) is added.
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ChangeInterface is a simple copy because the representation of
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tagged objects is independent of the interface type (in contrast
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to the "method tables" approach used by the gc runtime).
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y := Invoke x.m(...) is implemented by allocating a contiguous P/R
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block for the callsite and adding a dynamic rule triggered by each
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tagged object E added to pts(x). The rule adds param/results copy
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edges to/from each discovered concrete method.
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(Q. Why do we model an interface as a pointer to a pair of type and
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value, rather than as a pair of a pointer to type and a pointer to
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value?
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A. Control-flow joins would merge interfaces ({T1}, {V1}) and ({T2},
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{V2}) to make ({T1,T2}, {V1,V2}), leading to the infeasible and
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type-unsafe combination (T1,V2). Treating the value and its concrete
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type as inseparable makes the analysis type-safe.)
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reflect.Value
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A reflect.Value is modelled very similar to an interface{}, i.e. as
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a pointer exclusively to tagged objects, but with two
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generalizations.
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1) a reflect.Value that represents an lvalue points to an indirect
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(obj.flags ⊇ {otIndirect}) tagged object, which has a similar
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layout to an tagged object except that the value is a pointer to
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the dynamic type. Indirect tagged objects preserve the correct
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aliasing so that mutations made by (reflect.Value).Set can be
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observed.
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Indirect objects only arise when an lvalue is derived from an
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rvalue by indirection, e.g. the following code:
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type S struct { X T }
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var s S
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var i interface{} = &s // i points to a *S-tagged object (from MakeInterface)
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v1 := reflect.ValueOf(i) // v1 points to same *S-tagged object as i
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v2 := v1.Elem() // v2 points to an indirect S-tagged object, pointing to s
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v3 := v2.FieldByName("X") // v3 points to an indirect int-tagged object, pointing to s.X
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v3.Set(y) // pts(s.X) ⊇ pts(y)
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Whether indirect or not, the concrete type of the tagged object
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corresponds to the user-visible dynamic type, and the existence
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of a pointer is an implementation detail.
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2) The dynamic type tag of a tagged object pointed to by a
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reflect.Value may be an interface type; it need not be concrete.
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This arises in code such as this:
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tEface := reflect.TypeOf(new(interface{}).Elem() // interface{}
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eface := reflect.Zero(tEface)
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pts(eface) is a singleton containing an interface{}-tagged
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object. That tagged object's payload is an interface{} value,
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i.e. the pts of the payload contains only concrete-tagged
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objects, although in this example it's the zero interface{} value,
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so its pts is empty.
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reflect.Type
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Just as in the real "reflect" library, we represent a reflect.Type
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as an interface whose sole implementation is the concrete type,
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*reflect.rtype. (This choice is forced on us by go/types: clients
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cannot fabricate types with arbitrary method sets.)
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rtype instances are canonical: there is at most one per dynamic
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type. (rtypes are in fact large structs but since identity is all
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that matters, we represent them by a single node.)
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The payload of each *rtype-tagged object is an *rtype pointer that
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points to exactly one such canonical rtype object. We exploit this
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by setting the node.typ of the payload to the dynamic type, not
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'*rtype'. This saves us an indirection in each resolution rule. As
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an optimisation, *rtype-tagged objects are canonicalized too.
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Aggregate types:
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Aggregate types are treated as if all directly contained
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aggregates are recursively flattened out.
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Structs
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*ssa.Field y = x.f creates a simple edge to y from x's node at f's offset.
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*ssa.FieldAddr y = &x->f requires a dynamic closure rule to create
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simple edges for each struct discovered in pts(x).
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The nodes of a struct consist of a special 'identity' node (whose
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type is that of the struct itself), followed by the nodes for all
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the struct's fields, recursively flattened out. A pointer to the
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struct is a pointer to its identity node. That node allows us to
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distinguish a pointer to a struct from a pointer to its first field.
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Field offsets are currently the logical field offsets (plus one for
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the identity node), so the sizes of the fields can be ignored by the
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analysis.
