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Originally published on The Go Programming Language Blog, January 25, 2011. http://blog.golang.org/2011/01/json-and-go.html R=adg CC=golang-dev https://golang.org/cl/5846044
357 lines
9.3 KiB
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357 lines
9.3 KiB
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<!--{
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"Title": "JSON and Go",
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"Template": true
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}-->
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<p>
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JSON (JavaScript Object Notation) is a simple data interchange format.
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Syntactically it resembles the objects and lists of JavaScript. It is most
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commonly used for communication between web back-ends and JavaScript programs
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running in the browser, but it is used in many other places, too. Its home page,
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<a href="http://json.org">json.org</a>, provides a wonderfully clear and concise
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definition of the standard.
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</p>
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<p>
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With the <a href="/pkg/encoding/json/">json package</a> it's a snap to read and
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write JSON data from your Go programs.
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</p>
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<p>
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<b>Encoding</b>
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</p>
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<p>
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To encode JSON data we use the
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<a href="/pkg/encoding/json/#Marshal"><code>Marshal</code></a> function.
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</p>
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<pre>
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func Marshal(v interface{}) ([]byte, error)
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</pre>
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<p>
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Given the Go data structure, <code>Message</code>,
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</p>
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{{code "/doc/progs/json1.go" `/type Message/` `/STOP/`}}
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<p>
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and an instance of <code>Message</code>
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</p>
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{{code "/doc/progs/json1.go" `/m :=/`}}
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<p>
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we can marshal a JSON-encoded version of m using <code>json.Marshal</code>:
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</p>
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{{code "/doc/progs/json1.go" `/b, err :=/`}}
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<p>
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If all is well, <code>err</code> will be <code>nil</code> and <code>b</code>
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will be a <code>[]byte</code> containing this JSON data:
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</p>
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<pre>
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b == []byte(`{"Name":"Alice","Body":"Hello","Time":1294706395881547000}`)
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</pre>
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<p>
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Only data structures that can be represented as valid JSON will be encoded:
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</p>
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<ul>
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<li>
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JSON objects only support strings as keys; to encode a Go map type it must be
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of the form <code>map[string]T</code> (where <code>T</code> is any Go type
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supported by the json package).
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</li>
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<li>
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Channel, complex, and function types cannot be encoded.
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</li>
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<li>
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Cyclic data structures are not supported; they will cause <code>Marshal</code>
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to go into an infinite loop.
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</li>
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<li>
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Pointers will be encoded as the values they point to (or 'null' if the pointer
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is <code>nil</code>).
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</li>
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</ul>
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<p>
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The json package only accesses the exported fields of struct types (those that
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begin with an uppercase letter). Therefore only the the exported fields of a
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struct will be present in the JSON output.
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</p>
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<p>
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<b>Decoding</b>
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</p>
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<p>
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To decode JSON data we use the
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<a href="/pkg/encoding/json/#Unmarshal"><code>Unmarshal</code></a> function.
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</p>
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<pre>
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func Unmarshal(data []byte, v interface{}) error
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</pre>
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<p>
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We must first create a place where the decoded data will be stored
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</p>
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{{code "/doc/progs/json1.go" `/var m Message/`}}
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<p>
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and call <code>json.Unmarshal</code>, passing it a <code>[]byte</code> of JSON
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data and a pointer to <code>m</code>
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</p>
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{{code "/doc/progs/json1.go" `/err := json.Unmarshal/`}}
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<p>
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If <code>b</code> contains valid JSON that fits in <code>m</code>, after the
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call <code>err</code> will be <code>nil</code> and the data from <code>b</code>
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will have been stored in the struct <code>m</code>, as if by an assignment
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like:
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</p>
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{{code "/doc/progs/json1.go" `/m = Message/` `/STOP/`}}
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<p>
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How does <code>Unmarshal</code> identify the fields in which to store the
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decoded data? For a given JSON key <code>"Foo"</code>, <code>Unmarshal</code>
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will look through the destination struct's fields to find (in order of
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preference):
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</p>
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<ul>
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<li>
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An exported field with a tag of <code>"Foo"</code> (see the
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<a href="/ref/spec#Struct_types">Go spec</a> for more on struct tags),
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</li>
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<li>
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An exported field named <code>"Foo"</code>, or
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</li>
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<li>
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An exported field named <code>"FOO"</code> or <code>"FoO"</code> or some other
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case-insensitive match of <code>"Foo"</code>.
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</li>
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</ul>
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<p>
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What happens when the structure of the JSON data doesn't exactly match the Go
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type?
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</p>
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{{code "/doc/progs/json1.go" `/"Food":"Pickle"/` `/STOP/`}}
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<p>
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<code>Unmarshal</code> will decode only the fields that it can find in the
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destination type. In this case, only the Name field of m will be populated,
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and the Food field will be ignored. This behavior is particularly useful when
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you wish to pick only a few specific fields out of a large JSON blob. It also
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means that any unexported fields in the destination struct will be unaffected
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by <code>Unmarshal</code>.
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</p>
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<p>
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But what if you don't know the structure of your JSON data beforehand?
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</p>
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<p>
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<b>Generic JSON with interface{}</b>
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</p>
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<p>
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The <code>interface{}</code> (empty interface) type describes an interface with
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zero methods. Every Go type implements at least zero methods and therefore
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satisfies the empty interface.
