mirror of
https://github.com/golang/go
synced 2024-11-25 07:37:57 -07:00
127526649f
- updated some file (but not all - left array package in place for now) R=rsc DELTA=530 (483 added, 0 deleted, 47 changed) OCL=25025 CL=25025
416 lines
8.7 KiB
Go
416 lines
8.7 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package SymbolTable
|
|
|
|
import (
|
|
"utf8";
|
|
"unicode";
|
|
"vector";
|
|
)
|
|
|
|
|
|
type Type struct;
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Support
|
|
|
|
func assert(pred bool) {
|
|
if !pred {
|
|
panic("assertion failed");
|
|
}
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Objects
|
|
|
|
// Object represents a language object, such as a constant, variable, type, etc.
|
|
|
|
const /* kind */ (
|
|
BADOBJ = iota; // error handling
|
|
NONE; // kind unknown
|
|
CONST; TYPE; VAR; FIELD; FUNC; BUILTIN; PACKAGE; LABEL;
|
|
END; // end of scope (import/export only)
|
|
)
|
|
|
|
|
|
func KindStr(kind int) string {
|
|
switch kind {
|
|
case BADOBJ: return "BADOBJ";
|
|
case NONE: return "NONE";
|
|
case CONST: return "CONST";
|
|
case TYPE: return "TYPE";
|
|
case VAR: return "VAR";
|
|
case FIELD: return "FIELD";
|
|
case FUNC: return "FUNC";
|
|
case BUILTIN: return "BUILTIN";
|
|
case PACKAGE: return "PACKAGE";
|
|
case LABEL: return "LABEL";
|
|
case END: return "END";
|
|
}
|
|
return "<unknown Object kind>";
|
|
}
|
|
|
|
|
|
type Object struct {
|
|
Id int; // unique id
|
|
|
|
Pos int; // source position (< 0 if unknown position)
|
|
Kind int; // object kind
|
|
Ident string;
|
|
Typ *Type; // nil for packages
|
|
Pnolev int; // >= 0: package no., <= 0: function nesting level, 0: global level
|
|
}
|
|
|
|
|
|
func (obj *Object) IsExported() bool {
|
|
switch obj.Kind {
|
|
case NONE /* FUNC for now */, CONST, TYPE, VAR, FUNC:
|
|
ch, size := utf8.DecodeRuneInString(obj.Ident, 0);
|
|
return unicode.IsUpper(ch);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
func (obj* Object) String() string {
|
|
if obj != nil {
|
|
return
|
|
"Object(" +
|
|
KindStr(obj.Kind) + ", " +
|
|
obj.Ident +
|
|
")";
|
|
}
|
|
return "nil";
|
|
}
|
|
|
|
|
|
var Universe_void_typ *Type // initialized by Universe to Universe.void_typ
|
|
var objectId int;
|
|
|
|
func NewObject(pos, kind int, ident string) *Object {
|
|
obj := new(Object);
|
|
obj.Id = objectId;
|
|
objectId++;
|
|
|
|
obj.Pos = pos;
|
|
obj.Kind = kind;
|
|
obj.Ident = ident;
|
|
obj.Typ = Universe_void_typ; // TODO would it be better to use nil instead?
|
|
obj.Pnolev = 0;
|
|
|
|
return obj;
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Scopes
|
|
|
|
type Scope struct {
|
|
Parent *Scope;
|
|
entries map[string] *Object;
|
|
}
|
|
|
|
|
|
func NewScope(parent *Scope) *Scope {
|
|
scope := new(Scope);
|
|
scope.Parent = parent;
|
|
scope.entries = make(map[string] *Object, 8);
|
|
return scope;
|
|
}
|
|
|
|
|
|
func (scope *Scope) LookupLocal(ident string) *Object {
|
|
obj, found := scope.entries[ident];
|
|
if found {
|
|
return obj;
|
|
}
|
|
return nil;
|
|
}
|
|
|
|
|
|
func (scope *Scope) Lookup(ident string) *Object {
|
|
for scope != nil {
|
|
obj := scope.LookupLocal(ident);
|
|
if obj != nil {
|
|
return obj;
|
|
}
|
|
scope = scope.Parent;
|
|
}
|
|
return nil;
|
|
}
|
|
|
|
|
|
func (scope *Scope) add(obj *Object) {
|
|
scope.entries[obj.Ident] = obj;
|
|
}
|
|
|
|
|
|
func (scope *Scope) Insert(obj *Object) {
|
|
if scope.LookupLocal(obj.Ident) != nil {
|
|
panic("obj already inserted");
|
|
}
|
|
scope.add(obj);
|
|
}
|
|
|
|
|
|
func (scope *Scope) InsertImport(obj *Object) *Object {
|
|
p := scope.LookupLocal(obj.Ident);
|
|
if p == nil {
|
|
scope.add(obj);
|
|
p = obj;
|
|
}
|
|
return p;
|
|
}
|
|
|
|
|
|
func (scope *Scope) Print() {
|
|
print("scope {");
|
|
for key := range scope.entries {
|
|
print("\n ", key);
|
|
}
|
|
print("\n}\n");
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Types
|
|
|
|
const /* form */ (
|
|
// internal types
|
|
// We should never see one of these.
