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go/src/runtime/map_fast32.go
Michael Pratt 29bbca5c2c runtime: differentiate "user" and "system" throws
"User" throws are throws due to some invariant broken by the application.
"System" throws are due to some invariant broken by the runtime,
environment, etc (i.e., not the fault of the application).

This CL sends "user" throws through the new fatal. Currently this
function is identical to throw, but with a different name to clearly
differentiate the throw type in the stack trace, and hopefully be a bit
more clear to users what it means.

This CL changes a few categories of throw to fatal:

1. Concurrent map read/write.
2. Deadlock detection.
3. Unlock of unlocked sync.Mutex.
4. Inconsistent results from syscall.AllThreadsSyscall.

"Thread exhaustion" and "out of memory" (usually address space full)
throws are additional throws that are arguably the fault of user code,
but I've left off for now because there is no specific invariant that
they have broken to get into these states.

For #51485

Change-Id: I713276a6c290fd34a6563e6e9ef378669d74ae32
Reviewed-on: https://go-review.googlesource.com/c/go/+/390420
TryBot-Result: Gopher Robot <gobot@golang.org>
Reviewed-by: Austin Clements <austin@google.com>
Run-TryBot: Michael Pratt <mpratt@google.com>
2022-04-28 16:50:31 +00:00

463 lines
13 KiB
Go

// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import (
"internal/abi"
"internal/goarch"
"unsafe"
)
func mapaccess1_fast32(t *maptype, h *hmap, key uint32) unsafe.Pointer {
if raceenabled && h != nil {
callerpc := getcallerpc()
racereadpc(unsafe.Pointer(h), callerpc, abi.FuncPCABIInternal(mapaccess1_fast32))
}
if h == nil || h.count == 0 {
return unsafe.Pointer(&zeroVal[0])
}
if h.flags&hashWriting != 0 {
fatal("concurrent map read and map write")
}
var b *bmap
if h.B == 0 {
// One-bucket table. No need to hash.
b = (*bmap)(h.buckets)
} else {
hash := t.hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
m := bucketMask(h.B)
b = (*bmap)(add(h.buckets, (hash&m)*uintptr(t.bucketsize)))
if c := h.oldbuckets; c != nil {
if !h.sameSizeGrow() {
// There used to be half as many buckets; mask down one more power of two.
m >>= 1
}
oldb := (*bmap)(add(c, (hash&m)*uintptr(t.bucketsize)))
if !evacuated(oldb) {
b = oldb
}
}
}
for ; b != nil; b = b.overflow(t) {
for i, k := uintptr(0), b.keys(); i < bucketCnt; i, k = i+1, add(k, 4) {
if *(*uint32)(k) == key && !isEmpty(b.tophash[i]) {
return add(unsafe.Pointer(b), dataOffset+bucketCnt*4+i*uintptr(t.elemsize))
}
}
}
return unsafe.Pointer(&zeroVal[0])
}
func mapaccess2_fast32(t *maptype, h *hmap, key uint32) (unsafe.Pointer, bool) {
if raceenabled && h != nil {
callerpc := getcallerpc()
racereadpc(unsafe.Pointer(h), callerpc, abi.FuncPCABIInternal(mapaccess2_fast32))
}
if h == nil || h.count == 0 {
return unsafe.Pointer(&zeroVal[0]), false
}
if h.flags&hashWriting != 0 {
fatal("concurrent map read and map write")
}
var b *bmap
if h.B == 0 {
// One-bucket table. No need to hash.
b = (*bmap)(h.buckets)
} else {
hash := t.hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
m := bucketMask(h.B)
b = (*bmap)(add(h.buckets, (hash&m)*uintptr(t.bucketsize)))
if c := h.oldbuckets; c != nil {
if !h.sameSizeGrow() {
// There used to be half as many buckets; mask down one more power of two.
