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978 lines
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978 lines
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HTML
<!--{
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"Title": "The Go Memory Model",
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"Subtitle": "Version of June 6, 2022",
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"Path": "/ref/mem"
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}-->
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<style>
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p.rule {
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font-style: italic;
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}
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</style>
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<h2 id="introduction">Introduction</h2>
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<p>
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The Go memory model specifies the conditions under which
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reads of a variable in one goroutine can be guaranteed to
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observe values produced by writes to the same variable in a different goroutine.
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</p>
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<h3 id="advice">Advice</h3>
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<p>
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Programs that modify data being simultaneously accessed by multiple goroutines
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must serialize such access.
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</p>
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<p>
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To serialize access, protect the data with channel operations or other synchronization primitives
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such as those in the <a href="/pkg/sync/"><code>sync</code></a>
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and <a href="/pkg/sync/atomic/"><code>sync/atomic</code></a> packages.
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</p>
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<p>
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If you must read the rest of this document to understand the behavior of your program,
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you are being too clever.
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</p>
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<p>
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Don't be clever.
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</p>
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<h3 id="overview">Informal Overview</h3>
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<p>
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Go approaches its memory model in much the same way as the rest of the language,
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aiming to keep the semantics simple, understandable, and useful.
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This section gives a general overview of the approach and should suffice for most programmers.
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The memory model is specified more formally in the next section.
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</p>
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<p>
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A <em>data race</em> is defined as
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a write to a memory location happening concurrently with another read or write to that same location,
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unless all the accesses involved are atomic data accesses as provided by the <code>sync/atomic</code> package.
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As noted already, programmers are strongly encouraged to use appropriate synchronization
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to avoid data races.
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In the absence of data races, Go programs behave as if all the goroutines
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were multiplexed onto a single processor.
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This property is sometimes referred to as DRF-SC: data-race-free programs
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execute in a sequentially consistent manner.
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</p>
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<p>
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While programmers should write Go programs without data races,
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there are limitations to what a Go implementation can do in response to a data race.
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An implementation may always react to a data race by reporting the race and terminating the program.
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Otherwise, each read of a single-word-sized or sub-word-sized memory location
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must observe a value actually written to that location (perhaps by a concurrent executing goroutine)
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and not yet overwritten.
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These implementation constraints make Go more like Java or JavaScript,
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in that most races have a limited number of outcomes,
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and less like C and C++, where the meaning of any program with a race
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is entirely undefined, and the compiler may do anything at all.
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Go's approach aims to make errant programs more reliable and easier to debug,
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while still insisting that races are errors and that tools can diagnose and report them.
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</p>
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<h2 id="model">Memory Model</h2>
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<p>
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The following formal definition of Go's memory model closely follows
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the approach presented by Hans-J. Boehm and Sarita V. Adve in
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“<a href="https://www.hpl.hp.com/techreports/2008/HPL-2008-56.pdf">Foundations of the C++ Concurrency Memory Model</a>”,
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published in PLDI 2008.
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The definition of data-race-free programs and the guarantee of sequential consistency
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for race-free programs are equivalent to the ones in that work.
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</p>
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<p>
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The memory model describes the requirements on program executions,
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which are made up of goroutine executions,
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which in turn are made up of memory operations.
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</p>
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<p>
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A <i>memory operation</i> is modeled by four details:
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</p>
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<ul>
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<li>its kind, indicating whether it is an ordinary data read, an ordinary data write,
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or a <i>synchronizing operation</i> such as an atomic data access,
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a mutex operation, or a channel operation,</li>
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<li>its location in the program,</li>
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<li>the memory location or variable being accessed, and</li>
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<li>the values read or written by the operation.</li>
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</ul>
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<p>
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Some memory operations are <i>read-like</i>, including read, atomic read, mutex lock, and channel receive.
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Other memory operations are <i>write-like</i>, including write, atomic write, mutex unlock, channel send, and channel close.
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Some, such as atomic compare-and-swap, are both read-like and write-like.
