mirror of
https://github.com/golang/go
synced 2024-11-11 22:40:22 -07:00
61dd8363ba
DELTA=15 (6 added, 1 deleted, 8 changed) OCL=34549 CL=34564
4412 lines
126 KiB
HTML
4412 lines
126 KiB
HTML
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<!--
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Open issues:
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[ ] Semantics of type declaration:
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- creating a new type (status quo), or only a new type name?
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- declaration "type T S" strips methods of S. why/why not?
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- no mechanism to declare a local type name: type T P.T
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Todo's:
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[ ] need language about function/method calls and parameter passing rules
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[ ] need to say something about "scope" of selectors?
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[ ] clarify what a field name is in struct declarations
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(struct{T} vs struct {T T} vs struct {t T})
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[ ] need explicit language about the result type of operations
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[ ] may want to have some examples for the types of shift operations
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[ ] document illegality of package-external tuple assignments to structs
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w/ private fields: P.T(1, 2) illegal since same as P.T(a: 1, b: 2) for
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a T struct { a b int }.
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[ ] should probably write something about evaluation order of statements even
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though obvious
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[ ] specify iteration direction for range clause
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[ ] review language on implicit dereferencing
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[ ] document T.m mechanism to obtain a function from a method
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-->
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<h2 id="Introduction">Introduction</h2>
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<p>
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This is a reference manual for the Go programming language. For
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more information and other documents, see <a
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href="/">the Go home page</a>.
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</p>
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<p>
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Go is a general-purpose language designed with systems programming
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in mind. It is strongly typed and garbage-collected, and has explicit
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support for concurrent programming. Programs are constructed from
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<i>packages</i>, whose properties allow efficient management of
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dependencies. The existing implementations use a traditional
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compile/link model to generate executable binaries.
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</p>
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<p>
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The grammar is compact and regular, allowing for easy analysis by
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automatic tools such as integrated development environments.
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</p>
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<hr/>
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<h2 id="Notation">Notation</h2>
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<p>
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The syntax is specified using Extended Backus-Naur Form (EBNF):
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</p>
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<pre class="grammar">
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Production = production_name "=" Expression "." .
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Expression = Alternative { "|" Alternative } .
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Alternative = Term { Term } .
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Term = production_name | token [ "..." token ] | Group | Option | Repetition .
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Group = "(" Expression ")" .
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Option = "[" Expression "]" .
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Repetition = "{" Expression "}" .
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</pre>
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<p>
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Productions are expressions constructed from terms and the following
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operators, in increasing precedence:
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</p>
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<pre class="grammar">
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| alternation
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() grouping
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[] option (0 or 1 times)
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{} repetition (0 to n times)
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</pre>
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<p>
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Lower-case production names are used to identify lexical tokens.
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Non-terminals are in CamelCase. Lexical symbols are enclosed in
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double <code>""</code> or back quotes <code>``</code>.
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</p>
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<p>
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The form <code>a ... b</code> represents the set of characters from
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<code>a</code> through <code>b</code> as alternatives.
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</p>
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<hr/>
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<h2 id="Source_code_representation">Source code representation</h2>
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<p>
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Source code is Unicode text encoded in UTF-8. The text is not
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canonicalized, so a single accented code point is distinct from the
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same character constructed from combining an accent and a letter;
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those are treated as two code points. For simplicity, this document
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will use the term <i>character</i> to refer to a Unicode code point.
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</p>
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<p>
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Each code point is distinct; for instance, upper and lower case letters
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are different characters.
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</p>
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<h3 id="Characters">Characters</h3>
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<p>
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The following terms are used to denote specific Unicode character classes:
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</p>
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<pre class="ebnf">
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unicode_char = /* an arbitrary Unicode code point */ .
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unicode_letter = /* a Unicode code point classified as "Letter" */ .
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unicode_digit = /* a Unicode code point classified as "Digit" */ .
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</pre>
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(The Unicode Standard, Section 4.5 General Category - Normative.)
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<h3 id="Letters_and_digits">Letters and digits</h3>
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<p>
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The underscore character <code>_</code> (U+005F) is considered a letter.
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</p>
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<pre class="ebnf">
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letter = unicode_letter | "_" .
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decimal_digit = "0" ... "9" .
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octal_digit = "0" ... "7" .
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hex_digit = "0" ... "9" | "A" ... "F" | "a" ... "f" .
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</pre>
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<hr/>
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<h2 id="Lexical_elements">Lexical elements</h2>
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<h3 id="Comments">Comments</h3>
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<p>
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There are two forms of comments. The first starts at the character
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sequence <code>//</code> and continues through the next newline. The
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second starts at the character sequence <code>/*</code> and continues
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through the character sequence <code>*/</code>. Comments do not nest.
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</p>
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<h3 id="Tokens">Tokens</h3>
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<p>
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Tokens form the vocabulary of the Go language.
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There are four classes: identifiers, keywords, operators
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and delimiters, and literals. <i>White space</i>, formed from
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blanks, tabs, and newlines, is ignored except as it separates tokens
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that would otherwise combine into a single token. Comments
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behave as white space. While breaking the input into tokens,
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the next token is the longest sequence of characters that form a
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valid token.
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</p>
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<h3 id="Identifiers">Identifiers</h3>
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<p>
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Identifiers name program entities such as variables and types.
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An identifier is a sequence of one or more letters and digits.
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The first character in an identifier must be a letter.
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</p>
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<pre class="ebnf">
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identifier = letter { letter | unicode_digit } .
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</pre>
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<pre>
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a
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_x9
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ThisVariableIsExported
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αβ
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</pre>
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Some identifiers are <a href="#Predeclared_identifiers">predeclared</a>.
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<h3 id="Keywords">Keywords</h3>
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<p>
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The following keywords are reserved and may not be used as identifiers.
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</p>
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<pre class="grammar">
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break default func interface select
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case defer go map struct
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chan else goto package switch
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const fallthrough if range type
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continue for import return var
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</pre>
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<h3 id="Operators_and_Delimiters">Operators and Delimiters</h3>
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<p>
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The following character sequences represent operators, delimiters, and other special tokens:
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</p>
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<pre class="grammar">
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+ & += &= && == != ( )
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- | -= |= || < <= [ ]
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* ^ *= ^= <- > >= { }
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/ << /= <<= ++ = := , ;
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% >> %= >>= -- ! ... . :
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&^ &^=
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</pre>
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<h3 id="Integer_literals">Integer literals</h3>
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<p>
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An integer literal is a sequence of one or more digits in the
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corresponding base, which may be 8, 10, or 16. An optional prefix
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sets a non-decimal base: <code>0</code> for octal, <code>0x</code> or
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<code>0X</code> for hexadecimal. In hexadecimal literals, letters
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<code>a-f</code> and <code>A-F</code> represent values 10 through 15.
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</p>
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<pre class="ebnf">
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int_lit = decimal_lit | octal_lit | hex_lit .
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decimal_lit = ( "1" ... "9" ) { decimal_digit } .
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octal_lit = "0" { octal_digit } .
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hex_lit = "0" ( "x" | "X" ) hex_digit { hex_digit } .
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</pre>
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<pre>
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42
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0600
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0xBadFace
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170141183460469231731687303715884105727
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</pre>
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<h3 id="Floating-point_literals">Floating-point literals</h3>
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<p>
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A floating-point literal is a decimal representation of a floating-point
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number. It has an integer part, a decimal point, a fractional part,
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and an exponent part. The integer and fractional part comprise
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decimal digits; the exponent part is an <code>e</code> or <code>E</code>
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followed by an optionally signed decimal exponent. One of the
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integer part or the fractional part may be elided; one of the decimal
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point or the exponent may be elided.
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</p>
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<pre class="ebnf">
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float_lit = decimals "." [ decimals ] [ exponent ] |
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decimals exponent |
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"." decimals [ exponent ] .
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decimals = decimal_digit { decimal_digit } .
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exponent = ( "e" | "E" ) [ "+" | "-" ] decimals .
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</pre>
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<pre>
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0.
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2.71828
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1.e+0
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6.67428e-11
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1E6
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.25
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.12345E+5
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</pre>
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<h3 id="Ideal_numbers">Ideal numbers</h3>
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<p>
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Integer literals represent values of arbitrary precision, or <i>ideal
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integers</i>. Similarly, floating-point literals represent values
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of arbitrary precision, or <i>ideal floats</i>. These <i>ideal
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numbers</i> have no size or named type and cannot overflow. However,
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when (used in an expression) assigned to a variable or typed constant,
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the destination must be able to represent the assigned value.
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</p>
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<p>
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Implementation restriction: A compiler may implement ideal numbers
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by choosing an internal representation with at least twice the precision
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of any machine type.
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</p>
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<h3 id="Character_literals">Character literals</h3>
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<p>
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A character literal represents an integer value, typically a
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Unicode code point, as one or more characters enclosed in single
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quotes. Within the quotes, any character may appear except single
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quote and newline. A single quoted character represents itself,
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while multi-character sequences beginning with a backslash encode
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values in various formats.
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</p>
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<p>
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The simplest form represents the single character within the quotes;
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since Go source text is Unicode characters encoded in UTF-8, multiple
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UTF-8-encoded bytes may represent a single integer value. For
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instance, the literal <code>'a'</code> holds a single byte representing
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a literal <code>a</code>, Unicode U+0061, value <code>0x61</code>, while
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<code>'ä'</code> holds two bytes (<code>0xc3</code> <code>0xa4</code>) representing
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a literal <code>a</code>-dieresis, U+00E4, value <code>0xe4</code>.
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</p>
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<p>
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Several backslash escapes allow arbitrary values to be represented
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as ASCII text. There are four ways to represent the integer value
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as a numeric constant: <code>\x</code> followed by exactly two hexadecimal
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digits; <code>\u</code> followed by exactly four hexadecimal digits;
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<code>\U</code> followed by exactly eight hexadecimal digits, and a
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plain backslash <code>\</code> followed by exactly three octal digits.
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In each case the value of the literal is the value represented by
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the digits in the corresponding base.
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</p>
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<p>
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Although these representations all result in an integer, they have
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different valid ranges. Octal escapes must represent a value between
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0 and 255 inclusive. (Hexadecimal escapes satisfy this condition
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by construction). The `Unicode' escapes <code>\u</code> and <code>\U</code>
|
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represent Unicode code points so within them some values are illegal,
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in particular those above <code>0x10FFFF</code> and surrogate halves.
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</p>
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<p>
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After a backslash, certain single-character escapes represent special values:
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</p>
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<pre class="grammar">
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\a U+0007 alert or bell
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\b U+0008 backspace
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\f U+000C form feed
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\n U+000A line feed or newline
|
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\r U+000D carriage return
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\t U+0009 horizontal tab
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\v U+000b vertical tab
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\\ U+005c backslash
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\' U+0027 single quote (valid escape only within character literals)
|
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\" U+0022 double quote (valid escape only within string literals)
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</pre>
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<p>
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All other sequences are illegal inside character literals.
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</p>
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<pre class="ebnf">
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char_lit = "'" ( unicode_value | byte_value ) "'" .
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unicode_value = unicode_char | little_u_value | big_u_value | escaped_char .
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byte_value = octal_byte_value | hex_byte_value .
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octal_byte_value = `\` octal_digit octal_digit octal_digit .
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hex_byte_value = `\` "x" hex_digit hex_digit .
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little_u_value = `\` "u" hex_digit hex_digit hex_digit hex_digit .
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big_u_value = `\` "U" hex_digit hex_digit hex_digit hex_digit
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hex_digit hex_digit hex_digit hex_digit .
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escaped_char = `\` ( "a" | "b" | "f" | "n" | "r" | "t" | "v" | `\` | "'" | `"` ) .
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</pre>
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<pre>
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'a'
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'ä'
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'本'
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'\t'
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'\000'
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'\007'
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'\377'
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'\x07'
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'\xff'
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'\u12e4'
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'\U00101234'
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</pre>
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<p>
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The value of a character literal is an ideal integer, just as with
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integer literals.
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</p>
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<h3 id="String_literals">String literals</h3>
|
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|
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<p>
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String literals represent <i>ideal string</i> values. Ideal strings do not
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have a named type but they are compatible with type <code>string</code>
|
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(§<a href="#Type_identity_and_compatibility">Type identity and compatibility</a>).
|
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There are two forms: raw string literals and interpreted string
|
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literals.
|
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</p>
|
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<p>
|
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Raw string literals are character sequences between back quotes
|
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<code>``</code>. Within the quotes, any character is legal except
|
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back quote. The value of a raw string literal is the
|
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string composed of the uninterpreted characters between the quotes;
|
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in particular, backslashes have no special meaning and the string may
|
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span multiple lines.
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</p>
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<p>
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Interpreted string literals are character sequences between double
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quotes <code>""</code>. The text between the quotes forms the
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value of the literal, with backslash escapes interpreted as they
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are in character literals (except that <code>\'</code> is illegal and
|
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<code>\"</code> is legal). The three-digit octal (<code>\000</code>)
|
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and two-digit hexadecimal (<code>\x00</code>) escapes represent individual
|
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<i>bytes</i> of the resulting string; all other escapes represent
|
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the (possibly multi-byte) UTF-8 encoding of individual <i>characters</i>.
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Thus inside a string literal <code>\377</code> and <code>\xFF</code> represent
|
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a single byte of value <code>0xFF</code>=255, while <code>ÿ</code>,
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<code>\u00FF</code>, <code>\U000000FF</code> and <code>\xc3\xbf</code> represent
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the two bytes <code>0xc3 0xbf</code> of the UTF-8 encoding of character
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U+00FF.
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</p>
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<p>
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A sequence of string literals is concatenated to form a single string.
|
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</p>
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<pre class="ebnf">
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StringLit = string_lit { string_lit } .
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string_lit = raw_string_lit | interpreted_string_lit .
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raw_string_lit = "`" { unicode_char } "`" .
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interpreted_string_lit = """ { unicode_value | byte_value } """ .
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</pre>
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<pre>
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`abc` // same as "abc"
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`\n
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\n` // same as "\\n\n\\n"
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"\n"
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""
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"Hello, world!\n"
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"日本語"
|
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"\u65e5本\U00008a9e"
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"\xff\u00FF"
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"Alea iacta est."
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"Alea " /* The die */ `iacta est` /* is cast */ "." // same as "Alea iacta est."
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</pre>
|
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|
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<p>
|
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These examples all represent the same string:
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</p>
|
|
|
|
<pre>
|
|
"日本語" // UTF-8 input text
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`日本語` // UTF-8 input text as a raw literal
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"\u65e5\u672c\u8a9e" // The explicit Unicode code points
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"\U000065e5\U0000672c\U00008a9e" // The explicit Unicode code points
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"\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e" // The explicit UTF-8 bytes
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</pre>
|
|
|
|
<p>
|
|
If the source code represents a character as two code points, such as
|
|
a combining form involving an accent and a letter, the result will be
|
|
an error if placed in a character literal (it is not a single code
|
|
point), and will appear as two code points if placed in a string
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literal.
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</p>
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<hr/>
|
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|
|
<h2 id="Types">Types</h2>
|
|
|
|
<p>
|
|
A type determines the set of values and operations specific to values of that
|
|
type. A type may be specified by a (possibly qualified) <i>type name</i>
|
|
(§<a href="#Qualified_identifier">Qualified identifier</a>, §<a href="#Type_declarations">Type declarations</a>) or a <i>type literal</i>,
|
|
which composes a new type from previously declared types.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
Type = TypeName | TypeLit | "(" Type ")" .
|
|
TypeName = QualifiedIdent.
|
|
TypeLit = ArrayType | StructType | PointerType | FunctionType | InterfaceType |
|
|
SliceType | MapType | ChannelType .
|
|
</pre>
|
|
|
|
<p>
|
|
<i>Basic types</i> such as <code>int</code> are predeclared (§<a href="#Predeclared_identifiers">Predeclared identifiers</a>).
|
|
Other types may be constructed from these, recursively,
|
|
including arrays, structs, pointers, functions, interfaces, slices, maps, and
|
|
channels.
|
|
</p>
|
|
|
|
<p>
|
|
A type may have a <i>method set</i> associated with it
|
|
(§<a href="#Interface_types">Interface types</a>, §<a href="#Method_declarations">Method declarations</a>).
|
|
The method set of an interface type (§<a href="#Interface_types">Interface types</a>) is its interface.
|
|
The method set of any other named type <code>T</code>
|
|
consists of all methods with receiver
|
|
type <code>T</code>.
|
|
The method set of the corresponding pointer type <code>*T</code>
|
|
is the set of all methods with receiver <code>*T</code> or <code>T</code>
|
|
(that is, it also contains the method set of <code>T</code>).
|
|
Any other type has an empty method set.
|
|
</p>
|
|
<p>
|
|
The <i>static type</i> (or just <i>type</i>) of a variable is the
|
|
type defined by its declaration. Variables of interface type
|
|
(§<a href="#Interface_types">Interface types</a>) also have a distinct <i>dynamic type</i>, which
|
|
is the actual type of the value stored in the variable at run-time.
|
|
The dynamic type may vary during execution but is always compatible
|
|
with the static type of the interface variable. For non-interface
|
|
types, the dynamic type is always the static type.
|
|
</p>
|
|
|
|
<h3 id="Basic_types">Basic types</h3>
|
|
|
|
<p>
|
|
Basic types include traditional numeric types, booleans, and strings. All are predeclared.
|
|
</p>
|
|
|
|
<h3 id="Numeric_types">Numeric types</h3>
|
|
|
|
<p>
|
|
The architecture-independent numeric types are:
|
|
</p>
|
|
|
|
<pre class="grammar">
|
|
uint8 the set of all unsigned 8-bit integers (0 to 255)
|
|
uint16 the set of all unsigned 16-bit integers (0 to 65535)
|
|
uint32 the set of all unsigned 32-bit integers (0 to 4294967295)
|
|
uint64 the set of all unsigned 64-bit integers (0 to 18446744073709551615)
|
|
|
|
int8 the set of all signed 8-bit integers (-128 to 127)
|
|
int16 the set of all signed 16-bit integers (-32768 to 32767)
|
|
int32 the set of all signed 32-bit integers (-2147483648 to 2147483647)
|
|
int64 the set of all signed 64-bit integers (-9223372036854775808 to 9223372036854775807)
|
|
|
|
float32 the set of all valid IEEE-754 32-bit floating point numbers
|
|
float64 the set of all valid IEEE-754 64-bit floating point numbers
|
|
|
|
byte familiar alias for uint8
|
|
</pre>
|
|
|
|
<p>
|
|
Integer types are represented in the usual binary format; the value of
|
|
an n-bit integer is n bits wide. A negative signed integer is represented
|
|
as the two's complement of its absolute value.
|
|
</p>
|
|
|
|
<p>
|
|
There is also a set of numeric types with implementation-specific sizes:
|
|
</p>
|
|
|
|
<pre class="grammar">
|
|
uint either 32 or 64 bits
|
|
int either 32 or 64 bits
|
|
float either 32 or 64 bits
|
|
uintptr an unsigned integer large enough to store the uninterpreted bits of a pointer value
|
|
</pre>
|
|
|
|
<p>
|
|
To avoid portability issues all numeric types are distinct except
|
|
<code>byte</code>, which is an alias for <code>uint8</code>.
|
|
Conversions
|
|
are required when incompatible numeric types are mixed in an expression
|
|
or assignment. For instance, <code>int32</code> and <code>int</code>
|
|
are not the same type even though they may have the same size on a
|
|
particular architecture.
|
|
|
|
|
|
<h3 id="Booleans">Booleans</h3>
|
|
|
|
The type <code>bool</code> comprises the Boolean truth values
|
|
represented by the predeclared constants <code>true</code>
|
|
and <code>false</code>.
