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mirror of https://github.com/golang/go synced 2024-11-19 16:14:49 -07:00
go/src/runtime/mbitmap.go
Martin Möhrmann 7045e6f6c4 runtime: remove unused prefetch functions
The only non test user of the assembler prefetch functions is the
heapBits.prefetch function which is itself unused.

The runtime prefetch functions have no functionality on most platforms
and are not inlineable since they are written in assembler. The function
call overhead eliminates the performance gains that could be achieved with
prefetching and would degrade performance for platforms where the functions
are no-ops.

If prefetch functions are needed back again later they can be improved
by avoiding the function call overhead and implementing them as intrinsics.

Change-Id: I52c553cf3607ffe09f0441c6e7a0a818cb21117d
Reviewed-on: https://go-review.googlesource.com/44370
Run-TryBot: Martin Möhrmann <moehrmann@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Austin Clements <austin@google.com>
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
2017-08-08 06:43:49 +00:00

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Garbage collector: type and heap bitmaps.
//
// Stack, data, and bss bitmaps
//
// Stack frames and global variables in the data and bss sections are described
// by 1-bit bitmaps in which 0 means uninteresting and 1 means live pointer
// to be visited during GC. The bits in each byte are consumed starting with
// the low bit: 1<<0, 1<<1, and so on.
//
// Heap bitmap
//
// The allocated heap comes from a subset of the memory in the range [start, used),
// where start == mheap_.arena_start and used == mheap_.arena_used.
// The heap bitmap comprises 2 bits for each pointer-sized word in that range,
// stored in bytes indexed backward in memory from start.
// That is, the byte at address start-1 holds the 2-bit entries for the four words
// start through start+3*ptrSize, the byte at start-2 holds the entries for
// start+4*ptrSize through start+7*ptrSize, and so on.
//
// In each 2-bit entry, the lower bit holds the same information as in the 1-bit
// bitmaps: 0 means uninteresting and 1 means live pointer to be visited during GC.
// The meaning of the high bit depends on the position of the word being described
// in its allocated object. In all words *except* the second word, the
// high bit indicates that the object is still being described. In
// these words, if a bit pair with a high bit 0 is encountered, the
// low bit can also be assumed to be 0, and the object description is
// over. This 00 is called the ``dead'' encoding: it signals that the
// rest of the words in the object are uninteresting to the garbage
// collector.
//
// In the second word, the high bit is the GC ``checkmarked'' bit (see below).
//
// The 2-bit entries are split when written into the byte, so that the top half
// of the byte contains 4 high bits and the bottom half contains 4 low (pointer)
// bits.
// This form allows a copy from the 1-bit to the 4-bit form to keep the
// pointer bits contiguous, instead of having to space them out.
//
// The code makes use of the fact that the zero value for a heap bitmap
// has no live pointer bit set and is (depending on position), not used,
// not checkmarked, and is the dead encoding.
// These properties must be preserved when modifying the encoding.
//
// The bitmap for noscan spans is not maintained. Code must ensure
// that an object is scannable before consulting its bitmap by
// checking either the noscan bit in the span or by consulting its
// type's information.
//
// Checkmarks
//
// In a concurrent garbage collector, one worries about failing to mark
// a live object due to mutations without write barriers or bugs in the
// collector implementation. As a sanity check, the GC has a 'checkmark'
// mode that retraverses the object graph with the world stopped, to make
// sure that everything that should be marked is marked.
// In checkmark mode, in the heap bitmap, the high bit of the 2-bit entry
// for the second word of the object holds the checkmark bit.
// When not in checkmark mode, this bit is set to 1.
//
// The smallest possible allocation is 8 bytes. On a 32-bit machine, that
// means every allocated object has two words, so there is room for the
// checkmark bit. On a 64-bit machine, however, the 8-byte allocation is
// just one word, so the second bit pair is not available for encoding the
// checkmark. However, because non-pointer allocations are combined
// into larger 16-byte (maxTinySize) allocations, a plain 8-byte allocation
// must be a pointer, so the type bit in the first word is not actually needed.
// It is still used in general, except in checkmark the type bit is repurposed
// as the checkmark bit and then reinitialized (to 1) as the type bit when
// finished.
//
package runtime
import (
"runtime/internal/atomic"
"runtime/internal/sys"
"unsafe"
)
const (
bitPointer = 1 << 0
bitScan = 1 << 4
heapBitsShift = 1 // shift offset between successive bitPointer or bitScan entries
heapBitmapScale = sys.PtrSize * (8 / 2) // number of data bytes described by one heap bitmap byte
// all scan/pointer bits in a byte
bitScanAll = bitScan | bitScan<<heapBitsShift | bitScan<<(2*heapBitsShift) | bitScan<<(3*heapBitsShift)
bitPointerAll = bitPointer | bitPointer<<heapBitsShift | bitPointer<<(2*heapBitsShift) | bitPointer<<(3*heapBitsShift)
)
// addb returns the byte pointer p+n.