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</p>
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<p>
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A <i>goroutine execution</i> is modeled as a set of memory operations executed by a single goroutine.
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</p>
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<p>
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<b>Requirement 1</b>:
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The memory operations in each goroutine must correspond to a correct sequential execution of that goroutine,
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given the values read from and written to memory.
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That execution must be consistent with the <i>sequenced before</i> relation,
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defined as the partial order requirements set out by the <a href="/ref/spec">Go language specification</a>
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for Go's control flow constructs as well as the <a href="/ref/spec#Order_of_evaluation">order of evaluation for expressions</a>.
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</p>
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<p>
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A Go <i>program execution</i> is modeled as a set of goroutine executions,
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together with a mapping <i>W</i> that specifies the write-like operation that each read-like operation reads from.
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(Multiple executions of the same program can have different program executions.)
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</p>
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<p>
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<b>Requirement 2</b>:
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For a given program execution, the mapping <i>W</i>, when limited to synchronizing operations,
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must be explainable by some implicit total order of the synchronizing operations
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that is consistent with sequencing and the values read and written by those operations.
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</p>
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<p>
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The <i>synchronized before</i> relation is a partial order on synchronizing memory operations,
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derived from <i>W</i>.
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If a synchronizing read-like memory operation <i>r</i>
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observes a synchronizing write-like memory operation <i>w</i>
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(that is, if <i>W</i>(<i>r</i>) = <i>w</i>),
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then <i>w</i> is synchronized before <i>r</i>.
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Informally, the synchronized before relation is a subset of the implied total order
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mentioned in the previous paragraph,
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limited to the information that <i>W</i> directly observes.
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</p>
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<p>
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The <i>happens before</i> relation is defined as the transitive closure of the
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union of the sequenced before and synchronized before relations.
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</p>
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<p>
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<b>Requirement 3</b>:
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For an ordinary (non-synchronizing) data read <i>r</i> on a memory location <i>x</i>,
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<i>W</i>(<i>r</i>) must be a write <i>w</i> that is <i>visible</i> to <i>r</i>,
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where visible means that both of the following hold:
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</p>
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<ol>
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<li><i>w</i> happens before <i>r</i>.</li>
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<li><i>w</i> does not happen before any other write <i>w'</i> (to <i>x</i>) that happens before <i>r</i>.</li>
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</ol>
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<p>
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A <i>read-write data race</i> on memory location <i>x</i>
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consists of a read-like memory operation <i>r</i> on <i>x</i>
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and a write-like memory operation <i>w</i> on <i>x</i>,
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at least one of which is non-synchronizing,
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which are unordered by happens before
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(that is, neither <i>r</i> happens before <i>w</i>
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nor <i>w</i> happens before <i>r</i>).
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</p>
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<p>
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A <i>write-write data race</i> on memory location <i>x</i>
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consists of two write-like memory operations <i>w</i> and <i>w'</i> on <i>x</i>,
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at least one of which is non-synchronizing,
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which are unordered by happens before.
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</p>
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<p>
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Note that if there are no read-write or write-write data races on memory location <i>x</i>,
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then any read <i>r</i> on <i>x</i> has only one possible <i>W</i>(<i>r</i>):
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the single <i>w</i> that immediately precedes it in the happens before order.
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</p>
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<p>
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More generally, it can be shown that any Go program that is data-race-free,
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meaning it has no program executions with read-write or write-write data races,
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can only have outcomes explained by some sequentially consistent interleaving
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of the goroutine executions.
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(The proof is the same as Section 7 of Boehm and Adve's paper cited above.)
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This property is called DRF-SC.
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</p>
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<p>
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The intent of the formal definition is to match
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the DRF-SC guarantee provided to race-free programs
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by other languages, including C, C++, Java, JavaScript, Rust, and Swift.
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</p>
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<p>
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Certain Go language operations such as goroutine creation and memory allocation
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act as synchronization operations.
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The effect of these operations on the synchronized-before partial order
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is documented in the “Synchronization” section below.
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Individual packages are responsible for providing similar documentation
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for their own operations.
