mirror of
https://github.com/golang/go
synced 2024-11-21 09:54:44 -07:00
966bf71366
Computer people have an agglutinating streak that I like to resist. As a time of execution: run time. As an adjective: run-time. As a noun: run-time support/code/library. Signed, Mr. Pedant. R=golang-dev, rsc CC=golang-dev https://golang.org/cl/4252048
708 lines
21 KiB
HTML
708 lines
21 KiB
HTML
<!-- Go For C++ Programmers -->
|
|
|
|
<p>
|
|
Go is a systems programming language intended to be a general-purpose
|
|
systems language, like C++.
|
|
These are some notes on Go for experienced C++ programmers. This
|
|
document discusses the differences between Go and C++, and says little
|
|
to nothing about the similarities.
|
|
|
|
<p>
|
|
For a more general introduction to Go, see the
|
|
<a href="go_tutorial.html">Go tutorial</a> and
|
|
<a href="effective_go.html">Effective Go</a>.
|
|
|
|
<p>
|
|
For a detailed description of the Go language, see the
|
|
<a href="go_spec.html">Go spec</a>.
|
|
|
|
<h2 id="Conceptual_Differences">Conceptual Differences</h2>
|
|
|
|
<ul>
|
|
<li>Go does not have classes with constructors or destructors.
|
|
Instead of class methods, a class inheritance hierarchy,
|
|
and virtual functions, Go provides <em>interfaces</em>, which are
|
|
<a href="#Interfaces">discussed in more detail below</a>.
|
|
Interfaces are also used where C++ uses templates.
|
|
|
|
<li>Go uses garbage collection. It is not necessary (or possible)
|
|
to release memory explicitly. The garbage collection is (intended to be)
|
|
incremental and highly efficient on modern processors.
|
|
|
|
<li>Go has pointers but not pointer arithmetic. You cannot
|
|
use a pointer variable to walk through the bytes of a string.
|
|
|
|
<li>Arrays in Go are first class values. When an array is used as a
|
|
function parameter, the function receives a copy of the array, not
|
|
a pointer to it. However, in practice functions often use slices
|
|
for parameters; slices hold pointers to underlying arrays. Slices
|
|
are <a href="#Slices">discussed further below</a>.
|
|
|
|
<li>Strings are provided by the language. They may not be changed once they
|
|
have been created.
|
|
|
|
<li>Hash tables are provided by the language. They are called maps.
|
|
|
|
<li>Separate threads of execution, and communication channels between
|
|
them, are provided by the language. This
|
|
is <a href="#Goroutines">discussed further below</a>.
|
|
|
|
<li>Certain types (maps and channels, described further below)
|
|
are passed by reference, not by value. That is, passing a map to a
|
|
function does not copy the map, and if the function changes the map
|
|
the change will be seen by the caller. In C++ terms, one can
|
|
think of these as being reference types.
|
|
|
|
<li>Go does not use header files. Instead, each source file is part of a
|
|
defined <em>package</em>. When a package defines an object
|
|
(type, constant, variable, function) with a name starting with an
|
|
upper case letter, that object is visible to any other file which
|
|
imports that package.
|
|
|
|
<li>Go does not support implicit type conversion. Operations that mix
|
|
different types require casts (called conversions in Go).
|
|
|
|
<li>Go does not support function overloading and does not support user
|
|
defined operators.
|
|
|
|
<li>Go does not support <code>const</code> or <code>volatile</code> qualifiers.
|
|
|
|
<li>Go uses <code>nil</code> for invalid pointers, where C++ uses
|
|
<code>NULL</code> or simply <code>0</code>.
|
|
</ul>
|
|
|
|
<h2 id="Syntax">Syntax</h2>
|
|
|
|
<p>
|
|
The declaration syntax is reversed compared to C++. You write the name
|
|
followed by the type. Unlike in C++, the syntax for a type does not match
|
|
the way in which the variable is used. Type declarations may be read
|
|
easily from left to right.
