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go/test/codegen/math.go
Keith Randall 04b8a9fea5 all: implement GO386=softfloat
Backstop support for non-sse2 chips now that 387 is gone.

RELNOTE=yes

Change-Id: Ib10e69c4a3654c15a03568f93393437e1939e013
Reviewed-on: https://go-review.googlesource.com/c/go/+/260017
Trust: Keith Randall <khr@golang.org>
Run-TryBot: Keith Randall <khr@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
2020-10-06 22:49:38 +00:00

218 lines
5.1 KiB
Go

// asmcheck
// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package codegen
import "math"
var sink64 [8]float64
func approx(x float64) {
// s390x:"FIDBR\t[$]6"
// arm64:"FRINTPD"
// ppc64:"FRIP"
// ppc64le:"FRIP"
// wasm:"F64Ceil"
sink64[0] = math.Ceil(x)
// s390x:"FIDBR\t[$]7"
// arm64:"FRINTMD"
// ppc64:"FRIM"
// ppc64le:"FRIM"
// wasm:"F64Floor"
sink64[1] = math.Floor(x)
// s390x:"FIDBR\t[$]1"
// arm64:"FRINTAD"
// ppc64:"FRIN"
// ppc64le:"FRIN"
sink64[2] = math.Round(x)
// s390x:"FIDBR\t[$]5"
// arm64:"FRINTZD"
// ppc64:"FRIZ"
// ppc64le:"FRIZ"
// wasm:"F64Trunc"
sink64[3] = math.Trunc(x)
// s390x:"FIDBR\t[$]4"
// arm64:"FRINTND"
// wasm:"F64Nearest"
sink64[4] = math.RoundToEven(x)
}
func sqrt(x float64) float64 {
// amd64:"SQRTSD"
// 386/sse2:"SQRTSD" 386/softfloat:-"SQRTD"
// arm64:"FSQRTD"
// arm/7:"SQRTD"
// mips/hardfloat:"SQRTD" mips/softfloat:-"SQRTD"
// mips64/hardfloat:"SQRTD" mips64/softfloat:-"SQRTD"
// wasm:"F64Sqrt"
return math.Sqrt(x)
}
// Check that it's using integer registers
func abs(x, y float64) {
// amd64:"BTRQ\t[$]63"
// arm64:"FABSD\t"
// s390x:"LPDFR\t",-"MOVD\t" (no integer load/store)
// ppc64:"FABS\t"
// ppc64le:"FABS\t"
// wasm:"F64Abs"
// arm/6:"ABSD\t"
sink64[0] = math.Abs(x)
// amd64:"BTRQ\t[$]63","PXOR" (TODO: this should be BTSQ)
// s390x:"LNDFR\t",-"MOVD\t" (no integer load/store)
// ppc64:"FNABS\t"
// ppc64le:"FNABS\t"
sink64[1] = -math.Abs(y)
}
// Check that it's using integer registers
func abs32(x float32) float32 {
// s390x:"LPDFR",-"LDEBR",-"LEDBR" (no float64 conversion)
return float32(math.Abs(float64(x)))
}
// Check that it's using integer registers
func copysign(a, b, c float64) {
// amd64:"BTRQ\t[$]63","ANDQ","ORQ"
// s390x:"CPSDR",-"MOVD" (no integer load/store)
// ppc64:"FCPSGN"
// ppc64le:"FCPSGN"
// wasm:"F64Copysign"
sink64[0] = math.Copysign(a, b)
// amd64:"BTSQ\t[$]63"
// s390x:"LNDFR\t",-"MOVD\t" (no integer load/store)
// ppc64:"FCPSGN"
// ppc64le:"FCPSGN"
// arm64:"ORR", -"AND"
sink64[1] = math.Copysign(c, -1)
// Like math.Copysign(c, -1), but with integer operations. Useful
// for platforms that have a copysign opcode to see if it's detected.
// s390x:"LNDFR\t",-"MOVD\t" (no integer load/store)
