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mirror of https://github.com/golang/go synced 2024-10-02 04:28:33 -06:00
go/src/runtime/malloc.go
Austin Clements 788464724c runtime: reduce arena size to 4MB on 64-bit Windows
Currently, we use 64MB heap arenas on 64-bit platforms. This works
well on UNIX-like OSes because they treat untouched pages as
essentially free. However, on Windows, committed memory is charged
against a process whether or not it has demand-faulted physical pages
in. Hence, on Windows, even a process with a tiny heap will commit
64MB for one heap arena, plus another 32MB for the arena map. Things
are much worse under the race detector, which increases the heap
commitment by a factor of 5.5X, leading to 384MB of committed memory
at runtime init.

Fix this by reducing the heap arena size to 4MB on Windows.

To counterbalance the effect of increasing the arena map size by a
factor of 16, and to further reduce the impact of the commitment for
the arena map, we switch from a single entry L1 arena map to a 64
entry L1 arena map.

Compared to the original arena design, this slows down the
x/benchmarks garbage benchmark by 0.49% (the slow down of this commit
alone is 1.59%, but the previous commit bought us a 1% speed-up):

name                       old time/op  new time/op  delta
Garbage/benchmem-MB=64-12  2.28ms ± 1%  2.29ms ± 1%  +0.49%  (p=0.000 n=17+18)

(https://perf.golang.org/search?q=upload:20180223.1)

(This was measured on linux/amd64 by modifying its arena configuration
as above.)

Fixes #23900.

Change-Id: I6b7fa5ecebee2947bf20cfeb78c248809469c6b1
Reviewed-on: https://go-review.googlesource.com/96780
Run-TryBot: Austin Clements <austin@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Rick Hudson <rlh@golang.org>
2018-02-23 21:59:51 +00:00

1233 lines
40 KiB
Go

// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Memory allocator.
//
// This was originally based on tcmalloc, but has diverged quite a bit.
// http://goog-perftools.sourceforge.net/doc/tcmalloc.html
// The main allocator works in runs of pages.
// Small allocation sizes (up to and including 32 kB) are
// rounded to one of about 70 size classes, each of which
// has its own free set of objects of exactly that size.
// Any free page of memory can be split into a set of objects
// of one size class, which are then managed using a free bitmap.
//
// The allocator's data structures are:
//
// fixalloc: a free-list allocator for fixed-size off-heap objects,
// used to manage storage used by the allocator.
// mheap: the malloc heap, managed at page (8192-byte) granularity.
// mspan: a run of pages managed by the mheap.
// mcentral: collects all spans of a given size class.
// mcache: a per-P cache of mspans with free space.
// mstats: allocation statistics.
//
// Allocating a small object proceeds up a hierarchy of caches:
//
// 1. Round the size up to one of the small size classes
// and look in the corresponding mspan in this P's mcache.
// Scan the mspan's free bitmap to find a free slot.
// If there is a free slot, allocate it.
// This can all be done without acquiring a lock.
//
// 2. If the mspan has no free slots, obtain a new mspan
// from the mcentral's list of mspans of the required size
// class that have free space.
// Obtaining a whole span amortizes the cost of locking
// the mcentral.
//
// 3. If the mcentral's mspan list is empty, obtain a run
// of pages from the mheap to use for the mspan.
//
// 4. If the mheap is empty or has no page runs large enough,
// allocate a new group of pages (at least 1MB) from the
// operating system. Allocating a large run of pages
// amortizes the cost of talking to the operating system.
//
// Sweeping an mspan and freeing objects on it proceeds up a similar
// hierarchy:
//
// 1. If the mspan is being swept in response to allocation, it
// is returned to the mcache to satisfy the allocation.
//
// 2. Otherwise, if the mspan still has allocated objects in it,
// it is placed on the mcentral free list for the mspan's size
// class.
//
// 3. Otherwise, if all objects in the mspan are free, the mspan
// is now "idle", so it is returned to the mheap and no longer
// has a size class.
// This may coalesce it with adjacent idle mspans.
//
// 4. If an mspan remains idle for long enough, return its pages
// to the operating system.
//
// Allocating and freeing a large object uses the mheap
// directly, bypassing the mcache and mcentral.
//
// Free object slots in an mspan are zeroed only if mspan.needzero is
// false. If needzero is true, objects are zeroed as they are
// allocated. There are various benefits to delaying zeroing this way:
//
// 1. Stack frame allocation can avoid zeroing altogether.
//
// 2. It exhibits better temporal locality, since the program is
// probably about to write to the memory.
//
// 3. We don't zero pages that never get reused.
// Virtual memory layout
//
// The heap consists of a set of arenas, which are 64MB on 64-bit and
// 4MB on 32-bit (heapArenaBytes). Each arena's start address is also
// aligned to the arena size.
//
// Each arena has an associated heapArena object that stores the
// metadata for that arena: the heap bitmap for all words in the arena
// and the span map for all pages in the arena. heapArena objects are
// themselves allocated off-heap.
//
// Since arenas are aligned, the address space can be viewed as a
// series of arena frames. The arena map (mheap_.arenas) maps from
// arena frame number to *heapArena, or nil for parts of the address
// space not backed by the Go heap. The arena map is structured as a
// two-level array consisting of a "L1" arena map and many "L2" arena
// maps; however, since arenas are large, on many architectures, the
// arena map consists of a single, large L2 map.