|
|
|
|
<pre>
|
|
<b>Go C++</b>
|
|
var v1 int // int v1;
|
|
var v2 string // const std::string v2; (approximately)
|
|
var v3 [10]int // int v3[10];
|
|
var v4 []int // int* v4; (approximately)
|
|
var v5 struct { f int } // struct { int f; } v5;
|
|
var v6 *int // int* v6; (but no pointer arithmetic)
|
|
var v7 map[string]int // unordered_map<string, int>* v7; (approximately)
|
|
var v8 func(a int) int // int (*v8)(int a);
|
|
</pre>
|
|
|
|
<p>
|
|
Declarations generally take the form of a keyword followed by the name
|
|
of the object being declared. The keyword is one of <code>var</code>,
|
|
<code>func</code>,
|
|
<code>const</code>, or <code>type</code>. Method declarations are a minor
|
|
exception in that
|
|
the receiver appears before the name of the object being declared; see
|
|
the <a href="#Interfaces">discussion of interfaces</a>.
|
|
|
|
<p>
|
|
You can also use a keyword followed by a series of declarations in
|
|
parentheses.
|
|
|
|
<pre>
|
|
var (
|
|
i int
|
|
m float64
|
|
)
|
|
</pre>
|
|
|
|
<p>
|
|
When declaring a function, you must either provide a name for each parameter
|
|
or not provide a name for any parameter; you can't omit some names
|
|
and provide others. You may group several names with the same type:
|
|
|
|
<pre>
|
|
func f(i, j, k int, s, t string)
|
|
</pre>
|
|
|
|
<p>
|
|
A variable may be initialized when it is declared. When this is done,
|
|
specifying the type is permitted but not required. When the type is
|
|
not specified, the type of the variable is the type of the
|
|
initialization expression.
|
|
|
|
<pre>
|
|
var v = *p
|
|
</pre>
|
|
|
|
<p>
|
|
See also the <a href="#Constants">discussion of constants, below</a>.
|
|
If a variable is not initialized explicitly, the type must be specified.
|
|
In that case it will be
|
|
implicitly initialized to the type's zero value (0, nil, etc.). There are no
|
|
uninitialized variables in Go.
|
|
|
|
<p>
|
|
Within a function, a short declaration syntax is available with
|
|
<code>:=</code> .
|
|
|
|
<pre>
|
|
v1 := v2
|
|
</pre>
|
|
|
|
<p>
|
|
This is equivalent to
|
|
|
|
<pre>
|
|
var v1 = v2
|
|
</pre>
|
|
|
|
<p>
|
|
Go permits multiple assignments, which are done in parallel.
|
|
|
|
<pre>
|
|
i, j = j, i // Swap i and j.
|
|
</pre>
|
|
|
|
<p>
|
|
Functions may have multiple return values, indicated by a list in
|
|
parentheses. The returned values can be stored by assignment
|
|
to a list of variables.
|
|
|
|
<pre>
|
|
func f() (i int, j int) { ... }
|
|
v1, v2 = f()
|
|
</pre>
|
|
|
|
<p>
|
|
Go code uses very few semicolons in practice. Technically, all Go
|
|
statements are terminated by a semicolon. However, Go treats the end
|
|
of a non-blank line as a semicolon unless the line is clearly
|
|
incomplete (the exact rules are
|
|
in <a href="go_spec.html#Semicolons">the language specification</a>).
|
|
A consequence of this is that in some cases Go does not permit you to
|
|
use a line break. For example, you may not write
|
|
<pre>
|
|
func g()
|
|
{ // INVALID
|
|
}
|
|
</pre>
|
|
A semicolon will be inserted after <code>g()</code>, causing it to be
|
|
a function declaration rather than a function definition. Similarly,
|
|
you may not write
|
|
<pre>
|
|
if x {
|
|
}
|
|
else { // INVALID
|
|
}
|
|
</pre>
|
|
A semicolon will be inserted after the <code>}</code> preceding
|
|
the <code>else</code>, causing a syntax error.
|
|
|
|
<p>
|
|
Since semicolons do end statements, you may continue using them as in
|
|
C++. However, that is not the recommended style. Idiomatic Go code
|
|
omits unnecessary semicolons, which in practice is all of them other
|
|
than the initial <code>for</code> loop clause and cases where you want several
|
|
short statements on a single line.
|
|
|
|
<p>
|
|
While we're on the topic, we recommend that rather than worry about
|
|
semicolons and brace placement, you format your code with
|
|
the <code>gofmt</code> program. That will produce a single standard
|
|
Go style, and let you worry about your code rather than your
|
|
formatting. While the style may initially seem odd, it is as good as
|
|
any other style, and familiarity will lead to comfort.
|
|
|
|
<p>
|
|
When using a pointer to a struct, you use <code>.</code> instead
|
|
of <code>-></code>.
