1
0
mirror of https://github.com/golang/go synced 2024-11-11 18:51:37 -07:00
go/test/fixedbugs/issue45851.go
David Chase 90ec257735 cmd/compile: make the stack allocator more careful about register args.
Assignment between input parameters causes them to have more than
one "Name", and running this backwards from names to values can end
up confusing (conflating) parameter spill slots.

Around 105a6e9518, this cases a stack overflow running
go test -race encoding/pem
because two slice parameters spill (incorrectly) into the same
stack slots (in the AB?I-defined parameter spill area).

This also tickles a failure in cue, which turned out to be
easier to isolate.

Fixes #45851.
Updates #40724.

Change-Id: I39c56815bd6abb652f1ccbe83c47f4f373a125c3
Reviewed-on: https://go-review.googlesource.com/c/go/+/313212
Trust: David Chase <drchase@google.com>
Run-TryBot: David Chase <drchase@google.com>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
2021-05-03 17:46:12 +00:00

69 lines
1.3 KiB
Go

// run
// Copyright 2021 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This tickles a stack-allocation bug when the register ABI is enabled.
// The original report was from cue, internal/core/adt/equality.go,
// function equalVertex.
// In the failing case, something bad gets passed to equalTerminal.
package main
import "fmt"
type Kind uint16
type Flag uint16
const (
allKinds Kind = 1
TopKind Kind = (allKinds - 1)
)
type Value interface {
Kind() Kind
}
type Vertex struct {
BaseValue Value
name string
}
func (v *Vertex) Kind() Kind {
return TopKind
}
func main() {
vA := &Vertex{name:"vA",}
vB := &Vertex{name:"vB",}
vX := &Vertex{name:"vX",}
vA.BaseValue = vX
vB.BaseValue = vX
_ = equalVertex(vA, vB, Flag(1))
}
var foo string
//go:noinline
func (v *Vertex) IsClosedStruct() bool {
return true
}
func equalVertex(x *Vertex, v Value, flags Flag) bool {
y, ok := v.(*Vertex)
if !ok {
return false
}
v, ok1 := x.BaseValue.(Value)
w, ok2 := y.BaseValue.(Value)
if !ok1 && !ok2 {
return true // both are struct or list.
}
return equalTerminal(v, w, flags)
}
//go:noinline
func equalTerminal(x Value, y Value, flags Flag) bool {
foo = fmt.Sprintf("EQclosed %s %s %d\n", x.(*Vertex).name, y.(*Vertex).name, flags)
return true
}