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</p>
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<h2 id="restrictions">Implementation Restrictions for Programs Containing Data Races</h2>
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<p>
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The preceding section gave a formal definition of data-race-free program execution.
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This section informally describes the semantics that implementations must provide
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for programs that do contain races.
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</p>
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<p>
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Any implementation can, upon detecting a data race,
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report the race and halt execution of the program.
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Implementations using ThreadSanitizer
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(accessed with “<code>go</code> <code>build</code> <code>-race</code>”)
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do exactly this.
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</p>
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<p>
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A read of an array, struct, or complex number
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may by implemented as a read of each individual sub-value
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(array element, struct field, or real/imaginary component),
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in any order.
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Similarly, a write of an array, struct, or complex number
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may be implemented as a write of each individual sub-value,
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in any order.
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</p>
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<p>
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A read <i>r</i> of a memory location <i>x</i>
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holding a value
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that is not larger than a machine word must observe
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some write <i>w</i> such that <i>r</i> does not happen before <i>w</i>
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and there is no write <i>w'</i> such that <i>w</i> happens before <i>w'</i>
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and <i>w'</i> happens before <i>r</i>.
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That is, each read must observe a value written by a preceding or concurrent write.
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</p>
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<p>
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Additionally, observation of acausal and “out of thin air” writes is disallowed.
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</p>
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<p>
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Reads of memory locations larger than a single machine word
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are encouraged but not required to meet the same semantics
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as word-sized memory locations,
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observing a single allowed write <i>w</i>.
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For performance reasons,
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implementations may instead treat larger operations
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as a set of individual machine-word-sized operations
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in an unspecified order.
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This means that races on multiword data structures
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can lead to inconsistent values not corresponding to a single write.
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When the values depend on the consistency
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of internal (pointer, length) or (pointer, type) pairs,
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as can be the case for interface values, maps,
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slices, and strings in most Go implementations,
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such races can in turn lead to arbitrary memory corruption.
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</p>
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<p>
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Examples of incorrect synchronization are given in the
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“Incorrect synchronization” section below.
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</p>
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<p>
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Examples of the limitations on implementations are given in the
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“Incorrect compilation” section below.
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</p>
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<h2 id="synchronization">Synchronization</h2>
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<h3 id="init">Initialization</h3>
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<p>
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Program initialization runs in a single goroutine,
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but that goroutine may create other goroutines,
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which run concurrently.
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</p>
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<p class="rule">
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If a package <code>p</code> imports package <code>q</code>, the completion of
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<code>q</code>'s <code>init</code> functions happens before the start of any of <code>p</code>'s.
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</p>
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<p class="rule">
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The completion of all <code>init</code> functions is synchronized before
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the start of the function <code>main.main</code>.
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</p>
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<h3 id="go">Goroutine creation</h3>
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<p class="rule">
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The <code>go</code> statement that starts a new goroutine
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is synchronized before the start of the goroutine's execution.
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</p>
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<p>
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For example, in this program:
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</p>
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<pre>
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var a string
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func f() {
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print(a)
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}
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func hello() {
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a = "hello, world"
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go f()
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}
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</pre>
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<p>
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calling <code>hello</code> will print <code>"hello, world"</code>
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at some point in the future (perhaps after <code>hello</code> has returned).
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</p>
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<h3 id="goexit">Goroutine destruction</h3>
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<p>
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The exit of a goroutine is not guaranteed to be synchronized before
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any event in the program.
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For example, in this program:
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</p>
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<pre>
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var a string
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func hello() {
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go func() { a = "hello" }()
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print(a)
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}
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</pre>
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<p>
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the assignment to <code>a</code> is not followed by
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any synchronization event, so it is not guaranteed to be
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observed by any other goroutine.
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In fact, an aggressive compiler might delete the entire <code>go</code> statement.
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</p>
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<p>
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If the effects of a goroutine must be observed by another goroutine,
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use a synchronization mechanism such as a lock or channel
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communication to establish a relative ordering.