|
|
Thus syntactically speaking a structure and a pointer to a structure
|
|
are used in the same way.
|
|
|
|
<pre>
|
|
type myStruct struct { i int }
|
|
var v9 myStruct // v9 has structure type
|
|
var p9 *myStruct // p9 is a pointer to a structure
|
|
f(v9.i, p9.i)
|
|
</pre>
|
|
|
|
<p>
|
|
Go does not require parentheses around the condition of a <code>if</code>
|
|
statement, or the expressions of a <code>for</code> statement, or the value of a
|
|
<code>switch</code> statement. On the other hand, it does require curly braces
|
|
around the body of an <code>if</code> or <code>for</code> statement.
|
|
|
|
<pre>
|
|
if a < b { f() } // Valid
|
|
if (a < b) { f() } // Valid (condition is a parenthesized expression)
|
|
if (a < b) f() // INVALID
|
|
for i = 0; i < 10; i++ {} // Valid
|
|
for (i = 0; i < 10; i++) {} // INVALID
|
|
</pre>
|
|
|
|
<p>
|
|
Go does not have a <code>while</code> statement nor does it have a
|
|
<code>do/while</code>
|
|
statement. The <code>for</code> statement may be used with a single condition,
|
|
which makes it equivalent to a <code>while</code> statement. Omitting the
|
|
condition entirely is an endless loop.
|
|
|
|
<p>
|
|
Go permits <code>break</code> and <code>continue</code> to specify a label.
|
|
The label must
|
|
refer to a <code>for</code>, <code>switch</code>, or <code>select</code>
|
|
statement.
|
|
|
|
<p>
|
|
In a <code>switch</code> statement, <code>case</code> labels do not fall
|
|
through. You can
|
|
make them fall through using the <code>fallthrough</code> keyword. This applies
|
|
even to adjacent cases.
|
|
|
|
<pre>
|
|
switch i {
|
|
case 0: // empty case body
|
|
case 1:
|
|
f() // f is not called when i == 0!
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
But a <code>case</code> can have multiple values.
|
|
|
|
<pre>
|
|
switch i {
|
|
case 0, 1:
|
|
f() // f is called if i == 0 || i == 1.
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The values in a <code>case</code> need not be constants—or even integers;
|
|
any type
|
|
that supports the equality comparison operator, such as strings or
|
|
pointers, can be used—and if the <code>switch</code>
|
|
value is omitted it defaults to <code>true</code>.
|
|
|
|
<pre>
|
|
switch {
|
|
case i < 0:
|
|
f1()
|
|
case i == 0:
|
|
f2()
|
|
case i > 0:
|
|
f3()
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The <code>++</code> and <code>--</code> operators may only be used in
|
|
statements, not in expressions.
|
|
You cannot write <code>c = *p++</code>. <code>*p++</code> is parsed as
|
|
<code>(*p)++</code>.
|
|
|
|
<p>
|
|
The <code>defer</code> statement may be used to call a function after
|
|
the function containing the <code>defer</code> statement returns.
|
|
|
|
<pre>
|
|
fd := open("filename")
|
|
defer close(fd) // fd will be closed when this function returns.
|
|
</pre>
|
|
|
|
<h2 id="Constants">Constants </h2>
|
|
|
|
<p>
|
|
In Go constants may be <i>untyped</i>. This applies even to constants
|
|
named with a <code>const</code> declaration, if no
|
|
type is given in the declaration and the initializer expression uses only
|
|
untyped constants.
|
|
A value derived from an untyped constant becomes typed when it
|
|
is used within a context that
|
|
requires a typed value. This permits constants to be used relatively
|
|
freely without requiring general implicit type conversion.
|
|
|
|
<pre>
|
|
var a uint
|
|
f(a + 1) // untyped numeric constant "1" becomes typed as uint
|
|
</pre>
|
|
|
|
<p>
|
|
The language does not impose any limits on the size of an untyped
|
|
numeric constant or constant expression. A limit is only applied when
|
|
a constant is used where a type is required.
|
|
|
|
<pre>
|
|
const huge = 1 << 100
|
|
f(huge >> 98)
|
|
</pre>
|
|
|
|
<p>
|
|
Go does not support enums. Instead, you can use the special name
|
|
<code>iota</code> in a single <code>const</code> declaration to get a
|
|
series of increasing
|
|
value. When an initialization expression is omitted for a <code>const</code>,
|
|
it reuses the preceding expression.
