mirror of
https://github.com/golang/go
synced 2024-11-23 06:30:06 -07:00
9a36b8087c
variables to be given initial values in some cases, to make building global scopes more convenient. R=rsc APPROVED=rsc DELTA=29 (17 added, 0 deleted, 12 changed) OCL=33760 CL=33766
135 lines
3.0 KiB
Go
135 lines
3.0 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package eval
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import (
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"fmt";
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"go/token";
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"log";
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)
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func (b *block) enterChild() *block {
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if b.inner != nil && b.inner.scope == b.scope {
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log.Crash("Failed to exit child block before entering another child");
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}
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sub := &block{
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outer: b,
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scope: b.scope,
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defs: make(map[string] Def),
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offset: b.offset+b.numVars,
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};
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b.inner = sub;
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return sub;
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}
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func (b *block) exit() {
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if b.outer == nil {
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log.Crash("Cannot exit top-level block");
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}
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if b.outer.scope == b.scope {
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if b.outer.inner != b {
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log.Crash("Already exited block");
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}
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if b.inner != nil && b.inner.scope == b.scope {
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log.Crash("Exit of parent block without exit of child block");
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}
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}
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b.outer.inner = nil;
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}
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func (b *block) ChildScope() *Scope {
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if b.inner != nil && b.inner.scope == b.scope {
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log.Crash("Failed to exit child block before entering a child scope");
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}
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sub := b.enterChild();
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sub.offset = 0;
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sub.scope = &Scope{sub, 0};
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return sub.scope;
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}
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func (b *block) DefineVar(name string, pos token.Position, t Type) (*Variable, Def) {
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if prev, ok := b.defs[name]; ok {
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return nil, prev;
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}
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v := b.DefineSlot(t);
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v.Position = pos;
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b.defs[name] = v;
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return v, nil;
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}
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func (b *block) DefineSlot(t Type) *Variable {
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if b.inner != nil && b.inner.scope == b.scope {
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log.Crash("Failed to exit child block before defining variable");
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}
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index := b.offset+b.numVars;
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v := &Variable{token.Position{}, index, t, nil};
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b.numVars++;
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if index+1 > b.scope.maxVars {
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b.scope.maxVars = index+1;
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}
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return v;
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}
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func (b *block) DefineConst(name string, pos token.Position, t Type, v Value) *Constant {
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if _, ok := b.defs[name]; ok {
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return nil;
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}
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c := &Constant{pos, t, v};
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b.defs[name] = c;
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return c;
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}
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func (b *block) DefineType(name string, pos token.Position, t Type) Type {
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if _, ok := b.defs[name]; ok {
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return nil;
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}
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// We take the representative type of t because multiple
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// levels of naming are useless.
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if t != nil {
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t = t.lit();
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}
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nt := &NamedType{pos, name, t, false, make(map[string] Method)};
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b.defs[name] = nt;
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return nt;
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}
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func (b *block) Lookup(name string) (level int, def Def) {
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for b != nil {
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if d, ok := b.defs[name]; ok {
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return level, d;
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}
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if b.outer != nil && b.scope != b.outer.scope {
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level++;
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}
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b = b.outer;
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}
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return 0, nil;
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}
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func (s *Scope) NewFrame(outer *Frame) *Frame {
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fr := outer.child(s.maxVars);
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for _, v := range s.defs {
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switch v := v.(type) {
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case *Variable:
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fr.Vars[v.Index] = v.Init;
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}
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}
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return fr;
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}
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func (f *Frame) Get(level int, index int) Value {
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for ; level > 0; level-- {
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f = f.Outer;
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}
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return f.Vars[index];
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}
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func (f *Frame) child(numVars int) *Frame {
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// TODO(austin) This is probably rather expensive. All values
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// require heap allocation and zeroing them when we execute a
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// definition typically requires some computation.
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return &Frame{f, make([]Value, numVars)};
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}
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