//go:nowritebarrier
//go:nosplit
func addb(p *byte, n uintptr) *byte {
// Note: wrote out full expression instead of calling add(p, n)
// to reduce the number of temporaries generated by the
// compiler for this trivial expression during inlining.
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + n))
}
// subtractb returns the byte pointer p-n.
// subtractb is typically used when traversing the pointer tables referred to by hbits
// which are arranged in reverse order.
//go:nowritebarrier
//go:nosplit
func subtractb(p *byte, n uintptr) *byte {
// Note: wrote out full expression instead of calling add(p, -n)
// to reduce the number of temporaries generated by the
// compiler for this trivial expression during inlining.
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) - n))
}
// add1 returns the byte pointer p+1.
//go:nowritebarrier
//go:nosplit
func add1(p *byte) *byte {
// Note: wrote out full expression instead of calling addb(p, 1)
// to reduce the number of temporaries generated by the
// compiler for this trivial expression during inlining.
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + 1))
}
// subtract1 returns the byte pointer p-1.
// subtract1 is typically used when traversing the pointer tables referred to by hbits
// which are arranged in reverse order.
//go:nowritebarrier
//
// nosplit because it is used during write barriers and must not be preempted.
//go:nosplit
func subtract1(p *byte) *byte {
// Note: wrote out full expression instead of calling subtractb(p, 1)
// to reduce the number of temporaries generated by the
// compiler for this trivial expression during inlining.
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) - 1))
}
// mapBits maps any additional bitmap memory needed for the new arena memory.
//
// Don't call this directly. Call mheap.setArenaUsed.
//
//go:nowritebarrier
func (h *mheap) mapBits(arena_used uintptr) {
// Caller has added extra mappings to the arena.
// Add extra mappings of bitmap words as needed.
// We allocate extra bitmap pieces in chunks of bitmapChunk.
const bitmapChunk = 8192
n := (arena_used - mheap_.arena_start) / heapBitmapScale
n = round(n, bitmapChunk)
n = round(n, physPageSize)
if h.bitmap_mapped >= n {
return
}
sysMap(unsafe.Pointer(h.bitmap-n), n-h.bitmap_mapped, h.arena_reserved, &memstats.gc_sys)
h.bitmap_mapped = n
}
// heapBits provides access to the bitmap bits for a single heap word.
// The methods on heapBits take value receivers so that the compiler
// can more easily inline calls to those methods and registerize the
// struct fields independently.
type heapBits struct {
bitp *uint8
shift uint32
}
// markBits provides access to the mark bit for an object in the heap.
// bytep points to the byte holding the mark bit.
// mask is a byte with a single bit set that can be &ed with *bytep
// to see if the bit has been set.
// *m.byte&m.mask != 0 indicates the mark bit is set.
// index can be used along with span information to generate
// the address of the object in the heap.
// We maintain one set of mark bits for allocation and one for
// marking purposes.
type markBits struct {
bytep *uint8
mask uint8
index uintptr
}
//go:nosplit
func (s *mspan) allocBitsForIndex(allocBitIndex uintptr) markBits {
bytep, mask := s.allocBits.bitp(allocBitIndex)
return markBits{bytep, mask, allocBitIndex}
}
// refillaCache takes 8 bytes s.allocBits starting at whichByte
// and negates them so that ctz (count trailing zeros) instructions
// can be used. It then places these 8 bytes into the cached 64 bit
// s.allocCache.
func (s *mspan) refillAllocCache(whichByte uintptr) {
bytes := (*[8]uint8)(unsafe.Pointer(s.allocBits.bytep(whichByte)))
aCache := uint64(0)
aCache |= uint64(bytes[0])
aCache |= uint64(bytes[1]) << (1 * 8)
aCache |= uint64(bytes[2]) << (2 * 8)
aCache |= uint64(bytes[3]) << (3 * 8)
aCache |= uint64(bytes[4]) << (4 * 8)
aCache |= uint64(bytes[5]) << (5 * 8)
aCache |= uint64(bytes[6]) << (6 * 8)
aCache |= uint64(bytes[7]) << (7 * 8)
s.allocCache = ^aCache
}
// nextFreeIndex returns the index of the next free object in s at
// or after s.freeindex.