//
// The arena map covers the entire possible address space, allowing
// the Go heap to use any part of the address space. The allocator
// attempts to keep arenas contiguous so that large spans (and hence
// large objects) can cross arenas.
package runtime
import (
"runtime/internal/atomic"
"runtime/internal/sys"
"unsafe"
)
const (
debugMalloc = false
maxTinySize = _TinySize
tinySizeClass = _TinySizeClass
maxSmallSize = _MaxSmallSize
pageShift = _PageShift
pageSize = _PageSize
pageMask = _PageMask
// By construction, single page spans of the smallest object class
// have the most objects per span.
maxObjsPerSpan = pageSize / 8
mSpanInUse = _MSpanInUse
concurrentSweep = _ConcurrentSweep
_PageSize = 1 << _PageShift
_PageMask = _PageSize - 1
// _64bit = 1 on 64-bit systems, 0 on 32-bit systems
_64bit = 1 << (^uintptr(0) >> 63) / 2
// Tiny allocator parameters, see "Tiny allocator" comment in malloc.go.
_TinySize = 16
_TinySizeClass = int8(2)
_FixAllocChunk = 16 << 10 // Chunk size for FixAlloc
_MaxMHeapList = 1 << (20 - _PageShift) // Maximum page length for fixed-size list in MHeap.
// Per-P, per order stack segment cache size.
_StackCacheSize = 32 * 1024
// Number of orders that get caching. Order 0 is FixedStack
// and each successive order is twice as large.
// We want to cache 2KB, 4KB, 8KB, and 16KB stacks. Larger stacks
// will be allocated directly.
// Since FixedStack is different on different systems, we
// must vary NumStackOrders to keep the same maximum cached size.
// OS | FixedStack | NumStackOrders
// -----------------+------------+---------------
// linux/darwin/bsd | 2KB | 4
// windows/32 | 4KB | 3
// windows/64 | 8KB | 2
// plan9 | 4KB | 3
_NumStackOrders = 4 - sys.PtrSize/4*sys.GoosWindows - 1*sys.GoosPlan9
// heapAddrBits is the number of bits in a heap address. On
// amd64, addresses are sign-extended beyond heapAddrBits. On
// other arches, they are zero-extended.
//
// On 64-bit platforms, we limit this to 48 bits based on a
// combination of hardware and OS limitations.
//
// amd64 hardware limits addresses to 48 bits, sign-extended
// to 64 bits. Addresses where the top 16 bits are not either
// all 0 or all 1 are "non-canonical" and invalid. Because of
// these "negative" addresses, we offset addresses by 1<<47
// (arenaBaseOffset) on amd64 before computing indexes into
// the heap arenas index. In 2017, amd64 hardware added
// support for 57 bit addresses; however, currently only Linux
// supports this extension and the kernel will never choose an
// address above 1<<47 unless mmap is called with a hint
// address above 1<<47 (which we never do).
//
// arm64 hardware (as of ARMv8) limits user addresses to 48
// bits, in the range [0, 1<<48).
//
// ppc64, mips64, and s390x support arbitrary 64 bit addresses
// in hardware. However, since Go only supports Linux on
// these, we lean on OS limits. Based on Linux's processor.h,
// the user address space is limited as follows on 64-bit
// architectures:
//
// Architecture Name Maximum Value (exclusive)
// ---------------------------------------------------------------------
// amd64 TASK_SIZE_MAX 0x007ffffffff000 (47 bit addresses)
// arm64 TASK_SIZE_64 0x01000000000000 (48 bit addresses)
// ppc64{,le} TASK_SIZE_USER64 0x00400000000000 (46 bit addresses)
// mips64{,le} TASK_SIZE64 0x00010000000000 (40 bit addresses)
// s390x TASK_SIZE 1<<64 (64 bit addresses)
//
// These limits may increase over time, but are currently at
// most 48 bits except on s390x. On all architectures, Linux
// starts placing mmap'd regions at addresses that are
// significantly below 48 bits, so even if it's possible to
// exceed Go's 48 bit limit, it's extremely unlikely in
// practice.
//
// On 32-bit platforms, we accept the full 32-bit address
// space because doing so is cheap.
// mips32 only has access to the low 2GB of virtual memory, so
// we further limit it to 31 bits.
heapAddrBits = _64bit*48 + (1-_64bit)*(32-(sys.GoarchMips+sys.GoarchMipsle))
// maxAlloc is the maximum size of an allocation. On 64-bit,
// it's theoretically possible to allocate 1<<heapAddrBits bytes. On
// 32-bit, however, this is one less than 1<<32 because the
// number of bytes in the address space doesn't actually fit
// in a uintptr.
maxAlloc = (1 << heapAddrBits) - (1-_64bit)*1
// The number of bits in a heap address, the size of heap
// arenas, and the L1 and L2 arena map sizes are related by
//
// (1 << addrBits) = arenaBytes * L1entries * L2entries
//
// Currently, we balance these as follows:
//
// Platform Addr bits Arena size L1 entries L2 size
// -------------- --------- ---------- ---------- -------
// */64-bit 48 64MB 1 32MB
// windows/64-bit 48 4MB 64 8MB
// */32-bit 32 4MB 1 4KB
// */mips(le) 31 4MB 1 2KB
// heapArenaBytes is the size of a heap arena. The heap
// consists of mappings of size heapArenaBytes, aligned to
// heapArenaBytes. The initial heap mapping is one arena.
