mirror of
https://github.com/golang/go
synced 2024-11-23 16:00:06 -07:00
a5e10edc34
R=golang-dev, rsc CC=golang-dev https://golang.org/cl/6849105
118 lines
2.6 KiB
Go
118 lines
2.6 KiB
Go
// This program solves the (English) peg
|
|
// solitaire board game.
|
|
// http://en.wikipedia.org/wiki/Peg_solitaire
|
|
|
|
package main
|
|
|
|
import "fmt"
|
|
|
|
const N = 11 + 1 // length of a row (+1 for \n)
|
|
|
|
// The board must be surrounded by 2 illegal
|
|
// fields in each direction so that move()
|
|
// doesn't need to check the board boundaries.
|
|
// Periods represent illegal fields,
|
|
// ● are pegs, and ○ are holes.
|
|
|
|
var board = []rune(
|
|
`...........
|
|
...........
|
|
....●●●....
|
|
....●●●....
|
|
..●●●●●●●..
|
|
..●●●○●●●..
|
|
..●●●●●●●..
|
|
....●●●....
|
|
....●●●....
|
|
...........
|
|
...........
|
|
`)
|
|
|
|
// center is the position of the center hole if
|
|
// there is a single one; otherwise it is -1.
|
|
var center int
|
|
|
|
func init() {
|
|
n := 0
|
|
for pos, field := range board {
|
|
if field == '○' {
|
|
center = pos
|
|
n++
|
|
}
|
|
}
|
|
if n != 1 {
|
|
center = -1 // no single hole
|
|
}
|
|
}
|
|
|
|
var moves int // number of times move is called
|
|
|
|
// move tests if there is a peg at position pos that
|
|
// can jump over another peg in direction dir. If the
|
|
// move is valid, it is executed and move returns true.
|
|
// Otherwise, move returns false.
|
|
func move(pos, dir int) bool {
|
|
moves++
|
|
if board[pos] == '●' && board[pos+dir] == '●' && board[pos+2*dir] == '○' {
|
|
board[pos] = '○'
|
|
board[pos+dir] = '○'
|
|
board[pos+2*dir] = '●'
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
// unmove reverts a previously executed valid move.
|
|
func unmove(pos, dir int) {
|
|
board[pos] = '●'
|
|
board[pos+dir] = '●'
|
|
board[pos+2*dir] = '○'
|
|
}
|
|
|
|
// solve tries to find a sequence of moves such that
|
|
// there is only one peg left at the end; if center is
|
|
// >= 0, that last peg must be in the center position.
|
|
// If a solution is found, solve prints the board after
|
|
// each move in a backward fashion (i.e., the last
|
|
// board position is printed first, all the way back to
|
|
// the starting board position).
|
|
func solve() bool {
|
|
var last, n int
|
|
for pos, field := range board {
|
|
// try each board position
|
|
if field == '●' {
|
|
// found a peg
|
|
for _, dir := range [...]int{-1, -N, +1, +N} {
|
|
// try each direction
|
|
if move(pos, dir) {
|
|
// a valid move was found and executed,
|
|
// see if this new board has a solution
|
|
if solve() {
|
|
unmove(pos, dir)
|
|
fmt.Println(string(board))
|
|
return true
|
|
}
|
|
unmove(pos, dir)
|
|
}
|
|
}
|
|
last = pos
|
|
n++
|
|
}
|
|
}
|
|
// tried each possible move
|
|
if n == 1 && (center < 0 || last == center) {
|
|
// there's only one peg left
|
|
fmt.Println(string(board))
|
|
return true
|
|
}
|
|
// no solution found for this board
|
|
return false
|
|
}
|
|
|
|
func main() {
|
|
if !solve() {
|
|
fmt.Println("no solution found")
|
|
}
|
|
fmt.Println(moves, "moves tried")
|
|
}
|