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</p>
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<h3 id="chan">Channel communication</h3>
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<p>
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Channel communication is the main method of synchronization
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between goroutines. Each send on a particular channel
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is matched to a corresponding receive from that channel,
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usually in a different goroutine.
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</p>
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<p class="rule">
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A send on a channel is synchronized before the completion of the
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corresponding receive from that channel.
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</p>
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<p>
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This program:
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</p>
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<pre>
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var c = make(chan int, 10)
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var a string
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func f() {
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a = "hello, world"
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c <- 0
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}
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func main() {
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go f()
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<-c
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print(a)
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}
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</pre>
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<p>
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is guaranteed to print <code>"hello, world"</code>. The write to <code>a</code>
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is sequenced before the send on <code>c</code>, which is synchronized before
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the corresponding receive on <code>c</code> completes, which is sequenced before
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the <code>print</code>.
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</p>
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<p class="rule">
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The closing of a channel is synchronized before a receive that returns a zero value
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because the channel is closed.
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</p>
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<p>
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In the previous example, replacing
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<code>c <- 0</code> with <code>close(c)</code>
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yields a program with the same guaranteed behavior.
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</p>
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<p class="rule">
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A receive from an unbuffered channel is synchronized before the completion of
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the corresponding send on that channel.
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</p>
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<p>
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This program (as above, but with the send and receive statements swapped and
|
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using an unbuffered channel):
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</p>
|
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|
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<pre>
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var c = make(chan int)
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var a string
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func f() {
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a = "hello, world"
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<-c
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}
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func main() {
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go f()
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c <- 0
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print(a)
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}
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||
</pre>
|
||
|
||
<p>
|
||
is also guaranteed to print <code>"hello, world"</code>. The write to <code>a</code>
|
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is sequenced before the receive on <code>c</code>, which is synchronized before
|
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the corresponding send on <code>c</code> completes, which is sequenced
|
||
before the <code>print</code>.
|
||
</p>
|
||
|
||
<p>
|
||
If the channel were buffered (e.g., <code>c = make(chan int, 1)</code>)
|
||
then the program would not be guaranteed to print
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<code>"hello, world"</code>. (It might print the empty string,
|
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crash, or do something else.)
|
||
</p>
|
||
|
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<p class="rule">
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The <i>k</i>th receive on a channel with capacity <i>C</i> is synchronized before the completion of the <i>k</i>+<i>C</i>th send from that channel completes.
|
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</p>
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||
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<p>
|
||
This rule generalizes the previous rule to buffered channels.
|
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It allows a counting semaphore to be modeled by a buffered channel:
|
||
the number of items in the channel corresponds to the number of active uses,
|
||
the capacity of the channel corresponds to the maximum number of simultaneous uses,
|
||
sending an item acquires the semaphore, and receiving an item releases
|
||
the semaphore.
|
||
This is a common idiom for limiting concurrency.
|
||
</p>
|
||
|
||
<p>
|
||
This program starts a goroutine for every entry in the work list, but the
|
||
goroutines coordinate using the <code>limit</code> channel to ensure
|
||
that at most three are running work functions at a time.
|
||
</p>
|
||
|
||
<pre>
|
||
var limit = make(chan int, 3)
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|
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func main() {
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for _, w := range work {
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go func(w func()) {
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limit <- 1
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w()
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<-limit
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}(w)
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}
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select{}
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||
}
|
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</pre>
|
||
|
||
<h3 id="locks">Locks</h3>
|
||
|
||
<p>
|
||
The <code>sync</code> package implements two lock data types,
|
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<code>sync.Mutex</code> and <code>sync.RWMutex</code>.
|
||
</p>
|
||
|
||
<p class="rule">
|
||
For any <code>sync.Mutex</code> or <code>sync.RWMutex</code> variable <code>l</code> and <i>n</i> < <i>m</i>,
|
||
call <i>n</i> of <code>l.Unlock()</code> is synchronized before call <i>m</i> of <code>l.Lock()</code> returns.