m >>= 1
}
oldb := (*bmap)(add(c, (hash&m)*uintptr(t.bucketsize)))
if !evacuated(oldb) {
b = oldb
}
}
}
for ; b != nil; b = b.overflow(t) {
for i, k := uintptr(0), b.keys(); i < bucketCnt; i, k = i+1, add(k, 4) {
if *(*uint32)(k) == key && !isEmpty(b.tophash[i]) {
return add(unsafe.Pointer(b), dataOffset+bucketCnt*4+i*uintptr(t.elemsize)), true
}
}
}
return unsafe.Pointer(&zeroVal[0]), false
}
func mapassign_fast32(t *maptype, h *hmap, key uint32) unsafe.Pointer {
if h == nil {
panic(plainError("assignment to entry in nil map"))
}
if raceenabled {
callerpc := getcallerpc()
racewritepc(unsafe.Pointer(h), callerpc, abi.FuncPCABIInternal(mapassign_fast32))
}
if h.flags&hashWriting != 0 {
fatal("concurrent map writes")
}
hash := t.hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
// Set hashWriting after calling t.hasher for consistency with mapassign.
h.flags ^= hashWriting
if h.buckets == nil {
h.buckets = newobject(t.bucket) // newarray(t.bucket, 1)
}
again:
bucket := hash & bucketMask(h.B)
if h.growing() {
growWork_fast32(t, h, bucket)
}
b := (*bmap)(add(h.buckets, bucket*uintptr(t.bucketsize)))
var insertb *bmap
var inserti uintptr
var insertk unsafe.Pointer
bucketloop:
for {
for i := uintptr(0); i < bucketCnt; i++ {
if isEmpty(b.tophash[i]) {
if insertb == nil {
inserti = i
insertb = b
}
if b.tophash[i] == emptyRest {
break bucketloop
}
continue
}
k := *((*uint32)(add(unsafe.Pointer(b), dataOffset+i*4)))
if k != key {
continue
}
inserti = i
insertb = b
goto done
}
ovf := b.overflow(t)
if ovf == nil {
break
}
b = ovf
}
// Did not find mapping for key. Allocate new cell & add entry.
// If we hit the max load factor or we have too many overflow buckets,
// and we're not already in the middle of growing, start growing.
if !h.growing() && (overLoadFactor(h.count+1, h.B) || tooManyOverflowBuckets(h.noverflow, h.B)) {
hashGrow(t, h)
goto again // Growing the table invalidates everything, so try again
}
if insertb == nil {
// The current bucket and all the overflow buckets connected to it are full, allocate a new one.
insertb = h.newoverflow(t, b)
inserti = 0 // not necessary, but avoids needlessly spilling inserti
}
insertb.tophash[inserti&(bucketCnt-1)] = tophash(hash) // mask inserti to avoid bounds checks
insertk = add(unsafe.Pointer(insertb), dataOffset+inserti*4)
// store new key at insert position
*(*uint32)(insertk) = key
h.count++
done:
elem := add(unsafe.Pointer(insertb), dataOffset+bucketCnt*4+inserti*uintptr(t.elemsize))
if h.flags&hashWriting == 0 {
fatal("concurrent map writes")
}
h.flags &^= hashWriting
return elem
}
func mapassign_fast32ptr(t *maptype, h *hmap, key unsafe.Pointer) unsafe.Pointer {
if h == nil {
panic(plainError("assignment to entry in nil map"))
}
if raceenabled {
callerpc := getcallerpc()
racewritepc(unsafe.Pointer(h), callerpc, abi.FuncPCABIInternal(mapassign_fast32))
}
if h.flags&hashWriting != 0 {
fatal("concurrent map writes")
}
hash := t.hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
// Set hashWriting after calling t.hasher for consistency with mapassign.
h.flags ^= hashWriting
if h.buckets == nil {
h.buckets = newobject(t.bucket) // newarray(t.bucket, 1)
}
again:
bucket := hash & bucketMask(h.B)
if h.growing() {
growWork_fast32(t, h, bucket)
}
b := (*bmap)(add(h.buckets, bucket*uintptr(t.bucketsize)))