|
|
|
|
|
|
<h3 id="Strings">Strings</h3>
|
|
|
|
<p>
|
|
The <code>string</code> type represents the set of string values.
|
|
Strings behave like arrays of bytes but are immutable: once created,
|
|
it is impossible to change the contents of a string.
|
|
|
|
<p>
|
|
The elements of strings have type <code>byte</code> and may be
|
|
accessed using the usual indexing operations (§<a href="#Indexes">Indexes</a>). It is
|
|
illegal to take the address of such an element, that is, even if
|
|
<code>s[i]</code> is the <code>i</code><sup>th</sup> byte of a
|
|
string, <code>&s[i]</code> is invalid. The length of string
|
|
<code>s</code> can be discovered using the built-in function
|
|
<code>len(s)</code>. It is a compile-time constant if <code>s</code>
|
|
is a string literal.
|
|
</p>
|
|
|
|
|
|
<h3 id="Array_types">Array types</h3>
|
|
|
|
<p>
|
|
An array is a numbered sequence of elements of a single
|
|
type, called the element type.
|
|
The number of elements is called the length and is never
|
|
negative.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
ArrayType = "[" ArrayLength "]" ElementType .
|
|
ArrayLength = Expression .
|
|
ElementType = Type .
|
|
</pre>
|
|
|
|
<p>
|
|
The length is part of the array's type and must must be a
|
|
<a href="#Constant_expressions">constant expression</a> that evaluates to a non-negative
|
|
integer value. The length of array <code>a</code> can be discovered
|
|
using the built-in function <code>len(a)</code>, which is a
|
|
compile-time constant. The elements can be indexed by integer
|
|
indices 0 through the <code>len(a)-1</code> (§<a href="#Indexes">Indexes</a>).
|
|
</p>
|
|
|
|
<pre>
|
|
[32]byte
|
|
[2*N] struct { x, y int32 }
|
|
[1000]*float64
|
|
</pre>
|
|
|
|
<h3 id="Slice_types">Slice types</h3>
|
|
|
|
<p>
|
|
A slice is a reference to a contiguous segment of an array and
|
|
contains a numbered sequence of elements from that array. A slice
|
|
type denotes the set of all slices of arrays of its element type.
|
|
A slice value may be <code>nil</code>.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
SliceType = "[" "]" ElementType .
|
|
</pre>
|
|
|
|
<p>
|
|
Like arrays, slices are indexable and have a length. The length of a
|
|
slice <code>s</code> can be discovered by the built-in function
|
|
<code>len(s)</code>; unlike with arrays it may change during
|
|
execution. The elements can be addressed by integer indices 0
|
|
through <code>len(s)-1</code> (§<a href="#Indexes">Indexes</a>). The slice index of a
|
|
given element may be less than the index of the same element in the
|
|
underlying array.
|
|
</p>
|
|
<p>
|
|
A slice, once initialized, is always associated with an underlying
|
|
array that holds its elements. A slice therfore shares storage
|
|
with its array and with other slices of the same array; by contrast,
|
|
distinct arrays always represent distinct storage.
|
|
</p>
|
|
<p>
|
|
The array underlying a slice may extend past the end of the slice.
|
|
The <i>capacity</i> is a measure of that extent: it is the sum of
|
|
the length of the slice and the length of the array beyond the slice;
|
|
a slice of length up to that capacity can be created by `slicing' a new
|
|
one from the original slice (§<a href="#Slices">Slices</a>).
|
|
The capacity of a slice <code>a</code> can be discovered using the
|
|
built-in function <code>cap(a)</code> and the relationship between
|
|
<code>len()</code> and <code>cap()</code> is:
|
|
</p>
|
|
|
|
<pre>
|
|
0 <= len(a) <= cap(a)
|
|
</pre>
|
|
|
|
<p>
|
|
The value of an uninitialized slice is <code>nil</code>.
|
|
The length and capacity of a <code>nil</code> slice
|
|
are 0. A new, initialized slice value for a given element type <code>T</code> is
|
|
made using the built-in function <code>make</code>, which takes a slice type
|
|
and parameters specifying the length and optionally the capacity:
|
|
</p>
|
|
|
|
<pre>
|
|
make([]T, length)
|
|
make([]T, length, capacity)
|
|
</pre>
|
|
|
|
<p>
|
|
The <code>make()</code> call allocates a new, hidden array to which the returned
|
|
slice value refers. That is, calling <code>make</code>
|
|
</p>
|
|
|
|
<pre>
|
|
make([]T, length, capacity)
|
|
</pre>
|
|
|
|
<p>
|
|
produces the same slice as allocating an array and slicing it, so these two examples
|
|
result in the same slice:
|
|
</p>
|
|
|
|
<pre>
|
|
make([]int, 50, 100)
|
|
new([100]int)[0:50]
|
|
</pre>
|
|
|
|
|
|
<h3 id="Struct_types">Struct types</h3>
|
|
|
|
<p>
|
|
A struct is a sequence of named
|
|
elements, called fields, with various types. A struct type declares
|
|
an identifier and type for each field. Within a struct, non-<a href="#Blank_identifier">blank</a>
|
|
field identifiers must be unique.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
StructType = "struct" "{" [ FieldDeclList ] "}" .
|
|
FieldDeclList = FieldDecl { ";" FieldDecl } [ ";" ] .
|
|
FieldDecl = (IdentifierList Type | [ "*" ] TypeName) [ Tag ] .
|
|
Tag = StringLit .
|
|
</pre>
|
|
|
|
<pre>
|
|
// An empty struct.
|
|
struct {}
|
|
|
|
// A struct with 6 fields.
|
|
struct {
|
|
x, y int;
|
|
u float;
|
|
_ float; // padding
|
|
A *[]int;
|
|
F func();
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
A field declared with a type but no field identifier is an <i>anonymous field</i>.
|
|
Such a field type must be specified as
|
|
a type name <code>T</code> or as a pointer to a type name <code>*T</code>,
|
|
and <code>T</code> itself may not be
|
|
a pointer type. The unqualified type name acts as the field identifier.
|
|
</p>
|
|
|
|
<pre>
|
|
// A struct with four anonymous fields of type T1, *T2, P.T3 and *P.T4
|
|
struct {
|
|
T1; // the field name is T1
|
|
*T2; // the field name is T2
|
|
P.T3; // the field name is T3
|
|
*P.T4; // the field name is T4
|
|
x, y int;
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The unqualified type name of an anonymous field must not conflict with the
|
|
field identifier (or unqualified type name for an anonymous field) of any
|
|
other field within the struct. The following declaration is illegal:
|
|
</p>
|
|
|
|
<pre>
|
|
struct {
|
|
T; // conflicts with anonymous field *T and *P.T
|
|
*T; // conflicts with anonymous field T and *P.T
|
|
*P.T; // conflicts with anonymous field T and *T
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
Fields and methods (§<a href="#Method_declarations">Method declarations</a>) of an anonymous field are
|
|
promoted to be ordinary fields and methods of the struct (§<a href="#Selectors">Selectors</a>).
|
|
The following rules apply for a struct type named <code>S</code> and
|
|
a type named <code>T</code>:
|
|
</p>
|
|
<ul>
|
|
<li>If <code>S</code> contains an anonymous field <code>T</code>, the
|
|
method set of <code>S</code> includes the method set of <code>T</code>.
|
|
</li>
|
|
|
|
<li>If <code>S</code> contains an anonymous field <code>*T</code>, the
|
|
method set of <code>S</code> includes the method set of <code>*T</code>
|
|
(which itself includes the method set of <code>T</code>).
|
|
</li>
|
|
|
|
<li>If <code>S</code> contains an anonymous field <code>T</code> or
|
|
<code>*T</code>, the method set of <code>*S</code> includes the
|
|
method set of <code>*T</code> (which itself includes the method
|
|
set of <code>T</code>).
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
A field declaration may be followed by an optional string literal <i>tag</i>,
|
|
which becomes an attribute for all the identifiers in the corresponding
|
|
field declaration. The tags are made
|
|
visible through a reflection library (TODO: reference?)
|
|
but are otherwise ignored.
|
|
</p>
|
|
|
|
<pre>
|
|
// A struct corresponding to the EventIdMessage protocol buffer.
|
|
// The tag strings define the protocol buffer field numbers.
|
|
struct {
|
|
time_usec uint64 "field 1";
|
|
server_ip uint32 "field 2";
|
|
process_id uint32 "field 3";
|
|
}
|
|
</pre>
|
|
|
|
<h3 id="Pointer_types">Pointer types</h3>
|
|
|
|
<p>
|
|
A pointer type denotes the set of all pointers to variables of a given
|
|
type, called the <i>base type</i> of the pointer.
|
|
A pointer value may be <code>nil</code>.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
PointerType = "*" BaseType .
|
|
BaseType = Type .
|
|
</pre>
|
|
|
|
<pre>
|
|
*int
|
|
*map[string] *chan int
|
|
</pre>
|
|
|
|
<h3 id="Function_types">Function types</h3>
|
|
|
|
<p>
|
|
A function type denotes the set of all functions with the same parameter
|
|
and result types.
|
|
A function value may be <code>nil</code>.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
FunctionType = "func" Signature .
|
|
Signature = Parameters [ Result ] .
|
|
Result = Parameters | Type .
|
|
Parameters = "(" [ ParameterList ] ")" .
|
|
ParameterList = ParameterDecl { "," ParameterDecl } .
|
|
ParameterDecl = [ IdentifierList ] ( Type | "..." ) .
|
|
</pre>
|
|
|
|
<p>
|
|
Within a list of parameters or results, the names (IdentifierList)
|
|
must either all be present or all be absent. If present, each name
|
|
stands for one item (parameter or result) of the specified type; if absent, each
|
|
type stands for one item of that type. Parameter and result
|
|
lists are always parenthesized except that if there is exactly
|
|
one unnamed result that is not a function type it may writen as an unparenthesized type.
|
|
</p>
|
|
<p>
|
|
For the last parameter only, instead of a type one may write
|
|
<code>...</code> to indicate that the function may be invoked with
|
|
zero or more additional arguments of any
|
|
type. If parameters of such a function are named, the final identifier
|
|
list must be a single name, that of the <code>...</code> parameter.
|
|
</p>
|
|
|
|
<pre>
|
|
func ()
|
|
func (x int)
|
|
func () int
|
|
func (string, float, ...)
|
|
func (a, b int, z float) bool
|
|
func (a, b int, z float) (bool)
|
|
func (a, b int, z float, opt ...) (success bool)
|
|
func (int, int, float) (float, *[]int)
|
|
func (n int) (func (p* T))
|
|
</pre>
|
|
|
|
|
|
<h3 id="Interface_types">Interface types</h3>
|
|
|
|
<p>
|
|
An interface type specifies a method set called its <i>interface</i>.
|
|
A variable of interface type can store a value of any type with a method set
|
|
that is any superset of the interface. Such a type is said to
|
|
<i>implement the interface</i>. An interface value may be <code>nil</code>.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
InterfaceType = "interface" "{" [ MethodSpecList ] "}" .
|
|
MethodSpecList = MethodSpec { ";" MethodSpec } [ ";" ] .
|
|
MethodSpec = IdentifierList Signature | InterfaceTypeName .
|
|
InterfaceTypeName = TypeName .
|
|
</pre>
|
|
|
|
<pre>
|
|
// A simple File interface
|
|
interface {
|
|
Read, Write (b Buffer) bool;
|
|
Close ();
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
More than one type may implement an interface.
|
|
For instance, if two types <code>S1</code> and <code>S2</code>
|
|
have the method set
|
|
</p>
|
|
|
|
<pre>
|
|
func (p T) Read(b Buffer) bool { return ... }
|
|
func (p T) Write(b Buffer) bool { return ... }
|
|
func (p T) Close() { ... }
|
|
</pre>
|
|
|
|
<p>
|
|
(where <code>T</code> stands for either <code>S1</code> or <code>S2</code>)
|
|
then the <code>File</code> interface is implemented by both <code>S1</code> and
|
|
<code>S2</code>, regardless of what other methods
|
|
<code>S1</code> and <code>S2</code> may have or share.
|
|
</p>
|
|
|
|
<p>
|
|
A type implements any interface comprising any subset of its methods
|
|
and may therefore implement several distinct interfaces. For
|
|
instance, all types implement the <i>empty interface</i>:
|
|
</p>
|
|
|
|
<pre>
|
|
interface { }
|
|
</pre>
|
|
|
|
<p>
|
|
Similarly, consider this interface specification,
|
|
which appears within a <a href="#Type_declarations">type declaration</a>
|
|
to define an interface called <code>Lock</code>:
|
|
</p>
|
|
|
|
<pre>
|
|
type Lock interface {
|
|
Lock, Unlock ();
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
If <code>S1</code> and <code>S2</code> also implement
|
|
</p>
|
|
|
|
<pre>
|
|
func (p T) Lock() { ... }
|
|
func (p T) Unlock() { ... }
|
|
</pre>
|
|
|
|
<p>
|
|
they implement the <code>Lock</code> interface as well
|
|
as the <code>File</code> interface.
|
|
</p>
|
|
<p>
|
|
An interface may contain an interface type name <code>T</code>
|
|
in place of a method specification.
|
|
In this notation, <code>T</code> must denote a different interface type
|
|
and the effect is equivalent to enumerating the methods of <code>T</code> explicitly
|
|
in the interface.
|
|
</p>
|
|
|
|
<pre>
|
|
type ReadWrite interface {
|
|
Read, Write (b Buffer) bool;
|
|
}
|
|
|
|
type File interface {
|
|
ReadWrite; // same as enumerating the methods in ReadWrite
|
|
Lock; // same as enumerating the methods in Lock
|
|
Close();
|
|
}
|
|
</pre>
|
|
|
|
<h3 id="Map_types">Map types</h3>
|
|
|
|
<p>
|
|
A map is an unordered group of elements of one type, called the
|
|
value type, indexed by a set of unique <i>keys</i> of another type,
|
|
called the key type.
|
|
A map value may be <code>nil</code>.
|
|
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
MapType = "map" "[" KeyType "]" ValueType .
|
|
KeyType = Type .
|
|
ValueType = Type .
|
|
</pre>
|
|
|
|
<p>
|
|
The comparison operators <code>==</code> and <code>!=</code>
|
|
(§<a href="#Comparison_operators">Comparison operators</a>) must be fully defined for operands of the
|
|
key type; thus the key type must be a basic, pointer, interface,
|
|
map, or channel type. If the key type is an interface type, these
|
|
comparison operators must be defined for the dynamic key values;
|
|
failure will cause a run-time error.
|
|
|
|
</p>
|
|
|
|
<pre>
|
|
map [string] int
|
|
map [*T] struct { x, y float }
|
|
map [string] interface {}
|
|
</pre>
|
|
|
|
<p>
|
|
The number of elements is called the length and is never negative.
|
|
The length of a map <code>m</code> can be discovered using the
|
|
built-in function <code>len(m)</code> and may change during execution.
|
|
The value of an uninitialized map is <code>nil</code>.
|
|
</p>
|
|
<p>
|
|
Upon creation, a map is empty. Values may be added and removed
|
|
during execution using special forms of assignment (§<a href="#Assignments">Assignments</a>).
|
|
A new, empty map value is made using the built-in
|
|
function <code>make</code>, which takes the map type and an optional
|
|
capacity hint as arguments:
|
|
</p>
|
|
|
|
<pre>
|
|
make(map[string] int)
|
|
make(map[string] int, 100)
|
|
</pre>
|
|
|
|
<p>
|
|
The initial capacity does not bound its size:
|
|
maps grow to accommodate the number of items
|
|
stored in them.
|
|
</p>
|
|
|
|
<h3 id="Channel_types">Channel types</h3>
|
|
|
|
<p>
|
|
A channel provides a mechanism for two concurrently executing functions
|
|
to synchronize execution and communicate by passing a value of a
|
|
specified element type.
|
|
A value of channel type may be <code>nil</code>.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
ChannelType = Channel | SendChannel | RecvChannel .
|
|
Channel = "chan" ValueType .
|
|
SendChannel = "chan" "<-" ValueType .
|
|
RecvChannel = "<-" "chan" ValueType .
|
|
</pre>
|
|
|
|
<p>
|
|
Upon creation, a channel can be used both to send and to receive values.
|
|
By conversion or assignment, a channel may be constrained only to send or
|
|
to receive. This constraint is called a channel's <i>direction</i>; either
|
|
<i>send</i>, <i>receive</i>, or <i>bi-directional</i> (unconstrained).
|
|
</p>
|
|
|
|
<pre>
|
|
chan T // can be used to send and receive values of type T
|
|
chan <- float // can only be used to send floats
|
|
<-chan int // can only be used to receive ints
|
|
</pre>
|
|
|
|
<p>
|
|
The value of an uninitialized channel is <code>nil</code>. A new, initialized channel
|
|
value is made using the built-in function <code>make</code>,
|
|
which takes the channel type and an optional capacity as arguments:
|
|
</p>
|
|
|
|
|
|
<pre>
|
|
make(chan int, 100)
|
|
</pre>
|
|
|
|
<p>
|
|
The capacity, in number of elements, sets the size of the buffer in the channel. If the
|
|
capacity is greater than zero, the channel is asynchronous and, provided the
|
|
buffer is not full, sends can succeed without blocking. If the capacity is zero
|
|
or absent, the communication succeeds only when both a sender and receiver are ready.
|
|
</p>
|
|
|
|
<p>
|
|
For a channel <code>c</code>, the predefined function <code>close(c)</code>
|
|
marks the channel as unable to accept more
|
|
values through a send operation. After any previously
|
|
sent values have been received, receives will return
|
|
the zero value for the channel's type. After at least one such zero value has been
|
|
received, <code>closed(c)</code> returns true.
|
|
</p>
|
|
|
|
<h2 id="Properties_of_types_and_values">Properties of types and values</h2>
|
|
|
|
<p>
|
|
Two types may be <i>identical</i>, <i>compatible</i>, or <i>incompatible</i>.
|
|
Two identical types are always compatible, but two compatible types may not be identical.
|
|
Go is <i>type safe</i>: a value of one type cannot be assigned to a variable of an
|
|
incompatible type, and two values of incompatible types cannot be mixed in
|
|
binary operations.</p>
|
|
|
|
<h3 id="Type_identity_and_compatibility">Type identity and compatibility</h3>
|
|
|
|
<h4 id="Type_identity">Type identity</h4>
|
|
|
|
<p>
|
|
Two named types are identical if their type names originate in the same
|
|
type declaration (§<a href="#Declarations_and_scope">Declarations and scope</a>). A named and an unnamed type
|
|
are never identical. Two unnamed types are identical if the corresponding
|
|
type literals have the same literal structure and corresponding components have
|
|
identical types. In detail:
|
|
</p>
|
|
|
|
<ul>
|
|
<li>Two array types are identical if they have identical element types and
|
|
the same array length.</li>
|
|
|
|
<li>Two slice types are identical if they have identical element types.</li>
|
|
|
|
<li>Two struct types are identical if they have the same sequence of fields,
|
|
and if corresponding fields have the same names and identical types.
|
|
Two anonymous fields are considered to have the same name.</li>
|
|
|
|
<li>Two pointer types are identical if they have identical base types.</li>
|
|
|
|
<li>Two function types are identical if they have the same number of parameters
|
|
and result values and if corresponding parameter and result types are
|
|
identical. All "..." parameters have identical type.