|
||
</p>
|
||
|
||
<p>
|
||
This program:
|
||
</p>
|
||
|
||
<pre>
|
||
var l sync.Mutex
|
||
var a string
|
||
|
||
func f() {
|
||
a = "hello, world"
|
||
l.Unlock()
|
||
}
|
||
|
||
func main() {
|
||
l.Lock()
|
||
go f()
|
||
l.Lock()
|
||
print(a)
|
||
}
|
||
</pre>
|
||
|
||
<p>
|
||
is guaranteed to print <code>"hello, world"</code>.
|
||
The first call to <code>l.Unlock()</code> (in <code>f</code>) is synchronized
|
||
before the second call to <code>l.Lock()</code> (in <code>main</code>) returns,
|
||
which is sequenced before the <code>print</code>.
|
||
</p>
|
||
|
||
<p class="rule">
|
||
For any call to <code>l.RLock</code> on a <code>sync.RWMutex</code> variable <code>l</code>,
|
||
there is an <i>n</i> such that the <i>n</i>th call to <code>l.Unlock</code>
|
||
is synchronized before the return from <code>l.RLock</code>,
|
||
and the matching call to <code>l.RUnlock</code> is synchronized before the return from call <i>n</i>+1 to <code>l.Lock</code>.
|
||
</p>
|
||
|
||
<p class="rule">
|
||
A successful call to <code>l.TryLock</code> (or <code>l.TryRLock</code>)
|
||
is equivalent to a call to <code>l.Lock</code> (or <code>l.RLock</code>).
|
||
An unsuccessful call has no synchronizing effect at all.
|
||
As far as the memory model is concerned,
|
||
<code>l.TryLock</code> (or <code>l.TryRLock</code>)
|
||
may be considered to be able to return false
|
||
even when the mutex <i>l</i> is unlocked.
|
||
</p>
|
||
|
||
<h3 id="once">Once</h3>
|
||
|
||
<p>
|
||
The <code>sync</code> package provides a safe mechanism for
|
||
initialization in the presence of multiple goroutines
|
||
through the use of the <code>Once</code> type.
|
||
Multiple threads can execute <code>once.Do(f)</code> for a particular <code>f</code>,
|
||
but only one will run <code>f()</code>, and the other calls block
|
||
until <code>f()</code> has returned.
|
||
</p>
|
||
|
||
<p class="rule">
|
||
The completion of a single call of <code>f()</code> from <code>once.Do(f)</code>
|
||
is synchronized before the return of any call of <code>once.Do(f)</code>.
|
||
</p>
|
||
|
||
<p>
|
||
In this program:
|
||
</p>
|
||
|
||
<pre>
|
||
var a string
|
||
var once sync.Once
|
||
|
||
func setup() {
|
||
a = "hello, world"
|
||
}
|
||
|
||
func doprint() {
|
||
once.Do(setup)
|
||
print(a)
|
||
}
|
||
|
||
func twoprint() {
|
||
go doprint()
|
||
go doprint()
|
||
}
|
||
</pre>
|
||
|
||
<p>
|
||
calling <code>twoprint</code> will call <code>setup</code> exactly
|
||
once.
|
||
The <code>setup</code> function will complete before either call
|
||
of <code>print</code>.
|
||
The result will be that <code>"hello, world"</code> will be printed
|
||
twice.
|
||
</p>
|
||
|
||
<h3 id="atomic">Atomic Values</h3>
|
||
|
||
<p>
|
||
The APIs in the <a href="/pkg/sync/atomic/"><code>sync/atomic</code></a>
|
||
package are collectively “atomic operations”
|
||
that can be used to synchronize the execution of different goroutines.
|
||
If the effect of an atomic operation <i>A</i> is observed by atomic operation <i>B</i>,
|
||
then <i>A</i> is synchronized before <i>B</i>.
|
||
All the atomic operations executed in a program behave as though executed
|
||
in some sequentially consistent order.
|
||
</p>
|
||
|
||
<p>
|
||
The preceding definition has the same semantics as C++’s sequentially consistent atomics
|
||
and Java’s <code>volatile</code> variables.
