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go/misc/wasm/wasm_exec.html
Agniva De Sarker e2e44a5d16 misc/wasm: handle error during instantiateStreaming
The same catch block is there in wasm_exec.js for node processes.
Added it in browser invocations too, to prevent uncaught exceptions.

Change-Id: Icab577ec585fa86df3c76db508b49401bcdb52ae
Reviewed-on: https://go-review.googlesource.com/132916
Reviewed-by: Richard Musiol <neelance@gmail.com>
Run-TryBot: Brad Fitzpatrick <bradfitz@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
2018-09-04 07:02:45 +00:00

44 lines
1.1 KiB
HTML

<!doctype html>
<!--
Copyright 2018 The Go Authors. All rights reserved.
Use of this source code is governed by a BSD-style
license that can be found in the LICENSE file.
-->
<html>
<head>
<meta charset="utf-8">
<title>Go wasm</title>
</head>
<body>
<script src="wasm_exec.js"></script>
<script>
if (!WebAssembly.instantiateStreaming) { // polyfill
WebAssembly.instantiateStreaming = async (resp, importObject) => {
const source = await (await resp).arrayBuffer();
return await WebAssembly.instantiate(source, importObject);
};
}
const go = new Go();
let mod, inst;
WebAssembly.instantiateStreaming(fetch("test.wasm"), go.importObject).then((result) => {
mod = result.module;
inst = result.instance;
document.getElementById("runButton").disabled = false;
}).catch((err) => {
console.error(err);
});
async function run() {
console.clear();
await go.run(inst);
inst = await WebAssembly.instantiate(mod, go.importObject); // reset instance
}
</script>
<button onClick="run();" id="runButton" disabled>Run</button>
</body>
</html>