|
|
Parameter and result names are not required to match.</li>
|
|
|
|
<li>Two interface types are identical if they have the same set of methods
|
|
with the same names and identical function types. The order
|
|
of the methods is irrelevant.</li>
|
|
|
|
<li>Two map types are identical if they have identical key and value types.</li>
|
|
|
|
<li>Two channel types are identical if they have identical value types and
|
|
the same direction.</li>
|
|
</ul>
|
|
|
|
<h4 id="Type_compatibility">Type compatibility</h4>
|
|
|
|
<p>
|
|
Type compatibility is less stringent than type identity: a named and an unnamed
|
|
type are compatible if the respective type literals are compatible.
|
|
In all other respects, the definition of type compatibility is the
|
|
same as for type identity listed above but with ``compatible''
|
|
substituted for ``identical''.
|
|
</p>
|
|
|
|
<p>
|
|
Given the declarations
|
|
</p>
|
|
|
|
<pre>
|
|
type (
|
|
T0 []string;
|
|
T1 []string
|
|
T2 struct { a, b int };
|
|
T3 struct { a, c int };
|
|
T4 func (int, float) *T0
|
|
T5 func (x int, y float) *[]string
|
|
)
|
|
</pre>
|
|
|
|
<p>
|
|
these types are identical:
|
|
</p>
|
|
|
|
<pre>
|
|
T0 and T0
|
|
[]int and []int
|
|
struct { a, b *T5 } and struct { a, b *T5 }
|
|
func (x int, y float) *[]string and func (int, float) (result *[]string)
|
|
</pre>
|
|
|
|
<p>
|
|
<code>T0</code> and <code>T1</code> are neither identical nor compatible
|
|
because they are named types with distinct declarations.
|
|
</p>
|
|
|
|
<p>
|
|
These types are compatible:
|
|
</p>
|
|
|
|
<pre>
|
|
T0 and T0
|
|
T0 and []string
|
|
T3 and struct { a int; c int }
|
|
T4 and func (x int, y float) *[]string
|
|
</pre>
|
|
|
|
<p>
|
|
<code>T2</code> and <code>struct { a, c int }</code> are incompatible because
|
|
they have different field names.
|
|
</p>
|
|
|
|
<h3 id="Assignment_compatibility">Assignment compatibility</h3>
|
|
|
|
<p>
|
|
Values of any type may always be assigned to variables
|
|
of compatible static type. Some types and values have conditions under which they may
|
|
be assigned to otherwise incompatible types:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
A value can be assigned to an interface variable if the static
|
|
type of the value implements the interface.
|
|
</li>
|
|
<li>
|
|
The predeclared constant <code>nil</code> can be assigned to any
|
|
pointer, function, slice, map, channel, or interface variable.
|
|
<li>
|
|
A pointer <code>p</code> to an array can be assigned to a slice variable
|
|
<code>v</code> with compatible element type
|
|
if the type of <code>p</code> or <code>v</code> is unnamed.
|
|
The slice variable then refers to the original array; the data is not copied.
|
|
</li>
|
|
<li>
|
|
A bidirectional channel <code>c</code> can be assigned to a channel variable
|
|
<code>v</code> with compatible channel value type
|
|
if the type of <code>c</code> or <code>v</code> is unnamed.
|
|
</li>
|
|
<li>
|
|
A value can always be assigned to the <a href="#Blank_identifier">blank identifier</a>.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3 id="Comparison_compatibility">Comparison compatibility</h3>
|
|
|
|
<p>
|
|
Values of any type may be compared to other values of compatible static
|
|
type. Values of numeric and string type may be compared using the
|
|
full range of comparison operators as described in §<a href="#Comparison_operators;">Comparison operators;</a>
|
|
booleans may be compared only for equality or inequality.
|
|
</p>
|
|
|
|
<p>
|
|
Values of composite type may be
|
|
compared for equality or inequality using the <code>==</code> and
|
|
<code>!=</code> operators, with the following provisos:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
Arrays and structs may not be compared to anything.
|
|
</li>
|
|
<li>
|
|
A slice value may only be compared explicitly against <code>nil</code>.
|
|
A slice value is equal to <code>nil</code> if it has been assigned the explicit
|
|
value <code>nil</code> or if it is a variable (or array element,
|
|
field, etc.) that has not been modified since it was created
|
|
uninitialized.
|
|
</li>
|
|
<li>
|
|
Similarly, an interface value is equal to <code>nil</code> if it has
|
|
been assigned the explicit value <code>nil</code> or if it is a
|
|
variable (or array element, field, etc.) that has not been modified
|
|
since it was created uninitialized.
|
|
</li>
|
|
<li>
|
|
For types that can be compared to <code>nil</code>,
|
|
two values of the same type are equal if they both equal <code>nil</code>,
|
|
unequal if one equals <code>nil</code> and one does not.
|
|
</li>
|
|
<li>
|
|
Pointer values are equal if they point to the same location.
|
|
</li>
|
|
<li>
|
|
Function values are equal if they refer to the same function.
|
|
</li>
|
|
<li>
|
|
Channel and map values are equal if they were created by the same call to <code>make</code>
|
|
(§<a href="#Making_slices">Making slices</a>, maps, and channels).
|
|
When comparing two values of channel type, the channel value types
|
|
must be compatible but the channel direction is ignored.
|
|
</li>
|
|
<li>
|
|
Interface values may be compared if they have compatible static types.
|
|
They will be equal only if they have the same dynamic type and the underlying values are equal.
|
|
</li>
|
|
</ul>
|
|
<hr/>
|
|
|
|
|
|
<h2 id="Blocks">Blocks</h2>
|
|
|
|
<p>
|
|
A <i>block</i> is a sequence of declarations and statements within matching
|
|
brace brackets.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
Block = "{" StatementList "}" .
|
|
</pre>
|
|
|
|
<p>
|
|
In addition to explicit blocks in the source code, there are implicit blocks:
|
|
</p>
|
|
|
|
<ol>
|
|
<li>The <i>universe block</i> encompasses all Go source text.</li>
|
|
|
|
<li>Each <a href="#Packages">package</a> has a <i>package block</i> containing all
|
|
Go source text for that package.</li>
|
|
|
|
<li>Each file has a <i>file block</i> containing all Go source text
|
|
in that file.</li>
|
|
|
|
<li>Each <code>if</code>, <code>for</code>, and <code>switch</code>
|
|
statement is considered to be in its own implicit block.</li>
|
|
|
|
<li>Each clause in a <code>switch</code> or <code>select</code> statement
|
|
acts as an implicit block.</li>
|
|
</ol>
|
|
|
|
<p>
|
|
Blocks nest and influence <a href="#Declarations_and_scope">scoping</a>.
|
|
</p>
|
|
|
|
|
|
<h2 id="Declarations_and_scope">Declarations and scope</h2>
|
|
|
|
<p>
|
|
A declaration binds a non-<a href="#Blank_identifier">blank</a>
|
|
identifier to a constant, type, variable, function, or package.
|
|
Every identifier in a program must be declared.
|
|
No identifier may be declared twice in the same block, and
|
|
no identifier may be declared in both the file and package block.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
Declaration = ConstDecl | TypeDecl | VarDecl .
|
|
TopLevelDecl = Declaration | FunctionDecl | MethodDecl .
|
|
</pre>
|
|
|
|
<p>
|
|
The <i>scope</i> of a declared identifier is the extent of source text in which
|
|
the identifier denotes the specified constant, type, variable, function, or package.
|
|
</p>
|
|
|
|
<p>
|
|
Go is lexically scoped using blocks:
|
|
</p>
|
|
|
|
<ol>
|
|
<li>The scope of a predeclared identifier is the universe block.</li>
|
|
|
|
<li>The scope of an identifier denoting a constant, type, variable,
|
|
or function declared at top level (outside any function) is the
|
|
package block.</li>
|
|
|
|
<li>The scope of an imported package identifier is the file block
|
|
of the file containing the import declaration.</li>
|
|
|
|
<li>The scope of an identifier denoting a function parameter or
|
|
result variable is the function body.</li>
|
|
|
|
<li>The scope of a constant or variable identifier declared
|
|
inside a function begins at the end of the ConstSpec or VarSpec
|
|
and ends at the end of the innermost containing block.</li>
|
|
|
|
<li>The scope of a type identifier declared inside a function
|
|
begins at the identifier in the TypeSpec
|
|
and ends at the end of the innermost containing block.</li>
|
|
</ol>
|
|
|
|
<p>
|
|
An identifier declared in a block may be redeclared in an inner block.
|
|
While the identifier of the inner declaration is in scope, it denotes
|
|
the entity declared by the inner declaration.
|
|
</p>
|
|
|
|
<p>
|
|
The <a href="#Package_clause">package clause</a> is not a declaration; the package name
|
|
does not appear in any scope. Its purpose is to identify the files belonging
|
|
to the same <a href="#Packages">package</a> and to specify the default name for import
|
|
declarations.
|
|
</p>
|
|
|
|
|
|
<h3 id="Label_scopes">Label scopes</h3>
|
|
|
|
<p>
|
|
Labels are declared by <a href="#Labeled_statements">labeled statements</a> and are
|
|
used in the <code>break</code>, <code>continue</code>, and <code>goto</code>
|
|
statements (§<a href="#Break_statements">Break statements</a>, §<a href="#Continue_statements">Continue statements</a>, §<a href="#Goto_statements">Goto statements</a>).
|
|
In contrast to other identifiers, labels are not block scoped and do
|
|
not conflict with identifiers that are not labels. The scope of a label
|
|
is the body of the function in which it is declared and excludes
|
|
the body of any nested function.
|
|
</p>
|
|
|
|
|
|
<h3 id="Predeclared_identifiers">Predeclared identifiers</h3>
|
|
|
|
<p>
|
|
The following identifiers are implicitly declared in the universe block:
|
|
</p>
|
|
<pre class="grammar">
|
|
Basic types:
|
|
bool byte float32 float64 int8 int16 int32 int64
|
|
string uint8 uint16 uint32 uint64
|
|
|
|
Architecture-specific convenience types:
|
|
float int uint uintptr
|
|
|
|
Constants:
|
|
true false iota nil
|
|
|
|
Functions:
|
|
cap close closed len make new panic panicln print println
|
|
</pre>
|
|
|
|
|
|
<h3 id="Exported_identifiers">Exported identifiers</h3>
|
|
|
|
<p>
|
|
An identifier may be <i>exported</i> to permit access to it from another package
|
|
using a <a href="#Qualified_identifiers">qualified identifier</a>. An identifier
|
|
is exported if both:
|
|
</p>
|
|
<ol>
|
|
<li>the first character of the identifier's name is a Unicode upper case letter (Unicode class "Lu"); and
|
|
<li>the identifier is declared in the <a href="#Blocks">package block</a> or is a field or method of a type
|
|
declared in that block.
|
|
</ol>
|
|
<p>
|
|
All other identifiers are not exported.
|
|
</p>
|
|
|
|
|
|
<h3 id="Blank_identifier">Blank identifier</h3>
|
|
|
|
<p>
|
|
The <i>blank identifier</i>, represented by the underscore character <code>_</code>, may be used in a declaration like
|
|
any other identifier but the declaration does not introduce a new binding.
|
|
</p>
|
|
|
|
|
|
<h3 id="Const_declarations">Const declarations</h3>
|
|
|
|
<p>
|
|
A constant declaration binds a list of identifiers (the names of
|
|
the constants) to the values of a list of <a href="#Constant_expressions">constant expressions</a>.
|
|
The number of identifiers must be equal
|
|
to the number of expressions, and the <i>n</i>th identifier on
|
|
the left is bound to the value of the <i>n</i>th expression on the
|
|
right.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
ConstDecl = "const" ( ConstSpec | "(" [ ConstSpecList ] ")" ) .
|
|
ConstSpecList = ConstSpec { ";" ConstSpec } [ ";" ] .
|
|
ConstSpec = IdentifierList [ [ Type ] "=" ExpressionList ] .
|
|
|
|
IdentifierList = identifier { "," identifier } .
|
|
ExpressionList = Expression { "," Expression } .
|
|
</pre>
|
|
|
|
<p>
|
|
If the type is omitted, the constants take the
|
|
individual types of the corresponding expressions, which may be
|
|
an <a href="#Ideal_numbers">ideal number</a> or <a href="#String_literals">ideal string</a>.
|
|
If the type is present, all constants take the type specified, and the types
|
|
of all the expressions must be assignment-compatible
|
|
with that type.
|
|
</p>
|
|
|
|
<pre>
|
|
const Pi float64 = 3.14159265358979323846
|
|
const E = 2.718281828
|
|
const (
|
|
size int64 = 1024;
|
|
eof = -1;
|
|
)
|
|
const a, b, c = 3, 4, "foo" // a = 3, b = 4, c = "foo"
|
|
const u, v float = 0, 3 // u = 0.0, v = 3.0
|
|
</pre>
|
|
|
|
<p>
|
|
Within a parenthesized <code>const</code> declaration list the
|
|
expression list may be omitted from any but the first declaration.
|
|
Such an empty list is equivalent to the textual substitution of the
|
|
first preceding non-empty expression list, and its type if any.
|
|
Omitting the list of expressions is therefore equivalent to
|
|
repeating the previous list. The number of identifiers must be equal
|
|
to the number of expressions in the previous list.
|
|
Together with the <a href="#Iota"><code>iota</code> constant generator</a>
|
|
this mechanism permits light-weight declaration of sequential values:
|
|
</p>
|
|
|
|
<pre>
|
|
const (
|
|
Sunday = iota;
|
|
Monday;
|
|
Tuesday;
|
|
Wednesday;
|
|
Thursday;
|
|
Friday;
|
|
Partyday;
|
|
numberOfDays; // this constant is not exported
|
|
)
|
|
</pre>
|
|
|
|
|
|
<h3 id="Iota">Iota</h3>
|
|
|
|
<p>
|
|
Within a constant declaration, the predeclared pseudo-constant
|
|
<code>iota</code> represents successive integers. It is reset to 0
|
|
whenever the reserved word <code>const</code> appears in the source
|
|
and increments with each semicolon. It can be used to construct a
|
|
set of related constants:
|
|
</p>
|
|
|
|
<pre>
|
|
const ( // iota is reset to 0
|
|
c0 = iota; // c0 == 0
|
|
c1 = iota; // c1 == 1
|
|
c2 = iota // c2 == 2
|
|
)
|
|
|
|
const (
|
|
a = 1 << iota; // a == 1 (iota has been reset)
|
|
b = 1 << iota; // b == 2
|
|
c = 1 << iota; // c == 4
|
|
)
|
|
|
|
const (
|
|
u = iota * 42; // u == 0 (ideal integer)
|
|
v float = iota * 42; // v == 42.0 (float)
|
|
w = iota * 42; // w == 84 (ideal integer)
|
|
)
|
|
|
|
const x = iota; // x == 0 (iota has been reset)
|
|
const y = iota; // y == 0 (iota has been reset)
|
|
</pre>
|
|
|
|
<p>
|
|
Within an ExpressionList, the value of each <code>iota</code> is the same because
|
|
it is only incremented at a semicolon:
|
|
</p>
|
|
|
|
<pre>
|
|
const (
|
|
bit0, mask0 = 1 << iota, 1 << iota - 1; // bit0 == 1, mask0 == 0
|
|
bit1, mask1; // bit1 == 2, mask1 == 1
|
|
_, _; // skips iota == 2
|
|
bit3, mask3; // bit3 == 8, mask3 == 7
|
|
)
|
|
</pre>
|
|
|
|
<p>
|
|
This last example exploits the implicit repetition of the
|
|
last non-empty expression list.
|
|
</p>
|
|
|
|
|
|
<h3 id="Type_declarations">Type declarations</h3>
|
|
|
|
<p>
|
|
A type declaration binds an identifier, the <i>type name</i>,
|
|
to a new type. <font color=red>TODO: what exactly is a "new type"?</font>
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
TypeDecl = "type" ( TypeSpec | "(" [ TypeSpecList ] ")" ) .
|
|
TypeSpecList = TypeSpec { ";" TypeSpec } [ ";" ] .
|
|
TypeSpec = identifier Type .
|
|
</pre>
|
|
|
|
<pre>
|
|
type IntArray [16]int
|
|
|
|
type (
|
|
Point struct { x, y float };
|
|
Polar Point
|
|
)
|
|
|
|
type TreeNode struct {
|
|
left, right *TreeNode;
|
|
value *Comparable;
|
|
}
|
|
|
|
type Comparable interface {
|
|
cmp(Comparable) int
|
|
}
|
|
</pre>
|
|
|
|
<h3 id="Variable_declarations">Variable declarations</h3>
|
|
|
|
<p>
|
|
A variable declaration creates a variable, binds an identifier to it and
|
|
gives it a type and optionally an initial value.
|
|
</p>
|
|
<pre class="ebnf">
|
|
VarDecl = "var" ( VarSpec | "(" [ VarSpecList ] ")" ) .
|
|
VarSpecList = VarSpec { ";" VarSpec } [ ";" ] .
|
|
VarSpec = IdentifierList ( Type [ "=" ExpressionList ] | "=" ExpressionList ) .
|
|
</pre>
|
|
|
|
<pre>
|
|
var i int
|
|
var U, V, W float
|
|
var k = 0
|
|
var x, y float = -1.0, -2.0
|
|
var (
|
|
i int;
|
|
u, v, s = 2.0, 3.0, "bar"
|
|
)
|
|
var re, im = complexSqrt(-1)
|
|
var _, found = entries[name]; // map lookup; only interested in "found"
|
|
</pre>
|
|
|
|
<p>
|
|
If a list of expressions is given, the variables are initialized
|
|
by assigning those expressions to the variables (§<a href="#Assignments">Assignments</a>).
|
|
Otherwise, each variable is initialized to its <a href="#The_zero_value"><i>zero value</i></a>.
|
|
</p>
|
|
|
|
<p>
|
|
If the type is present, each variable is given that type.
|
|
Otherwise, the types are deduced from the assignment
|
|
of the expression list.
|
|
</p>
|
|
|
|
<p>
|
|
If the type is absent and the corresponding expression is a constant
|
|
expression of ideal integer, float, or string type, the type of the
|
|
declared variable is <code>int</code>, <code>float</code>,
|
|
or <code>string</code> respectively:
|
|
</p>
|
|
|
|
<pre>
|
|
var i = 0 // i has type int
|
|
var f = 3.1415 // f has type float
|
|
var s = "OMDB" // s has type string
|
|
</pre>
|
|
|
|
<h3 id="Short_variable_declarations">Short variable declarations</h3>
|
|
|
|
A <i>short variable declaration</i> uses the syntax:
|
|
|
|
<pre class="ebnf">
|
|
ShortVarDecl = IdentifierList ":=" ExpressionList .
|
|
</pre>
|
|
|
|
It is a shorthand for a regular variable declaration with
|
|
initializer expressions but no types:
|
|
|
|
<pre class="grammar">
|
|
"var" IdentifierList = ExpressionList .
|
|
</pre>
|
|
|
|
<pre>
|
|
i, j := 0, 10;
|
|
f := func() int { return 7; }
|
|
ch := make(chan int);
|
|
r, w := os.Pipe(fd); // os.Pipe() returns two values
|
|
_, y, _ := coord(p); // coord() returns three values; only interested in y "projection"
|
|
</pre>
|
|
|
|
<p>
|
|
Unlike regular variable declarations, a short variable declaration may redeclare variables provided they
|
|
were originally declared in the same block with the same type, and at
|
|
least one of the non-<a href="#Blank_identifier">blank</a> variables is new. As a consequence, redeclaration
|
|
can only appear in a multi-variable short declaration.
|
|
Redeclaration does not introduce a new
|
|
variable; it just assigns a new value to the original.
|
|
</p>
|
|
|
|
<pre>
|
|
field1, offset := nextField(str, 0);
|
|
field2, offset := nextField(str, offset); // redeclares offset
|
|
</pre>
|
|
|
|
<p>
|
|
Short variable declarations may appear only inside functions.
|
|
In some contexts such as the initializers for <code>if</code>,
|
|
<code>for</code>, or <code>switch</code> statements,
|
|
they can be used to declare local temporary variables (§<a href="#Statements">Statements</a>).
|
|
</p>
|
|
|
|
<h3 id="Function_declarations">Function declarations</h3>
|
|
|
|
<p>
|
|
A function declaration binds an identifier to a function (§<a href="#Function_types">Function types</a>).