//
// This is currently 64MB on 64-bit non-Windows and 4MB on
// 32-bit and on Windows. We use smaller arenas on Windows
// because all committed memory is charged to the process,
// even if it's not touched. Hence, for processes with small
// heaps, the mapped arena space needs to be commensurate.
// This is particularly important with the race detector,
// since it significantly amplifies the cost of committed
// memory.
heapArenaBytes = 1 << logHeapArenaBytes
// logHeapArenaBytes is log_2 of heapArenaBytes. For clarity,
// prefer using heapArenaBytes where possible (we need the
// constant to compute some other constants).
logHeapArenaBytes = (6+20)*(_64bit*(1-sys.GoosWindows)) + (2+20)*(_64bit*sys.GoosWindows) + (2+20)*(1-_64bit)
// heapArenaBitmapBytes is the size of each heap arena's bitmap.
heapArenaBitmapBytes = heapArenaBytes / (sys.PtrSize * 8 / 2)
pagesPerArena = heapArenaBytes / pageSize
// arenaL1Bits is the number of bits of the arena number
// covered by the first level arena map.
//
// This number should be small, since the first level arena
// map requires PtrSize*(1<<arenaL1Bits) of space in the
// binary's BSS. It can be zero, in which case the first level
// index is effectively unused. There is a performance benefit
// to this, since the generated code can be more efficient,
// but comes at the cost of having a large L2 mapping.
//
// We use the L1 map on 64-bit Windows because the arena size
// is small, but the address space is still 48 bits, and
// there's a high cost to having a large L2.
arenaL1Bits = 6 * (_64bit * sys.GoosWindows)
// arenaL2Bits is the number of bits of the arena number
// covered by the second level arena index.
//
// The size of each arena map allocation is proportional to
// 1<<arenaL2Bits, so it's important that this not be too
// large. 48 bits leads to 32MB arena index allocations, which
// is about the practical threshold.
arenaL2Bits = heapAddrBits - logHeapArenaBytes - arenaL1Bits
// arenaL1Shift is the number of bits to shift an arena frame
// number by to compute an index into the first level arena map.
arenaL1Shift = arenaL2Bits
// arenaBits is the total bits in a combined arena map index.
// This is split between the index into the L1 arena map and
// the L2 arena map.
arenaBits = arenaL1Bits + arenaL2Bits
// arenaBaseOffset is the pointer value that corresponds to
// index 0 in the heap arena map.
//
// On amd64, the address space is 48 bits, sign extended to 64
// bits. This offset lets us handle "negative" addresses (or
// high addresses if viewed as unsigned).
//
// On other platforms, the user address space is contiguous
// and starts at 0, so no offset is necessary.
arenaBaseOffset uintptr = sys.GoarchAmd64 * (1 << 47)
// Max number of threads to run garbage collection.
// 2, 3, and 4 are all plausible maximums depending
// on the hardware details of the machine. The garbage
// collector scales well to 32 cpus.
_MaxGcproc = 32
// minLegalPointer is the smallest possible legal pointer.
// This is the smallest possible architectural page size,
// since we assume that the first page is never mapped.
//
// This should agree with minZeroPage in the compiler.
minLegalPointer uintptr = 4096
)
// physPageSize is the size in bytes of the OS's physical pages.
// Mapping and unmapping operations must be done at multiples of
// physPageSize.
//
// This must be set by the OS init code (typically in osinit) before
// mallocinit.
var physPageSize uintptr
// OS-defined helpers:
//
// sysAlloc obtains a large chunk of zeroed memory from the
// operating system, typically on the order of a hundred kilobytes
// or a megabyte.
// NOTE: sysAlloc returns OS-aligned memory, but the heap allocator
// may use larger alignment, so the caller must be careful to realign the
// memory obtained by sysAlloc.
//
// SysUnused notifies the operating system that the contents
// of the memory region are no longer needed and can be reused
// for other purposes.
// SysUsed notifies the operating system that the contents
// of the memory region are needed again.
//
// SysFree returns it unconditionally; this is only used if
// an out-of-memory error has been detected midway through
// an allocation. It is okay if SysFree is a no-op.
//
// SysReserve reserves address space without allocating memory.
// If the pointer passed to it is non-nil, the caller wants the
// reservation there, but SysReserve can still choose another
// location if that one is unavailable.
// NOTE: SysReserve returns OS-aligned memory, but the heap allocator
// may use larger alignment, so the caller must be careful to realign the
// memory obtained by sysAlloc.
//
// SysMap maps previously reserved address space for use.
//
// SysFault marks a (already sysAlloc'd) region to fault
// if accessed. Used only for debugging the runtime.
func mallocinit() {
if class_to_size[_TinySizeClass] != _TinySize {
throw("bad TinySizeClass")
}
testdefersizes()
if heapArenaBitmapBytes&(heapArenaBitmapBytes-1) != 0 {
// heapBits expects modular arithmetic on bitmap
// addresses to work.
throw("heapArenaBitmapBytes not a power of 2")
}
// Copy class sizes out for statistics table.
for i := range class_to_size {
memstats.by_size[i].size = uint32(class_to_size[i])
}
// Check physPageSize.
if physPageSize == 0 {
// The OS init code failed to fetch the physical page size.
throw("failed to get system page size")
}
if physPageSize < minPhysPageSize {
print("system page size (", physPageSize, ") is smaller than minimum page size (", minPhysPageSize, ")\n")
throw("bad system page size")
}
if physPageSize&(physPageSize-1) != 0 {
print("system page size (", physPageSize, ") must be a power of 2\n")
throw("bad system page size")
}
// Initialize the heap.
mheap_.init()
_g_ := getg()
_g_.m.mcache = allocmcache()
// Create initial arena growth hints.
if sys.PtrSize == 8 {
// On a 64-bit machine, we pick the following hints
// because:
//
// 1. Starting from the middle of the address space
// makes it easier to grow out a contiguous range
// without running in to some other mapping.
