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https://github.com/golang/go
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8c5978f193
This PR fixes internal/lsp/fuzzy/matcher.go:230:4: should replace skipPenalty += 1 with skipPenalty++ . Change-Id: I7d5b6c20e25503ea266e26783e68ad92fd8b36e0 GitHub-Last-Rev: 36fd2c25232f593f905051692e84d8c634fb7a46 GitHub-Pull-Request: golang/tools#194 Reviewed-on: https://go-review.googlesource.com/c/tools/+/212400 Reviewed-by: Rebecca Stambler <rstambler@golang.org> Run-TryBot: Rebecca Stambler <rstambler@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org>
399 lines
9.9 KiB
Go
399 lines
9.9 KiB
Go
// Copyright 2019 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package fuzzy implements a fuzzy matching algorithm.
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package fuzzy
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import (
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"bytes"
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"fmt"
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)
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const (
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// MaxInputSize is the maximum size of the input scored against the fuzzy matcher. Longer inputs
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// will be truncated to this size.
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MaxInputSize = 127
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// MaxPatternSize is the maximum size of the pattern used to construct the fuzzy matcher. Longer
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// inputs are truncated to this size.
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MaxPatternSize = 63
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)
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type scoreVal int
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func (s scoreVal) val() int {
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return int(s) >> 1
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}
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func (s scoreVal) prevK() int {
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return int(s) & 1
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}
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func score(val int, prevK int /*0 or 1*/) scoreVal {
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return scoreVal(val<<1 + prevK)
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}
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// Matcher implements a fuzzy matching algorithm for scoring candidates against a pattern.
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// The matcher does not support parallel usage.
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type Matcher struct {
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pattern string
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patternLower []byte // lower-case version of the pattern
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patternShort []byte // first characters of the pattern
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caseSensitive bool // set if the pattern is mix-cased
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patternRoles []RuneRole // the role of each character in the pattern
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roles []RuneRole // the role of each character in the tested string
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scores [MaxInputSize + 1][MaxPatternSize + 1][2]scoreVal
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scoreScale float32
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lastCandidateLen int // in bytes
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lastCandidateMatched bool
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// Here we save the last candidate in lower-case. This is basically a byte slice we reuse for
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// performance reasons, so the slice is not reallocated for every candidate.
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lowerBuf [MaxInputSize]byte
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rolesBuf [MaxInputSize]RuneRole
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}
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func (m *Matcher) bestK(i, j int) int {
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if m.scores[i][j][0].val() < m.scores[i][j][1].val() {
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return 1
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}
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return 0
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}
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// NewMatcher returns a new fuzzy matcher for scoring candidates against the provided pattern.
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func NewMatcher(pattern string) *Matcher {
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if len(pattern) > MaxPatternSize {
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pattern = pattern[:MaxPatternSize]
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}
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m := &Matcher{
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pattern: pattern,
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patternLower: ToLower(pattern, nil),
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}
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for i, c := range m.patternLower {
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if pattern[i] != c {
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m.caseSensitive = true
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break
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}
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}
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if len(pattern) > 3 {
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m.patternShort = m.patternLower[:3]
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} else {
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m.patternShort = m.patternLower
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}
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m.patternRoles = RuneRoles(pattern, nil)
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if len(pattern) > 0 {
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maxCharScore := 4
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m.scoreScale = 1 / float32(maxCharScore*len(pattern))
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}
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return m
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}
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// Score returns the score returned by matching the candidate to the pattern.
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// This is not designed for parallel use. Multiple candidates must be scored sequentially.
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// Returns a score between 0 and 1 (0 - no match, 1 - perfect match).
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func (m *Matcher) Score(candidate string) float32 {
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if len(candidate) > MaxInputSize {
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candidate = candidate[:MaxInputSize]
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}
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lower := ToLower(candidate, m.lowerBuf[:])
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m.lastCandidateLen = len(candidate)
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if len(m.pattern) == 0 {
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// Empty patterns perfectly match candidates.
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return 1
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}
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if m.match(candidate, lower) {
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sc := m.computeScore(candidate, lower)
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if sc > minScore/2 && !m.poorMatch() {
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m.lastCandidateMatched = true
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if len(m.pattern) == len(candidate) {
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// Perfect match.