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
FunctionDecl = "func" identifier Signature [ Body ] .
|
|
Body = Block.
|
|
</pre>
|
|
|
|
<p>
|
|
A function declaration may omit the body. Such a declaration provides the
|
|
signature for a function implemented outside Go, such as an assembly routine.
|
|
</p>
|
|
|
|
<pre>
|
|
func min(x int, y int) int {
|
|
if x < y {
|
|
return x;
|
|
}
|
|
return y;
|
|
}
|
|
|
|
func flushICache(begin, end uintptr) // implemented externally
|
|
</pre>
|
|
|
|
<h3 id="Method_declarations">Method declarations</h3>
|
|
|
|
<p>
|
|
A method declaration binds an identifier to a method,
|
|
which is a function with a <i>receiver</i>.
|
|
</p>
|
|
<pre class="ebnf">
|
|
MethodDecl = "func" Receiver identifier Signature [ Body ] .
|
|
Receiver = "(" [ identifier ] [ "*" ] TypeName ")" .
|
|
</pre>
|
|
|
|
<p>
|
|
The receiver type must be of the form <code>T</code> or <code>*T</code> where
|
|
<code>T</code> is a type name. <code>T</code> is called the
|
|
<i>receiver base type</i> or just <i>base type</i>.
|
|
The base type must not be a pointer or interface type and must be
|
|
declared in the same package as the method.
|
|
The method is said to be <i>bound</i> to the base type
|
|
and is visible only within selectors for that type
|
|
(§<a href="#Type_declarations">Type declarations</a>, §<a href="#Selectors">Selectors</a>).
|
|
</p>
|
|
|
|
<p>
|
|
Given type <code>Point</code>, the declarations
|
|
</p>
|
|
|
|
<pre>
|
|
func (p *Point) Length() float {
|
|
return Math.sqrt(p.x * p.x + p.y * p.y);
|
|
}
|
|
|
|
func (p *Point) Scale(factor float) {
|
|
p.x = p.x * factor;
|
|
p.y = p.y * factor;
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
bind the methods <code>Length</code> and <code>Scale</code>
|
|
to the base type <code>Point</code>.
|
|
</p>
|
|
|
|
<p>
|
|
If the receiver's value is not referenced inside the the body of the method,
|
|
its identifier may be omitted in the declaration. The same applies in
|
|
general to parameters of functions and methods.
|
|
</p>
|
|
|
|
<p>
|
|
The type of a method is the type of a function with the receiver as first
|
|
argument. For instance, the method <code>Scale</code> has type
|
|
</p>
|
|
|
|
<pre>
|
|
(p *Point, factor float)
|
|
</pre>
|
|
|
|
<p>
|
|
However, a function declared this way is not a method.
|
|
</p>
|
|
|
|
|
|
<h2 id="Expressions">Expressions</h2>
|
|
|
|
<p>
|
|
An expression specifies the computation of a value by applying
|
|
operators and functions to operands. An expression has a value
|
|
and a type.
|
|
</p>
|
|
|
|
<h3 id="Operands">Operands</h3>
|
|
|
|
Operands denote the elementary values in an expression.
|
|
|
|
<pre class="ebnf">
|
|
Operand = Literal | QualifiedIdent | "(" Expression ")" .
|
|
Literal = BasicLit | CompositeLit | FunctionLit .
|
|
BasicLit = int_lit | float_lit | char_lit | StringLit .
|
|
</pre>
|
|
|
|
|
|
<h3 id="Constants">Constants</h3>
|
|
|
|
<p>
|
|
A <i>constant</i> is a literal of a basic type
|
|
(including the predeclared constants <code>true</code>, <code>false</code>
|
|
and <code>nil</code>
|
|
and values denoted by <code>iota</code>)
|
|
or a constant expression (§<a href="#Constant_expressions">Constant expressions</a>).
|
|
Constants have values that are known at compile time.
|
|
</p>
|
|
|
|
<h3 id="Qualified_identifiers">Qualified identifiers</h3>
|
|
|
|
<p>
|
|
A qualified identifier is a non-<a href="#Blank_identifier">blank</a> identifier qualified by a package name prefix.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
QualifiedIdent = [ PackageName "." ] identifier .
|
|
</pre>
|
|
|
|
<p>
|
|
A qualified identifier accesses an identifier in a separate package.
|
|
The identifier must be <a href="#Exported_identifiers">exported</a> by that
|
|
package, which means that it must begin with a Unicode upper case letter.
|
|
</p>
|
|
|
|
<pre>
|
|
Math.Sin
|
|
</pre>
|
|
|
|
<p>
|
|
<font color=red>TODO: Unify this section with Selectors - it's the same syntax.</font>
|
|
</p>
|
|
|
|
<h3 id="Composite_literals">Composite literals</h3>
|
|
|
|
<p>
|
|
Composite literals construct values for structs, arrays, slices, and maps
|
|
and create a new value each time they are evaluated.
|
|
They consist of the type of the value
|
|
followed by a brace-bound list of composite elements. An element may be
|
|
a single expression or a key-value pair.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
CompositeLit = LiteralType "{" [ ElementList ] "}" .
|
|
LiteralType = StructType | ArrayType | "[" "..." "]" ElementType |
|
|
SliceType | MapType | TypeName .
|
|
ElementList = Element { "," Element } [ "," ] .
|
|
Element = [ Key ":" ] Value .
|
|
Key = Expression .
|
|
Value = Expression .
|
|
</pre>
|
|
|
|
<p>
|
|
The LiteralType must be a struct, array, slice, or map type
|
|
(the grammar enforces this constraint except when the type is given
|
|
as a TypeName).
|
|
The types of the expressions must be <a href="#Assignment_compatibility">assignment compatible</a> to
|
|
the respective field, element, and key types of the LiteralType;
|
|
there is no additional conversion.
|
|
The key is interpreted as a field name for struct literals,
|
|
an index for array and slice literals, and a key for map literals.
|
|
For map literals, all elements must have a key. It is an error
|
|
to specify multiple elements with the same field name or
|
|
constant key value.
|
|
</p>
|
|
|
|
<p>
|
|
For struct literals the following rules apply:
|
|
</p>
|
|
<ul>
|
|
<li>A literal which does not contain any keys must
|
|
list an element for each struct field in the
|
|
order in which the fields are declared.
|
|
</li>
|
|
<li>If any element has a key, every element must have a key.
|
|
</li>
|
|
<li>A literal which contains keys does not need to
|
|
have an element for each struct field. Omitted fields
|
|
get the zero value for that field.
|
|
</li>
|
|
<li>A literal may omit the element list; such a literal evaluates
|
|
to the zero value for its type.
|
|
</li>
|
|
<li>It is an error to specify an element for a non-exported
|
|
field of a struct belonging to a different package.
|
|
</li>
|
|
</ul>
|
|
|
|
<p>
|
|
Given the declarations
|
|
</p>
|
|
<pre>
|
|
type Point struct { x, y, z float }
|
|
type Line struct { p, q Point }
|
|
</pre>
|
|
|
|
<p>
|
|
one may write
|
|
</p>
|
|
|
|
<pre>
|
|
origin := Point{}; // zero value for Point
|
|
line := Line{origin, Point{y: -4, z: 12.3}}; // zero value for line.q.x
|
|
</pre>
|
|
|
|
<p>
|
|
For array and slice literals the following rules apply:
|
|
</p>
|
|
<ul>
|
|
<li>Each element has an associated integer index marking
|
|
its position in the array.
|
|
</li>
|
|
<li>An element with a key uses the key as its index; the
|
|
key must be a constant integer expression.
|
|
</li>
|
|
<li>An element without a key uses the previous element's index plus one.
|
|
If the first element has no key, its index is zero.
|
|
</li>
|
|
</ul>
|
|
|
|
<p>
|
|
Taking the address of a composite literal (§<a href="#Address_operators">Address operators</a>)
|
|
generates a unique pointer to an instance of the literal's value.
|
|
</p>
|
|
<pre>
|
|
var pointer *Point = &Point{y: 1000};
|
|
</pre>
|
|
|
|
<p>
|
|
The length of an array literal is the length specified in the LiteralType.
|
|
If fewer elements than the length are provided in the literal, the missing
|
|
elements are set to the zero value for the array element type.
|
|
It is an error to provide elements with index values outside the index range
|
|
of the array. The notation <code>...</code> specifies an array length equal
|
|
to the maximum element index plus one.
|
|
</p>
|
|
|
|
<pre>
|
|
buffer := [10]string{}; // len(buffer) == 10
|
|
intSet := [6]int{1, 2, 3, 5}; // len(intSet) == 6
|
|
days := [...]string{"Sat", "Sun"}; // len(days) == 2
|
|
</pre>
|
|
|
|
<p>
|
|
A slice literal describes the entire underlying array literal.
|
|
Thus, the length and capacity of a slice literal is the maximum
|
|
element index plus one. A slice literal has the form
|
|
</p>
|
|
|
|
<pre>
|
|
[]T{x1, x2, ... xn}
|
|
</pre>
|
|
|
|
<p>
|
|
and is a shortcut for a slice operation applied to an array literal:
|
|
</p>
|
|
|
|
<pre>
|
|
[n]T{x1, x2, ... xn}[0 : n]
|
|
</pre>
|
|
|
|
<p>
|
|
A parsing ambiguity arises when a composite literal using the
|
|
TypeName form of the LiteralType appears in the condition of an
|
|
"if", "for", or "switch" statement, because the braces surrounding
|
|
the expressions in the literal are confused with those introducing
|
|
a block of statements. To resolve the ambiguity in this rare case,
|
|
the composite literal must appear within
|
|
parentheses.
|
|
</p>
|
|
|
|
<pre>
|
|
if x == (T{a,b,c}[i]) { ... }
|
|
if (x == T{a,b,c}[i]) { ... }
|
|
</pre>
|
|
|
|
<p>
|
|
Examples of valid array, slice, and map literals:
|
|
</p>
|
|
|
|
<pre>
|
|
// list of prime numbers
|
|
primes := []int{2, 3, 5, 7, 9, 11, 13, 17, 19, 991};
|
|
|
|
// vowels[ch] is true if ch is a vowel
|
|
vowels := [128]bool{'a': true, 'e': true, 'i': true, 'o': true, 'u': true, 'y': true};
|
|
|
|
// the array [10]float{-1, 0, 0, 0, -0.1, -0.1, 0, 0, 0, -1};
|
|
filter := [10]float{-1, 4: -0.1, -0.1, 9: -1};
|
|
|
|
// frequencies in Hz for equal-tempered scale (A4 = 440Hz)
|
|
noteFrequency := map[string]float{
|
|
"C0": 16.35, "D0": 18.35, "E0": 20.60, "F0": 21.83,
|
|
"G0": 24.50, "A0": 27.50, "B0": 30.87,
|
|
}
|
|
</pre>
|
|
|
|
|
|
<h3 id="Function_literals">Function literals</h3>
|
|
|
|
<p>
|
|
A function literal represents an anonymous function.
|
|
It consists of a specification of the function type and a function body.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
FunctionLit = FunctionType Body .
|
|
</pre>
|
|
|
|
<pre>
|
|
func (a, b int, z float) bool { return a*b < int(z) }
|
|
</pre>
|
|
|
|
<p>
|
|
A function literal can be assigned to a variable or invoked directly.
|
|
</p>
|
|
|
|
<pre>
|
|
f := func(x, y int) int { return x + y }
|
|
func(ch chan int) { ch <- ACK } (reply_chan)
|
|
</pre>
|
|
|
|
<p>
|
|
Function literals are <i>closures</i>: they may refer to variables
|
|
defined in a surrounding function. Those variables are then shared between
|
|
the surrounding function and the function literal, and they survive as long
|
|
as they are accessible.
|
|
</p>
|
|
|
|
|
|
<h3 id="Primary_expressions">Primary expressions</h3>
|
|
|
|
<pre class="ebnf">
|
|
PrimaryExpr =
|
|
Operand |
|
|
PrimaryExpr Selector |
|
|
PrimaryExpr Index |
|
|
PrimaryExpr Slice |
|
|
PrimaryExpr TypeAssertion |
|
|
PrimaryExpr Call .
|
|
|
|
Selector = "." identifier .
|
|
Index = "[" Expression "]" .
|
|
Slice = "[" Expression ":" Expression "]" .
|
|
TypeAssertion = "." "(" Type ")" .
|
|
Call = "(" [ ExpressionList ] ")" .
|
|
</pre>
|
|
|
|
|
|
<pre>
|
|
x
|
|
2
|
|
(s + ".txt")
|
|
f(3.1415, true)
|
|
Point{1, 2}
|
|
m["foo"]
|
|
s[i : j + 1]
|
|
obj.color
|
|
Math.sin
|
|
f.p[i].x()
|
|
</pre>
|
|
|
|
|
|
<h3 id="Selectors">Selectors</h3>
|
|
|
|
<p>
|
|
A primary expression of the form
|
|
</p>
|
|
|
|
<pre>
|
|
x.f
|
|
</pre>
|
|
|
|
<p>
|
|
denotes the field or method <code>f</code> of the value denoted by <code>x</code>
|
|
(or of <code>*x</code> if
|
|
<code>x</code> is of pointer type). The identifier <code>f</code>
|
|
is called the (field or method)
|
|
<i>selector</i>; it must not be the <a href="#Blank_identifier">blank identifier</a>.
|
|
The type of the expression is the type of <code>f</code>.
|
|
</p>
|
|
<p>
|
|
A selector <code>f</code> may denote a field or method <code>f</code> of
|
|
a type <code>T</code>, or it may refer
|
|
to a field or method <code>f</code> of a nested anonymous field of
|
|
<code>T</code>.
|
|
The number of anonymous fields traversed
|
|
to reach <code>f</code> is called its <i>depth</i> in <code>T</code>.
|
|
The depth of a field or method <code>f</code>
|
|
declared in <code>T</code> is zero.
|
|
The depth of a field or method <code>f</code> declared in
|
|
an anonymous field <code>A</code> in <code>T</code> is the
|
|
depth of <code>f</code> in <code>A</code> plus one.
|
|
</p>
|
|
<p>
|
|
The following rules apply to selectors:
|
|
</p>
|
|
<ol>
|
|
<li>
|
|
For a value <code>x</code> of type <code>T</code> or <code>*T</code>
|
|
where <code>T</code> is not an interface type,
|
|
<code>x.f</code> denotes the field or method at the shallowest depth
|
|
in <code>T</code> where there
|
|
is such an <code>f</code>.
|
|
If there is not exactly one <code>f</code> with shallowest depth, the selector
|
|
expression is illegal.
|
|
</li>
|
|
<li>
|
|
For a variable <code>x</code> of type <code>I</code> or <code>*I</code>
|
|
where <code>I</code> is an interface type,
|
|
<code>x.f</code> denotes the actual method with name <code>f</code> of the value assigned
|
|
to <code>x</code> if there is such a method.
|
|
If no value or <code>nil</code> was assigned to <code>x</code>, <code>x.f</code> is illegal.
|
|
</li>
|
|
<li>
|
|
In all other cases, <code>x.f</code> is illegal.
|
|
</ol>
|
|
<p>
|
|
Selectors automatically dereference pointers as necessary.
|
|
If <code>x</code> is of pointer type, <code>x.y</code>
|
|
is shorthand for <code>(*x).y</code>; if <code>y</code>
|
|
is also of pointer type, <code>x.y.z</code> is shorthand
|
|
for <code>(*(*x).y).z</code>, and so on.
|
|
If <code>*x</code> is of pointer type, dereferencing
|
|
must be explicit;
|
|
only one level of automatic dereferencing is provided.
|
|
For an <code>x</code> of type <code>T</code> containing an
|
|
anonymous field declared as <code>*A</code>,
|
|
<code>x.f</code> is a shortcut for <code>(*x.A).f</code>.
|
|
</p>
|
|
<p>
|
|
For example, given the declarations:
|
|
</p>
|
|
|
|
<pre>
|
|
type T0 struct {
|
|
x int;
|
|
}
|
|
|
|
func (recv *T0) M0()
|
|
|
|
type T1 struct {
|
|
y int;
|
|
}
|
|
|
|
func (recv T1) M1()
|
|
|
|
type T2 struct {
|
|
z int;
|
|
T1;
|
|
*T0;
|
|
}
|
|
|
|
func (recv *T2) M2()
|
|
|
|
var p *T2; // with p != nil and p.T1 != nil
|
|
</pre>
|
|
|
|
<p>
|
|
one may write:
|
|
</p>
|
|
|
|
<pre>
|
|
p.z // (*p).z
|
|
p.y // ((*p).T1).y
|
|
p.x // (*(*p).T0).x
|
|
|
|
p.M2 // (*p).M2
|
|
p.M1 // ((*p).T1).M1
|
|
p.M0 // ((*p).T0).M0
|
|
</pre>
|
|
|
|
|
|
<font color=red>
|
|
TODO: Specify what happens to receivers.
|
|
</font>
|
|
|
|
|
|
<h3 id="Indexes">Indexes</h3>
|
|
|
|
<p>
|
|
A primary expression of the form
|
|
</p>
|
|
|
|
<pre>
|
|
a[x]
|
|
</pre>
|
|
|
|
<p>
|
|
denotes the array or map element of <code>a</code> indexed by <code>x</code>.
|
|
The value <code>x</code> is called the
|
|
<i>array index</i> or <i>map key</i>, respectively. The following
|
|
rules apply:
|
|
</p>
|
|
|
|
<p>
|
|
For <code>a</code> of type <code>A</code> or <code>*A</code>
|
|
where <code>A</code> is an <a href="#Array_types">array type</a>,
|
|
or for <code>a</code> of type <code>S</code> where <code>S</code> is a <a href="#Slice_types">slice type</a>:
|
|
</p>
|
|
<ul>
|
|
<li><code>x</code> must be an integer value and <code>0 <= x < len(a)</code>
|
|
<li><code>a[x]</code> is the array element at index <code>x</code> and the type of
|
|
<code>a[x]</code> is the element type of <code>A</code>
|
|
</ul>
|
|
|
|
<p>
|
|
For <code>a</code> of type <code>T</code>
|
|
where <code>T</code> is a <a href="#Strings">string type</a>:
|
|
</p>
|
|
<ul>
|
|
<li><code>x</code> must be an integer value and <code>0 <= x < len(a)</code>
|
|
<li><code>a[x]</code> is the byte at index <code>x</code> and the type of
|
|
<code>a[x]</code> is <code>byte</code>
|
|
<li><code>a[x]</code> may not be assigned to
|
|
</ul>
|
|
|
|
<p>
|
|
For <code>a</code> of type <code>M</code>
|
|
where <code>M</code> is a <a href="#Map_types">map type</a>:
|
|
</p>
|
|
<ul>
|
|
<li><code>x</code>'s type must be compatible with the key type of <code>M</code>
|
|
and the map must contain an entry with key <code>x</code> (but see special forms below)
|
|
<li><code>a[x]</code> is the map value with key <code>x</code>
|
|
and the type of <code>a[x]</code> is the value type of <code>M</code>
|
|
</ul>
|
|
|
|
<p>
|
|
Otherwise <code>a[x]</code> is illegal. If the index or key is out of range evaluating
|
|
an otherwise legal index expression, a run-time exception occurs.