|
||
</p>
|
||
|
||
<h3 id="finalizer">Finalizers</h3>
|
||
|
||
<p>
|
||
The <a href="/pkg/runtime/"><code>runtime</code></a> package provides
|
||
a <code>SetFinalizer</code> function that adds a finalizer to be called when
|
||
a particular object is no longer reachable by the program.
|
||
A call to <code>SetFinalizer(x, f)</code> is synchronized before the finalization call <code>f(x)</code>.
|
||
</p>
|
||
|
||
<h3 id="more">Additional Mechanisms</h3>
|
||
|
||
<p>
|
||
The <code>sync</code> package provides additional synchronization abstractions,
|
||
including <a href="/pkg/sync/#Cond">condition variables</a>,
|
||
<a href="/pkg/sync/#Map">lock-free maps</a>,
|
||
<a href="/pkg/sync/#Pool">allocation pools</a>,
|
||
and
|
||
<a href="/pkg/sync/#WaitGroup">wait groups</a>.
|
||
The documentation for each of these specifies the guarantees it
|
||
makes concerning synchronization.
|
||
</p>
|
||
|
||
<p>
|
||
Other packages that provide synchronization abstractions
|
||
should document the guarantees they make too.
|
||
</p>
|
||
|
||
|
||
<h2 id="badsync">Incorrect synchronization</h2>
|
||
|
||
<p>
|
||
Programs with races are incorrect and
|
||
can exhibit non-sequentially consistent executions.
|
||
In particular, note that a read <i>r</i> may observe the value written by any write <i>w</i>
|
||
that executes concurrently with <i>r</i>.
|
||
Even if this occurs, it does not imply that reads happening after <i>r</i>
|
||
will observe writes that happened before <i>w</i>.
|
||
</p>
|
||
|
||
<p>
|
||
In this program:
|
||
</p>
|
||
|
||
<pre>
|
||
var a, b int
|
||
|
||
func f() {
|
||
a = 1
|
||
b = 2
|
||
}
|
||
|
||
func g() {
|
||
print(b)
|
||
print(a)
|
||
}
|
||
|
||
func main() {
|
||
go f()
|
||
g()
|
||
}
|
||
</pre>
|
||
|
||
<p>
|
||
it can happen that <code>g</code> prints <code>2</code> and then <code>0</code>.
|
||
</p>
|
||
|
||
<p>
|
||
This fact invalidates a few common idioms.
|
||
</p>
|
||
|
||
<p>
|
||
Double-checked locking is an attempt to avoid the overhead of synchronization.
|
||
For example, the <code>twoprint</code> program might be
|
||
incorrectly written as:
|
||
</p>
|
||
|
||
<pre>
|
||
var a string
|
||
var done bool
|
||
|
||
func setup() {
|
||
a = "hello, world"
|
||
done = true
|
||
}
|
||
|
||
func doprint() {
|
||
if !done {
|
||
once.Do(setup)
|
||
}
|
||
print(a)
|
||
}
|
||
|
||
func twoprint() {
|
||
go doprint()
|
||
go doprint()
|
||
}
|
||
</pre>
|
||
|
||
<p>
|
||
but there is no guarantee that, in <code>doprint</code>, observing the write to <code>done</code>
|
||
implies observing the write to <code>a</code>. This
|
||
version can (incorrectly) print an empty string
|
||
instead of <code>"hello, world"</code>.
|
||
</p>
|
||
|
||
<p>
|
||
Another incorrect idiom is busy waiting for a value, as in:
|
||
</p>
|
||
|
||
<pre>
|
||
var a string
|
||
var done bool
|
||
|
||
func setup() {
|
||
a = "hello, world"
|
||
done = true
|
||
}
|
||
|
||
func main() {
|
||
go setup()
|
||
for !done {
|
||
}
|
||
print(a)
|
||
}
|
||
</pre>
|
||
|
||
<p>
|
||
As before, there is no guarantee that, in <code>main</code>,
|
||
observing the write to <code>done</code>
|
||
implies observing the write to <code>a</code>, so this program could
|
||
print an empty string too.