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return 1
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}
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if sc < 0 {
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sc = 0
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}
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normalizedScore := float32(sc) * m.scoreScale
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if normalizedScore > 1 {
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normalizedScore = 1
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}
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return normalizedScore
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}
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}
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m.lastCandidateMatched = false
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return -1
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}
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const minScore = -10000
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// MatchedRanges returns matches ranges for the last scored string as a flattened array of
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// [begin, end) byte offset pairs.
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func (m *Matcher) MatchedRanges() []int {
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if len(m.pattern) == 0 || !m.lastCandidateMatched {
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return nil
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}
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i, j := m.lastCandidateLen, len(m.pattern)
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if m.scores[i][j][0].val() < minScore/2 && m.scores[i][j][1].val() < minScore/2 {
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return nil
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}
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var ret []int
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k := m.bestK(i, j)
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for i > 0 {
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take := (k == 1)
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k = m.scores[i][j][k].prevK()
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if take {
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if len(ret) == 0 || ret[len(ret)-1] != i {
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ret = append(ret, i)
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ret = append(ret, i-1)
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} else {
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ret[len(ret)-1] = i - 1
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}
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j--
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}
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i--
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}
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// Reverse slice.
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for i := 0; i < len(ret)/2; i++ {
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ret[i], ret[len(ret)-1-i] = ret[len(ret)-1-i], ret[i]
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}
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return ret
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}
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func (m *Matcher) match(candidate string, candidateLower []byte) bool {
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i, j := 0, 0
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for ; i < len(candidateLower) && j < len(m.patternLower); i++ {
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if candidateLower[i] == m.patternLower[j] {
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j++
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}
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}
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if j != len(m.patternLower) {
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return false
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}
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// The input passes the simple test against pattern, so it is time to classify its characters.
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// Character roles are used below to find the last segment.
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m.roles = RuneRoles(candidate, m.rolesBuf[:])
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return true
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}
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func (m *Matcher) computeScore(candidate string, candidateLower []byte) int {
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pattLen, candLen := len(m.pattern), len(candidate)
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for j := 0; j <= len(m.pattern); j++ {
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m.scores[0][j][0] = minScore << 1
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m.scores[0][j][1] = minScore << 1
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}
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m.scores[0][0][0] = score(0, 0) // Start with 0.
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segmentsLeft, lastSegStart := 1, 0
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for i := 0; i < candLen; i++ {
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if m.roles[i] == RSep {
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segmentsLeft++
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lastSegStart = i + 1
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}
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}
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// A per-character bonus for a consecutive match.
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consecutiveBonus := 2
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wordIdx := 0 // Word count within segment.
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for i := 1; i <= candLen; i++ {
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role := m.roles[i-1]
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isHead := role == RHead
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if isHead {
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wordIdx++
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} else if role == RSep && segmentsLeft > 1 {
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wordIdx = 0
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segmentsLeft--
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}
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var skipPenalty int
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if i == 1 || (i-1) == lastSegStart {
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// Skipping the start of first or last segment.
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skipPenalty++
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}
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for j := 0; j <= pattLen; j++ {
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// By default, we don't have a match. Fill in the skip data.
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m.scores[i][j][1] = minScore << 1
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// Compute the skip score.
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k := 0
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if m.scores[i-1][j][0].val() < m.scores[i-1][j][1].val() {
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k = 1
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}
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skipScore := m.scores[i-1][j][k].val()
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// Do not penalize missing characters after the last matched segment.
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if j != pattLen {
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skipScore -= skipPenalty
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}
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m.scores[i][j][0] = score(skipScore, k)
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if j == 0 || candidateLower[i-1] != m.patternLower[j-1] {
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// Not a match.
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continue
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}
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pRole := m.patternRoles[j-1]
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if role == RTail && pRole == RHead {
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if j > 1 {
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// Not a match: a head in the pattern matches a tail character in the candidate.
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continue
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}
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// Special treatment for the first character of the pattern. We allow
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// matches in the middle of a word if they are long enough, at least
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// min(3, pattern.length) characters.