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</p>
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<p>
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The empty interface serves as a general container type:
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</p>
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{{code "/doc/progs/json2.go" `/var i interface{}/` `/STOP/`}}
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<p>
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A type assertion accesses the underlying concrete type:
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</p>
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{{code "/doc/progs/json2.go" `/r := i/` `/STOP/`}}
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<p>
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Or, if the underlying type is unknown, a type switch determines the type:
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</p>
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{{code "/doc/progs/json2.go" `/switch v/` `/STOP/`}}
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The json package uses <code>map[string]interface{}</code> and
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<code>[]interface{}</code> values to store arbitrary JSON objects and arrays;
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it will happily unmarshal any valid JSON blob into a plain
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<code>interface{}</code> value. The default concrete Go types are:
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<ul>
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<li>
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<code>bool</code> for JSON booleans,
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</li>
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<li>
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<code>float64</code> for JSON numbers,
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</li>
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<li>
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<code>string</code> for JSON strings, and
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</li>
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<li>
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<code>nil</code> for JSON null.
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</li>
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</ul>
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<p>
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<b>Decoding arbitrary data</b>
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</p>
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<p>
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Consider this JSON data, stored in the variable <code>b</code>:
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</p>
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{{code "/doc/progs/json3.go" `/b :=/`}}
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<p>
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Without knowing this data's structure, we can decode it into an
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<code>interface{}</code> value with <code>Unmarshal</code>:
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</p>
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{{code "/doc/progs/json3.go" `/var f interface/` `/STOP/`}}
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<p>
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At this point the Go value in <code>f</code> would be a map whose keys are
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strings and whose values are themselves stored as empty interface values:
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</p>
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{{code "/doc/progs/json3.go" `/f = map/` `/STOP/`}}
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<p>
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To access this data we can use a type assertion to access <code>f</code>'s
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underlying <code>map[string]interface{}</code>:
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</p>
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{{code "/doc/progs/json3.go" `/m := f/`}}
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<p>
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We can then iterate through the map with a range statement and use a type switch
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to access its values as their concrete types:
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</p>
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{{code "/doc/progs/json3.go" `/for k, v/` `/STOP/`}}
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<p>
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In this way you can work with unknown JSON data while still enjoying the
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benefits of type safety.
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</p>
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<p>
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<b>Reference Types</b>
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</p>
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<p>
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Let's define a Go type to contain the data from the previous example:
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</p>
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{{code "/doc/progs/json4.go" `/type FamilyMember/` `/STOP/`}}
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{{code "/doc/progs/json4.go" `/var m FamilyMember/` `/STOP/`}}
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<p>
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Unmarshaling that data into a <code>FamilyMember</code> value works as
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expected, but if we look closely we can see a remarkable thing has happened.
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With the var statement we allocated a <code>FamilyMember</code> struct, and
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then provided a pointer to that value to <code>Unmarshal</code>, but at that
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time the <code>Parents</code> field was a <code>nil</code> slice value. To
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populate the <code>Parents</code> field, <code>Unmarshal</code> allocated a new
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slice behind the scenes. This is typical of how <code>Unmarshal</code> works
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with the supported reference types (pointers, slices, and maps).
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</p>
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<p>
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Consider unmarshaling into this data structure:
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</p>
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<pre>
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type Foo struct {
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Bar *Bar
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}
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</pre>
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<p>
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If there were a <code>Bar</code> field in the JSON object,
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<code>Unmarshal</code> would allocate a new <code>Bar</code> and populate it.
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If not, <code>Bar</code> would be left as a <code>nil</code> pointer.
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</p>
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<p>
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From this a useful pattern arises: if you have an application that receives a
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few distinct message types, you might define "receiver" structure like
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</p>
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<pre>
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type IncomingMessage struct {
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Cmd *Command
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Msg *Message
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}
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</pre>
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<p>
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and the sending party can populate the <code>Cmd</code> field and/or the
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<code>Msg</code> field of the top-level JSON object, depending on the type of
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message they want to communicate. <code>Unmarshal</code>, when decoding the
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JSON into an <code>IncomingMessage</code> struct, will only allocate the data
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structures present in the JSON data. To know which messages to process, the
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programmer need simply test that either <code>Cmd</code> or <code>Msg</code> is
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not <code>nil</code>.
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</p>
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<p>
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<b>Streaming Encoders and Decoders</b>
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</p>
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<p>
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The json package provides <code>Decoder</code> and <code>Encoder</code> types
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to support the common operation of reading and writing streams of JSON data.
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The <code>NewDecoder</code> and <code>NewEncoder</code> functions wrap the
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<a href="/pkg/io/#Reader"><code>io.Reader</code></a> and
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<a href="/pkg/io/#Writer"><code>io.Writer</code></a> interface types.
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</p>
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<pre>
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func NewDecoder(r io.Reader) *Decoder
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func NewEncoder(w io.Writer) *Encoder
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</pre>
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<p>
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Here's an example program that reads a series of JSON objects from standard
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input, removes all but the <code>Name</code> field from each object, and then
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writes the objects to standard output:
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</p>
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{{code "/doc/progs/json5.go" `/package main/` `$`}}
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<p>
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Due to the ubiquity of Readers and Writers, these <code>Encoder</code> and
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<code>Decoder</code> types can be used in a broad range of scenarios, such as
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reading and writing to HTTP connections, WebSockets, or files.
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</p>
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<p>
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<b>References</b>
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</p>
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<p>
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For more information see the <a href="/pkg/encoding/json/">json package documentation</a>. For an example usage of
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json see the source files of the <a href="/pkg/net/rpc/jsonrpc/">jsonrpc package</a>.
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</p>
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