//
// 2. This makes Go heap addresses more easily
// recognizable when debugging.
//
// 3. Stack scanning in gccgo is still conservative,
// so it's important that addresses be distinguishable
// from other data.
//
// Starting at 0x00c0 means that the valid memory addresses
// will begin 0x00c0, 0x00c1, ...
// In little-endian, that's c0 00, c1 00, ... None of those are valid
// UTF-8 sequences, and they are otherwise as far away from
// ff (likely a common byte) as possible. If that fails, we try other 0xXXc0
// addresses. An earlier attempt to use 0x11f8 caused out of memory errors
// on OS X during thread allocations. 0x00c0 causes conflicts with
// AddressSanitizer which reserves all memory up to 0x0100.
// These choices reduce the odds of a conservative garbage collector
// not collecting memory because some non-pointer block of memory
// had a bit pattern that matched a memory address.
//
// However, on arm64, we ignore all this advice above and slam the
// allocation at 0x40 << 32 because when using 4k pages with 3-level
// translation buffers, the user address space is limited to 39 bits
// On darwin/arm64, the address space is even smaller.
for i := 0x7f; i >= 0; i-- {
var p uintptr
switch {
case GOARCH == "arm64" && GOOS == "darwin":
p = uintptr(i)<<40 | uintptrMask&(0x0013<<28)
case GOARCH == "arm64":
p = uintptr(i)<<40 | uintptrMask&(0x0040<<32)
default:
p = uintptr(i)<<40 | uintptrMask&(0x00c0<<32)
}
hint := (*arenaHint)(mheap_.arenaHintAlloc.alloc())
hint.addr = p
hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
}
} else {
// On a 32-bit machine, we're much more concerned
// about keeping the usable heap contiguous.
// Hence:
//
// 1. We reserve space for all heapArenas up front so
// they don't get interleaved with the heap. They're
// ~258MB, so this isn't too bad. (We could reserve a
// smaller amount of space up front if this is a
// problem.)
//
// 2. We hint the heap to start right above the end of
// the binary so we have the best chance of keeping it
// contiguous.
//
// 3. We try to stake out a reasonably large initial
// heap reservation.
const arenaMetaSize = unsafe.Sizeof([1 << arenaBits]heapArena{})
meta := uintptr(sysReserve(nil, arenaMetaSize))
if meta != 0 {
mheap_.heapArenaAlloc.init(meta, arenaMetaSize)
}
// We want to start the arena low, but if we're linked
// against C code, it's possible global constructors
// have called malloc and adjusted the process' brk.
// Query the brk so we can avoid trying to map the
// region over it (which will cause the kernel to put
// the region somewhere else, likely at a high
// address).
procBrk := sbrk0()
// If we ask for the end of the data segment but the
// operating system requires a little more space
// before we can start allocating, it will give out a
// slightly higher pointer. Except QEMU, which is
// buggy, as usual: it won't adjust the pointer
// upward. So adjust it upward a little bit ourselves:
// 1/4 MB to get away from the running binary image.
p := firstmoduledata.end
if p < procBrk {
p = procBrk
}
if mheap_.heapArenaAlloc.next <= p && p < mheap_.heapArenaAlloc.end {
p = mheap_.heapArenaAlloc.end
}
p = round(p+(256<<10), heapArenaBytes)
// Because we're worried about fragmentation on
// 32-bit, we try to make a large initial reservation.
arenaSizes := []uintptr{
512 << 20,
256 << 20,
128 << 20,
}
for _, arenaSize := range arenaSizes {
a, size := sysReserveAligned(unsafe.Pointer(p), arenaSize, heapArenaBytes)
if a != nil {
mheap_.arena.init(uintptr(a), size)
p = uintptr(a) + size // For hint below
break
}
}
hint := (*arenaHint)(mheap_.arenaHintAlloc.alloc())
hint.addr = p
hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
}
}
// sysAlloc allocates heap arena space for at least n bytes. The
// returned pointer is always heapArenaBytes-aligned and backed by
// h.arenas metadata. The returned size is always a multiple of
// heapArenaBytes. sysAlloc returns nil on failure.
// There is no corresponding free function.
//
// h must be locked.
func (h *mheap) sysAlloc(n uintptr) (v unsafe.Pointer, size uintptr) {
n = round(n, heapArenaBytes)
// First, try the arena pre-reservation.
v = h.arena.alloc(n, heapArenaBytes, &memstats.heap_sys)
if v != nil {
size = n
goto mapped
}
// Try to grow the heap at a hint address.
for h.arenaHints != nil {
hint := h.arenaHints
p := hint.addr
if hint.down {
p -= n
}
if p+n < p {
// We can't use this, so don't ask.
v = nil
} else if arenaIndex(p+n-1) >= 1<<arenaBits {
// Outside addressable heap. Can't use.
v = nil
} else {
v = sysReserve(unsafe.Pointer(p), n)
}
if p == uintptr(v) {
// Success. Update the hint.
if !hint.down {
p += n
}
hint.addr = p
size = n
break
}
// Failed. Discard this hint and try the next.
