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https://github.com/golang/go
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a5179bd0a5
ResolveTCPAddr, ResolveUDPAddr, and ResolveIPAddr return at most one
address. When given a name like "golang.org" to resolve that might
have more than 1 address, the net package has historically preferred
IPv4 addresses, with the assumption that many users don't yet have
IPv6 connectivity and randomly selecting between an IPv4 address and
an IPv6 address at runtime wouldn't be a good experience for IPv4-only
users.
In CL 45088 (78cf0e56
) I modified the resolution of the
unspecified/empty address to internally resolve to both IPv6 "::" and
0.0.0.0 to fix issue #18806.
That code has 3 other callers I hadn't considered, though: the
Resolve*Addr functions. Since they preferred IPv4, any Resolve*Addr of
"[::]:port" or "::" (for ResolveIPAddr) would internally resolve both
"::" and 0.0.0.0 and then prefer 0.0.0.0, even though the user was
looking up an IPv6 literal.
Add tests and fix it, not by undoing the fix to #18806 but by
selecting the preference function for Resolve*Addr more explicitly: we
still prefer IPv4, but if the address being looked up was an IPv6
literal, prefer IPv6.
The tests are skipped on machines without IPv6.
Fixes #20911
Change-Id: Ib7036cc43182ae4118cd1390c254e17c04a251a3
Reviewed-on: https://go-review.googlesource.com/47554
Run-TryBot: Brad Fitzpatrick <bradfitz@golang.org>
Reviewed-by: Russ Cox <rsc@golang.org>
275 lines
8.5 KiB
Go
275 lines
8.5 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package net
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import (
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"context"
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"syscall"
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)
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// BUG(mikio): On NaCl, Plan 9 and Windows, the ReadMsgUDP and
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// WriteMsgUDP methods of UDPConn are not implemented.
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// BUG(mikio): On Windows, the File method of UDPConn is not
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// implemented.
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// BUG(mikio): On NaCl, the ListenMulticastUDP function is not
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// implemented.
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// UDPAddr represents the address of a UDP end point.
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type UDPAddr struct {
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IP IP
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Port int
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Zone string // IPv6 scoped addressing zone
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}
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// Network returns the address's network name, "udp".
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func (a *UDPAddr) Network() string { return "udp" }
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func (a *UDPAddr) String() string {
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if a == nil {
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return "<nil>"
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}
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ip := ipEmptyString(a.IP)
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if a.Zone != "" {
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return JoinHostPort(ip+"%"+a.Zone, itoa(a.Port))
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}
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return JoinHostPort(ip, itoa(a.Port))
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}
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func (a *UDPAddr) isWildcard() bool {
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if a == nil || a.IP == nil {
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return true
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}
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return a.IP.IsUnspecified()
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}
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func (a *UDPAddr) opAddr() Addr {
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if a == nil {
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return nil
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}
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return a
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}
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// ResolveUDPAddr returns an address of UDP end point.
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//
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// The network must be a UDP network name.
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//
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// If the host in the address parameter is not a literal IP address or
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// the port is not a literal port number, ResolveUDPAddr resolves the
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// address to an address of UDP end point.
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// Otherwise, it parses the address as a pair of literal IP address
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// and port number.
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// The address parameter can use a host name, but this is not
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// recommended, because it will return at most one of the host name's
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// IP addresses.
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//
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// See func Dial for a description of the network and address
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// parameters.
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func ResolveUDPAddr(network, address string) (*UDPAddr, error) {
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switch network {
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case "udp", "udp4", "udp6":
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case "": // a hint wildcard for Go 1.0 undocumented behavior
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network = "udp"
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default:
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return nil, UnknownNetworkError(network)
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}
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addrs, err := DefaultResolver.internetAddrList(context.Background(), network, address)
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if err != nil {
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return nil, err
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}
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return addrs.forResolve(network, address).(*UDPAddr), nil
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}
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// UDPConn is the implementation of the Conn and PacketConn interfaces
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// for UDP network connections.
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type UDPConn struct {
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conn
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}
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// SyscallConn returns a raw network connection.
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// This implements the syscall.Conn interface.
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func (c *UDPConn) SyscallConn() (syscall.RawConn, error) {
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if !c.ok() {
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return nil, syscall.EINVAL
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}
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return newRawConn(c.fd)
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}
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// ReadFromUDP acts like ReadFrom but returns a UDPAddr.
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func (c *UDPConn) ReadFromUDP(b []byte) (int, *UDPAddr, error) {
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if !c.ok() {
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return 0, nil, syscall.EINVAL
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}
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n, addr, err := c.readFrom(b)
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if err != nil {
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err = &OpError{Op: "read", Net: c.fd.net, Source: c.fd.laddr, Addr: c.fd.raddr, Err: err}
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}
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return n, addr, err
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}
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// ReadFrom implements the PacketConn ReadFrom method.
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func (c *UDPConn) ReadFrom(b []byte) (int, Addr, error) {
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if !c.ok() {
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return 0, nil, syscall.EINVAL
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}
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n, addr, err := c.readFrom(b)
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if err != nil {
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err = &OpError{Op: "read", Net: c.fd.net, Source: c.fd.laddr, Addr: c.fd.raddr, Err: err}
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}
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if addr == nil {
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return n, nil, err
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}
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return n, addr, err
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}
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// ReadMsgUDP reads a message from c, copying the payload into b and
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// the associated out-of-band data into oob. It returns the number of
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// bytes copied into b, the number of bytes copied into oob, the flags
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// that were set on the message and the source address of the message.
