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mirror of https://github.com/golang/go synced 2024-10-05 08:31:22 -06:00
go/src/cmd/godoc
Russ Cox 6bf84214c1 godoc: text wrapping
Example:

PACKAGE

package utf8
    import "unicode/utf8"

    Package utf8 implements functions and constants to support text
    encoded in UTF-8.  This package calls a Unicode character a rune for
    brevity.

CONSTANTS

const (
    RuneError = unicode.ReplacementChar // the "error" Rune or "replacement character".
    RuneSelf  = 0x80                    // characters below Runeself are represented as themselves in a single byte.
    UTFMax    = 4                       // maximum number of bytes of a UTF-8 encoded Unicode character.
)
    Numbers fundamental to the encoding.

FUNCTIONS

func DecodeLastRune(p []byte) (r rune, size int)
    DecodeLastRune unpacks the last UTF-8 encoding in p and returns the
    rune and its width in bytes.

func DecodeLastRuneInString(s string) (r rune, size int)
    DecodeLastRuneInString is like DecodeLastRune but its input is a
    string.

func DecodeRune(p []byte) (r rune, size int)
    DecodeRune unpacks the first UTF-8 encoding in p and returns the rune
    and its width in bytes.

func DecodeRuneInString(s string) (r rune, size int)
    DecodeRuneInString is like DecodeRune but its input is a string.

func EncodeRune(p []byte, r rune) int
    EncodeRune writes into p (which must be large enough) the UTF-8
    encoding of the rune.  It returns the number of bytes written.

func FullRune(p []byte) bool
    FullRune reports whether the bytes in p begin with a full UTF-8
    encoding of a rune.  An invalid encoding is considered a full Rune
    since it will convert as a width-1 error rune.

func FullRuneInString(s string) bool
    FullRuneInString is like FullRune but its input is a string.

func RuneCount(p []byte) int
    RuneCount returns the number of runes in p.  Erroneous and short
    encodings are treated as single runes of width 1 byte.

func RuneCountInString(s string) (n int)
    RuneCountInString is like RuneCount but its input is a string.

func RuneLen(r rune) int
    RuneLen returns the number of bytes required to encode the rune.

func RuneStart(b byte) bool
    RuneStart reports whether the byte could be the first byte of an
    encoded rune.  Second and subsequent bytes always have the top two
    bits set to 10.

func Valid(p []byte) bool
    Valid reports whether p consists entirely of valid UTF-8-encoded
    runes.

func ValidString(s string) bool
    ValidString reports whether s consists entirely of valid UTF-8-encoded
    runes.

TYPES

type String struct {
    // contains filtered or unexported fields
}
    String wraps a regular string with a small structure that provides
    more efficient indexing by code point index, as opposed to byte index.
    Scanning incrementally forwards or backwards is O(1) per index
    operation (although not as fast a range clause going forwards).
    Random access is O(N) in the length of the string, but the overhead is
    less than always scanning from the beginning.  If the string is ASCII,
    random access is O(1).  Unlike the built-in string type, String has
    internal mutable state and is not thread-safe.

func NewString(contents string) *String
    NewString returns a new UTF-8 string with the provided contents.

func (s *String) At(i int) rune
    At returns the rune with index i in the String.  The sequence of runes
    is the same as iterating over the contents with a "for range" clause.

func (s *String) Init(contents string) *String
    Init initializes an existing String to hold the provided contents.
    It returns a pointer to the initialized String.

func (s *String) IsASCII() bool
    IsASCII returns a boolean indicating whether the String contains only
    ASCII bytes.

func (s *String) RuneCount() int
    RuneCount returns the number of runes (Unicode code points) in the
    String.

func (s *String) Slice(i, j int) string
    Slice returns the string sliced at rune positions [i:j].

func (s *String) String() string
    String returns the contents of the String.  This method also means the
    String is directly printable by fmt.Print.

Fixes #2479.