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Sound treatment of unsafe.Pointer conversions (not yet implemented)
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would require us to model memory layout using physical field offsets
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to ascertain which object field(s) might be aliased by a given
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FieldAddr of a different base pointer type. It would also require
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us to dispense with the identity node.
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*ssa.Field y = x.f creates a simple edge to y from x's node at f's offset.
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*ssa.FieldAddr y = &x->f requires a dynamic closure rule to create
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simple edges for each struct discovered in pts(x).
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Arrays
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We model an array by an identity node (whose type is that of the
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array itself) followed by a node representing all the elements of
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the array; the analysis does not distinguish elements with different
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indices. Effectively, an array is treated like struct{elem T}, a
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load y=x[i] like y=x.elem, and a store x[i]=y like x.elem=y; the
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index i is ignored.
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A pointer to an array is pointer to its identity node. (A slice is
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also a pointer to an array's identity node.) The identity node
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allows us to distinguish a pointer to an array from a pointer to one
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of its elements, but it is rather costly because it introduces more
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offset constraints into the system. Furthermore, sound treatment of
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unsafe.Pointer would require us to dispense with this node.
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Arrays may be allocated by Alloc, by make([]T), by calls to append,
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and via reflection.
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Tuples (T, ...)
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Tuples are treated like structs with naturally numbered fields.
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*ssa.Extract is analogous to *ssa.Field.
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However, tuples have no identity field since by construction, they
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cannot be address-taken.
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FUNCTION CALLS
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There are three kinds of function call:
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(1) static "call"-mode calls of functions.
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(2) dynamic "call"-mode calls of functions.
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(3) dynamic "invoke"-mode calls of interface methods.
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Cases 1 and 2 apply equally to methods and standalone functions.
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Static calls.
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A static call consists three steps:
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- finding the function object of the callee;
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- creating copy edges from the actual parameter value nodes to the
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params block in the function object (this includes the receiver
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if the callee is a method);
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- creating copy edges from the results block in the function
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object to the value nodes for the result of the call.
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Context sensitivity
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Static calls (alone) may be treated context sensitively,
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i.e. each callsite may cause a distinct re-analysis of the
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callee, improving precision. Our current context-sensitivity
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policy treats all intrinsics and getter/setter methods in this
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manner since such functions are small and seem like an obvious
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source of spurious confluences, though this has not yet been
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evaluated.
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Dynamic function calls
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Dynamic calls work in a similar manner except that the creation of
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copy edges occurs dynamically, in a similar fashion to a pair of
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struct copies:
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*fn->params = callargs
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callresult = *fn->results
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(Recall that the function object's params and results blocks are
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contiguous.)
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Interface method invocation
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For invoke-mode calls, we create a params/results block for the
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callsite and attach a dynamic closure rule to the interface. For
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each new tagged object that flows to the interface, we look up
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the concrete method, find its function object, and connect its P/R
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block to the callsite's P/R block.
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Recording call targets
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The analysis notifies its clients of each callsite it encounters,
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passing a CallSite interface. Among other things, the CallSite
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contains a synthetic constraint variable ("targets") whose
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points-to solution includes the set of all function objects to
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which the call may dispatch.
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It is via this mechanism that the callgraph is made available.
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Clients may also elect to be notified of callgraph edges directly;
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internally this just iterates all "targets" variables' pts(·)s.
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SOLVER
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The solver is currently a very naive Andersen-style implementation,
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although it does use difference propagation (Pearce et al, SQC'04).
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There is much to do.
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FURTHER READING.
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Andersen, L. O. 1994. Program analysis and specialization for the C
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programming language. Ph.D. dissertation. DIKU, University of
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Copenhagen.
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David J. Pearce, Paul H. J. Kelly, and Chris Hankin. 2004. Efficient
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field-sensitive pointer analysis for C. In Proceedings of the 5th ACM
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SIGPLAN-SIGSOFT workshop on Program analysis for software tools and
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engineering (PASTE '04). ACM, New York, NY, USA, 37-42.
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http://doi.acm.org/10.1145/996821.996835
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*/
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package pointer
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