//
// TODO: This would be cleaner if sysReserve could be
// told to only return the requested address. In
// particular, this is already how Windows behaves, so
// it would simply things there.
if v != nil {
sysFree(v, n, nil)
}
h.arenaHints = hint.next
h.arenaHintAlloc.free(unsafe.Pointer(hint))
}
if size == 0 {
// All of the hints failed, so we'll take any
// (sufficiently aligned) address the kernel will give
// us.
v, size = sysReserveAligned(nil, n, heapArenaBytes)
if v == nil {
return nil, 0
}
// Create new hints for extending this region.
hint := (*arenaHint)(h.arenaHintAlloc.alloc())
hint.addr, hint.down = uintptr(v), true
hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
hint = (*arenaHint)(h.arenaHintAlloc.alloc())
hint.addr = uintptr(v) + size
hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
}
// Check for bad pointers or pointers we can't use.
{
var bad string
p := uintptr(v)
if p+size < p {
bad = "region exceeds uintptr range"
} else if arenaIndex(p) >= 1<<arenaBits {
bad = "base outside usable address space"
} else if arenaIndex(p+size-1) >= 1<<arenaBits {
bad = "end outside usable address space"
}
if bad != "" {
// This should be impossible on most architectures,
// but it would be really confusing to debug.
print("runtime: memory allocated by OS [", hex(p), ", ", hex(p+size), ") not in usable address space: ", bad, "\n")
throw("memory reservation exceeds address space limit")
}
}
if uintptr(v)&(heapArenaBytes-1) != 0 {
throw("misrounded allocation in sysAlloc")
}
// Back the reservation.
sysMap(v, size, &memstats.heap_sys)
mapped:
// Create arena metadata.
for ri := arenaIndex(uintptr(v)); ri <= arenaIndex(uintptr(v)+size-1); ri++ {
l2 := h.arenas[ri.l1()]
if l2 == nil {
// Allocate an L2 arena map.
l2 = (*[1 << arenaL2Bits]*heapArena)(persistentalloc(unsafe.Sizeof(*l2), sys.PtrSize, nil))
if l2 == nil {
throw("out of memory allocating heap arena map")
}
atomic.StorepNoWB(unsafe.Pointer(&h.arenas[ri.l1()]), unsafe.Pointer(l2))
}
if l2[ri.l2()] != nil {
throw("arena already initialized")
}
var r *heapArena
r = (*heapArena)(h.heapArenaAlloc.alloc(unsafe.Sizeof(*r), sys.PtrSize, &memstats.gc_sys))
if r == nil {
r = (*heapArena)(persistentalloc(unsafe.Sizeof(*r), sys.PtrSize, &memstats.gc_sys))
if r == nil {
throw("out of memory allocating heap arena metadata")
}
}
// Store atomically just in case an object from the
// new heap arena becomes visible before the heap lock
// is released (which shouldn't happen, but there's
// little downside to this).
atomic.StorepNoWB(unsafe.Pointer(&l2[ri.l2()]), unsafe.Pointer(r))
}
// Tell the race detector about the new heap memory.
if raceenabled {
racemapshadow(v, size)
}
return
}
// sysReserveAligned is like sysReserve, but the returned pointer is
// aligned to align bytes. It may reserve either n or n+align bytes,
// so it returns the size that was reserved.
func sysReserveAligned(v unsafe.Pointer, size, align uintptr) (unsafe.Pointer, uintptr) {
// Since the alignment is rather large in uses of this
// function, we're not likely to get it by chance, so we ask
// for a larger region and remove the parts we don't need.
retries := 0
retry:
p := uintptr(sysReserve(v, size+align))
switch {
case p == 0:
return nil, 0
case p&(align-1) == 0:
// We got lucky and got an aligned region, so we can
// use the whole thing.
return unsafe.Pointer(p), size + align
case GOOS == "windows":
// On Windows we can't release pieces of a
// reservation, so we release the whole thing and
// re-reserve the aligned sub-region. This may race,
// so we may have to try again.
sysFree(unsafe.Pointer(p), size+align, nil)
p = round(p, align)
p2 := sysReserve(unsafe.Pointer(p), size)
if p != uintptr(p2) {
// Must have raced. Try again.
sysFree(p2, size, nil)
if retries++; retries == 100 {
throw("failed to allocate aligned heap memory; too many retries")
}
goto retry
}
// Success.
return p2, size
default:
// Trim off the unaligned parts.
pAligned := round(p, align)
sysFree(unsafe.Pointer(p), pAligned-p, nil)
end := pAligned + size
endLen := (p + size + align) - end
if endLen > 0 {
sysFree(unsafe.Pointer(end), endLen, nil)
}
return unsafe.Pointer(pAligned), size
}
}
// base address for all 0-byte allocations
var zerobase uintptr
// nextFreeFast returns the next free object if one is quickly available.
// Otherwise it returns 0.
func nextFreeFast(s *mspan) gclinkptr {
theBit := sys.Ctz64(s.allocCache) // Is there a free object in the allocCache?
if theBit < 64 {
result := s.freeindex + uintptr(theBit)
if result < s.nelems {
freeidx := result + 1
if freeidx%64 == 0 && freeidx != s.nelems {
return 0
}
s.allocCache >>= uint(theBit + 1)
s.freeindex = freeidx
s.allocCount++
return gclinkptr(result*s.elemsize + s.base())
}
}
return 0
}
// nextFree returns the next free object from the cached span if one is available.