R=golang-dev, dsymonds, mattn.jp, r, gri, r
CC=golang-dev
https://golang.org/cl/5472051
2011-12-13 13:33:40 -05:00
..
appinit.go renaming_4: gofix -r everything/but/src/pkg 2011-11-08 15:43:02 -08:00
codewalk.go os: new FileInfo, FileMode types + update tree 2011-11-30 12:04:16 -05:00
dirtrees.go update tree for new default type rule 2011-12-08 22:08:03 -05:00
doc.go godoc: provide mode for flat (non-indented) directory listings 2011-11-17 14:47:49 -08:00
filesystem.go os: new FileInfo, FileMode types + update tree 2011-11-30 12:04:16 -05:00
format.go renaming_4: gofix -r everything/but/src/pkg 2011-11-08 15:43:02 -08:00
godoc.go godoc: text wrapping 2011-12-13 13:33:40 -05:00
httpzip.go gofmt: applied gofmt -w -s src misc 2011-12-01 14:33:24 -08:00
index.go various: a grab-bag of time.Duration cleanups. 2011-12-13 10:42:56 +11:00
main.go use new time API 2011-11-30 12:01:46 -05:00
Makefile godoc: added systematic throttling to indexing goroutine 2011-08-25 17:46:43 -07:00
mapping.go godoc: fix ToAbsolute mapping 2011-10-18 10:28:30 -07:00
parser.go os: new FileInfo, FileMode types + update tree 2011-11-30 12:04:16 -05:00
README.godoc-app godoc: updates for latest Go app-engine release. 2011-10-14 16:06:39 -07:00
setup-godoc-app.bash godoc: updates for latest Go app-engine release. 2011-10-14 16:06:39 -07:00
snippet.go all: sort imports 2011-11-02 15:54:16 -04:00
spec.go renaming_4: gofix -r everything/but/src/pkg 2011-11-08 15:43:02 -08:00
throttle.go use new time API 2011-11-30 12:01:46 -05:00
utils.go use new time API 2011-11-30 12:01:46 -05:00
zip.go os: new FileInfo, FileMode types + update tree 2011-11-30 12:04:16 -05:00

Copyright 2011 The Go Authors. All rights reserved.
Use of this source code is governed by a BSD-style
license that can be found in the LICENSE file.

godoc on appengine
------------------

Prerequisites
-------------

* Go appengine SDK 1.5.5 - 2011-10-11
  http://code.google.com/appengine/downloads.html#Google_App_Engine_SDK_for_Go

* Go sources at tip under $GOROOT


Directory structure
-------------------

* Let $APPDIR be the directory containing the app engine files.
  (e.g., $APPDIR=$HOME/godoc-app)

* $APPDIR contains the following entries (this may change depending on
  app-engine release and version of godoc):

	alt/
		encoding/binary/
		go/*
		index/suffixarray/
	app.yaml
	godoc.zip
	godoc/
	index.split.*

* The app.yaml file is set up per app engine documentation.
  For instance:

	application: godoc-app
	version: 1-5-5
	runtime: go
	api_version: 3

	handlers:
	- url: /.*
	  script: _go_app

* The godoc/ directory contains a copy of the files under $GOROOT/src/cmd/godoc
  with modifications:

	- doc.go is excluded (it belongs to pseudo-package ÒdocumentationÓ)
	- main.go is excluded (appinit.go is taking its place)

  Additional manual modifications are required to refer to the alt/ packages
  where the app-engine library is not up-to-date with the godoc version.

* The alt/ directory contains up-to-date copies of Go packages that a tip-based
  godoc is dependent on but which do not yet exist in the current app-engine SDK.
  At the time of this writing (10/14/2011) this is the entire go directory tree
  (for the missing FileSet serialization code in go/token) as well as the
  index/suffixarray package (for the missing suffix array serialization code).
  The latest (alt/)index/suffixarray package internally requires the latest
  version of encoding/binary, which is why it also needs to be present under
  alt/.


Configuring and running godoc
-----------------------------

To configure godoc, run

	bash setup-godoc-app.bash

to create the godoc.zip, index.split.*, and godoc/appconfig.go files
based on $GOROOT and $APPDIR. See the script for details on usage.

To run godoc locally, using the app-engine emulator, run

	<path to google_appengine>/dev_appserver.py $APPDIR

godoc should come up at http://localhost:8080 .