sink64[2] = math.Float64frombits(math.Float64bits(a) | 1<<63)
// amd64:"ANDQ","ORQ"
// s390x:"CPSDR\t",-"MOVD\t" (no integer load/store)
// ppc64:"FCPSGN"
// ppc64le:"FCPSGN"
sink64[3] = math.Copysign(-1, c)
}
func fma(x, y, z float64) float64 {
// amd64:"VFMADD231SD"
// arm/6:"FMULAD"
// arm64:"FMADDD"
// s390x:"FMADD"
// ppc64:"FMADD"
// ppc64le:"FMADD"
return math.FMA(x, y, z)
}
func fromFloat64(f64 float64) uint64 {
// amd64:"MOVQ\tX.*, [^X].*"
// arm64:"FMOVD\tF.*, R.*"
// ppc64:"MFVSRD"
// ppc64le:"MFVSRD"
return math.Float64bits(f64+1) + 1
}
func fromFloat32(f32 float32) uint32 {
// amd64:"MOVL\tX.*, [^X].*"
// arm64:"FMOVS\tF.*, R.*"
return math.Float32bits(f32+1) + 1
}
func toFloat64(u64 uint64) float64 {
// amd64:"MOVQ\t[^X].*, X.*"
// arm64:"FMOVD\tR.*, F.*"
// ppc64:"MTVSRD"
// ppc64le:"MTVSRD"
return math.Float64frombits(u64+1) + 1
}
func toFloat32(u32 uint32) float32 {
// amd64:"MOVL\t[^X].*, X.*"
// arm64:"FMOVS\tR.*, F.*"
return math.Float32frombits(u32+1) + 1
}
// Test that comparisons with constants converted to float
// are evaluated at compile-time
func constantCheck64() bool {
// amd64:"MOVB\t[$]0",-"FCMP",-"MOVB\t[$]1"
// s390x:"MOV(B|BZ|D)\t[$]0,",-"FCMPU",-"MOV(B|BZ|D)\t[$]1,"
return 0.5 == float64(uint32(1)) || 1.5 > float64(uint64(1<<63))
}
func constantCheck32() bool {
// amd64:"MOVB\t[$]1",-"FCMP",-"MOVB\t[$]0"
// s390x:"MOV(B|BZ|D)\t[$]1,",-"FCMPU",-"MOV(B|BZ|D)\t[$]0,"
return float32(0.5) <= float32(int64(1)) && float32(1.5) >= float32(int32(-1<<31))
}
// Test that integer constants are converted to floating point constants
// at compile-time
func constantConvert32(x float32) float32 {
// amd64:"MOVSS\t[$]f32.3f800000\\(SB\\)"
// s390x:"FMOVS\t[$]f32.3f800000\\(SB\\)"
// ppc64:"FMOVS\t[$]f32.3f800000\\(SB\\)"
// ppc64le:"FMOVS\t[$]f32.3f800000\\(SB\\)"
// arm64:"FMOVS\t[$]\\(1.0\\)"
if x > math.Float32frombits(0x3f800000) {
return -x
}
return x
}
func constantConvertInt32(x uint32) uint32 {
// amd64:-"MOVSS"
// s390x:-"FMOVS"
// ppc64:-"FMOVS"
// ppc64le:-"FMOVS"
// arm64:-"FMOVS"
if x > math.Float32bits(1) {
return -x
}
return x
}
func nanGenerate64() float64 {
// Test to make sure we don't generate a NaN while constant propagating.
// See issue 36400.
zero := 0.0
// amd64:-"DIVSD"
inf := 1 / zero // +inf. We can constant propagate this one.
negone := -1.0
// amd64:"DIVSD"
z0 := zero / zero
// amd64:"MULSD"
z1 := zero * inf
// amd64:"SQRTSD"
z2 := math.Sqrt(negone)
return z0 + z1 + z2
}
func nanGenerate32() float32 {
zero := float32(0.0)
// amd64:-"DIVSS"
inf := 1 / zero // +inf. We can constant propagate this one.
// amd64:"DIVSS"
z0 := zero / zero
// amd64:"MULSS"
z1 := zero * inf
return z0 + z1
}