var insertb *bmap
var inserti uintptr
var insertk unsafe.Pointer
bucketloop:
for {
for i := uintptr(0); i < bucketCnt; i++ {
if isEmpty(b.tophash[i]) {
if insertb == nil {
inserti = i
insertb = b
}
if b.tophash[i] == emptyRest {
break bucketloop
}
continue
}
k := *((*unsafe.Pointer)(add(unsafe.Pointer(b), dataOffset+i*4)))
if k != key {
continue
}
inserti = i
insertb = b
goto done
}
ovf := b.overflow(t)
if ovf == nil {
break
}
b = ovf
}
// Did not find mapping for key. Allocate new cell & add entry.
// If we hit the max load factor or we have too many overflow buckets,
// and we're not already in the middle of growing, start growing.
if !h.growing() && (overLoadFactor(h.count+1, h.B) || tooManyOverflowBuckets(h.noverflow, h.B)) {
hashGrow(t, h)
goto again // Growing the table invalidates everything, so try again
}
if insertb == nil {
// The current bucket and all the overflow buckets connected to it are full, allocate a new one.
insertb = h.newoverflow(t, b)
inserti = 0 // not necessary, but avoids needlessly spilling inserti
}
insertb.tophash[inserti&(bucketCnt-1)] = tophash(hash) // mask inserti to avoid bounds checks
insertk = add(unsafe.Pointer(insertb), dataOffset+inserti*4)
// store new key at insert position
*(*unsafe.Pointer)(insertk) = key
h.count++
done:
elem := add(unsafe.Pointer(insertb), dataOffset+bucketCnt*4+inserti*uintptr(t.elemsize))
if h.flags&hashWriting == 0 {
fatal("concurrent map writes")
}
h.flags &^= hashWriting
return elem
}
func mapdelete_fast32(t *maptype, h *hmap, key uint32) {
if raceenabled && h != nil {
callerpc := getcallerpc()
racewritepc(unsafe.Pointer(h), callerpc, abi.FuncPCABIInternal(mapdelete_fast32))
}
if h == nil || h.count == 0 {
return
}
if h.flags&hashWriting != 0 {
fatal("concurrent map writes")
}
hash := t.hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
// Set hashWriting after calling t.hasher for consistency with mapdelete
h.flags ^= hashWriting
bucket := hash & bucketMask(h.B)
if h.growing() {
growWork_fast32(t, h, bucket)
}
b := (*bmap)(add(h.buckets, bucket*uintptr(t.bucketsize)))
bOrig := b
search:
for ; b != nil; b = b.overflow(t) {
for i, k := uintptr(0), b.keys(); i < bucketCnt; i, k = i+1, add(k, 4) {
if key != *(*uint32)(k) || isEmpty(b.tophash[i]) {
continue
}
// Only clear key if there are pointers in it.
// This can only happen if pointers are 32 bit
// wide as 64 bit pointers do not fit into a 32 bit key.
if goarch.PtrSize == 4 && t.key.ptrdata != 0 {
// The key must be a pointer as we checked pointers are
// 32 bits wide and the key is 32 bits wide also.
*(*unsafe.Pointer)(k) = nil
}
e := add(unsafe.Pointer(b), dataOffset+bucketCnt*4+i*uintptr(t.elemsize))
if t.elem.ptrdata != 0 {
memclrHasPointers(e, t.elem.size)
} else {
memclrNoHeapPointers(e, t.elem.size)
}
b.tophash[i] = emptyOne
// If the bucket now ends in a bunch of emptyOne states,
// change those to emptyRest states.
if i == bucketCnt-1 {
if b.overflow(t) != nil && b.overflow(t).tophash[0] != emptyRest {
goto notLast
}
} else {
if b.tophash[i+1] != emptyRest {
goto notLast
}
}
for {
b.tophash[i] = emptyRest
if i == 0 {
if b == bOrig {
break // beginning of initial bucket, we're done.
}
// Find previous bucket, continue at its last entry.
c := b
for b = bOrig; b.overflow(t) != c; b = b.overflow(t) {
}
i = bucketCnt - 1
