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mirror of https://github.com/golang/go synced 2024-10-04 16:21:22 -06:00
go/usr/austin/eval/value.go
Austin Clements 9a36b8087c Make it only necessary to exit blocks, not scopes. Allow
variables to be given initial values in some cases, to make
building global scopes more convenient.

R=rsc
APPROVED=rsc
DELTA=29  (17 added, 0 deleted, 12 changed)
OCL=33760
CL=33766
2009-08-24 13:48:16 -07:00

608 lines
8.4 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package eval
import (
"bignum";
"fmt";
)
/*
* Bool
*/
type boolV bool
func (v *boolV) String() string {
return fmt.Sprint(*v);
}
func (v *boolV) Assign(o Value) {
*v = boolV(o.(BoolValue).Get());
}
func (v *boolV) Get() bool {
return bool(*v);
}
func (v *boolV) Set(x bool) {
*v = boolV(x);
}
/*
* Uint
*/
type uint8V uint8
func (v *uint8V) String() string {
return fmt.Sprint(*v);
}
func (v *uint8V) Assign(o Value) {
*v = uint8V(o.(UintValue).Get());
}
func (v *uint8V) Get() uint64 {
return uint64(*v);
}
func (v *uint8V) Set(x uint64) {
*v = uint8V(x);
}
type uint16V uint16
func (v *uint16V) String() string {
return fmt.Sprint(*v);
}
func (v *uint16V) Assign(o Value) {
*v = uint16V(o.(UintValue).Get());
}
func (v *uint16V) Get() uint64 {
return uint64(*v);
}
func (v *uint16V) Set(x uint64) {
*v = uint16V(x);
}
type uint32V uint32
func (v *uint32V) String() string {
return fmt.Sprint(*v);
}
func (v *uint32V) Assign(o Value) {
*v = uint32V(o.(UintValue).Get());
}
func (v *uint32V) Get() uint64 {
return uint64(*v);
}
func (v *uint32V) Set(x uint64) {
*v = uint32V(x);
}
type uint64V uint64
func (v *uint64V) String() string {
return fmt.Sprint(*v);
}
func (v *uint64V) Assign(o Value) {
*v = uint64V(o.(UintValue).Get());
}
func (v *uint64V) Get() uint64 {
return uint64(*v);
}
func (v *uint64V) Set(x uint64) {
*v = uint64V(x);
}
type uintV uint
func (v *uintV) String() string {
return fmt.Sprint(*v);
}
func (v *uintV) Assign(o Value) {
*v = uintV(o.(UintValue).Get());
}
func (v *uintV) Get() uint64 {
return uint64(*v);
}
func (v *uintV) Set(x uint64) {
*v = uintV(x);
}
type uintptrV uintptr
func (v *uintptrV) String() string {
return fmt.Sprint(*v);
}
func (v *uintptrV) Assign(o Value) {
*v = uintptrV(o.(UintValue).Get());
}
func (v *uintptrV) Get() uint64 {
return uint64(*v);
}
func (v *uintptrV) Set(x uint64) {
*v = uintptrV(x);
}
/*
* Int
*/
type int8V int8
func (v *int8V) String() string {
return fmt.Sprint(*v);
}
func (v *int8V) Assign(o Value) {
*v = int8V(o.(IntValue).Get());
}
func (v *int8V) Get() int64 {
return int64(*v);
}
func (v *int8V) Set(x int64) {
*v = int8V(x);
}
type int16V int16
func (v *int16V) String() string {
return fmt.Sprint(*v);
}
func (v *int16V) Assign(o Value) {
*v = int16V(o.(IntValue).Get());
}
func (v *int16V) Get() int64 {
return int64(*v);
}
func (v *int16V) Set(x int64) {
*v = int16V(x);
}
type int32V int32
func (v *int32V) String() string {
return fmt.Sprint(*v);
}
func (v *int32V) Assign(o Value) {
*v = int32V(o.(IntValue).Get());
}
func (v *int32V) Get() int64 {
return int64(*v);
}
func (v *int32V) Set(x int64) {
*v = int32V(x);
}
type int64V int64
func (v *int64V) String() string {
return fmt.Sprint(*v);
}
func (v *int64V) Assign(o Value) {
*v = int64V(o.(IntValue).Get());
}
func (v *int64V) Get() int64 {
return int64(*v);
}
func (v *int64V) Set(x int64) {
*v = int64V(x);
}
type intV int
func (v *intV) String() string {
return fmt.Sprint(*v);
}
func (v *intV) Assign(o Value) {
*v = intV(o.(IntValue).Get());
}
func (v *intV) Get() int64 {
return int64(*v);
}
func (v *intV) Set(x int64) {
*v = intV(x);
}
/*
* Ideal int
*/
type idealIntV struct {
V *bignum.Integer;
}
func (v *idealIntV) String() string {
return v.V.String();
}
func (v *idealIntV) Assign(o Value) {
v.V = o.(IdealIntValue).Get();
}
func (v *idealIntV) Get() *bignum.Integer {
return v.V;
}
/*
* Float
*/
type float32V float32
func (v *float32V) String() string {
return fmt.Sprint(*v);
}
func (v *float32V) Assign(o Value) {
*v = float32V(o.(FloatValue).Get());
}
func (v *float32V) Get() float64 {
return float64(*v);
}
func (v *float32V) Set(x float64) {
*v = float32V(x);
}
type float64V float64
func (v *float64V) String() string {
return fmt.Sprint(*v);
}
func (v *float64V) Assign(o Value) {
*v = float64V(o.(FloatValue).Get());