|
|
|
|
<pre>
|
|
const (
|
|
red = iota // red == 0
|
|
blue // blue == 1
|
|
green // green == 2
|
|
)
|
|
</pre>
|
|
|
|
<h2 id="Slices">Slices</h2>
|
|
|
|
<p>
|
|
A slice is conceptually a struct with three fields: a
|
|
pointer to an array, a length, and a capacity.
|
|
Slices support
|
|
the <code>[]</code> operator to access elements of the underlying array.
|
|
The builtin
|
|
<code>len</code> function returns the
|
|
length of the slice. The builtin <code>cap</code> function returns the
|
|
capacity.
|
|
|
|
<p>
|
|
Given an array, or another slice, a new slice is created via
|
|
<code>a[I:J]</code>. This
|
|
creates a new slice which refers to <code>a</code>, starts at
|
|
index <code>I</code>, and ends before index
|
|
<code>J</code>. It has length <code>J - I</code>.
|
|
The new slice refers to the same array
|
|
to which <code>a</code>
|
|
refers. That is, changes made using the new slice may be seen using
|
|
<code>a</code>. The
|
|
capacity of the new slice is simply the capacity of <code>a</code> minus
|
|
<code>I</code>. The capacity
|
|
of an array is the length of the array. You may also assign an array pointer
|
|
to a variable of slice type; given <code>var s []int; var a[10] int</code>,
|
|
the assignment <code>s = &a</code> is equivalent to
|
|
<code>s = a[0:len(a)]</code>.
|
|
|
|
<p>
|
|
What this means is that Go uses slices for some cases where C++ uses pointers.
|
|
If you create a value of type <code>[100]byte</code> (an array of 100 bytes,
|
|
perhaps a
|
|
buffer) and you want to pass it to a function without copying it, you should
|
|
declare the function parameter to have type <code>[]byte</code>, and pass the
|
|
address
|
|
of the array. Unlike in C++, it is not
|
|
necessary to pass the length of the buffer; it is efficiently accessible via
|
|
<code>len</code>.
|
|
|
|
<p>
|
|
The slice syntax may also be used with a string. It returns a new string,
|
|
whose value is a substring of the original string.
|
|
Because strings are immutable, string slices can be implemented
|
|
without allocating new storage for the slices's contents.
|
|
|
|
<h2 id="Making_values">Making values</h2>
|
|
|
|
<p>
|
|
Go has a builtin function <code>new</code> which takes a type and
|
|
allocates space
|
|
on the heap. The allocated space will be zero-initialized for the type.
|
|
For example, <code>new(int)</code> allocates a new int on the heap,
|
|
initializes it with the value <code>0</code>,
|
|
and returns its address, which has type <code>*int</code>.
|
|
Unlike in C++, <code>new</code> is a function, not an operator;
|
|
<code>new int</code> is a syntax error.
|
|
|
|
<p>
|
|
Map and channel values must be allocated using the builtin function
|
|
<code>make</code>.
|
|
A variable declared with map or channel type without an initializer will be
|
|
automatically initialized to <code>nil</code>.
|
|
Calling <code>make(map[int]int)</code> returns a newly allocated value of
|
|
type <code>map[int]int</code>.
|
|
Note that <code>make</code> returns a value, not a pointer. This is
|
|
consistent with
|
|
the fact that map and channel values are passed by reference. Calling
|
|
<code>make</code> with
|
|
a map type takes an optional argument which is the expected capacity of the
|
|
map. Calling <code>make</code> with a channel type takes an optional
|
|
argument which sets the
|
|
buffering capacity of the channel; the default is 0 (unbuffered).
|
|
|
|
<p>
|
|
The <code>make</code> function may also be used to allocate a slice.
|
|
In this case it
|
|
allocates memory for the underlying array and returns a slice referring to it.
|
|
There is one required argument, which is the number of elements in the slice.
|
|
A second, optional, argument is the capacity of the slice. For example,
|
|
<code>make([]int, 10, 20)</code>. This is identical to
|
|
<code>new([20]int)[0:10]</code>. Since
|
|
Go uses garbage collection, the newly allocated array will be discarded
|
|
sometime after there are no references to the returned slice.