} else {
i--
}
if b.tophash[i] != emptyOne {
break
}
}
notLast:
h.count--
// Reset the hash seed to make it more difficult for attackers to
// repeatedly trigger hash collisions. See issue 25237.
if h.count == 0 {
h.hash0 = fastrand()
}
break search
}
}
if h.flags&hashWriting == 0 {
fatal("concurrent map writes")
}
h.flags &^= hashWriting
}
func growWork_fast32(t *maptype, h *hmap, bucket uintptr) {
// make sure we evacuate the oldbucket corresponding
// to the bucket we're about to use
evacuate_fast32(t, h, bucket&h.oldbucketmask())
// evacuate one more oldbucket to make progress on growing
if h.growing() {
evacuate_fast32(t, h, h.nevacuate)
}
}
func evacuate_fast32(t *maptype, h *hmap, oldbucket uintptr) {
b := (*bmap)(add(h.oldbuckets, oldbucket*uintptr(t.bucketsize)))
newbit := h.noldbuckets()
if !evacuated(b) {
// TODO: reuse overflow buckets instead of using new ones, if there
// is no iterator using the old buckets. (If !oldIterator.)
// xy contains the x and y (low and high) evacuation destinations.
var xy [2]evacDst
x := &xy[0]
x.b = (*bmap)(add(h.buckets, oldbucket*uintptr(t.bucketsize)))
x.k = add(unsafe.Pointer(x.b), dataOffset)
x.e = add(x.k, bucketCnt*4)
if !h.sameSizeGrow() {
// Only calculate y pointers if we're growing bigger.
// Otherwise GC can see bad pointers.
y := &xy[1]
y.b = (*bmap)(add(h.buckets, (oldbucket+newbit)*uintptr(t.bucketsize)))
y.k = add(unsafe.Pointer(y.b), dataOffset)
y.e = add(y.k, bucketCnt*4)
}
for ; b != nil; b = b.overflow(t) {
k := add(unsafe.Pointer(b), dataOffset)
e := add(k, bucketCnt*4)
for i := 0; i < bucketCnt; i, k, e = i+1, add(k, 4), add(e, uintptr(t.elemsize)) {
top := b.tophash[i]
if isEmpty(top) {
b.tophash[i] = evacuatedEmpty
continue
}
if top < minTopHash {
throw("bad map state")
}
var useY uint8
if !h.sameSizeGrow() {
// Compute hash to make our evacuation decision (whether we need
// to send this key/elem to bucket x or bucket y).
hash := t.hasher(k, uintptr(h.hash0))
if hash&newbit != 0 {
useY = 1
}
}
b.tophash[i] = evacuatedX + useY // evacuatedX + 1 == evacuatedY, enforced in makemap
dst := &xy[useY] // evacuation destination
if dst.i == bucketCnt {
dst.b = h.newoverflow(t, dst.b)
dst.i = 0
dst.k = add(unsafe.Pointer(dst.b), dataOffset)
dst.e = add(dst.k, bucketCnt*4)
}
dst.b.tophash[dst.i&(bucketCnt-1)] = top // mask dst.i as an optimization, to avoid a bounds check
// Copy key.
if goarch.PtrSize == 4 && t.key.ptrdata != 0 && writeBarrier.enabled {
// Write with a write barrier.
*(*unsafe.Pointer)(dst.k) = *(*unsafe.Pointer)(k)
} else {
*(*uint32)(dst.k) = *(*uint32)(k)
}
typedmemmove(t.elem, dst.e, e)
dst.i++
// These updates might push these pointers past the end of the
// key or elem arrays. That's ok, as we have the overflow pointer
// at the end of the bucket to protect against pointing past the
// end of the bucket.
dst.k = add(dst.k, 4)
dst.e = add(dst.e, uintptr(t.elemsize))
}
}
// Unlink the overflow buckets & clear key/elem to help GC.
if h.flags&oldIterator == 0 && t.bucket.ptrdata != 0 {
b := add(h.oldbuckets, oldbucket*uintptr(t.bucketsize))
// Preserve b.tophash because the evacuation
// state is maintained there.
ptr := add(b, dataOffset)
n := uintptr(t.bucketsize) - dataOffset
memclrHasPointers(ptr, n)
}
}
if oldbucket == h.nevacuate {
advanceEvacuationMark(h, t, newbit)
}
}