|
|
UNDEF = iota;
|
|
|
|
// VOID types are used when we don't have a type. Never exported.
|
|
// (exported type forms must be > 0)
|
|
VOID;
|
|
|
|
// BADTYPE types are compatible with any type and don't cause further errors.
|
|
// They are introduced only as a result of an error in the source code. A
|
|
// correct program cannot have BAD types.
|
|
BADTYPE;
|
|
|
|
// FORWARD types are forward-declared (incomplete) types. They can only
|
|
// be used as element types of pointer types and must be resolved before
|
|
// their internals are accessible.
|
|
FORWARD;
|
|
|
|
// TUPLE types represent multi-valued result types of functions and
|
|
// methods.
|
|
TUPLE;
|
|
|
|
// The type of nil.
|
|
NIL;
|
|
|
|
// A type name
|
|
TYPENAME;
|
|
|
|
// basic types
|
|
BOOL; UINT; INT; FLOAT; STRING; INTEGER;
|
|
|
|
// composite types
|
|
ALIAS; ARRAY; STRUCT; INTERFACE; MAP; CHANNEL; FUNCTION; METHOD; POINTER;
|
|
|
|
// open-ended parameter type
|
|
ELLIPSIS
|
|
)
|
|
|
|
|
|
func FormStr(form int) string {
|
|
switch form {
|
|
case VOID: return "VOID";
|
|
case BADTYPE: return "BADTYPE";
|
|
case FORWARD: return "FORWARD";
|
|
case TUPLE: return "TUPLE";
|
|
case NIL: return "NIL";
|
|
case TYPENAME: return "TYPENAME";
|
|
case BOOL: return "BOOL";
|
|
case UINT: return "UINT";
|
|
case INT: return "INT";
|
|
case FLOAT: return "FLOAT";
|
|
case STRING: return "STRING";
|
|
case ALIAS: return "ALIAS";
|
|
case ARRAY: return "ARRAY";
|
|
case STRUCT: return "STRUCT";
|
|
case INTERFACE: return "INTERFACE";
|
|
case MAP: return "MAP";
|
|
case CHANNEL: return "CHANNEL";
|
|
case FUNCTION: return "FUNCTION";
|
|
case METHOD: return "METHOD";
|
|
case POINTER: return "POINTER";
|
|
case ELLIPSIS: return "ELLIPSIS";
|
|
}
|
|
return "<unknown Type form>";
|
|
}
|
|
|
|
|
|
const /* channel mode */ (
|
|
FULL = iota;
|
|
SEND;
|
|
RECV;
|
|
)
|
|
|
|
|
|
type Type struct {
|
|
Id int; // unique id
|
|
|
|
Ref int; // for exporting only: >= 0 means already exported
|
|
Form int; // type form
|
|
Size int; // size in bytes
|
|
Obj *Object; // primary type object or nil
|
|
Scope *Scope; // locals, fields & methods
|
|
|
|
// syntactic components
|
|
Pos int; // source position (< 0 if unknown position)
|
|
Len int; // array length
|
|
Mode int; // channel mode
|
|
Key *Type; // receiver type or map key
|
|
Elt *Type; // type name type, array, map, channel or pointer element type, function result type
|
|
List *vector.Vector; End int; // struct fields, interface methods, function parameters
|
|
}
|
|
|
|
|
|
var typeId int;
|
|
|
|
func NewType(pos, form int) *Type {
|
|
typ := new(Type);
|
|
typ.Id = typeId;
|
|
typeId++;
|
|
|
|
typ.Ref = -1; // not yet exported
|
|
typ.Pos = pos;
|
|
typ.Form = form;
|
|
|
|
return typ;
|
|
}
|
|
|
|
|
|
func (typ* Type) String() string {
|
|
if typ != nil {
|
|
return
|
|
"Type(" +
|
|
FormStr(typ.Form) +
|
|
")";
|
|
}
|
|
return "nil";
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Universe scope
|
|
|
|
var (
|
|
Universe *Scope;
|
|