// Otherwise it refills the cache with a span with an available object and
// returns that object along with a flag indicating that this was a heavy
// weight allocation. If it is a heavy weight allocation the caller must
// determine whether a new GC cycle needs to be started or if the GC is active
// whether this goroutine needs to assist the GC.
func (c *mcache) nextFree(spc spanClass) (v gclinkptr, s *mspan, shouldhelpgc bool) {
s = c.alloc[spc]
shouldhelpgc = false
freeIndex := s.nextFreeIndex()
if freeIndex == s.nelems {
// The span is full.
if uintptr(s.allocCount) != s.nelems {
println("runtime: s.allocCount=", s.allocCount, "s.nelems=", s.nelems)
throw("s.allocCount != s.nelems && freeIndex == s.nelems")
}
systemstack(func() {
c.refill(spc)
})
shouldhelpgc = true
s = c.alloc[spc]
freeIndex = s.nextFreeIndex()
}
if freeIndex >= s.nelems {
throw("freeIndex is not valid")
}
v = gclinkptr(freeIndex*s.elemsize + s.base())
s.allocCount++
if uintptr(s.allocCount) > s.nelems {
println("s.allocCount=", s.allocCount, "s.nelems=", s.nelems)
throw("s.allocCount > s.nelems")
}
return
}
// Allocate an object of size bytes.
// Small objects are allocated from the per-P cache's free lists.
// Large objects (> 32 kB) are allocated straight from the heap.
func mallocgc(size uintptr, typ *_type, needzero bool) unsafe.Pointer {
if gcphase == _GCmarktermination {
throw("mallocgc called with gcphase == _GCmarktermination")
}
if size == 0 {
return unsafe.Pointer(&zerobase)
}
if debug.sbrk != 0 {
align := uintptr(16)
if typ != nil {
align = uintptr(typ.align)
}
return persistentalloc(size, align, &memstats.other_sys)
}
// assistG is the G to charge for this allocation, or nil if
// GC is not currently active.
var assistG *g
if gcBlackenEnabled != 0 {
// Charge the current user G for this allocation.
assistG = getg()
if assistG.m.curg != nil {
assistG = assistG.m.curg
}
// Charge the allocation against the G. We'll account
// for internal fragmentation at the end of mallocgc.
assistG.gcAssistBytes -= int64(size)
if assistG.gcAssistBytes < 0 {
// This G is in debt. Assist the GC to correct
// this before allocating. This must happen
// before disabling preemption.
gcAssistAlloc(assistG)
}
}
// Set mp.mallocing to keep from being preempted by GC.
mp := acquirem()
if mp.mallocing != 0 {
throw("malloc deadlock")
}
if mp.gsignal == getg() {
throw("malloc during signal")
}
mp.mallocing = 1
shouldhelpgc := false
dataSize := size
c := gomcache()
var x unsafe.Pointer
noscan := typ == nil || typ.kind&kindNoPointers != 0
if size <= maxSmallSize {
if noscan && size < maxTinySize {
// Tiny allocator.
//
// Tiny allocator combines several tiny allocation requests
// into a single memory block. The resulting memory block
// is freed when all subobjects are unreachable. The subobjects
// must be noscan (don't have pointers), this ensures that
// the amount of potentially wasted memory is bounded.
//
// Size of the memory block used for combining (maxTinySize) is tunable.
// Current setting is 16 bytes, which relates to 2x worst case memory
// wastage (when all but one subobjects are unreachable).
// 8 bytes would result in no wastage at all, but provides less
// opportunities for combining.
// 32 bytes provides more opportunities for combining,
// but can lead to 4x worst case wastage.
// The best case winning is 8x regardless of block size.
//
// Objects obtained from tiny allocator must not be freed explicitly.
// So when an object will be freed explicitly, we ensure that
// its size >= maxTinySize.
//
// SetFinalizer has a special case for objects potentially coming
// from tiny allocator, it such case it allows to set finalizers
// for an inner byte of a memory block.
//
// The main targets of tiny allocator are small strings and
// standalone escaping variables. On a json benchmark
// the allocator reduces number of allocations by ~12% and
// reduces heap size by ~20%.
off := c.tinyoffset
// Align tiny pointer for required (conservative) alignment.
if size&7 == 0 {
off = round(off, 8)
} else if size&3 == 0 {
off = round(off, 4)
} else if size&1 == 0 {
off = round(off, 2)
}
if off+size <= maxTinySize && c.tiny != 0 {
// The object fits into existing tiny block.
x = unsafe.Pointer(c.tiny + off)
c.tinyoffset = off + size
c.local_tinyallocs++
mp.mallocing = 0
releasem(mp)
return x
}
// Allocate a new maxTinySize block.
span := c.alloc[tinySpanClass]
v := nextFreeFast(span)
if v == 0 {
v, _, shouldhelpgc = c.nextFree(tinySpanClass)
}
x = unsafe.Pointer(v)
(*[2]uint64)(x)[0] = 0
(*[2]uint64)(x)[1] = 0
// See if we need to replace the existing tiny block with the new one
// based on amount of remaining free space.