}
func (v *float64V) Get() float64 {
return float64(*v);
}
func (v *float64V) Set(x float64) {
*v = float64V(x);
}
type floatV float
func (v *floatV) String() string {
return fmt.Sprint(*v);
}
func (v *floatV) Assign(o Value) {
*v = floatV(o.(FloatValue).Get());
}
func (v *floatV) Get() float64 {
return float64(*v);
}
func (v *floatV) Set(x float64) {
*v = floatV(x);
}
/*
* Ideal float
*/
type idealFloatV struct {
V *bignum.Rational;
}
func (v *idealFloatV) String() string {
return ratToString(v.V);
}
func (v *idealFloatV) Assign(o Value) {
v.V = o.(IdealFloatValue).Get();
}
func (v *idealFloatV) Get() *bignum.Rational {
return v.V;
}
/*
* String
*/
type stringV string
func (v *stringV) String() string {
return fmt.Sprint(*v);
}
func (v *stringV) Assign(o Value) {
*v = stringV(o.(StringValue).Get());
}
func (v *stringV) Get() string {
return string(*v);
}
func (v *stringV) Set(x string) {
*v = stringV(x);
}
/*
* Array
*/
type arrayV []Value
func (v *arrayV) String() string {
return fmt.Sprint(*v);
}
func (v *arrayV) Assign(o Value) {
oa := o.(ArrayValue);
l := int64(len(*v));
for i := int64(0); i < l; i++ {
(*v)[i].Assign(oa.Elem(i));
}
}
func (v *arrayV) Get() ArrayValue {
return v;
}
func (v *arrayV) Elem(i int64) Value {
return (*v)[i];
}
func (v *arrayV) From(i int64) ArrayValue {
res := (*v)[i:len(*v)];
return &res;
}
/*
* Struct
*/
type structV []Value
// TODO(austin) Should these methods (and arrayV's) be on structV
// instead of *structV?
func (v *structV) String() string {
res := "{";
for i, v := range *v {
if i > 0 {
res += ", ";
}
res += v.String();
}
return res + "}";
}
func (v *structV) Assign(o Value) {
oa := o.(StructValue);
l := len(*v);
for i := 0; i < l; i++ {
(*v)[i].Assign(oa.Field(i));
}
}
func (v *structV) Get() StructValue {
return v;
}
func (v *structV) Field(i int) Value {
return (*v)[i];
}
/*
* Pointer
*/
type ptrV struct {
// nil if the pointer is nil
target Value;
}
func (v *ptrV) String() string {
return "&" + v.target.String();
}
func (v *ptrV) Assign(o Value) {
v.target = o.(PtrValue).Get();
}
func (v *ptrV) Get() Value {
return v.target;
}
func (v *ptrV) Set(x Value) {
v.target = x;
}
/*
* Functions
*/
type funcV struct {
target Func;
}
func (v *funcV) String() string {
// TODO(austin) Rob wants to see the definition
return "func {...}";
}
func (v *funcV) Assign(o Value) {
v.target = o.(FuncValue).Get();
}
func (v *funcV) Get() Func {
return v.target;
}
func (v *funcV) Set(x Func) {
v.target = x;
}
/*
* Slices
*/
type sliceV struct {
Slice;
}
func (v *sliceV) String() string {
res := "{";
for i := int64(0); i < v.Len; i++ {
if i > 0 {
res += ", ";
}
res += v.Base.Elem(i).String();
}
return res + "}";
}
func (v *sliceV) Assign(o Value) {
v.Slice = o.(SliceValue).Get();
}
func (v *sliceV) Get() Slice {
return v.Slice;
}
func (v *sliceV) Set(x Slice) {
v.Slice = x;
}
/*
* Maps
*/
type mapV struct {
target Map;
}
func (v *mapV) String() string {
res := "map[";
i := 0;
v.target.Iter(func(key interface{}, val Value) bool {
if i > 0 {
res += ", ";
}
i++;
res += fmt.Sprint(key) + ":" + val.String();
return true;
});
return res + "]";
}
func (v *mapV) Assign(o Value) {
v.target = o.(MapValue).Get();
}
func (v *mapV) Get() Map {
return v.target;
}
func (v *mapV) Set(x Map) {
v.target = x;
}
type evalMap map[interface{}] Value
func (m evalMap) Len() int64 {
return int64(len(m));
}
func (m evalMap) Elem(key interface{}) Value {
if v, ok := m[key]; ok {
return v;
}
return nil;
}
func (m evalMap) SetElem(key interface{}, val Value) {
if val == nil {
m[key] = nil, false;
} else {
m[key] = val;
}
}
func (m evalMap) Iter(cb func(key interface{}, val Value) bool) {
for k, v := range m {
if !cb(k, v) {
break;
}
}
}
/*
* Multi-values
*/
type multiV []Value
func (v multiV) String() string {
res := "(";
for i, v := range v {
if i > 0 {
res += ", ";
}
res += v.String();
}
return res + ")";
}
func (v multiV) Assign(o Value) {
omv := o.(multiV);
for i := range v {
v[i].Assign(omv[i]);
}
}
/*
* Universal constants
*/
// TODO(austin) Nothing complains if I accidentally define init with
// arguments. Is this intentional?
func init() {
s := universe;
true := boolV(true);
s.DefineConst("true", universePos, BoolType, &true);
false := boolV(false);
s.DefineConst("false", universePos, BoolType, &false);
}