|
|
|
|
<h2 id="Interfaces">Interfaces</h2>
|
|
|
|
<p>
|
|
Where C++ provides classes, subclasses and templates,
|
|
Go provides interfaces. A
|
|
Go interface is similar to a C++ pure abstract class: a class with no
|
|
data members, with methods which are all pure virtual. However, in
|
|
Go, any type which provides the methods named in the interface may be
|
|
treated as an implementation of the interface. No explicitly declared
|
|
inheritance is required. The implementation of the interface is
|
|
entirely separate from the interface itself.
|
|
|
|
<p>
|
|
A method looks like an ordinary function definition, except that it
|
|
has a <em>receiver</em>. The receiver is similar to
|
|
the <code>this</code> pointer in a C++ class method.
|
|
|
|
<pre>
|
|
type myType struct { i int }
|
|
func (p *myType) get() int { return p.i }
|
|
</pre>
|
|
|
|
<p>
|
|
This declares a method <code>get</code> associated with <code>myType</code>.
|
|
The receiver is named <code>p</code> in the body of the function.
|
|
|
|
<p>
|
|
Methods are defined on named types. If you convert the value
|
|
to a different type, the new value will have the methods of the new type,
|
|
not the old type.
|
|
|
|
<p>
|
|
You may define methods on a builtin type by declaring a new named type
|
|
derived from it. The new type is distinct from the builtin type.
|
|
|
|
<pre>
|
|
type myInteger int
|
|
func (p myInteger) get() int { return int(p) } // Conversion required.
|
|
func f(i int) { }
|
|
var v myInteger
|
|
// f(v) is invalid.
|
|
// f(int(v)) is valid; int(v) has no defined methods.
|
|
</pre>
|
|
|
|
<p>
|
|
Given this interface:
|
|
|
|
<pre>
|
|
type myInterface interface {
|
|
get() int
|
|
set(i int)
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
we can make <code>myType</code> satisfy the interface by adding
|
|
|
|
<pre>
|
|
func (p *myType) set(i int) { p.i = i }
|
|
</pre>
|
|
|
|
<p>
|
|
Now any function which takes <code>myInterface</code> as a parameter
|
|
will accept a
|
|
variable of type <code>*myType</code>.
|
|
|
|
<pre>
|
|
func getAndSet(x myInterface) {}
|
|
func f1() {
|
|
var p myType
|
|
getAndSet(&p)
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
In other words, if we view <code>myInterface</code> as a C++ pure abstract
|
|
base
|
|
class, defining <code>set</code> and <code>get</code> for
|
|
<code>*myType</code> made <code>*myType</code> automatically
|
|
inherit from <code>myInterface</code>. A type may satisfy multiple interfaces.
|
|
|
|
<p>
|
|
An anonymous field may be used to implement something much like a C++ child
|
|
class.
|
|
|
|
<pre>
|
|
type myChildType struct { myType; j int }
|
|
func (p *myChildType) get() int { p.j++; return p.myType.get() }
|
|
</pre>
|
|
|
|
<p>
|
|
This effectively implements <code>myChildType</code> as a child of
|
|
<code>myType</code>.
|
|
|
|
<pre>
|
|
func f2() {
|
|
var p myChildType
|
|
getAndSet(&p)
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The <code>set</code> method is effectively inherited from
|
|
<code>myChildType</code>, because
|
|
methods associated with the anonymous field are promoted to become methods
|
|
of the enclosing type. In this case, because <code>myChildType</code> has an
|
|
anonymous field of type <code>myType</code>, the methods of
|
|
<code>myType</code> also become methods of <code>myChildType</code>.
|
|
In this example, the <code>get</code> method was
|
|
overridden, and the <code>set</code> method was inherited.
|
|
|
|
<p>
|
|
This is not precisely the same as a child class in C++.
|
|
When a method of an anonymous field is called,
|
|
its receiver is the field, not the surrounding struct.
|
|
In other words, methods on anonymous fields are not virtual functions.
|
|
When you want the equivalent of a virtual function, use an interface.
|
|
|
|
<p>
|
|
A variable which has an interface type may be converted to have a
|
|
different interface type using a special construct called a type assertion.
|
|
This is implemented dynamically
|
|
at run time, like C++ <code>dynamic_cast</code>. Unlike
|
|
<code>dynamic_cast</code>, there does
|
|
not need to be any declared relationship between the two interfaces.
|
|
|
|
<pre>
|
|
type myPrintInterface interface {
|
|
print()
|
|
}
|
|
func f3(x myInterface) {
|
|
x.(myPrintInterface).print() // type assertion to myPrintInterface
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The conversion to <code>myPrintInterface</code> is entirely dynamic.