|
|
</p>
|
|
|
|
<p>
|
|
However, if an index expression on a map <code>a</code> of type <code>map[K] V</code>
|
|
is used in an assignment or initialization of the form
|
|
</p>
|
|
|
|
<pre>
|
|
r, ok = a[x]
|
|
r, ok := a[x]
|
|
var r, ok = a[x]
|
|
</pre>
|
|
|
|
<p>
|
|
the result of the index expression is a pair of values with types
|
|
<code>(K, bool)</code>.
|
|
If the key is present in the map,
|
|
the expression returns the pair <code>(a[x], true)</code>;
|
|
otherwise it returns <code>(Z, false)</code> where <code>Z</code> is
|
|
the <a href="#The_zero_value">zero value</a> for <code>V</code>.
|
|
No run-time exception occurs in this case.
|
|
The index expression in this construct thus acts like a function call
|
|
returning a value and a boolean indicating success. (§<a href="#Assignments">Assignments</a>)
|
|
</p>
|
|
|
|
<p>
|
|
Similarly, if an assignment to a map has the special form
|
|
</p>
|
|
|
|
<pre>
|
|
a[x] = r, ok
|
|
</pre>
|
|
|
|
<p>
|
|
and boolean <code>ok</code> has the value <code>false</code>,
|
|
the entry for key <code>x</code> is deleted from the map; if
|
|
<code>ok</code> is <code>true</code>, the construct acts like
|
|
a regular assignment to an element of the map.
|
|
</p>
|
|
|
|
<h3 id="Slices">Slices</h3>
|
|
|
|
<p>
|
|
Strings, arrays, and slices can be <i>sliced</i> to construct substrings or descriptors
|
|
of subarrays. The index expressions in the slice select which elements appear
|
|
in the result. The result has indexes starting at 0 and length equal to the
|
|
difference in the index values in the slice. After slicing the array <code>a</code>
|
|
</p>
|
|
|
|
<pre>
|
|
a := [4]int{1, 2, 3, 4};
|
|
s := a[1:3];
|
|
</pre>
|
|
|
|
<p>
|
|
the slice <code>s</code> has type <code>[]int</code>, length 2, capacity 3, and elements
|
|
</p>
|
|
|
|
<pre>
|
|
s[0] == 2
|
|
s[1] == 3
|
|
</pre>
|
|
|
|
<p>
|
|
The slice length must be non-negative.
|
|
For arrays or strings, the indexes
|
|
<code>lo</code> and <code>hi</code> must satisfy
|
|
0 <= <code>lo</code> <= <code>hi</code> <= length;
|
|
for slices, the upper bound is the capacity rather than the length.
|
|
<p>
|
|
If the sliced operand is a string, the result of the slice operation is another, new
|
|
<a href="#Strings">string</a>. If the sliced operand is an array or slice, the result
|
|
of the slice operation is a <a href="#Slice_types">slice</a>.
|
|
</p>
|
|
|
|
|
|
<h3 id="Type_assertions">Type assertions</h3>
|
|
|
|
<p>
|
|
For an expression <code>x</code> and a type <code>T</code>, the primary expression
|
|
</p>
|
|
|
|
<pre>
|
|
x.(T)
|
|
</pre>
|
|
|
|
<p>
|
|
asserts that <code>x</code> is not the zero interface value
|
|
and that the value stored in <code>x</code> is of type <code>T</code>.
|
|
The notation <code>x.(T)</code> is called a <i>type assertion</i>.
|
|
The type of <code>x</code> must be an interface type.
|
|
</p>
|
|
<p>
|
|
More precisely, if <code>T</code> is not an interface type, <code>x.(T)</code> asserts
|
|
that the dynamic type of <code>x</code> is identical to the type <code>T</code>
|
|
(§<a href="#Type_identity_and_compatibility">Type identity and compatibility</a>).
|
|
If <code>T</code> is an interface type, <code>x.(T)</code> asserts that the dynamic type
|
|
of <code>T</code> implements the interface <code>T</code> (§<a href="#Interface_types">Interface types</a>).
|
|
</p>
|
|
<p>
|
|
If the type assertion holds, the value of the expression is the value
|
|
stored in <code>x</code> and its type is <code>T</code>. If the type assertion is false, a run-time
|
|
exception occurs. In other words, even though the dynamic type of <code>x</code>
|
|
is known only at run-time, the type of <code>x.(T)</code> is
|
|
known to be <code>T</code> in a correct program.
|
|
</p>
|
|
<p>
|
|
If a type assertion is used in an assignment or initialization of the form
|
|
</p>
|
|
|
|
<pre>
|
|
v, ok = x.(T)
|
|
v, ok := x.(T)
|
|
var v, ok = x.(T)
|
|
</pre>
|
|
|
|
<p>
|
|
the result of the assertion is a pair of values with types <code>(T, bool)</code>.
|
|
If the assertion holds, the expression returns the pair <code>(x.(T), true)</code>;
|
|
otherwise, the expression returns <code>(Z, false)</code> where <code>Z</code>
|
|
is the <a href="#The_zero_value">zero value</a> for type <code>T</code>.
|
|
No run-time exception occurs in this case.
|
|
The type assertion in this construct thus acts like a function call
|
|
returning a value and a boolean indicating success. (§<a href="#Assignments">Assignments</a>)
|
|
</p>
|
|
|
|
|
|
<h3 id="Calls">Calls</h3>
|
|
|
|
<p>
|
|
Given an expression <code>f</code> of function type
|
|
<code>F</code>,
|
|
</p>
|
|
|
|
<pre>
|
|
f(a1, a2, ... an)
|
|
</pre>
|
|
|
|
<p>
|
|
calls <code>f</code> with arguments <code>a1, a2, ... an</code>.
|
|
The arguments must be single-valued expressions
|
|
<a href="#Assignment_compatibility">assignment compatible</a> with the parameters of
|
|
<code>F</code> and are evaluated before the function is called.
|
|
The type of the expression is the result type
|
|
of <code>F</code>.
|
|
A method invocation is similar but the method itself
|
|
is specified as a selector upon a value of the receiver type for
|
|
the method.
|
|
</p>
|
|
|
|
<pre>
|
|
Atan2(x, y) // function call
|
|
var pt *Point;
|
|
pt.Scale(3.5) // method call with receiver pt
|
|
</pre>
|
|
|
|
<p>
|
|
A method call <code>x.m()</code> is valid if the method set of
|
|
(the type of) <code>x</code> contains <code>m</code> (and the
|
|
argument list is compatible with the parameter list of <code>m</code>).
|
|
If <code>x</code> is addressable and <code>&x</code>'s method
|
|
set contains <code>m</code>, <code>x.m()</code> is shorthand
|
|
for <code>(&x).m()</code>:
|
|
</p>
|
|
|
|
<pre>
|
|
var p Point;
|
|
p.Scale(3.5)
|
|
</pre>
|
|
|
|
<p>
|
|
There is no distinct method type and there are no method literals.
|
|
</p>
|
|
|
|
<h3 id="Passing_arguments_to_..._parameters">Passing arguments to <code>...</code> parameters</h3>
|
|
|
|
<p>
|
|
When a function <code>f</code> has a <code>...</code> parameter,
|
|
it is always the last formal parameter. Within calls to <code>f</code>,
|
|
the arguments before the <code>...</code> are treated normally.
|
|
After those, an arbitrary number (including zero) of trailing
|
|
arguments may appear in the call and are bound to the <code>...</code>
|
|
parameter.
|
|
</p>
|
|
|
|
<p>
|
|
Within <code>f</code>, the <code>...</code> parameter has static
|
|
type <code>interface{}</code> (the empty interface). For each call,
|
|
its dynamic type is a structure whose sequential fields are the
|
|
trailing arguments of the call. That is, the actual arguments
|
|
provided for a <code>...</code> parameter are wrapped into a struct
|
|
that is passed to the function instead of the actual arguments.
|
|
Using the reflection library (TODO: reference), <code>f</code> may
|
|
unpack the elements of the dynamic type to recover the actual
|
|
arguments.
|
|
</p>
|
|
|
|
<p>
|
|
Given the function and call
|
|
</p>
|
|
<pre>
|
|
func Fprintf(f io.Writer, format string, args ...)
|
|
Fprintf(os.Stdout, "%s %d", "hello", 23);
|
|
</pre>
|
|
|
|
<p>
|
|
Within <code>Fprintf</code>, the dynamic type of <code>args</code> for this
|
|
call will be, schematically,
|
|
<code> struct { string; int }</code>.
|
|
</p>
|
|
|
|
|
|
<p>
|
|
As a special case, if a function passes its own <code>...</code> parameter as the argument
|
|
for a <code>...</code> in a call to another function with a <code>...</code> parameter,
|
|
the parameter is not wrapped again but passed directly. In short, a formal <code>...</code>
|
|
parameter is passed unchanged as an actual <code>...</code> parameter.
|
|
|
|
<h3 id="Operators">Operators</h3>
|
|
|
|
<p>
|
|
Operators combine operands into expressions.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
Expression = UnaryExpr | Expression binary_op UnaryExpr .
|
|
UnaryExpr = PrimaryExpr | unary_op UnaryExpr .
|
|
|
|
binary_op = log_op | com_op | rel_op | add_op | mul_op .
|
|
log_op = "||" | "&&" .
|
|
com_op = "<-" .
|
|
rel_op = "==" | "!=" | "<" | "<=" | ">" | ">=" .
|
|
add_op = "+" | "-" | "|" | "^" .
|
|
mul_op = "*" | "/" | "%" | "<<" | ">>" | "&" | "&^" .
|
|
|
|
unary_op = "+" | "-" | "!" | "^" | "*" | "&" | "<-" .
|
|
</pre>
|
|
|
|
<p>
|
|
Comparisons are discussed elsewhere
|
|
(§<a href="#Comparison_compatibility">Comparison compatibility</a>).
|
|
For other binary operators, the
|
|
operand types must be identical
|
|
(§<a href="#Properties_of_types_and_values">Properties of types and values</a>)
|
|
unless the operation involves
|
|
channels, shifts, or ideal constants.
|
|
</p>
|
|
|
|
<p>
|
|
In a channel send, the first operand is always a channel and the
|
|
second is a value of the channel's element type.
|
|
</p>
|
|
|
|
<p>
|
|
Except for shift operations,
|
|
if one operand has ideal type and the other operand does not,
|
|
the ideal operand is converted to match the type of
|
|
the other operand (§<a href="#Expressions">Expressions</a>).
|
|
If both operands are ideal numbers and one is an
|
|
ideal float, the other is converted to ideal float
|
|
(relevant for <code>/</code> and <code>%</code>).
|
|
</p>
|
|
|
|
<p>
|
|
The right operand in a shift operation must have unsigned integer type
|
|
or be an ideal number that can be converted to unsigned integer type
|
|
(§<a href="#Arithmetic_operators">Arithmetic operators</a>).
|
|
</p>
|
|
|
|
<p>
|
|
If the left operand of a non-constant shift operation is an ideal number,
|
|
the type of the ideal number
|
|
is what it would be if the shift operation were replaced by the left operand alone.
|
|
</p>
|
|
|
|
<pre>
|
|
var s uint = 33;
|
|
var i = 1<<s; // 1 has type int
|
|
var j = int32(1<<s); // 1 has type int32; j == 0
|
|
var u = uint64(1<<s); // 1 has type uint64; u == 1<<33
|
|
var f = float(1<<s); // illegal: 1 has type float, cannot shift
|
|
var g = float(1<<33); // legal; 1<<33 is a constant shift operation; g == 1<<33
|
|
</pre>
|
|
|
|
<p>
|
|
Unary operators have the highest precedence.
|
|
As the <code>++</code> and <code>--</code> operators form
|
|
statements, not expressions, they fall
|
|
outside the operator hierarchy.
|
|
As a consequence, statement <code>*p++</code> is the same as <code>(*p)++</code>.
|
|
<p>
|
|
There are six precedence levels for binary operators.
|
|
Multiplication operators bind strongest, followed by addition
|
|
operators, comparison operators, communication operators,
|
|
<code>&&</code> (logical and), and finally <code>||</code> (logical or):
|
|
</p>
|
|
|
|
<pre class="grammar">
|
|
Precedence Operator
|
|
6 * / % << >> & &^
|
|
5 + - | ^
|
|
4 == != < <= > >=
|
|
3 <-
|
|
2 &&
|
|
1 ||
|
|
</pre>
|
|
|
|
<p>
|
|
Binary operators of the same precedence associate from left to right.
|
|
For instance, <code>x / y / z</code> is the same as <code>(x / y) / z</code>.
|
|
</p>
|
|
<p>
|
|
Examples:
|
|
</p>
|
|
|
|
<pre>
|
|
+x
|
|
23 + 3*x[i]
|
|
x <= f()
|
|
^a >> b
|
|
f() || g()
|
|
x == y + 1 && <-chan_ptr > 0
|
|
</pre>
|
|
|
|
|
|
<h3 id="Arithmetic_operators">Arithmetic operators</h3>
|
|
<p>
|
|
Arithmetic operators apply to numeric types and yield a result of the same
|
|
type as the first operand. The four standard arithmetic operators (<code>+</code>,
|
|
<code>-</code>, <code>*</code>, <code>/</code>) apply both to integer and
|
|
floating point types, while <code>+</code> applies also
|
|
to strings; all other arithmetic operators apply to integers only.
|
|
</p>
|
|
|
|
<pre class="grammar">
|
|
+ sum integers, floats, strings
|
|
- difference integers, floats
|
|
* product integers, floats
|
|
/ quotient integers, floats
|
|
% remainder integers
|
|
|
|
& bitwise and integers
|
|
| bitwise or integers
|
|
^ bitwise xor integers
|
|
&^ bit clear (and not) integers
|
|
|
|
<< left shift integer << unsigned integer
|
|
>> right shift integer >> unsigned integer
|
|
</pre>
|
|
|
|
<p>
|
|
Strings can be concatenated using the <code>+</code> operator
|
|
or the <code>+=</code> assignment operator:
|
|
</p>
|
|
|
|
<pre>
|
|
s := "hi" + string(c);
|
|
s += " and good bye";
|
|
</pre>
|
|
|
|
<p>
|
|
String addition creates a new string by concatenating the operands.
|
|
</p>
|
|
<p>
|
|
For integer values, <code>/</code> and <code>%</code> satisfy the following relationship:
|
|
</p>
|
|
|
|
<pre>
|
|
(a / b) * b + a % b == a
|
|
</pre>
|
|
|
|
<p>
|
|
with <code>(a / b)</code> truncated towards zero.
|
|
Examples:
|
|
</p>
|
|
|
|
<pre>
|
|
x y x / y x % y
|
|
5 3 1 2
|
|
-5 3 -1 -2
|
|
5 -3 -1 2
|
|
-5 -3 1 -2
|
|
</pre>
|
|
|
|
<p>
|
|
If the dividend is positive and the divisor is a constant power of 2,
|
|
the division may be replaced by a left shift, and computing the remainder may
|
|
be replaced by a bitwise "and" operation:
|
|
</p>
|
|
|
|
<pre>
|
|
x x / 4 x % 4 x >> 2 x & 3
|
|
11 2 3 2 3
|
|
-11 -2 -3 -3 1
|
|
</pre>
|
|
|
|
<p>
|
|
The shift operators shift the left operand by the shift count specified by the
|
|
right operand. They implement arithmetic shifts if the left operand is a signed
|
|
integer and logical shifts if it is an unsigned integer. The shift count must
|
|
be an unsigned integer. There is no upper limit on the shift count. Shifts behave
|
|
as if the left operand is shifted <code>n</code> times by 1 for a shift
|
|
count of <code>n</code>.
|
|
As a result, <code>x << 1</code> is the same as <code>x*2</code>
|
|
and <code>x >> 1</code> is the same as
|
|
<code>x/2</code> truncated towards negative infinity.
|
|
</p>
|
|
|
|
<p>
|
|
For integer operands, the unary operators
|
|
<code>+</code>, <code>-</code>, and <code>^</code> are defined as
|
|
follows:
|
|
</p>
|
|
|
|
<pre class="grammar">
|
|
+x is 0 + x
|
|
-x negation is 0 - x
|
|
^x bitwise complement is m ^ x with m = "all bits set to 1" for unsigned x
|
|
and m = -1 for signed x
|
|
</pre>
|
|
|
|
<p>
|
|
For floating point numbers,
|
|
<code>+x</code> is the same as <code>x</code>,
|
|
while <code>-x</code> is the negation of <code>x</code>.
|
|
</p>
|
|
|
|
<h3 id="Integer_overflow">Integer overflow</h3>
|
|
|
|
<p>
|
|
For unsigned integer values, the operations <code>+</code>,
|
|
<code>-</code>, <code>*</code>, and <code><<</code> are
|
|
computed modulo 2<sup><i>n</i></sup>, where <i>n</i> is the bit width of
|
|
the unsigned integer's type
|
|
(§<a href="#Numeric_types">Numeric types</a>). Loosely speaking, these unsigned integer operations
|
|
discard high bits upon overflow, and programs may rely on ``wrap around''.
|
|
</p>
|
|
<p>
|
|
For signed integers, the operations <code>+</code>,
|
|
<code>-</code>, <code>*</code>, and <code><<</code> may legally
|
|
overflow and the resulting value exists and is deterministically defined
|
|
by the signed integer representation, the operation, and its operands.
|
|
No exception is raised as a result of overflow. A
|
|
compiler may not optimize code under the assumption that overflow does
|
|
not occur. For instance, it may not assume that <code>x < x + 1</code> is always true.
|
|
</p>
|
|
|
|
|
|
<h3 id="Comparison_operators">Comparison operators</h3>
|
|
|
|
<p>
|
|
Comparison operators yield a boolean result. All comparison operators apply
|
|
to basic types except bools.
|
|
The operators <code>==</code> and <code>!=</code> apply, at least in some cases,
|
|
to all types except arrays and structs.
|
|
</p>
|
|
|
|
<pre class="grammar">
|
|
== equal
|
|
!= not equal
|
|
< less
|
|
<= less or equal
|
|
> greater
|
|
>= greater or equal
|
|
</pre>
|
|
|
|
<p>
|
|
Numeric basic types are compared in the usual way.
|
|
</p>
|
|
<p>
|
|
Strings are compared byte-wise (lexically).
|
|
</p>
|
|
<p>
|
|
Booleans are equal if they are either both "true" or both "false".
|
|
</p>
|
|
<p>
|
|
The rules for comparison of composite types are described in the
|
|
section on §<a href="#Comparison_compatibility">Comparison compatibility</a>.
|
|
</p>
|
|
|
|
|
|
<h3 id="Logical_operators">Logical operators</h3>
|
|
|
|
<p>
|
|
Logical operators apply to boolean operands and yield a boolean result.
|
|
The right operand is evaluated conditionally.
|
|
</p>
|
|
|
|
<pre class="grammar">
|
|
&& conditional and p && q is "if p then q else false"
|
|
|| conditional or p || q is "if p then true else q"
|
|
! not !p is "not p"
|
|
</pre>
|
|
|
|
|
|
<h3 id="Address_operators">Address operators</h3>
|
|
|
|
<p>
|
|
The unary prefix address-of operator <code>&</code> generates the address of its operand, which must be a variable,
|
|
pointer indirection, field selector, or array or slice indexing operation. It is illegal to take the address of a function
|
|
result variable.
|
|
Given an operand of pointer type, the unary prefix pointer indirection operator <code>*</code> retrieves the value pointed
|
|
to by the operand.