if size < c.tinyoffset || c.tiny == 0 {
c.tiny = uintptr(x)
c.tinyoffset = size
}
size = maxTinySize
} else {
var sizeclass uint8
if size <= smallSizeMax-8 {
sizeclass = size_to_class8[(size+smallSizeDiv-1)/smallSizeDiv]
} else {
sizeclass = size_to_class128[(size-smallSizeMax+largeSizeDiv-1)/largeSizeDiv]
}
size = uintptr(class_to_size[sizeclass])
spc := makeSpanClass(sizeclass, noscan)
span := c.alloc[spc]
v := nextFreeFast(span)
if v == 0 {
v, span, shouldhelpgc = c.nextFree(spc)
}
x = unsafe.Pointer(v)
if needzero && span.needzero != 0 {
memclrNoHeapPointers(unsafe.Pointer(v), size)
}
}
} else {
var s *mspan
shouldhelpgc = true
systemstack(func() {
s = largeAlloc(size, needzero, noscan)
})
s.freeindex = 1
s.allocCount = 1
x = unsafe.Pointer(s.base())
size = s.elemsize
}
var scanSize uintptr
if !noscan {
// If allocating a defer+arg block, now that we've picked a malloc size
// large enough to hold everything, cut the "asked for" size down to
// just the defer header, so that the GC bitmap will record the arg block
// as containing nothing at all (as if it were unused space at the end of
// a malloc block caused by size rounding).
// The defer arg areas are scanned as part of scanstack.
if typ == deferType {
dataSize = unsafe.Sizeof(_defer{})
}
heapBitsSetType(uintptr(x), size, dataSize, typ)
if dataSize > typ.size {
// Array allocation. If there are any
// pointers, GC has to scan to the last
// element.
if typ.ptrdata != 0 {
scanSize = dataSize - typ.size + typ.ptrdata
}
} else {
scanSize = typ.ptrdata
}
c.local_scan += scanSize
}
// Ensure that the stores above that initialize x to
// type-safe memory and set the heap bits occur before
// the caller can make x observable to the garbage
// collector. Otherwise, on weakly ordered machines,
// the garbage collector could follow a pointer to x,
// but see uninitialized memory or stale heap bits.
publicationBarrier()
// Allocate black during GC.
// All slots hold nil so no scanning is needed.
// This may be racing with GC so do it atomically if there can be
// a race marking the bit.
if gcphase != _GCoff {
gcmarknewobject(uintptr(x), size, scanSize)
}
if raceenabled {
racemalloc(x, size)
}
if msanenabled {
msanmalloc(x, size)
}
mp.mallocing = 0
releasem(mp)
if debug.allocfreetrace != 0 {
tracealloc(x, size, typ)
}
if rate := MemProfileRate; rate > 0 {
if size < uintptr(rate) && int32(size) < c.next_sample {
c.next_sample -= int32(size)
} else {
mp := acquirem()
profilealloc(mp, x, size)
releasem(mp)
}
}
if assistG != nil {
// Account for internal fragmentation in the assist
// debt now that we know it.
assistG.gcAssistBytes -= int64(size - dataSize)
}
if shouldhelpgc {
if t := (gcTrigger{kind: gcTriggerHeap}); t.test() {
gcStart(gcBackgroundMode, t)
}
}
return x
}
func largeAlloc(size uintptr, needzero bool, noscan bool) *mspan {
// print("largeAlloc size=", size, "\n")
if size+_PageSize < size {
throw("out of memory")
}
npages := size >> _PageShift
if size&_PageMask != 0 {
npages++
}
// Deduct credit for this span allocation and sweep if
// necessary. mHeap_Alloc will also sweep npages, so this only
// pays the debt down to npage pages.
deductSweepCredit(npages*_PageSize, npages)
s := mheap_.alloc(npages, makeSpanClass(0, noscan), true, needzero)
if s == nil {
throw("out of memory")
}
s.limit = s.base() + size
heapBitsForAddr(s.base()).initSpan(s)
return s
}
// implementation of new builtin
// compiler (both frontend and SSA backend) knows the signature
// of this function
func newobject(typ *_type) unsafe.Pointer {
return mallocgc(typ.size, typ, true)
}
//go:linkname reflect_unsafe_New reflect.unsafe_New
func reflect_unsafe_New(typ *_type) unsafe.Pointer {
return mallocgc(typ.size, typ, true)
}
// newarray allocates an array of n elements of type typ.
func newarray(typ *_type, n int) unsafe.Pointer {
if n == 1 {
return mallocgc(typ.size, typ, true)
}
if n < 0 || uintptr(n) > maxSliceCap(typ.size) {
panic(plainError("runtime: allocation size out of range"))
}
return mallocgc(typ.size*uintptr(n), typ, true)
}
//go:linkname reflect_unsafe_NewArray reflect.unsafe_NewArray
func reflect_unsafe_NewArray(typ *_type, n int) unsafe.Pointer {
return newarray(typ, n)
}
func profilealloc(mp *m, x unsafe.Pointer, size uintptr) {
mp.mcache.next_sample = nextSample()
mProf_Malloc(x, size)
}
// nextSample returns the next sampling point for heap profiling. The goal is
// to sample allocations on average every MemProfileRate bytes, but with a
// completely random distribution over the allocation timeline; this
// corresponds to a Poisson process with parameter MemProfileRate. In Poisson
// processes, the distance between two samples follows the exponential
// distribution (exp(MemProfileRate)), so the best return value is a random
// number taken from an exponential distribution whose mean is MemProfileRate.
func nextSample() int32 {
if GOOS == "plan9" {
// Plan 9 doesn't support floating point in note handler.
if g := getg(); g == g.m.gsignal {
return nextSampleNoFP()
}
}
return fastexprand(MemProfileRate)
}
// fastexprand returns a random number from an exponential distribution with
// the specified mean.
func fastexprand(mean int) int32 {
// Avoid overflow. Maximum possible step is
// -ln(1/(1<<randomBitCount)) * mean, approximately 20 * mean.
switch {
case mean > 0x7000000:
mean = 0x7000000
case mean == 0:
return 0
}
// Take a random sample of the exponential distribution exp(-mean*x).
