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go/src/runtime/debug.go
Russ Cox 19309779ac all: gofmt main repo
[This CL is part of a sequence implementing the proposal #51082.
The design doc is at https://go.dev/s/godocfmt-design.]

Run the updated gofmt, which reformats doc comments,
on the main repository. Vendored files are excluded.

For #51082.

Change-Id: I7332f099b60f716295fb34719c98c04eb1a85407
Reviewed-on: https://go-review.googlesource.com/c/go/+/384268
Reviewed-by: Jonathan Amsterdam <jba@google.com>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
2022-04-11 16:34:30 +00:00

116 lines
3.2 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import (
"runtime/internal/atomic"
"unsafe"
)
// GOMAXPROCS sets the maximum number of CPUs that can be executing
// simultaneously and returns the previous setting. It defaults to
// the value of runtime.NumCPU. If n < 1, it does not change the current setting.
// This call will go away when the scheduler improves.
func GOMAXPROCS(n int) int {
if GOARCH == "wasm" && n > 1 {
n = 1 // WebAssembly has no threads yet, so only one CPU is possible.
}
lock(&sched.lock)
ret := int(gomaxprocs)
unlock(&sched.lock)
if n <= 0 || n == ret {
return ret
}
stopTheWorldGC("GOMAXPROCS")
// newprocs will be processed by startTheWorld
newprocs = int32(n)
startTheWorldGC()
return ret
}
// NumCPU returns the number of logical CPUs usable by the current process.
//
// The set of available CPUs is checked by querying the operating system
// at process startup. Changes to operating system CPU allocation after
// process startup are not reflected.
func NumCPU() int {
return int(ncpu)
}
// NumCgoCall returns the number of cgo calls made by the current process.
func NumCgoCall() int64 {
var n = int64(atomic.Load64(&ncgocall))
for mp := (*m)(atomic.Loadp(unsafe.Pointer(&allm))); mp != nil; mp = mp.alllink {
n += int64(mp.ncgocall)
}
return n
}
// NumGoroutine returns the number of goroutines that currently exist.
func NumGoroutine() int {
return int(gcount())
}
//go:linkname debug_modinfo runtime/debug.modinfo
func debug_modinfo() string {
return modinfo
}
// mayMoreStackPreempt is a maymorestack hook that forces a preemption
// at every possible cooperative preemption point.
//
// This is valuable to apply to the runtime, which can be sensitive to
// preemption points. To apply this to all preemption points in the
// runtime and runtime-like code, use the following in bash or zsh:
//
// X=(-{gc,asm}flags={runtime/...,reflect,sync}=-d=maymorestack=runtime.mayMoreStackPreempt) GOFLAGS=${X[@]}
//
// This must be deeply nosplit because it is called from a function
// prologue before the stack is set up and because the compiler will
// call it from any splittable prologue (leading to infinite
// recursion).
//
// Ideally it should also use very little stack because the linker
// doesn't currently account for this in nosplit stack depth checking.
//
// Ensure mayMoreStackPreempt can be called for all ABIs.
//
//go:nosplit
//go:linkname mayMoreStackPreempt
func mayMoreStackPreempt() {
// Don't do anything on the g0 or gsignal stack.
g := getg()
if g == g.m.g0 || g == g.m.gsignal {
return
}
// Force a preemption, unless the stack is already poisoned.
if g.stackguard0 < stackPoisonMin {
g.stackguard0 = stackPreempt
}
}
// mayMoreStackMove is a maymorestack hook that forces stack movement
// at every possible point.
//
// See mayMoreStackPreempt.
//
//go:nosplit
//go:linkname mayMoreStackMove
func mayMoreStackMove() {
// Don't do anything on the g0 or gsignal stack.
g := getg()
if g == g.m.g0 || g == g.m.gsignal {
return
}
// Force stack movement, unless the stack is already poisoned.
if g.stackguard0 < stackPoisonMin {
g.stackguard0 = stackForceMove
}
}