PredeclaredTypes vector.Vector;
|
|
|
|
// internal types
|
|
Void_typ,
|
|
Bad_typ,
|
|
Nil_typ,
|
|
|
|
// basic types
|
|
Bool_typ,
|
|
Uint8_typ,
|
|
Uint16_typ,
|
|
Uint32_typ,
|
|
Uint64_typ,
|
|
Int8_typ,
|
|
Int16_typ,
|
|
Int32_typ,
|
|
Int64_typ,
|
|
Float32_typ,
|
|
Float64_typ,
|
|
Float80_typ,
|
|
String_typ,
|
|
Integer_typ,
|
|
|
|
// convenience types
|
|
Byte_typ,
|
|
Uint_typ,
|
|
Int_typ,
|
|
Float_typ,
|
|
Uintptr_typ *Type;
|
|
|
|
True_obj,
|
|
False_obj,
|
|
Iota_obj,
|
|
Nil_obj *Object;
|
|
)
|
|
|
|
|
|
func declObj(kind int, ident string, typ *Type) *Object {
|
|
obj := NewObject(-1 /* no source pos */, kind, ident);
|
|
obj.Typ = typ;
|
|
if kind == TYPE && typ.Obj == nil {
|
|
typ.Obj = obj; // set primary type object
|
|
}
|
|
Universe.Insert(obj);
|
|
return obj
|
|
}
|
|
|
|
|
|
func declType(form int, ident string, size int) *Type {
|
|
typ := NewType(-1 /* no source pos */, form);
|
|
typ.Size = size;
|
|
return declObj(TYPE, ident, typ).Typ;
|
|
}
|
|
|
|
|
|
func register(typ *Type) *Type {
|
|
typ.Ref = PredeclaredTypes.Len();
|
|
PredeclaredTypes.Push(typ);
|
|
return typ;
|
|
}
|
|
|
|
|
|
func init() {
|
|
Universe = NewScope(nil); // universe has no parent
|
|
PredeclaredTypes.Init(32);
|
|
|
|
// Interal types
|
|
Void_typ = NewType(-1 /* no source pos */, VOID);
|
|
Universe_void_typ = Void_typ;
|
|
Bad_typ = NewType(-1 /* no source pos */, BADTYPE);
|
|
Nil_typ = NewType(-1 /* no source pos */, NIL);
|
|
|
|
// Basic types
|
|
Bool_typ = register(declType(BOOL, "bool", 1));
|
|
Uint8_typ = register(declType(UINT, "uint8", 1));
|
|
Uint16_typ = register(declType(UINT, "uint16", 2));
|
|
Uint32_typ = register(declType(UINT, "uint32", 4));
|
|
Uint64_typ = register(declType(UINT, "uint64", 8));
|
|
Int8_typ = register(declType(INT, "int8", 1));
|
|
Int16_typ = register(declType(INT, "int16", 2));
|
|
Int32_typ = register(declType(INT, "int32", 4));
|
|
Int64_typ = register(declType(INT, "int64", 8));
|
|
Float32_typ = register(declType(FLOAT, "float32", 4));
|
|
Float64_typ = register(declType(FLOAT, "float64", 8));
|
|
Float80_typ = register(declType(FLOAT, "float80", 10));
|
|
String_typ = register(declType(STRING, "string", 8));
|
|
Integer_typ = register(declType(INTEGER, "integer", 8));
|
|
|
|
// All but 'byte' should be platform-dependent, eventually.
|
|
Byte_typ = register(declType(UINT, "byte", 1));
|
|
Uint_typ = register(declType(UINT, "uint", 4));
|
|
Int_typ = register(declType(INT, "int", 4));
|
|
Float_typ = register(declType(FLOAT, "float", 4));
|
|
Uintptr_typ = register(declType(UINT, "uintptr", 8));
|
|
|
|
// Predeclared constants
|
|
True_obj = declObj(CONST, "true", Bool_typ);
|
|
False_obj = declObj(CONST, "false", Bool_typ);
|
|
Iota_obj = declObj(CONST, "iota", Int_typ);
|
|
Nil_obj = declObj(CONST, "nil", Nil_typ);
|
|
|
|
// Builtin functions
|
|
declObj(BUILTIN, "len", Void_typ);
|
|
declObj(BUILTIN, "new", Void_typ);
|
|
declObj(BUILTIN, "panic", Void_typ);
|
|
declObj(BUILTIN, "print", Void_typ);
|
|
|
|
// scope.Print();
|
|
}
|