|
||
Worse, there is no guarantee that the write to <code>done</code> will ever
|
||
be observed by <code>main</code>, since there are no synchronization
|
||
events between the two threads. The loop in <code>main</code> is not
|
||
guaranteed to finish.
|
||
</p>
|
||
|
||
<p>
|
||
There are subtler variants on this theme, such as this program.
|
||
</p>
|
||
|
||
<pre>
|
||
type T struct {
|
||
msg string
|
||
}
|
||
|
||
var g *T
|
||
|
||
func setup() {
|
||
t := new(T)
|
||
t.msg = "hello, world"
|
||
g = t
|
||
}
|
||
|
||
func main() {
|
||
go setup()
|
||
for g == nil {
|
||
}
|
||
print(g.msg)
|
||
}
|
||
</pre>
|
||
|
||
<p>
|
||
Even if <code>main</code> observes <code>g != nil</code> and exits its loop,
|
||
there is no guarantee that it will observe the initialized
|
||
value for <code>g.msg</code>.
|
||
</p>
|
||
|
||
<p>
|
||
In all these examples, the solution is the same:
|
||
use explicit synchronization.
|
||
</p>
|
||
|
||
<h2 id="badcompiler">Incorrect compilation</h2>
|
||
|
||
<p>
|
||
The Go memory model restricts compiler optimizations as much as it does Go programs.
|
||
Some compiler optimizations that would be valid in single-threaded programs are not valid in all Go programs.
|
||
In particular, a compiler must not introduce writes that do not exist in the original program,
|
||
it must not allow a single read to observe multiple values,
|
||
and it must not allow a single write to write multiple values.
|
||
</p>
|
||
|
||
<p>
|
||
All the following examples assume that `*p` and `*q` refer to
|
||
memory locations accessible to multiple goroutines.
|
||
</p>
|
||
|
||
<p>
|
||
Not introducing data races into race-free programs means not moving
|
||
writes out of conditional statements in which they appear.
|
||
For example, a compiler must not invert the conditional in this program:
|
||
</p>
|
||
|
||
<pre>
|
||
*p = 1
|
||
if cond {
|
||
*p = 2
|
||
}
|
||
</pre>
|
||
|
||
<p>
|
||
That is, the compiler must not rewrite the program into this one:
|
||
</p>
|
||
|
||
<pre>
|
||
*p = 2
|
||
if !cond {
|
||
*p = 1
|
||
}
|
||
</pre>
|
||
|
||
<p>
|
||
If <code>cond</code> is false and another goroutine is reading <code>*p</code>,
|
||
then in the original program, the other goroutine can only observe any prior value of <code>*p</code> and <code>1</code>.
|
||
In the rewritten program, the other goroutine can observe <code>2</code>, which was previously impossible.
|
||
</p>
|
||
|
||
<p>
|
||
Not introducing data races also means not assuming that loops terminate.
|
||
For example, a compiler must in general not move the accesses to <code>*p</code> or <code>*q</code>
|
||
ahead of the loop in this program:
|
||
</p>
|
||
|
||
<pre>
|
||
n := 0
|
||
for e := list; e != nil; e = e.next {
|
||
n++
|
||
}
|
||
i := *p
|
||
*q = 1
|
||
</pre>
|
||
|
||
<p>
|
||
If <code>list</code> pointed to a cyclic list,
|
||
then the original program would never access <code>*p</code> or <code>*q</code>,
|
||
but the rewritten program would.
|
||
(Moving `*p` ahead would be safe if the compiler can prove `*p` will not panic;
|
||
moving `*q` ahead would also require the compiler proving that no other
|
||
goroutine can access `*q`.)
|
||
</p>
|
||
|
||
<p>
|
||
Not introducing data races also means not assuming that called functions
|
||
always return or are free of synchronization operations.
|
||
For example, a compiler must not move the accesses to <code>*p</code> or <code>*q</code>
|
||
ahead of the function call in this program
|
||
(at least not without direct knowledge of the precise behavior of <code>f</code>):
|
||
</p>
|
||
|
||
<pre>
|
||
f()
|
||
i := *p
|
||
*q = 1
|
||
</pre>
|
||
|
||
<p>
|
||
If the call never returned, then once again the original program
|
||
would never access <code>*p</code> or <code>*q</code>, but the rewritten program would.