// There are hardware instructions that can be used to make this
// faster if profiling warrants it.
func (s *mspan) nextFreeIndex() uintptr {
sfreeindex := s.freeindex
snelems := s.nelems
if sfreeindex == snelems {
return sfreeindex
}
if sfreeindex > snelems {
throw("s.freeindex > s.nelems")
}
aCache := s.allocCache
bitIndex := sys.Ctz64(aCache)
for bitIndex == 64 {
// Move index to start of next cached bits.
sfreeindex = (sfreeindex + 64) &^ (64 - 1)
if sfreeindex >= snelems {
s.freeindex = snelems
return snelems
}
whichByte := sfreeindex / 8
// Refill s.allocCache with the next 64 alloc bits.
s.refillAllocCache(whichByte)
aCache = s.allocCache
bitIndex = sys.Ctz64(aCache)
// nothing available in cached bits
// grab the next 8 bytes and try again.
}
result := sfreeindex + uintptr(bitIndex)
if result >= snelems {
s.freeindex = snelems
return snelems
}
s.allocCache >>= uint(bitIndex + 1)
sfreeindex = result + 1
if sfreeindex%64 == 0 && sfreeindex != snelems {
// We just incremented s.freeindex so it isn't 0.
// As each 1 in s.allocCache was encountered and used for allocation
// it was shifted away. At this point s.allocCache contains all 0s.
// Refill s.allocCache so that it corresponds
// to the bits at s.allocBits starting at s.freeindex.
whichByte := sfreeindex / 8
s.refillAllocCache(whichByte)
}
s.freeindex = sfreeindex
return result
}
// isFree returns whether the index'th object in s is unallocated.
func (s *mspan) isFree(index uintptr) bool {
if index < s.freeindex {
return false
}
bytep, mask := s.allocBits.bitp(index)
return *bytep&mask == 0
}
func (s *mspan) objIndex(p uintptr) uintptr {
byteOffset := p - s.base()
if byteOffset == 0 {
return 0
}
if s.baseMask != 0 {
// s.baseMask is 0, elemsize is a power of two, so shift by s.divShift
return byteOffset >> s.divShift
}
return uintptr(((uint64(byteOffset) >> s.divShift) * uint64(s.divMul)) >> s.divShift2)
}
func markBitsForAddr(p uintptr) markBits {
s := spanOf(p)
objIndex := s.objIndex(p)
return s.markBitsForIndex(objIndex)
}
func (s *mspan) markBitsForIndex(objIndex uintptr) markBits {
bytep, mask := s.gcmarkBits.bitp(objIndex)
return markBits{bytep, mask, objIndex}
}
func (s *mspan) markBitsForBase() markBits {
return markBits{(*uint8)(s.gcmarkBits), uint8(1), 0}
}
// isMarked reports whether mark bit m is set.
func (m markBits) isMarked() bool {
return *m.bytep&m.mask != 0
}
// setMarked sets the marked bit in the markbits, atomically. Some compilers
// are not able to inline atomic.Or8 function so if it appears as a hot spot consider
// inlining it manually.
func (m markBits) setMarked() {
// Might be racing with other updates, so use atomic update always.
// We used to be clever here and use a non-atomic update in certain
// cases, but it's not worth the risk.
atomic.Or8(m.bytep, m.mask)
}
// setMarkedNonAtomic sets the marked bit in the markbits, non-atomically.
func (m markBits) setMarkedNonAtomic() {
*m.bytep |= m.mask
}
// clearMarked clears the marked bit in the markbits, atomically.
func (m markBits) clearMarked() {
// Might be racing with other updates, so use atomic update always.
// We used to be clever here and use a non-atomic update in certain
// cases, but it's not worth the risk.
atomic.And8(m.bytep, ^m.mask)
}
// markBitsForSpan returns the markBits for the span base address base.
func markBitsForSpan(base uintptr) (mbits markBits) {
if base < mheap_.arena_start || base >= mheap_.arena_used {
throw("markBitsForSpan: base out of range")
}
mbits = markBitsForAddr(base)
if mbits.mask != 1 {
throw("markBitsForSpan: unaligned start")
}
return mbits
}
// advance advances the markBits to the next object in the span.
func (m *markBits) advance() {
if m.mask == 1<<7 {
m.bytep = (*uint8)(unsafe.Pointer(uintptr(unsafe.Pointer(m.bytep)) + 1))
m.mask = 1
} else {
m.mask = m.mask << 1
}
m.index++
}
// heapBitsForAddr returns the heapBits for the address addr.
// The caller must have already checked that addr is in the range [mheap_.arena_start, mheap_.arena_used).
//
// nosplit because it is used during write barriers and must not be preempted.