|
|
</p>
|
|
|
|
<pre>
|
|
&x
|
|
&a[f(2)]
|
|
*p
|
|
*pf(x)
|
|
</pre>
|
|
|
|
<p>
|
|
<font color=red>TODO: This text needs to be cleaned up and go elsewhere, there are no address
|
|
operators involved.
|
|
</font>
|
|
</p>
|
|
<p>
|
|
Methods are a form of function and a method ``value'' has a function type.
|
|
Consider the type T with method M:
|
|
</p>
|
|
|
|
<pre>
|
|
type T struct {
|
|
a int;
|
|
}
|
|
func (tp *T) M(a int) int;
|
|
var t *T;
|
|
</pre>
|
|
|
|
<p>
|
|
To construct the value of method M, one writes
|
|
</p>
|
|
|
|
<pre>
|
|
t.M
|
|
</pre>
|
|
|
|
<p>
|
|
using the variable t (not the type T).
|
|
<font color=red>TODO: It makes perfect sense to be able to say T.M (in fact, it makes more
|
|
sense then t.M, since only the type T is needed to find the method M, i.e.,
|
|
its address). TBD.
|
|
</font>
|
|
</p>
|
|
|
|
<p>
|
|
The expression t.M is a function value with type
|
|
</p>
|
|
|
|
<pre>
|
|
func (t *T, a int) int
|
|
</pre>
|
|
|
|
<p>
|
|
and may be invoked only as a function, not as a method:
|
|
</p>
|
|
|
|
<pre>
|
|
var f func (t *T, a int) int;
|
|
f = t.M;
|
|
x := f(t, 7);
|
|
</pre>
|
|
|
|
<p>
|
|
Note that one does not write t.f(7); taking the value of a method demotes
|
|
it to a function.
|
|
</p>
|
|
|
|
<p>
|
|
In general, given type T with method M and variable t of type T,
|
|
the method invocation
|
|
</p>
|
|
|
|
<pre>
|
|
t.M(args)
|
|
</pre>
|
|
|
|
<p>
|
|
is equivalent to the function call
|
|
</p>
|
|
|
|
<pre>
|
|
(t.M)(t, args)
|
|
</pre>
|
|
|
|
<p>
|
|
<font color=red>
|
|
TODO: should probably describe the effect of (t.m) under §<a href="#Expressions_if_t">Expressions if t</a>.m
|
|
denotes a method: Effect is as described above, converts into function.
|
|
</font>
|
|
</p>
|
|
<p>
|
|
If T is an interface type, the expression t.M does not determine which
|
|
underlying type's M is called until the point of the call itself. Thus given
|
|
T1 and T2, both implementing interface I with method M, the sequence
|
|
</p>
|
|
|
|
<pre>
|
|
var t1 *T1;
|
|
var t2 *T2;
|
|
var i I = t1;
|
|
m := i.M;
|
|
m(t2, 7);
|
|
</pre>
|
|
|
|
<p>
|
|
will invoke t2.M() even though m was constructed with an expression involving
|
|
t1. Effectively, the value of m is a function literal
|
|
</p>
|
|
|
|
<pre>
|
|
func (recv I, a int) {
|
|
recv.M(a);
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
that is automatically created.
|
|
</p>
|
|
<p>
|
|
<font color=red>
|
|
TODO: Document implementation restriction: It is illegal to take the address
|
|
of a result parameter (e.g.: func f() (x int, p *int) { return 2, &x }).
|
|
(TBD: is it an implementation restriction or fact?)
|
|
</font>
|
|
</p>
|
|
|
|
<h3 id="Communication_operators">Communication operators</h3>
|
|
|
|
<p>
|
|
The term <i>channel</i> means "variable of channel type" (§<a href="#Channel_types">Channel types</a>).
|
|
</p>
|
|
<p>
|
|
The send operation uses the binary operator "<-", which operates on
|
|
a channel and a value (expression):
|
|
</p>
|
|
|
|
<pre>
|
|
ch <- 3
|
|
</pre>
|
|
|
|
<p>
|
|
The send operation sends the value on the channel. Both the channel
|
|
and the expression are evaluated before communication begins.
|
|
Communication blocks until the send can proceed, at which point the
|
|
value is transmitted on the channel. A send can proceed if the
|
|
channel is asynchronous and there is room in its buffer or the
|
|
channel is synchronous and a receiver is ready.
|
|
</p>
|
|
<p>
|
|
If the send operation appears in an expression context, the value
|
|
of the expression is a boolean and the operation is non-blocking.
|
|
The value of the boolean reports true if the communication succeeded,
|
|
false if it did not. (The channel and
|
|
the expression to be sent are evaluated regardless.)
|
|
These two examples are equivalent:
|
|
</p>
|
|
|
|
<pre>
|
|
ok := ch <- 3;
|
|
if ok { print("sent") } else { print("not sent") }
|
|
|
|
if ch <- 3 { print("sent") } else { print("not sent") }
|
|
</pre>
|
|
|
|
<p>
|
|
In other words, if the program tests the value of a send operation,
|
|
the send is non-blocking and the value of the expression is the
|
|
success of the operation. If the program does not test the value,
|
|
the operation blocks until it succeeds.
|
|
</p>
|
|
<p>
|
|
The receive operation uses the prefix unary operator "<-".
|
|
The value of the expression is the value received, whose type
|
|
is the element type of the channel.
|
|
</p>
|
|
|
|
<pre>
|
|
<-ch
|
|
</pre>
|
|
|
|
<p>
|
|
The expression blocks until a value is available, which then can
|
|
be assigned to a variable or used like any other expression.
|
|
If the receive expression does not save the value, the value is
|
|
discarded.
|
|
</p>
|
|
|
|
<pre>
|
|
v1 := <-ch
|
|
v2 = <-ch
|
|
f(<-ch)
|
|
<-strobe // wait until clock pulse
|
|
</pre>
|
|
|
|
<p>
|
|
If a receive expression is used in an assignment or initialization of the form
|
|
</p>
|
|
|
|
<pre>
|
|
x, ok = <-ch
|
|
x, ok := <-ch
|
|
var x, ok = <-ch
|
|
</pre>
|
|
|
|
<p>
|
|
the receive operation becomes non-blocking.
|
|
If the operation can proceeed, the boolean variable
|
|
<code>ok</code> will be set to <code>true</code>
|
|
and the value stored in <code>x</code>; otherwise
|
|
<code>ok</code> is set
|
|
to <code>false</code> and <code>x</code> is set to the
|
|
zero value for its type (§<a href="#The_zero_value">The zero value</a>).
|
|
</p>
|
|
|
|
<p>
|
|
<font color=red>TODO: Probably in a separate section, communication semantices
|
|
need to be presented regarding send, receive, select, and goroutines.</font>
|
|
</p>
|
|
|
|
<h3 id="Constant_expressions">Constant expressions</h3>
|
|
|
|
<p>
|
|
Constant expressions may contain only constants, <code>iota</code>,
|
|
numeric literals, string literals, and
|
|
some constant-valued built-in functions such as <code>unsafe.Sizeof</code>
|
|
and <code>len</code> applied to an array.
|
|
In practice, constant expressions are those that can be evaluated at compile time.
|
|
<p>
|
|
The type of a constant expression is determined by the type of its
|
|
elements. If it contains only numeric literals, its type is <i>ideal
|
|
integer</i> or <i>ideal float</i> (§<a href="#Ideal_numbers">Ideal numbers</a>). Whether a literal
|
|
is an integer or float depends on the syntax of the literals (123 vs. 123.0).
|
|
The nature of the arithmetic
|
|
operations within the expression depends, elementwise, on the values;
|
|
for example, 3/2 is an integer division yielding 1, while 3./2. is
|
|
a floating point division yielding 1.5. Thus
|
|
</p>
|
|
|
|
<pre>
|
|
const x = 3./2. + 3/2;
|
|
</pre>
|
|
|
|
<p>
|
|
yields a floating point constant of ideal float value 2.5 (1.5 +
|
|
1); its constituent expressions are evaluated using distinct rules
|
|
for division.
|
|
</p>
|
|
|
|
<p>
|
|
Intermediate values and the constants themselves
|
|
may require precision significantly larger than any concrete type
|
|
in the language. The following are legal declarations:
|
|
</p>
|
|
|
|
<pre>
|
|
const Huge = 1 << 100;
|
|
const Four int8 = Huge >> 98;
|
|
</pre>
|
|
|
|
<p>
|
|
A constant expression may appear in any context, such as assignment
|
|
to a variable of any numeric type, as long as the value of the
|
|
expression can be represented accurately in that context.
|
|
It is erroneous to assign a value with a non-zero fractional part
|
|
to an integer, or if the assignment would overflow or underflow,
|
|
or in general if the value cannot be represented by the type of
|
|
the variable.
|
|
For
|
|
instance, <code>3</code> can be assigned to any integer variable but also to any
|
|
floating point variable, while <code>-1e12</code> can be assigned to a
|
|
<code>float32</code>, <code>float64</code>, or even <code>int64</code>
|
|
but not <code>uint64</code> or <code>string</code>.
|
|
</p>
|
|
|
|
<p>
|
|
If a typed constant expression evaluates to a value that is not
|
|
representable by that type, the compiler reports an error.
|
|
</p>
|
|
|
|
<pre>
|
|
uint8(-1) // error, out of range
|
|
uint8(100) * 100 // error, out of range
|
|
</pre>
|
|
|
|
<p>
|
|
The mask used by the unary bitwise complement operator matches
|
|
the rule for non-constants: the mask is the all 1s for unsigned constants
|
|
and -1 for signed and ideal constants.
|
|
</p>
|
|
|
|
<pre>
|
|
^1 // ideal constant, equal to -2
|
|
uint8(^1) // error, same as uint8(-2), out of range
|
|
^uint8(1) // typed uint8 constant, same as 0xFF ^ uint8(1) = uint8(0xFE)
|
|
int8(^1) // same as int8(-2)
|
|
^int8(1) // same as -1 ^ int8(1) = -2
|
|
</pre>
|
|
|
|
<p>
|
|
TODO: perhaps ^ should be disallowed on non-uints instead of assuming twos complement.
|
|
Also it may be possible to make typed constants more like variables, at the cost of fewer
|
|
overflow etc. errors being caught.
|
|
</p>
|
|
|
|
<h3 id="Order_of_evaluation">Order of evaluation</h3>
|
|
|
|
<p>
|
|
When evaluating the elements of an assignment or expression,
|
|
all function calls, method calls and
|
|
communication operations are evaluated in lexical left-to-right
|
|
order. Otherwise, the order of evaluation is unspecified.
|
|
</p>
|
|
|
|
<p>
|
|
For example, in the assignment
|
|
</p>
|
|
<pre>
|
|
y[f()], ok = g(h(), i() + x[j()], <-c), k()
|
|
</pre>
|
|
<p>
|
|
the function calls and communication happen in the order
|
|
<code>f()</code>, <code>h()</code>, <code>i()</code>, <code>j()</code>,
|
|
<code><-c</code>, <code>g()</code>, and <code>k()</code>.
|
|
However, the order of those events compared to the evaluation
|
|
and indexing of <code>x</code> and the evaluation
|
|
of <code>y</code> is not specified.
|
|
</p>
|
|
|
|
<hr/>
|
|
|
|
<h2 id="Statements">Statements</h2>
|
|
|
|
<p>
|
|
Statements control execution.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
Statement =
|
|
Declaration | EmptyStmt | LabeledStmt |
|
|
SimpleStmt | GoStmt | ReturnStmt | BreakStmt | ContinueStmt | GotoStmt |
|
|
FallthroughStmt | Block | IfStmt | SwitchStmt | SelectStmt | ForStmt |
|
|
DeferStmt .
|
|
|
|
SimpleStmt = ExpressionStmt | IncDecStmt | Assignment | ShortVarDecl .
|
|
|
|
StatementList = Statement { Separator Statement } .
|
|
Separator = [ ";" ] .
|
|
</pre>
|
|
|
|
<p>
|
|
Elements of a list of statements are separated by semicolons,
|
|
which may be omitted only if the previous statement:
|
|
</p>
|
|
<ul>
|
|
<li>ends with the closing parenthesis ")" of a list of <a href="#Declarations_and_scope">declarations</a>; or</li>
|
|
<li>ends with a closing brace "}" that is not part of an expression.
|
|
</ul>
|
|
|
|
|
|
<h3 id="Empty_statements">Empty statements</h3>
|
|
|
|
<p>
|
|
The empty statement does nothing.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
EmptyStmt = .
|
|
</pre>
|
|
|
|
<p>
|
|
A statement list can always in effect be terminated with a semicolon by
|
|
adding an empty statement.
|
|
</p>
|
|
|
|
|
|
<h3 id="Labeled_statements">Labeled statements</h3>
|
|
|
|
<p>
|
|
A labeled statement may be the target of a <code>goto</code>,
|
|
<code>break</code> or <code>continue</code> statement.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
LabeledStmt = Label ":" Statement .
|
|
Label = identifier .
|
|
</pre>
|
|
|
|
<pre>
|
|
Error: log.Fatal("error encountered")
|
|
</pre>
|
|
|
|
|
|
<h3 id="Expression_statements">Expression statements</h3>
|
|
|
|
<p>
|
|
Function calls, method calls, and channel operations
|
|
can appear in statement context.
|
|
</p>
|
|
|
|
|
|
<pre class="ebnf">
|
|
ExpressionStmt = Expression .
|
|
</pre>
|
|
|
|
<pre>
|
|
f(x+y)
|
|
<-ch
|
|
</pre>
|
|
|
|
|
|
<h3 id="IncDec_statements">IncDec statements</h3>
|
|
|
|
<p>
|
|
The "++" and "--" statements increment or decrement their operands
|
|
by the ideal numeric value 1. As with an assignment, the operand
|
|
must be a variable, pointer indirection, field selector or index expression.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
IncDecStmt = Expression ( "++" | "--" ) .
|
|
</pre>
|
|
|
|
<p>
|
|
The following <a href="#Assignments">assignment statements</a> are semantically
|
|
equivalent:
|
|
</p>
|
|
|
|
<pre class="grammar">
|
|
IncDec statement Assignment
|
|
x++ x += 1
|
|
x-- x -= 1
|
|
</pre>
|
|
|
|
<h3 id="Assignments">Assignments</h3>
|
|
|
|
<pre class="ebnf">
|
|
Assignment = ExpressionList assign_op ExpressionList .
|
|
|
|
assign_op = [ add_op | mul_op ] "=" .
|
|
</pre>
|
|
|
|
<p>
|
|
Each left-hand side operand must be a variable, pointer indirection,
|
|
field selector, index expression, or <a href="#Blank_identifier">blank identifier</a>.
|
|
</p>
|
|
|
|
<pre>
|
|
x = 1
|
|
*p = f()
|
|
a[i] = 23
|
|
k = <-ch
|
|
i &^= 1<<n
|
|
</pre>
|
|
|
|
<p>
|
|
An <i>assignment operation</i> <code>x</code> <i>op</i><code>=</code>
|
|
<code>y</code> where <i>op</i> is a binary arithmetic operation is equivalent
|
|
to <code>x</code> <code>=</code> <code>x</code> <i>op</i>
|
|
<code>y</code> but evalutates <code>x</code>
|
|
only once. The <i>op</i><code>=</code> construct is a single token.
|
|
</p>
|
|
|
|
<pre>
|
|
a[i] <<= 2
|
|
</pre>
|
|
|
|
<p>
|
|
A tuple assignment assigns the individual elements of a multi-valued
|
|
operation to a list of variables. There are two forms. In the
|
|
first, the right hand operand is a single multi-valued expression
|
|
such as a function evaluation or <a href="#Channel_types">channel</a> or
|
|
<a href="#Map_types">map</a> operation or a <a href="#Type_assertions">type assertion</a>.
|
|
The number of operands on the left
|
|
hand side must match the number of values. For instance, if
|
|
<code>f</code> is a function returning two values,
|
|
</p>
|
|
|
|
<pre>
|
|
x, y = f()
|
|
</pre>
|
|
|
|
<p>
|
|
assigns the first value to <code>x</code> and the second to <code>y</code>.
|
|
The <a href="#Blank_identifier">blank identifier</a> provides a convenient
|
|
way to ignore values returned by a multi-valued expression:
|
|
</p>
|
|
|
|
<pre>
|
|
x, _ = f() // ignore second value returned by f()
|
|
</pre>
|
|
|
|
<p>
|
|
In the second form, the number of operands on the left must equal the number
|
|
of expressions on the right, each of which must be single-valued, and the
|
|
<i>n</i>th expression on the right is assigned to the <i>n</i>th
|
|
operand on the left.
|
|
The expressions on the right are evaluated before assigning to
|
|
any of the operands on the left, but otherwise the evaluation
|
|
order is unspecified.
|
|
</p>
|
|
|
|
<pre>
|
|
a, b = b, a // exchange a and b
|
|
</pre>
|
|
|
|
<p>
|
|
In assignments, the type of each value must be
|
|
<a href="#Assignment_compatibility">assignment compatible</a> with the type of the
|
|
operand to which it is assigned.
|
|
</p>
|
|
|
|
|
|
<h3 id="If_statements">If statements</h3>
|
|
|
|
<p>
|
|
"If" statements specify the conditional execution of two branches
|
|
according to the value of a boolean expression. If the expression
|
|
evaluates to true, the "if" branch is executed, otherwise, if
|
|
present, the "else" branch is executed. A missing condition
|
|
is equivalent to <code>true</code>.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
IfStmt = "if" [ [ SimpleStmt ] ";" ] [ Expression ] Block [ "else" Statement ] .
|
|
</pre>
|
|
|
|
<pre>
|
|
if x > 0 {
|
|
return true;
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The expression may be preceded by a simple statement, which
|
|
executes before the expression is evaluated.
|
|
</p>
|
|
|
|
<pre>
|
|
if x := f(); x < y {
|
|
return x;
|
|
} else if x > z {
|
|
return z;
|
|
} else {
|
|
return y;
|
|
}
|
|
</pre>
|
|
|
|
|
|
<h3 id="Switch_statements">Switch statements</h3>
|
|
|
|
<p>
|
|
"Switch" statements provide multi-way execution.
|
|
An expression or type specifier is compared to the "cases"
|
|
inside the "switch" to determine which branch
|
|
to execute.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
SwitchStmt = ExprSwitchStmt | TypeSwitchStmt .
|
|
</pre>
|
|
|
|
<p>
|
|
There are two forms: expression switches and type switches.
|
|
In an expression switch, the cases contain expressions that are compared
|
|
against the value of the switch expression.
|
|
In a type switch, the cases contain types that are compared against the
|
|
type of a specially annotated switch expression.
|
|
</p>
|
|
|
|
<h4 id="Expression_switches">Expression switches</h4>
|
|
|
|
<p>
|
|
In an expression switch,
|
|
the switch expression is evaluated and
|
|
the case expressions, which need not be constants,
|
|
are evaluated left-to-right and top-to-bottom; the first one that equals the
|
|
switch expression
|
|
triggers execution of the statements of the associated case;
|
|
the other cases are skipped.
|
|
If no case matches and there is a "default" case,
|
|
its statements are executed.
|
|
There can be at most one default case and it may appear anywhere in the
|
|
"switch" statement.
|
|
A missing expression is equivalent to
|
|
the expression <code>true</code>.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
ExprSwitchStmt = "switch" [ [ SimpleStmt ] ";" ] [ Expression ] "{" { ExprCaseClause } "}" .
|
|
ExprCaseClause = ExprSwitchCase ":" [ StatementList ] .
|
|
ExprSwitchCase = "case" ExpressionList | "default" .
