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Alberto Donizetti 813f8eae27 math/big: remove Direct Sqrt computation
The Float.Sqrt method switches (for performance reasons) between
direct (uses Quo) and inverse (doesn't) computation, depending on the
precision, with threshold 128.

Unfortunately the implementation of recursive division in CL 172018
made Quo slightly slower exactly in the range around and below the
threshold Sqrt is using, so this strategy is no longer profitable.

The new division algorithm allocates more, and this has increased the
amount of allocations performed by Sqrt when using the direct method;
on low precisions the computation is fast, so additional allocations
have an negative impact on performance.

Interestingly, only using the inverse method doesn't just reverse the
effects of the Quo algorithm change, but it seems to make performances
better overall for small precisions:

name                 old time/op    new time/op    delta
FloatSqrt/64-4          643ns ± 1%     635ns ± 1%   -1.24%  (p=0.000 n=10+10)
FloatSqrt/128-4        1.44µs ± 1%    1.02µs ± 1%  -29.25%  (p=0.000 n=10+10)
FloatSqrt/256-4        1.49µs ± 1%    1.49µs ± 1%     ~     (p=0.752 n=10+10)
FloatSqrt/1000-4       3.71µs ± 1%    3.74µs ± 1%   +0.87%  (p=0.001 n=10+10)
FloatSqrt/10000-4      35.3µs ± 1%    35.6µs ± 1%   +0.82%  (p=0.002 n=10+9)
FloatSqrt/100000-4      844µs ± 1%     844µs ± 0%     ~     (p=0.549 n=10+9)
FloatSqrt/1000000-4    69.5ms ± 0%    69.6ms ± 0%     ~     (p=0.222 n=9+9)

name                 old alloc/op   new alloc/op   delta
FloatSqrt/64-4           280B ± 0%      200B ± 0%  -28.57%  (p=0.000 n=10+10)
FloatSqrt/128-4          504B ± 0%      248B ± 0%  -50.79%  (p=0.000 n=10+10)
FloatSqrt/256-4          344B ± 0%      344B ± 0%     ~     (all equal)
FloatSqrt/1000-4       1.30kB ± 0%    1.30kB ± 0%     ~     (all equal)
FloatSqrt/10000-4      13.5kB ± 0%    13.5kB ± 0%     ~     (p=0.237 n=10+10)
FloatSqrt/100000-4      123kB ± 0%     123kB ± 0%     ~     (p=0.247 n=10+10)
FloatSqrt/1000000-4    1.83MB ± 1%    1.83MB ± 3%     ~     (p=0.779 n=8+10)

name                 old allocs/op  new allocs/op  delta
FloatSqrt/64-4           8.00 ± 0%      5.00 ± 0%  -37.50%  (p=0.000 n=10+10)
FloatSqrt/128-4          11.0 ± 0%       5.0 ± 0%  -54.55%  (p=0.000 n=10+10)
FloatSqrt/256-4          5.00 ± 0%      5.00 ± 0%     ~     (all equal)
FloatSqrt/1000-4         6.00 ± 0%      6.00 ± 0%     ~     (all equal)
FloatSqrt/10000-4        6.00 ± 0%      6.00 ± 0%     ~     (all equal)
FloatSqrt/100000-4       6.00 ± 0%      6.00 ± 0%     ~     (all equal)
FloatSqrt/1000000-4      10.3 ±13%      10.3 ±13%     ~     (p=1.000 n=10+10)

For example, 1.02µs for FloatSqrt/128 is actually better than what I
was getting on the same machine before the Quo changes.

The .8% slowdown on /1000 and /10000 appears to be real and it is
quite baffling (that codepath was not touched at all); it may be
caused by code alignment changes.

Change-Id: Ib03761cdc1055674bc7526d4f3a23d7a25094029
Reviewed-on: https://go-review.googlesource.com/c/go/+/228062
Run-TryBot: Alberto Donizetti <alb.donizetti@gmail.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Robert Griesemer <gri@golang.org>
2020-04-15 16:37:53 +00:00
.github .github: add link to questions in ISSUE_TEMPLATE 2020-01-06 17:05:31 +00:00
api all: remove scattered remnants of darwin/386 2020-04-08 18:37:38 +00:00
doc time/tzdata: new package 2020-04-14 19:34:31 +00:00
lib/time time/tzdata: new package 2020-04-14 19:34:31 +00:00
misc cmd/cgo: use consistent tag for a particular struct 2020-04-14 18:59:37 +00:00
src math/big: remove Direct Sqrt computation 2020-04-15 16:37:53 +00:00
test cmd/compile: fix incorrect block for s390x Select1 op 2020-04-14 19:01:47 +00:00
.gitattributes build: force all Windows batch files to CRLF 2020-03-22 08:42:38 +00:00
.gitignore
AUTHORS A+C: add Andy Pan (individual CLA) 2020-04-05 22:58:00 +00:00
CONTRIBUTING.md
CONTRIBUTORS A+C: add Andy Pan (individual CLA) 2020-04-05 22:58:00 +00:00
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SECURITY.md SECURITY.md: update go versions 2019-09-26 15:34:57 +00:00

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