7eab9506c9
type T [8]interface{} Prior to this change, we generated this equality algorithm for T: func eqT(p, q *T) bool { for i := range *p { if p[i] != q[i] { return false } } return true } This change splits this into two loops, so that we can do the cheap (type) half early and only then do the expensive (data) half. We now generate: func eqT(p, q *T) (r bool) { for i := range *p { if p[i].type == q[i].type { } else { return } } for j := range *p { if runtime.efaceeq(p[j].type, p[j].data, q[j].data) { } else { return } } return true } The use of a named return value and a bare return is to work around some typechecking problems that stymied me. The structure of using equals and else (instead of not equals and then) was for implementation convenience and clarity. As a bonus, it generates slightly shorter code on AMD64, because zeroing a register to return is cheaper than writing $1 to it. The generated code is typically ~17% larger because it contains two loops instead of one. In the future, we might want to unroll the first loop when the array is small. Change-Id: I5b2c8dd3384852f085c4f3e1f6ad20bc5ae59062 Reviewed-on: https://go-review.googlesource.com/c/go/+/230208 Run-TryBot: Josh Bleecher Snyder <josharian@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Keith Randall <khr@golang.org> |
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