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if !bytes.HasPrefix(candidateLower[i-1:], m.patternShort) {
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continue
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}
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}
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// Compute the char score.
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var charScore int
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// Bonus 1: the char is in the candidate's last segment.
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if segmentsLeft <= 1 {
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charScore++
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}
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// Bonus 2: Case match or a Head in the pattern aligns with one in the word.
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// Single-case patterns lack segmentation signals and we assume any character
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// can be a head of a segment.
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if candidate[i-1] == m.pattern[j-1] || role == RHead && (!m.caseSensitive || pRole == RHead) {
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charScore++
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}
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// Penalty 1: pattern char is Head, candidate char is Tail.
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if role == RTail && pRole == RHead {
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charScore--
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}
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// Penalty 2: first pattern character matched in the middle of a word.
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if j == 1 && role == RTail {
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charScore -= 4
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}
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// Third dimension encodes whether there is a gap between the previous match and the current
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// one.
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for k := 0; k < 2; k++ {
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sc := m.scores[i-1][j-1][k].val() + charScore
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isConsecutive := k == 1 || i-1 == 0 || i-1 == lastSegStart
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if isConsecutive {
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// Bonus 3: a consecutive match. First character match also gets a bonus to
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// ensure prefix final match score normalizes to 1.0.
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// Logically, this is a part of charScore, but we have to compute it here because it
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// only applies for consecutive matches (k == 1).
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sc += consecutiveBonus
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}
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if k == 0 {
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// Penalty 3: Matching inside a segment (and previous char wasn't matched). Penalize for the lack
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// of alignment.
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if role == RTail || role == RUCTail {
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sc -= 3
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}
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}
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if sc > m.scores[i][j][1].val() {
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m.scores[i][j][1] = score(sc, k)
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}
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}
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}
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}
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result := m.scores[len(candidate)][len(m.pattern)][m.bestK(len(candidate), len(m.pattern))].val()
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return result
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}
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// ScoreTable returns the score table computed for the provided candidate. Used only for debugging.
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func (m *Matcher) ScoreTable(candidate string) string {
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var buf bytes.Buffer
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var line1, line2, separator bytes.Buffer
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line1.WriteString("\t")
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line2.WriteString("\t")
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for j := 0; j < len(m.pattern); j++ {
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line1.WriteString(fmt.Sprintf("%c\t\t", m.pattern[j]))
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separator.WriteString("----------------")
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}
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buf.WriteString(line1.String())
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buf.WriteString("\n")
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buf.WriteString(separator.String())
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buf.WriteString("\n")
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for i := 1; i <= len(candidate); i++ {
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line1.Reset()
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line2.Reset()
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line1.WriteString(fmt.Sprintf("%c\t", candidate[i-1]))
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line2.WriteString("\t")
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for j := 1; j <= len(m.pattern); j++ {
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line1.WriteString(fmt.Sprintf("M%6d(%c)\t", m.scores[i][j][0].val(), dir(m.scores[i][j][0].prevK())))
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line2.WriteString(fmt.Sprintf("H%6d(%c)\t", m.scores[i][j][1].val(), dir(m.scores[i][j][1].prevK())))
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}
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buf.WriteString(line1.String())
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buf.WriteString("\n")
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buf.WriteString(line2.String())
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buf.WriteString("\n")
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buf.WriteString(separator.String())
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buf.WriteString("\n")
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}
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return buf.String()
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}
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func dir(prevK int) rune {
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if prevK == 0 {
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return 'M'
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}
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return 'H'
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}
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func (m *Matcher) poorMatch() bool {
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if len(m.pattern) < 2 {
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return false
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}
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i, j := m.lastCandidateLen, len(m.pattern)
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k := m.bestK(i, j)
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var counter, len int
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for i > 0 {
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take := (k == 1)
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k = m.scores[i][j][k].prevK()
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if take {
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len++
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if k == 0 && len < 3 && m.roles[i-1] == RTail {
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// Short match in the middle of a word
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counter++
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if counter > 1 {
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return true
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}
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}
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j--
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} else {
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len = 0
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}
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i--
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}
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return false
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}
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