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//
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// The packages golang.org/x/net/ipv4 and golang.org/x/net/ipv6 can be
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// used to manipulate IP-level socket options in oob.
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func (c *UDPConn) ReadMsgUDP(b, oob []byte) (n, oobn, flags int, addr *UDPAddr, err error) {
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if !c.ok() {
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return 0, 0, 0, nil, syscall.EINVAL
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}
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n, oobn, flags, addr, err = c.readMsg(b, oob)
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if err != nil {
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err = &OpError{Op: "read", Net: c.fd.net, Source: c.fd.laddr, Addr: c.fd.raddr, Err: err}
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}
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return
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}
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// WriteToUDP acts like WriteTo but takes a UDPAddr.
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func (c *UDPConn) WriteToUDP(b []byte, addr *UDPAddr) (int, error) {
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if !c.ok() {
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return 0, syscall.EINVAL
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}
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n, err := c.writeTo(b, addr)
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if err != nil {
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err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr.opAddr(), Err: err}
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}
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return n, err
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}
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// WriteTo implements the PacketConn WriteTo method.
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func (c *UDPConn) WriteTo(b []byte, addr Addr) (int, error) {
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if !c.ok() {
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return 0, syscall.EINVAL
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}
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a, ok := addr.(*UDPAddr)
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if !ok {
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return 0, &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr, Err: syscall.EINVAL}
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}
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n, err := c.writeTo(b, a)
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if err != nil {
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err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: a.opAddr(), Err: err}
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}
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return n, err
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}
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// WriteMsgUDP writes a message to addr via c if c isn't connected, or
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// to c's remote address if c is connected (in which case addr must be
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// nil). The payload is copied from b and the associated out-of-band
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// data is copied from oob. It returns the number of payload and
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// out-of-band bytes written.
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//
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// The packages golang.org/x/net/ipv4 and golang.org/x/net/ipv6 can be
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// used to manipulate IP-level socket options in oob.
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func (c *UDPConn) WriteMsgUDP(b, oob []byte, addr *UDPAddr) (n, oobn int, err error) {
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if !c.ok() {
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return 0, 0, syscall.EINVAL
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}
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n, oobn, err = c.writeMsg(b, oob, addr)
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if err != nil {
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err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr.opAddr(), Err: err}
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}
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return
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}
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func newUDPConn(fd *netFD) *UDPConn { return &UDPConn{conn{fd}} }
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// DialUDP acts like Dial for UDP networks.
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//
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// The network must be a UDP network name; see func Dial for details.
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//
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// If laddr is nil, a local address is automatically chosen.
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// If the IP field of raddr is nil or an unspecified IP address, the
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// local system is assumed.
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func DialUDP(network string, laddr, raddr *UDPAddr) (*UDPConn, error) {
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switch network {
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case "udp", "udp4", "udp6":
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default:
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return nil, &OpError{Op: "dial", Net: network, Source: laddr.opAddr(), Addr: raddr.opAddr(), Err: UnknownNetworkError(network)}
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}
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if raddr == nil {
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return nil, &OpError{Op: "dial", Net: network, Source: laddr.opAddr(), Addr: nil, Err: errMissingAddress}
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}
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c, err := dialUDP(context.Background(), network, laddr, raddr)
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if err != nil {
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return nil, &OpError{Op: "dial", Net: network, Source: laddr.opAddr(), Addr: raddr.opAddr(), Err: err}
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}
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return c, nil
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}
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// ListenUDP acts like ListenPacket for UDP networks.
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//
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// The network must be a UDP network name; see func Dial for details.
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//
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// If the IP field of laddr is nil or an unspecified IP address,
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// ListenUDP listens on all available IP addresses of the local system
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// except multicast IP addresses.
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// If the Port field of laddr is 0, a port number is automatically
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// chosen.
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func ListenUDP(network string, laddr *UDPAddr) (*UDPConn, error) {
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switch network {
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case "udp", "udp4", "udp6":
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default:
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return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: laddr.opAddr(), Err: UnknownNetworkError(network)}
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}
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if laddr == nil {
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laddr = &UDPAddr{}
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}
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c, err := listenUDP(context.Background(), network, laddr)
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if err != nil {
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return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: laddr.opAddr(), Err: err}
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}
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return c, nil
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}
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// ListenMulticastUDP acts like ListenPacket for UDP networks but
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// takes a group address on a specific network interface.
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//
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// The network must be a UDP network name; see func Dial for details.
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//
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// ListenMulticastUDP listens on all available IP addresses of the
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// local system including the group, multicast IP address.
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// If ifi is nil, ListenMulticastUDP uses the system-assigned
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// multicast interface, although this is not recommended because the
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// assignment depends on platforms and sometimes it might require
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// routing configuration.
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// If the Port field of gaddr is 0, a port number is automatically
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// chosen.
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//
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// ListenMulticastUDP is just for convenience of simple, small
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// applications. There are golang.org/x/net/ipv4 and
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// golang.org/x/net/ipv6 packages for general purpose uses.
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func ListenMulticastUDP(network string, ifi *Interface, gaddr *UDPAddr) (*UDPConn, error) {
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switch network {
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case "udp", "udp4", "udp6":
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default:
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return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: UnknownNetworkError(network)}
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}
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if gaddr == nil || gaddr.IP == nil {
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return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: errMissingAddress}
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}
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c, err := listenMulticastUDP(context.Background(), network, ifi, gaddr)
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if err != nil {
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return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: err}
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}
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return c, nil
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}
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