|
|
</pre>
|
|
|
|
<p>
|
|
In a case or default clause,
|
|
the last statement only may be a "fallthrough" statement
|
|
(§<a href="#Fallthrough_statement">Fallthrough statement</a>) to
|
|
indicate that control should flow from the end of this clause to
|
|
the first statement of the next clause.
|
|
Otherwise control flows to the end of the "switch" statement.
|
|
</p>
|
|
|
|
<p>
|
|
The expression may be preceded by a simple statement, which
|
|
executes before the expression is evaluated.
|
|
</p>
|
|
|
|
<pre>
|
|
switch tag {
|
|
default: s3()
|
|
case 0, 1, 2, 3: s1()
|
|
case 4, 5, 6, 7: s2()
|
|
}
|
|
|
|
switch x := f(); {
|
|
case x < 0: return -x
|
|
default: return x
|
|
}
|
|
|
|
switch { // missing expression means "true"
|
|
case x < y: f1();
|
|
case x < z: f2();
|
|
case x == 4: f3();
|
|
}
|
|
</pre>
|
|
|
|
<h4 id="Type_switches">Type switches</h4>
|
|
|
|
<p>
|
|
A type switch compares types rather than values. It is otherwise similar
|
|
to an expression switch. It is marked by a special switch expression that
|
|
has the form of a <a href="#Type_assertions">type assertion</a>
|
|
using the reserved word <code>type</code> rather than an actual type.
|
|
Cases then match literal types against the dynamic type of the expression
|
|
in the type assertion.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
TypeSwitchStmt = "switch" [ [ SimpleStmt ] ";" ] TypeSwitchGuard "{" { TypeCaseClause } "}" .
|
|
TypeSwitchGuard = [ identifier ":=" ] Expression "." "(" "type" ")" .
|
|
TypeCaseClause = TypeSwitchCase ":" [ StatementList ] .
|
|
TypeSwitchCase = "case" Type | "default" .
|
|
</pre>
|
|
|
|
<p>
|
|
The TypeSwitchGuard may include a
|
|
<a href="#Short_variable_declarations">short variable declaration</a>.
|
|
When that form is used, the variable is declared in each clause.
|
|
In clauses with a case listing exactly one type, the variable
|
|
has that type; otherwise, the variable has the type of the expression
|
|
in the TypeSwitchGuard.
|
|
</p>
|
|
|
|
<p>
|
|
The type in a case may be <code>nil</code>
|
|
(§<a href="#Predeclared_identifiers">Predeclared identifiers</a>);
|
|
that case is used when the expression in the TypeSwitchGuard
|
|
is a <code>nil</code> interface value.
|
|
</p>
|
|
|
|
<p>
|
|
Given a function <code>f</code> that returns
|
|
a value of type <code>interface{}</code>,
|
|
the following type switch:
|
|
</p>
|
|
|
|
<pre>
|
|
switch i := f().(type) {
|
|
case nil:
|
|
printString("f() returns nil");
|
|
case int:
|
|
printInt(i); // i is an int
|
|
case float:
|
|
printFloat(i); // i is a float
|
|
case func(int) float:
|
|
printFunction(i); // i is a function
|
|
case bool, string:
|
|
printString("type is bool or string"); // i is an interface{}
|
|
default:
|
|
printString("don't know the type");
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
could be rewritten:
|
|
</p>
|
|
|
|
<pre>
|
|
v := f();
|
|
if v == nil {
|
|
printString("f() returns nil");
|
|
} else if i, is_int := v.(int); is_int {
|
|
printInt(i); // i is an int
|
|
} else if i, is_float := v.(float); is_float {
|
|
printFloat(i); // i is a float
|
|
} else if i, is_func := v.(func(int) float); is_func {
|
|
printFunction(i); // i is a function
|
|
} else {
|
|
i1, is_bool := v.(bool);
|
|
i2, is_string := v.(string);
|
|
if is_bool || is_string {
|
|
i := v;
|
|
printString("type is bool or string"); // i is an interface{}
|
|
} else {
|
|
i := v;
|
|
printString("don't know the type"); // i is an interface{}
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The type switch guard may be preceded by a simple statement, which
|
|
executes before the guard is evaluated.
|
|
</p>
|
|
|
|
<p>
|
|
The "fallthrough" statement is not permitted in a type switch.
|
|
</p>
|
|
|
|
<h3 id="For_statements">For statements</h3>
|
|
|
|
<p>
|
|
A "for" statement specifies repeated execution of a block. The iteration is
|
|
controlled by a condition, a "for" clause, or a "range" clause.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
ForStmt = "for" [ Condition | ForClause | RangeClause ] Block .
|
|
Condition = Expression .
|
|
</pre>
|
|
|
|
<p>
|
|
In its simplest form, a "for" statement specifies the repeated execution of
|
|
a block as long as a boolean condition evaluates to true.
|
|
The condition is evaluated before each iteration.
|
|
If the condition is absent, it is equivalent to <code>true</code>.
|
|
</p>
|
|
|
|
<pre>
|
|
for a < b {
|
|
a *= 2
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
A "for" statement with a "for" clause is also controlled by its condition, but
|
|
additionally it may specify an <i>init</i>
|
|
and a <i>post</i> statement, such as an assignment,
|
|
an increment or decrement statement. The init statement may be a
|
|
<a href="#Short_variable_declarations">short variable declaration</a>, but the post statement must not.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
ForClause = [ InitStmt ] ";" [ Condition ] ";" [ PostStmt ] .
|
|
InitStmt = SimpleStmt .
|
|
PostStmt = SimpleStmt .
|
|
</pre>
|
|
|
|
<pre>
|
|
for i := 0; i < 10; i++ {
|
|
f(i)
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
If non-empty, the init statement is executed once before evaluating the
|
|
condition for the first iteration;
|
|
the post statement is executed after each execution of the block (and
|
|
only if the block was executed).
|
|
Any element of the "for" clause may be empty but the semicolons are
|
|
required unless there is only a condition.
|
|
If the condition is absent, it is equivalent to <code>true</code>.
|
|
</p>
|
|
|
|
<pre>
|
|
for ; cond ; { S() } is the same as for cond { S() }
|
|
for true { S() } is the same as for { S() }
|
|
</pre>
|
|
|
|
<p>
|
|
A "for" statement with a "range" clause
|
|
iterates through all entries of an array, slice, string or map,
|
|
or values received on a channel.
|
|
For each entry it first assigns the current index or key to an iteration
|
|
variable - or the current (index, element) or (key, value) pair to a pair
|
|
of iteration variables - and then executes the block.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
RangeClause = ExpressionList ( "=" | ":=" ) "range" Expression .
|
|
</pre>
|
|
|
|
<p>
|
|
The type of the right-hand expression in the "range" clause must be an
|
|
array, slice, string or map, or a pointer to an array, slice, string or map;
|
|
or it may be a channel.
|
|
Except for channels,
|
|
the identifier list must contain one or two expressions
|
|
(as in assignments, these must be a
|
|
variable, pointer indirection, field selector, or index expression)
|
|
denoting the
|
|
iteration variables. On each iteration,
|
|
the first variable is set to the string, array or slice index or
|
|
map key, and the second variable, if present, is set to the corresponding
|
|
string or array element or map value.
|
|
The types of the array or slice index (always <code>int</code>)
|
|
and element, or of the map key and value respectively,
|
|
must be <a href="#Assignment_compatibility">assignment compatible</a> to the iteration variables.
|
|
</p>
|
|
<p>
|
|
For strings, the "range" clause iterates over the Unicode code points
|
|
in the string. On successive iterations, the index variable will be the
|
|
index of successive UTF-8-encoded code points in the string, and
|
|
the second variable, of type <code>int</code>, will be the value of
|
|
the corresponding code point. If the iteration encounters an invalid
|
|
UTF-8 sequence, the second variable will be <code>0xFFFD</code>,
|
|
the Unicode replacement character, and the next iteration will advance
|
|
a single byte in the string.
|
|
</p>
|
|
<p>
|
|
For channels, the identifier list must contain one identifier.
|
|
The iteration receives values sent on the channel until the channel is closed;
|
|
it does not process the zero value sent before the channel is closed.
|
|
</p>
|
|
<p>
|
|
The iteration variables may be declared by the "range" clause (":="), in which
|
|
case their scope ends at the end of the "for" statement (§<a href="#Declarations_and">Declarations and</a>
|
|
scope rules). In this case their types are set to
|
|
<code>int</code> and the array element type, or the map key and value types, respectively.
|
|
If the iteration variables are declared outside the "for" statement,
|
|
after execution their values will be those of the last iteration.
|
|
</p>
|
|
|
|
<pre>
|
|
var a [10]string;
|
|
m := map[string]int{"mon":0, "tue":1, "wed":2, "thu":3, "fri":4, "sat":5, "sun":6};
|
|
|
|
for i, s := range a {
|
|
// type of i is int
|
|
// type of s is string
|
|
// s == a[i]
|
|
g(i, s)
|
|
}
|
|
|
|
var key string;
|
|
var val interface {}; // value type of m is assignment-compatible to val
|
|
for key, value = range m {
|
|
h(key, value)
|
|
}
|
|
// key == last map key encountered in iteration
|
|
// val == map[key]
|
|
</pre>
|
|
|
|
<p>
|
|
If map entries that have not yet been processed are deleted during iteration,
|
|
they will not be processed. If map entries are inserted during iteration, the
|
|
behavior is implementation-dependent, but each entry will be processed at most once.
|
|
</p>
|
|
|
|
<h3 id="Go_statements">Go statements</h3>
|
|
|
|
<p>
|
|
A "go" statement starts the execution of a function or method call
|
|
as an independent concurrent thread of control, or <i>goroutine</i>,
|
|
within the same address space.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
GoStmt = "go" Expression .
|
|
</pre>
|
|
|
|
<p>
|
|
The expression must be a call, and
|
|
unlike with a regular call, program execution does not wait
|
|
for the invoked function to complete.
|
|
</p>
|
|
|
|
<pre>
|
|
go Server()
|
|
go func(ch chan <- bool) { for { sleep(10); ch <- true; }} (c)
|
|
</pre>
|
|
|
|
|
|
<h3 id="Select_statements">Select statements</h3>
|
|
|
|
<p>
|
|
A "select" statement chooses which of a set of possible communications
|
|
will proceed. It looks similar to a "switch" statement but with the
|
|
cases all referring to communication operations.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
SelectStmt = "select" "{" { CommClause } "}" .
|
|
CommClause = CommCase ":" StatementList .
|
|
CommCase = "case" ( SendExpr | RecvExpr) | "default" .
|
|
SendExpr = Expression "<-" Expression .
|
|
RecvExpr = [ Expression ( "=" | ":=" ) ] "<-" Expression .
|
|
</pre>
|
|
|
|
<p>
|
|
For all the send and receive expressions in the "select"
|
|
statement, the channel expression is evaluated. Any expressions
|
|
that appear on the right hand side of send expressions are also
|
|
evaluated. If any of the resulting channels can proceed, one is
|
|
chosen and the corresponding communication and statements are
|
|
evaluated. Otherwise, if there is a default case, that executes;
|
|
if not, the statement blocks until one of the communications can
|
|
complete. The channels and send expressions are not re-evaluated.
|
|
A channel pointer may be <code>nil</code>,
|
|
which is equivalent to that case not
|
|
being present in the select statement
|
|
except, if a send, its expression is still evaluated.
|
|
</p>
|
|
<p>
|
|
Since all the channels and send expressions are evaluated, any side
|
|
effects in that evaluation will occur for all the communications
|
|
in the "select" statement.
|
|
</p>
|
|
<p>
|
|
If multiple cases can proceed, a uniform fair choice is made to decide
|
|
which single communication will execute.
|
|
<p>
|
|
The receive case may declare a new variable using a
|
|
<a href="#Short_variable_declarations">short variable declaration</a>.
|
|
</p>
|
|
|
|
<pre>
|
|
var c, c1, c2 chan int;
|
|
var i1, i2 int;
|
|
select {
|
|
case i1 = <-c1:
|
|
print("received ", i1, " from c1\n");
|
|
case c2 <- i2:
|
|
print("sent ", i2, " to c2\n");
|
|
default:
|
|
print("no communication\n");
|
|
}
|
|
|
|
for { // send random sequence of bits to c
|
|
select {
|
|
case c <- 0: // note: no statement, no fallthrough, no folding of cases
|
|
case c <- 1:
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<font color=red>
|
|
TODO: Make semantics more precise.
|
|
</font>
|
|
|
|
|
|
<h3 id="Return_statements">Return statements</h3>
|
|
|
|
<p>
|
|
A "return" statement terminates execution of the containing function
|
|
and optionally provides a result value or values to the caller.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
ReturnStmt = "return" [ ExpressionList ] .
|
|
</pre>
|
|
|
|
<p>
|
|
In a function without a result type, a "return" statement must not
|
|
specify any result values.
|
|
</p>
|
|
<pre>
|
|
func no_result() {
|
|
return
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
There are three ways to return values from a function with a result
|
|
type:
|
|
</p>
|
|
|
|
<ol>
|
|
<li>The return value or values may be explicitly listed
|
|
in the "return" statement. Each expression must be single-valued
|
|
and <a href="#Assignment_compatibility">assignment compatible</a> to the corresponding element of
|
|
the result type of the function.
|
|
<pre>
|
|
func simple_f() int {
|
|
return 2
|
|
}
|
|
|
|
func complex_f1() (re float, im float) {
|
|
return -7.0, -4.0
|
|
}
|
|
</pre>
|
|
</li>
|
|
<li>The expression list in the "return" statement may be a single
|
|
call to a multi-valued function. The effect is as if each value
|
|
returned from that function were assigned to a temporary
|
|
variable with the type of the respective value, followed by a
|
|
"return" statement listing these variables, at which point the
|
|
rules of the previous case apply.
|
|
<pre>
|
|
func complex_f2() (re float, im float) {
|
|
return complex_f1()
|
|
}
|
|
</pre>
|
|
</li>
|
|
<li>The expression list may be empty if the functions's result
|
|
type specifies names for its result parameters (§<a href="#Function_Types">Function Types</a>).
|
|
The result parameters act as ordinary local variables that are
|
|
initialized to the zero values for their type (§<a href="#The_zero_value">The zero value</a>)
|
|
and the function may assign values to them as necessary.
|
|
The "return" statement returns the values of these variables.
|
|
<pre>
|
|
func complex_f3() (re float, im float) {
|
|
re = 7.0;
|
|
im = 4.0;
|
|
return;
|
|
}
|
|
</pre>
|
|
</li>
|
|
</ol>
|
|
|
|
<p>
|
|
<font color=red>
|
|
TODO: Define when return is required.<br />
|
|
TODO: Language about result parameters needs to go into a section on
|
|
function/method invocation<br />
|
|
</font>
|
|
</p>
|
|
|
|
<h3 id="Break_statements">Break statements</h3>
|
|
|
|
<p>
|
|
A "break" statement terminates execution of the innermost
|
|
"for", "switch" or "select" statement.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
BreakStmt = "break" [ Label ].
|
|
</pre>
|
|
|
|
<p>
|
|
If there is a label, it must be that of an enclosing
|
|
"for", "switch" or "select" statement, and that is the one whose execution
|
|
terminates
|
|
(§<a href="#For_statements">For statements</a>, §<a href="#Switch_statements">Switch statements</a>, §<a href="#Select_statements">Select statements</a>).
|
|
</p>
|
|
|
|
<pre>
|
|
L: for i < n {
|
|
switch i {
|
|
case 5: break L
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<h3 id="Continue_statements">Continue statements</h3>
|
|
|
|
<p>
|
|
A "continue" statement begins the next iteration of the
|
|
innermost "for" loop at the post statement (§<a href="#For_statements">For statements</a>).
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
ContinueStmt = "continue" [ Label ].
|
|
</pre>
|
|
|
|
<p>
|
|
The optional label is analogous to that of a "break" statement.
|
|
</p>
|
|
|
|
<h3 id="Goto_statements">Goto statements</h3>
|
|
|
|
<p>
|
|
A "goto" statement transfers control to the statement with the corresponding label.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
GotoStmt = "goto" Label .
|
|
</pre>
|
|
|
|
<pre>
|
|
goto Error
|
|
</pre>
|
|
|
|
<p>
|
|
Executing the "goto" statement must not cause any variables to come into
|
|
scope that were not already in scope at the point of the goto. For
|
|
instance, this example:
|
|
</p>
|
|
|
|
<pre>
|
|
goto L; // BAD
|
|
v := 3;
|
|
L:
|
|
</pre>
|
|
|
|
<p>
|
|
is erroneous because the jump to label <code>L</code> skips
|
|
the creation of <code>v</code>.
|
|
(TODO: Eliminate in favor of used and not set errors?)
|
|
</p>
|
|
|
|
<h3 id="Fallthrough_statements">Fallthrough statements</h3>
|
|
|
|
<p>
|
|
A "fallthrough" statement transfers control to the first statement of the
|
|
next case clause in a expression "switch" statement (§<a href="#Expression_switches">Expression switches</a>). It may
|
|
be used only as the final non-empty statement in a case or default clause in an
|
|
expression "switch" statement.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
FallthroughStmt = "fallthrough" .
|
|
</pre>
|
|
|
|
|
|
<h3 id="Defer_statements">Defer statements</h3>
|
|
|
|
<p>
|
|
A "defer" statement invokes a function whose execution is deferred to the moment
|
|
the surrounding function returns.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
DeferStmt = "defer" Expression .
|
|
</pre>
|
|
|
|
<p>
|
|
The expression must be a function or method call.
|
|
Each time the "defer" statement
|
|
executes, the parameters to the function call are evaluated and saved anew but the
|
|
function is not invoked. Immediately before the innermost function surrounding
|
|
the "defer" statement returns, but after its return value (if any) is evaluated,
|
|
each deferred function is executed with its saved parameters. Deferred functions
|
|
are executed in LIFO order.
|
|
</p>
|
|
|
|
<pre>
|
|
lock(l);
|
|
defer unlock(l); // unlocking happens before surrounding function returns
|
|
|
|
// prints 3 2 1 0 before surrounding function returns
|
|
for i := 0; i <= 3; i++ {
|
|
defer fmt.Print(i);
|
|
}
|
|
</pre>
|
|
|
|
<hr/>
|
|
|
|
<h2 id="Predeclared_functions">Predeclared functions</h2>
|
|
<ul>
|
|
<li>cap
|
|
<li>close
|
|
<li>closed
|
|
<li>len
|
|
<li>make
|
|
<li>new
|
|
<li>panic
|
|
<li>panicln
|
|
<li>print
|
|
<li>println
|
|
</ul>
|
|
|
|
<h3 id="Length_and_capacity">Length and capacity</h3>
|
|
|
|
<pre class="grammar">
|
|
Call Argument type Result
|
|
|
|
len(s) string string length (in bytes)
|
|
[n]T, *[n]T array length (== n)
|
|
[]T slice length
|
|
map[K]T map length
|
|
chan T number of elements in channel buffer
|
|
|
|
cap(s) [n]T, *[n]T array length (== n)
|
|
[]T slice capacity
|
|
chan T channel buffer capacity
|
|
</pre>
|
|
|
|
<p>
|
|
The type of the result is always <code>int</code> and the
|
|
implementation guarantees that
|
|
the result always fits into an <code>int</code>.