// The probability distribution function is mean*exp(-mean*x), so the CDF is
// p = 1 - exp(-mean*x), so
// q = 1 - p == exp(-mean*x)
// log_e(q) = -mean*x
// -log_e(q)/mean = x
// x = -log_e(q) * mean
// x = log_2(q) * (-log_e(2)) * mean ; Using log_2 for efficiency
const randomBitCount = 26
q := fastrand()%(1<<randomBitCount) + 1
qlog := fastlog2(float64(q)) - randomBitCount
if qlog > 0 {
qlog = 0
}
const minusLog2 = -0.6931471805599453 // -ln(2)
return int32(qlog*(minusLog2*float64(mean))) + 1
}
// nextSampleNoFP is similar to nextSample, but uses older,
// simpler code to avoid floating point.
func nextSampleNoFP() int32 {
// Set first allocation sample size.
rate := MemProfileRate
if rate > 0x3fffffff { // make 2*rate not overflow
rate = 0x3fffffff
}
if rate != 0 {
return int32(fastrand() % uint32(2*rate))
}
return 0
}
type persistentAlloc struct {
base *notInHeap
off uintptr
}
var globalAlloc struct {
mutex
persistentAlloc
}
// Wrapper around sysAlloc that can allocate small chunks.
// There is no associated free operation.
// Intended for things like function/type/debug-related persistent data.
// If align is 0, uses default align (currently 8).
// The returned memory will be zeroed.
//
// Consider marking persistentalloc'd types go:notinheap.
func persistentalloc(size, align uintptr, sysStat *uint64) unsafe.Pointer {
var p *notInHeap
systemstack(func() {
p = persistentalloc1(size, align, sysStat)
})
return unsafe.Pointer(p)
}
// Must run on system stack because stack growth can (re)invoke it.
// See issue 9174.
//go:systemstack
func persistentalloc1(size, align uintptr, sysStat *uint64) *notInHeap {
const (
chunk = 256 << 10
maxBlock = 64 << 10 // VM reservation granularity is 64K on windows
)
if size == 0 {
throw("persistentalloc: size == 0")
}
if align != 0 {
if align&(align-1) != 0 {
throw("persistentalloc: align is not a power of 2")
}
if align > _PageSize {
throw("persistentalloc: align is too large")
}
} else {
align = 8
}
if size >= maxBlock {
return (*notInHeap)(sysAlloc(size, sysStat))
}
mp := acquirem()
var persistent *persistentAlloc
if mp != nil && mp.p != 0 {
persistent = &mp.p.ptr().palloc
} else {
lock(&globalAlloc.mutex)
persistent = &globalAlloc.persistentAlloc
}
persistent.off = round(persistent.off, align)
if persistent.off+size > chunk || persistent.base == nil {
persistent.base = (*notInHeap)(sysAlloc(chunk, &memstats.other_sys))
if persistent.base == nil {
if persistent == &globalAlloc.persistentAlloc {
unlock(&globalAlloc.mutex)
}
throw("runtime: cannot allocate memory")
}
persistent.off = 0
}
p := persistent.base.add(persistent.off)
persistent.off += size
releasem(mp)
if persistent == &globalAlloc.persistentAlloc {
unlock(&globalAlloc.mutex)
}
if sysStat != &memstats.other_sys {
mSysStatInc(sysStat, size)
mSysStatDec(&memstats.other_sys, size)
}
return p
}
// linearAlloc is a simple linear allocator that pre-reserves a region
// of memory and then maps that region as needed. The caller is
// responsible for locking.
type linearAlloc struct {
next uintptr // next free byte
mapped uintptr // one byte past end of mapped space
end uintptr // end of reserved space
}
func (l *linearAlloc) init(base, size uintptr) {
l.next, l.mapped = base, base
l.end = base + size
}
func (l *linearAlloc) alloc(size, align uintptr, sysStat *uint64) unsafe.Pointer {
p := round(l.next, align)
if p+size > l.end {
return nil
}
l.next = p + size
if pEnd := round(l.next-1, physPageSize); pEnd > l.mapped {
// We need to map more of the reserved space.
sysMap(unsafe.Pointer(l.mapped), pEnd-l.mapped, sysStat)
l.mapped = pEnd
}
return unsafe.Pointer(p)
}
// notInHeap is off-heap memory allocated by a lower-level allocator
// like sysAlloc or persistentAlloc.
//
// In general, it's better to use real types marked as go:notinheap,
// but this serves as a generic type for situations where that isn't
// possible (like in the allocators).
//
// TODO: Use this as the return type of sysAlloc, persistentAlloc, etc?
//
//go:notinheap
type notInHeap struct{}
func (p *notInHeap) add(bytes uintptr) *notInHeap {
return (*notInHeap)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + bytes))
}