|
||
And if the call contained synchronizing operations, then the original program
|
||
could establish happens before edges preceding the accesses
|
||
to <code>*p</code> and <code>*q</code>, but the rewritten program would not.
|
||
</p>
|
||
|
||
<p>
|
||
Not allowing a single read to observe multiple values means
|
||
not reloading local variables from shared memory.
|
||
For example, a compiler must not discard <code>i</code> and reload it
|
||
a second time from <code>*p</code> in this program:
|
||
</p>
|
||
|
||
<pre>
|
||
i := *p
|
||
if i < 0 || i >= len(funcs) {
|
||
panic("invalid function index")
|
||
}
|
||
... complex code ...
|
||
// compiler must NOT reload i = *p here
|
||
funcs[i]()
|
||
</pre>
|
||
|
||
<p>
|
||
If the complex code needs many registers, a compiler for single-threaded programs
|
||
could discard <code>i</code> without saving a copy and then reload
|
||
<code>i = *p</code> just before
|
||
<code>funcs[i]()</code>.
|
||
A Go compiler must not, because the value of <code>*p</code> may have changed.
|
||
(Instead, the compiler could spill <code>i</code> to the stack.)
|
||
</p>
|
||
|
||
<p>
|
||
Not allowing a single write to write multiple values also means not using
|
||
the memory where a local variable will be written as temporary storage before the write.
|
||
For example, a compiler must not use <code>*p</code> as temporary storage in this program:
|
||
</p>
|
||
|
||
<pre>
|
||
*p = i + *p/2
|
||
</pre>
|
||
|
||
<p>
|
||
That is, it must not rewrite the program into this one:
|
||
</p>
|
||
|
||
<pre>
|
||
*p /= 2
|
||
*p += i
|
||
</pre>
|
||
|
||
<p>
|
||
If <code>i</code> and <code>*p</code> start equal to 2,
|
||
the original code does <code>*p = 3</code>,
|
||
so a racing thread can read only 2 or 3 from <code>*p</code>.
|
||
The rewritten code does <code>*p = 1</code> and then <code>*p = 3</code>,
|
||
allowing a racing thread to read 1 as well.
|
||
</p>
|
||
|
||
<p>
|
||
Note that all these optimizations are permitted in C/C++ compilers:
|
||
a Go compiler sharing a back end with a C/C++ compiler must take care
|
||
to disable optimizations that are invalid for Go.
|
||
</p>
|
||
|
||
<p>
|
||
Note that the prohibition on introducing data races
|
||
does not apply if the compiler can prove that the races
|
||
do not affect correct execution on the target platform.
|
||
For example, on essentially all CPUs, it is valid to rewrite
|
||
</p>
|
||
|
||
<pre>
|
||
n := 0
|
||
for i := 0; i < m; i++ {
|
||
n += *shared
|
||
}
|
||
</pre>
|
||
|
||
into:
|
||
|
||
<pre>
|
||
n := 0
|
||
local := *shared
|
||
for i := 0; i < m; i++ {
|
||
n += local
|
||
}
|
||
</pre>
|
||
|
||
<p>
|
||
provided it can be proved that <code>*shared</code> will not fault on access,
|
||
because the potential added read will not affect any existing concurrent reads or writes.
|
||
On the other hand, the rewrite would not be valid in a source-to-source translator.
|
||
</p>
|
||
|
||
<h2 id="conclusion">Conclusion</h2>
|
||
|
||
<p>
|
||
Go programmers writing data-race-free programs can rely on
|
||
sequentially consistent execution of those programs,
|
||
just as in essentially all other modern programming languages.
|
||
</p>
|
||
|
||
<p>
|
||
When it comes to programs with races,
|
||
both programmers and compilers should remember the advice:
|
||
don't be clever.
|
||
</p>
|