|
|
It will
|
|
work as long as the underlying type of x (the <em>dynamic type</em>) defines
|
|
a <code>print</code> method.
|
|
|
|
<p>
|
|
Because the conversion is dynamic, it may be used to implement generic
|
|
programming similar to templates in C++. This is done by
|
|
manipulating values of the minimal interface.
|
|
|
|
<pre>
|
|
type Any interface { }
|
|
</pre>
|
|
|
|
<p>
|
|
Containers may be written in terms of <code>Any</code>, but the caller
|
|
must unbox using a type assertion to recover
|
|
values of the contained type. As the typing is dynamic rather
|
|
than static, there is no equivalent of the way that a C++ template may
|
|
inline the relevant operations. The operations are fully type-checked
|
|
at run time, but all operations will involve a function call.
|
|
|
|
<pre>
|
|
type iterator interface {
|
|
get() Any
|
|
set(v Any)
|
|
increment()
|
|
equal(arg *iterator) bool
|
|
}
|
|
</pre>
|
|
|
|
<h2 id="Goroutines">Goroutines</h2>
|
|
|
|
<p>
|
|
Go permits starting a new thread of execution (a <em>goroutine</em>)
|
|
using the <code>go</code>
|
|
statement. The <code>go</code> statement runs a function in a
|
|
different, newly created, goroutine.
|
|
All goroutines in a single program share the same address space.
|
|
|
|
<p>
|
|
Internally, goroutines act like coroutines that are multiplexed among
|
|
multiple operating system threads. You do not have to worry
|
|
about these details.
|
|
|
|
<pre>
|
|
func server(i int) {
|
|
for {
|
|
print(i)
|
|
sys.sleep(10)
|
|
}
|
|
}
|
|
go server(1)
|
|
go server(2)
|
|
</pre>
|
|
|
|
<p>
|
|
(Note that the <code>for</code> statement in the <code>server</code>
|
|
function is equivalent to a C++ <code>while (true)</code> loop.)
|
|
|
|
<p>
|
|
Goroutines are (intended to be) cheap.
|
|
|
|
<p>
|
|
Function literals (which Go implements as closures)
|
|
can be useful with the <code>go</code> statement.
|
|
|
|
<pre>
|
|
var g int
|
|
go func(i int) {
|
|
s := 0
|
|
for j := 0; j < i; j++ { s += j }
|
|
g = s
|
|
}(1000) // Passes argument 1000 to the function literal.
|
|
</pre>
|
|
|
|
<h2 id="Channels">Channels</h2>
|
|
|
|
<p>
|
|
Channels are used to communicate between goroutines. Any value may be
|
|
sent over a channel. Channels are (intended to be) efficient and
|
|
cheap. To send a value on a channel, use <code><-</code> as a binary
|
|
operator. To
|
|
receive a value on a channel, use <code><-</code> as a unary operator.
|
|
When calling
|
|
functions, channels are passed by reference.
|
|
|
|
<p>
|
|
The Go library provides mutexes, but you can also use
|
|
a single goroutine with a shared channel.
|
|
Here is an example of using a manager function to control access to a
|
|
single value.
|
|
|
|
<pre>
|
|
type cmd struct { get bool; val int }
|
|
func manager(ch chan cmd) {
|
|
var val int = 0
|
|
for {
|
|
c := <- ch
|
|
if c.get { c.val = val; ch <- c }
|
|
else { val = c.val }
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
In that example the same channel is used for input and output.
|
|
This is incorrect if there are multiple goroutines communicating
|
|
with the manager at once: a goroutine waiting for a response
|
|
from the manager might receive a request from another goroutine
|
|
instead.
|
|
A solution is to pass in a channel.
|
|
|
|
<pre>
|
|
type cmd2 struct { get bool; val int; ch <- chan int }
|
|
func manager2(ch chan cmd2) {
|
|
var val int = 0
|
|
for {
|
|
c := <- ch
|
|
if c.get { c.ch <- val }
|
|
else { val = c.val }
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
To use <code>manager2</code>, given a channel to it:
|
|
|
|
<pre>
|
|
func f4(ch <- chan cmd2) int {
|
|
myCh := make(chan int)
|
|
c := cmd2{ true, 0, myCh } // Composite literal syntax.
|
|
ch <- c
|
|
return <-myCh
|
|
}
|
|
</pre>
|