|
|
<p>
|
|
The capacity of a slice or map is the number of elements for which there is
|
|
space allocated in the underlying array (for a slice) or map. For a slice
|
|
<code>s</code>, at any time the following relationship holds:
|
|
|
|
<pre>
|
|
0 <= len(s) <= cap(s)
|
|
</pre>
|
|
|
|
|
|
<h3 id="Conversions">Conversions</h3>
|
|
|
|
<p>
|
|
Conversions look like function calls of the form
|
|
</p>
|
|
|
|
<pre class="grammar">
|
|
T(value)
|
|
</pre>
|
|
|
|
<p>
|
|
where <code>T</code> is a type
|
|
and <code>value</code> is an expression
|
|
that can be converted to a value
|
|
of result type <code>T</code>.
|
|
<p>
|
|
The following conversion rules apply:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
1) The conversion succeeds if the value is assignment-compatible
|
|
to a variable of type T.
|
|
</li>
|
|
<li>
|
|
2) The conversion succeeds if the value would be assignment-compatible
|
|
to a variable of type T if the value's type, or T, or any of their component
|
|
types are unnamed (§<a href="#Type_identity_and_compatibility">Type identity and compatibility</a>).
|
|
</li>
|
|
<li>
|
|
3a) From an ideal number to an integer type.
|
|
The ideal number must be representable in the result type; it must not overflow.
|
|
For example, <code>uint8(0xFF)</code> is legal but <code>int8(0xFF)</code> is not.
|
|
</li>
|
|
<li>
|
|
3b) From a non-ideal integer value to an integer type. If the value is a signed quantity, it is
|
|
sign extended to implicit infinite precision; otherwise it is zero
|
|
extended. It is then truncated to fit in the result type's size.
|
|
For example, if <code>x := uint16(0x10F0)</code>, then <code>uint32(int8(x)) == 0xFFFFFFF0</code>.
|
|
The conversion always yields a valid value; there is no indication of overflow.
|
|
</li>
|
|
<li>
|
|
4) Between integer and floating point types, or between floating point
|
|
types. To avoid overdefining the properties of the conversion, for
|
|
now it is defined as a ``best effort'' conversion. The conversion
|
|
always succeeds but the value may be a NaN or other problematic
|
|
result. <font color=red>TODO: clarify</font>
|
|
</li>
|
|
<li>
|
|
5) Strings permit three special conversions:
|
|
</li>
|
|
<li>
|
|
5a) Converting an integer value yields a string containing the UTF-8
|
|
representation of the integer.
|
|
|
|
<pre>
|
|
string(0x65e5) // "\u65e5" == "日" == "\xe6\x97\xa5"
|
|
</pre>
|
|
|
|
</li>
|
|
<li>
|
|
5b) Converting a slice of integers yields a string that is the
|
|
concatenation of the individual integers converted to strings.
|
|
If the slice value is <code>nil</code>, the result is the empty string.
|
|
<pre>
|
|
string([]int{0x65e5, 0x672c, 0x8a9e}) // "\u65e5\u672c\u8a9e" == "日本語"</pre>
|
|
</li>
|
|
|
|
<li>
|
|
5c) Converting a slice of bytes yields a string whose successive
|
|
bytes are those of the slice. If the slice value is <code>nil</code>,
|
|
the result is the empty string.
|
|
|
|
<pre>
|
|
string([]byte{'h', 'e', 'l', 'l', 'o'}) // "hello"
|
|
</pre>
|
|
</li>
|
|
</ul>
|
|
|
|
<p>
|
|
There is no linguistic mechanism to convert between pointers and integers.
|
|
The <code>unsafe</code> package
|
|
implements this functionality under
|
|
restricted circumstances (§<a href="#Package_unsafe">Package <code>unsafe</code></a>).
|
|
</p>
|
|
|
|
|
|
<h3 id="Allocation">Allocation</h3>
|
|
|
|
<p>
|
|
The built-in function <code>new</code> takes a type <code>T</code> and
|
|
returns a value of type <code>*T</code>.
|
|
The memory is initialized as described in the section on initial values
|
|
(§<a href="#The_zero_value">The zero value</a>).
|
|
</p>
|
|
|
|
<pre>
|
|
new(T)
|
|
</pre>
|
|
|
|
<p>
|
|
For instance
|
|
</p>
|
|
|
|
<pre>
|
|
type S struct { a int; b float }
|
|
new(S)
|
|
</pre>
|
|
|
|
<p>
|
|
dynamically allocates memory for a variable of type <code>S</code>,
|
|
initializes it (<code>a=0</code>, <code>b=0.0</code>),
|
|
and returns a value of type <code>*S</code> containing the address
|
|
of the memory.
|
|
</p>
|
|
|
|
<h3 id="Making_slices_maps_and_channels">Making slices, maps and channels</h3>
|
|
|
|
<p>
|
|
Slices, maps and channels are reference types that do not require the
|
|
extra indirection of an allocation with <code>new</code>.
|
|
The built-in function <code>make</code> takes a type <code>T</code>,
|
|
which must be a slice, map or channel type,
|
|
optionally followed by a type-specific list of expressions.
|
|
It returns a value of type <code>T</code> (not <code>*T</code>).
|
|
The memory is initialized as described in the section on initial values
|
|
(§<a href="#The_zero_value">The zero value</a>).
|
|
</p>
|
|
|
|
<pre>
|
|
make(T [, optional list of expressions])
|
|
</pre>
|
|
|
|
<p>
|
|
For instance
|
|
</p>
|
|
|
|
<pre>
|
|
make(map[string] int)
|
|
</pre>
|
|
|
|
<p>
|
|
creates a new map value and initializes it to an empty map.
|
|
</p>
|
|
|
|
<p>
|
|
The parameters affect sizes for allocating slices, maps, and
|
|
buffered channels:
|
|
</p>
|
|
|
|
<pre>
|
|
s := make([]int, 10, 100); # slice with len(s) == 10, cap(s) == 100
|
|
s := make([]int, 10); # slice with len(s) == cap(s) == 10
|
|
c := make(chan int, 10); # channel with a buffer size of 10
|
|
m := make(map[string] int, 100); # map with initial space for 100 elements
|
|
</pre>
|
|
|
|
<hr/>
|
|
|
|
<h2 id="Packages">Packages</h2>
|
|
|
|
<p>
|
|
Go programs are constructed by linking together <i>packages</i>.
|
|
A package is in turn constructed from one or more source files that
|
|
together provide access to a set of types, constants, functions,
|
|
and variables. Those elements may be <i>exported</i> and used in
|
|
another package.
|
|
</p>
|
|
|
|
<h3 id="Source_file_organization">Source file organization</h3>
|
|
|
|
<p>
|
|
Each source file consists of a package clause defining the package
|
|
to which it belongs, followed by a possibly empty set of import
|
|
declarations that declare packages whose contents it wishes to use,
|
|
followed by a possibly empty set of declarations of functions,
|
|
types, variables, and constants.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
SourceFile = PackageClause { ImportDecl [ ";" ] } { TopLevelDecl [ ";" ] } .
|
|
</pre>
|
|
|
|
<h3 id="Package_clause">Package clause</h3>
|
|
|
|
<p>
|
|
A package clause begins each source file and defines the package
|
|
to which the file belongs.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
PackageClause = "package" PackageName .
|
|
PackageName = identifier .
|
|
</pre>
|
|
|
|
<p>
|
|
The PackageName must not be the <a href="#Blank_identifier">blank identifier</a>.
|
|
</p>
|
|
|
|
<pre>
|
|
package math
|
|
</pre>
|
|
|
|
<p>
|
|
A set of files sharing the same PackageName form the implementation of a package.
|
|
An implementation may require that all source files for a package inhabit the same directory.
|
|
</p>
|
|
|
|
<h3 id="Import_declarations">Import declarations</h3>
|
|
|
|
<p>
|
|
A source file gains access to <a href="#Exported_identifiers">exported identifiers</a>
|
|
from another package through an import declaration.
|
|
In the general form, an import declaration provides an identifier
|
|
that code in the source file may use to access the imported package's
|
|
contents and a file name referring to the (compiled) implementation of
|
|
the package. The file name may be relative to a repository of
|
|
installed packages.
|
|
</p>
|
|
|
|
<pre class="ebnf">
|
|
ImportDecl = "import" ( ImportSpec | "(" [ ImportSpecList ] ")" ) .
|
|
ImportSpecList = ImportSpec { ";" ImportSpec } [ ";" ] .
|
|
ImportSpec = [ "." | PackageName ] PackageFileName .
|
|
PackageFileName = StringLit .
|
|
</pre>
|
|
|
|
<p>
|
|
After an import, in the usual case an exported name <i>N</i> from the imported
|
|
package <i>P</i> may be accessed by the qualified identifier
|
|
<i>P</i><code>.</code><i>N</i> (§<a href="#Qualified_identifiers">Qualified identifiers</a>). The actual
|
|
name <i>P</i> depends on the form of the import declaration. If
|
|
an explicit package name <code>p1</code> is provided, the qualified
|
|
identifer will have the form <code>p1.</code><i>N</i>. If no name
|
|
is provided in the import declaration, <i>P</i> will be the package
|
|
name declared within the source files of the imported package.
|
|
Finally, if the import declaration uses an explicit period
|
|
(<code>.</code>) for the package name, <i>N</i> will be declared
|
|
in the current file's file block and can be accessed without a qualifier.
|
|
</p>
|
|
|
|
<p>
|
|
In this table, assume we have compiled a package named
|
|
<code>math</code>, which exports function <code>Sin</code>, and
|
|
installed the compiled package in file
|
|
<code>"lib/math"</code>.
|
|
</p>
|
|
|
|
<pre class="grammar">
|
|
Import syntax Local name of Sin
|
|
|
|
import M "lib/math" M.Sin
|
|
import "lib/math" math.Sin
|
|
import . "lib/math" Sin
|
|
</pre>
|
|
|
|
<h3 id="Multiple-file_packages">Multiple-file packages</h3>
|
|
|
|
<p>
|
|
If a package is constructed from multiple source files,
|
|
all names declared in the package block, not just uppercase ones,
|
|
are in scope in all the files in the package.
|
|
</p>
|
|
|
|
<p>
|
|
If source file <code>math1.go</code> contains
|
|
</p>
|
|
<pre>
|
|
package math
|
|
|
|
const twoPi = 6.283185307179586
|
|
|
|
function Sin(x float) float { return ... }
|
|
</pre>
|
|
|
|
<p>
|
|
then a second file <code>math2.go</code> also in
|
|
<code>package math</code>
|
|
may refer directly to <code>Sin</code> and <code>twoPi</code>.
|
|
</p>
|
|
|
|
<h3 id="An_example_package">An example package</h3>
|
|
|
|
<p>
|
|
Here is a complete Go package that implements a concurrent prime sieve.
|
|
</p>
|
|
|
|
<pre>
|
|
package main
|
|
|
|
import "fmt"
|
|
|
|
// Send the sequence 2, 3, 4, ... to channel 'ch'.
|
|
func generate(ch chan <- int) {
|
|
for i := 2; ; i++ {
|
|
ch <- i // Send 'i' to channel 'ch'.
|
|
}
|
|
}
|
|
|
|
// Copy the values from channel 'in' to channel 'out',
|
|
// removing those divisible by 'prime'.
|
|
func filter(src chan <- int, dst <-chan int, prime int) {
|
|
for i := range src { // Loop over values received from 'src'.
|
|
if i % prime != 0 {
|
|
dst <- i // Send 'i' to channel 'dst'.
|
|
}
|
|
}
|
|
}
|
|
|
|
// The prime sieve: Daisy-chain filter processes together.
|
|
func sieve() {
|
|
ch := make(chan int); // Create a new channel.
|
|
go generate(ch); // Start generate() as a subprocess.
|
|
for {
|
|
prime := <-ch;
|
|
fmt.Print(prime, "\n");
|
|
ch1 := make(chan int);
|
|
go filter(ch, ch1, prime);
|
|
ch = ch1
|
|
}
|
|
}
|
|
|
|
func main() {
|
|
sieve()
|
|
}
|
|
</pre>
|
|
|
|
<hr/>
|
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<h2 id="Program_initialization_and_execution">Program initialization and execution</h2>
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<h3 id="The_zero_value">The zero value</h3>
|
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<p>
|
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When memory is allocated to store a value, either through a declaration
|
|
or <code>new()</code>, and no explicit initialization is provided, the memory is
|
|
given a default initialization. Each element of such a value is
|
|
set to the <i>zero value</i> for its type: <code>false</code> for booleans,
|
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<code>0</code> for integers, <code>0.0</code> for floats, <code>""</code>
|
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for strings, and <code>nil</code> for pointers and interfaces.
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This initialization is done recursively, so for instance each element of an
|
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array of structs will have its fields zeroed if no value is specified.
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</p>
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<p>
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These two simple declarations are equivalent:
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</p>
|
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|
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<pre>
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var i int;
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var i int = 0;
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</pre>
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<p>
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After
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</p>
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<pre>
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type T struct { i int; f float; next *T };
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t := new(T);
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</pre>
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|
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<p>
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the following holds:
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</p>
|
|
|
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<pre>
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t.i == 0
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t.f == 0.0
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t.next == nil
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</pre>
|
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|
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<p>
|
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The same would also be true after
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</p>
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|
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<pre>
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var t T
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</pre>
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<h3 id="Program_execution">Program execution</h3>
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<p>
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A package with no imports is initialized by assigning initial values to
|
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all its package-level variables in declaration order and then calling any
|
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package-level function with the name and signature of
|
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</p>
|
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<pre>
|
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func init()
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</pre>
|
|
<p>
|
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defined in its source. Since a package may contain more
|
|
than one source file, there may be more than one
|
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<code>init()</code> function in a package, but
|
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only one per source file.
|
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</p>
|
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<p>
|
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Initialization code may contain "go" statements, but the functions
|
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they invoke do not begin execution until initialization of the entire
|
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program is complete. Therefore, all initialization code is run in a single
|
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goroutine.
|
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</p>
|
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<p>
|
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An <code>init()</code> function cannot be referred to from anywhere
|
|
in a program. In particular, <code>init()</code> cannot be called explicitly,
|
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nor can a pointer to <code>init</code> be assigned to a function variable.
|
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</p>
|
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<p>
|
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If a package has imports, the imported packages are initialized
|
|
before initializing the package itself. If multiple packages import
|
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a package <code>P</code>, <code>P</code> will be initialized only once.
|
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</p>
|
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<p>
|
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The importing of packages, by construction, guarantees that there can
|
|
be no cyclic dependencies in initialization.
|
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</p>
|
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<p>
|
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A complete program, possibly created by linking multiple packages,
|
|
must have one package called <code>main</code>, with a function
|
|
</p>
|
|
|
|
<pre>
|
|
func main() { ... }
|
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</pre>
|
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|
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<p>
|
|
defined.
|
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The function <code>main.main()</code> takes no arguments and returns no value.
|
|
</p>
|
|
<p>
|
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Program execution begins by initializing the <code>main</code> package and then
|
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invoking <code>main.main()</code>.
|
|
</p>
|
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<p>
|
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When <code>main.main()</code> returns, the program exits.
|
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</p>
|
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<p>
|
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Implementation restriction: The compiler assumes package <code>main</code>
|
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is not imported by any other package.
|
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</p>
|
|
|
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<hr/>
|
|
|
|
<h2 id="System_considerations">System considerations</h2>
|
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|
|
<h3 id="Package_unsafe">Package <code>unsafe</code></h3>
|
|
|
|
<p>
|
|
The built-in package <code>unsafe</code>, known to the compiler,
|
|
provides facilities for low-level programming including operations
|
|
that violate the type system. A package using <code>unsafe</code>
|
|
must be vetted manually for type safety. The package provides the
|
|
following interface:
|
|
</p>
|
|
|
|
<pre class="grammar">
|
|
package unsafe
|
|
|
|
type ArbitraryType int // shorthand for an arbitrary Go type; it is not a real type
|
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type Pointer *ArbitraryType
|
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|
|
func Alignof(variable ArbitraryType) int
|
|
func Offsetof(selector ArbitraryType) int
|
|
func Reflect(i interface {}) (value uint64, typestring string, indir bool)
|
|
func Sizeof(variable ArbitraryType) int
|
|
func Unreflect(value uint64, typestring string, indir bool) interface {}
|
|
</pre>
|
|
|
|
<p>
|
|
Any pointer or value of type <code>uintptr</code> can be converted into
|
|
a <code>Pointer</code> and vice versa.
|
|
</p>
|
|
<p>
|
|
The function <code>Sizeof</code> takes an expression denoting a
|
|
variable of any type and returns the size of the variable in bytes.
|
|
</p>
|
|
<p>
|
|
The function <code>Offsetof</code> takes a selector (§<a href="#Selectors">Selectors</a>) denoting a struct
|
|
field of any type and returns the field offset in bytes relative to the
|
|
struct's address. For a struct <code>s</code> with field <code>f</code>:
|
|
</p>
|
|
|
|
<pre>
|
|
uintptr(unsafe.Pointer(&s)) + uintptr(unsafe.Offsetof(s.f)) == uintptr(unsafe.Pointer(&s.f))
|
|
</pre>
|
|
|
|
<p>
|
|
Computer architectures may require memory addresses to be <i>aligned</i>;
|
|
that is, for addresses of a variable to be a multiple of a factor,
|
|
the variable's type's <i>alignment</i>. The function <code>Alignof</code>
|
|
takes an expression denoting a variable of any type and returns the
|
|
alignment of the (type of the) variable in bytes. For a variable
|
|
<code>x</code>:
|
|
</p>
|
|
|
|
<pre>
|
|
uintptr(unsafe.Pointer(&x)) % uintptr(unsafe.Alignof(x)) == 0
|
|
</pre>
|
|
|
|
<p>
|
|
Calls to <code>Alignof</code>, <code>Offsetof</code>, and
|
|
<code>Sizeof</code> are constant expressions of type <code>int</code>.
|
|
</p>
|
|
<p>
|
|
<font color=red>TODO describe Reflect, Unreflect</font>
|
|
</p>
|
|
|
|
|
|
<h3 id="Size_and_alignment_guarantees">Size and alignment guarantees</h3>
|
|
|
|
For the numeric types (§<a href="#Numeric_types">Numeric types</a>), the following sizes are guaranteed:
|
|
|
|
<pre class="grammar">
|
|
type size in bytes
|
|
|
|
byte, uint8, int8 1
|
|
uint16, int16 2
|
|
uint32, int32, float32 4
|
|
uint64, int64, float64 8
|
|
</pre>
|
|
|
|
<p>
|
|
The following minimal alignment properties are guaranteed:
|
|
</p>
|
|
<ol>
|
|
<li>For a variable <code>x</code> of any type: <code>1 <= unsafe.Alignof(x) <= unsafe.Maxalign</code>.
|
|
|
|
<li>For a variable <code>x</code> of numeric type: <code>unsafe.Alignof(x)</code> is the smaller
|
|
of <code>unsafe.Sizeof(x)</code> and <code>unsafe.Maxalign</code>, but at least 1.
|
|
|
|
<li>For a variable <code>x</code> of struct type: <code>unsafe.Alignof(x)</code> is the largest of
|
|
all the values <code>unsafe.Alignof(x.f)</code> for each field <code>f</code> of x, but at least 1.
|
|
|
|
<li>For a variable <code>x</code> of array type: <code>unsafe.Alignof(x)</code> is the same as
|
|
<code>unsafe.Alignof(x[0])</code>, but at least 1.
|
|
</ol>
|
|
|
|
<hr/>
|
|
|
|
<h2 id="Implementation_differences"><font color=red>Implementation differences - TODO</font></h2>
|
|
<ul>
|
|
<li><font color=red>Implementation does not honor the restriction on goto statements and targets (no intervening declarations).</font></li>
|
|
<li><font color=red>Gccgo does not implement the blank identifier.</font></li>
|
|
</ul>
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|