//go:nosplit
func heapBitsForAddr(addr uintptr) heapBits {
// 2 bits per work, 4 pairs per byte, and a mask is hard coded.
off := (addr - mheap_.arena_start) / sys.PtrSize
return heapBits{(*uint8)(unsafe.Pointer(mheap_.bitmap - off/4 - 1)), uint32(off & 3)}
}
// heapBitsForSpan returns the heapBits for the span base address base.
func heapBitsForSpan(base uintptr) (hbits heapBits) {
if base < mheap_.arena_start || base >= mheap_.arena_used {
print("runtime: base ", hex(base), " not in range [", hex(mheap_.arena_start), ",", hex(mheap_.arena_used), ")\n")
throw("heapBitsForSpan: base out of range")
}
return heapBitsForAddr(base)
}
// heapBitsForObject returns the base address for the heap object
// containing the address p, the heapBits for base,
// the object's span, and of the index of the object in s.
// If p does not point into a heap object,
// return base == 0
// otherwise return the base of the object.
//
// refBase and refOff optionally give the base address of the object
// in which the pointer p was found and the byte offset at which it
// was found. These are used for error reporting.
func heapBitsForObject(p, refBase, refOff uintptr) (base uintptr, hbits heapBits, s *mspan, objIndex uintptr) {
arenaStart := mheap_.arena_start
if p < arenaStart || p >= mheap_.arena_used {
return
}
off := p - arenaStart
idx := off >> _PageShift
// p points into the heap, but possibly to the middle of an object.
// Consult the span table to find the block beginning.
s = mheap_.spans[idx]
if s == nil || p < s.base() || p >= s.limit || s.state != mSpanInUse {
if s == nil || s.state == _MSpanManual {
// If s is nil, the virtual address has never been part of the heap.
// This pointer may be to some mmap'd region, so we allow it.
// Pointers into stacks are also ok, the runtime manages these explicitly.
return
}
// The following ensures that we are rigorous about what data
// structures hold valid pointers.
if debug.invalidptr != 0 {
// Typically this indicates an incorrect use
// of unsafe or cgo to store a bad pointer in
// the Go heap. It may also indicate a runtime
// bug.
//
// TODO(austin): We could be more aggressive
// and detect pointers to unallocated objects
// in allocated spans.
printlock()
print("runtime: pointer ", hex(p))
if s.state != mSpanInUse {
print(" to unallocated span")
} else {
print(" to unused region of span")
}
print(" idx=", hex(idx), " span.base()=", hex(s.base()), " span.limit=", hex(s.limit), " span.state=", s.state, "\n")
if refBase != 0 {
print("runtime: found in object at *(", hex(refBase), "+", hex(refOff), ")\n")
gcDumpObject("object", refBase, refOff)
}
getg().m.traceback = 2
throw("found bad pointer in Go heap (incorrect use of unsafe or cgo?)")
}
return
}
// If this span holds object of a power of 2 size, just mask off the bits to
// the interior of the object. Otherwise use the size to get the base.
if s.baseMask != 0 {
// optimize for power of 2 sized objects.
base = s.base()
base = base + (p-base)&uintptr(s.baseMask)
objIndex = (base - s.base()) >> s.divShift
// base = p & s.baseMask is faster for small spans,
// but doesn't work for large spans.
// Overall, it's faster to use the more general computation above.
} else {
base = s.base()
if p-base >= s.elemsize {
// n := (p - base) / s.elemsize, using division by multiplication
objIndex = uintptr(p-base) >> s.divShift * uintptr(s.divMul) >> s.divShift2
base += objIndex * s.elemsize
}
}
// Now that we know the actual base, compute heapBits to return to caller.
hbits = heapBitsForAddr(base)
return
}
// next returns the heapBits describing the next pointer-sized word in memory.
// That is, if h describes address p, h.next() describes p+ptrSize.
// Note that next does not modify h. The caller must record the result.
//
// nosplit because it is used during write barriers and must not be preempted.
//go:nosplit
func (h heapBits) next() heapBits {
if h.shift < 3*heapBitsShift {
return heapBits{h.bitp, h.shift + heapBitsShift}
}
return heapBits{subtract1(h.bitp), 0}
}
// forward returns the heapBits describing n pointer-sized words ahead of h in memory.
// That is, if h describes address p, h.forward(n) describes p+n*ptrSize.
// h.forward(1) is equivalent to h.next(), just slower.
// Note that forward does not modify h. The caller must record the result.
// bits returns the heap bits for the current word.
func (h heapBits) forward(n uintptr) heapBits {
n += uintptr(h.shift) / heapBitsShift
return heapBits{subtractb(h.bitp, n/4), uint32(n%4) * heapBitsShift}
}
// The caller can test morePointers and isPointer by &-ing with bitScan and bitPointer.
// The result includes in its higher bits the bits for subsequent words
// described by the same bitmap byte.
func (h heapBits) bits() uint32 {
// The (shift & 31) eliminates a test and conditional branch
// from the generated code.
return uint32(*h.bitp) >> (h.shift & 31)
}
// morePointers returns true if this word and all remaining words in this object
// are scalars.
// h must not describe the second word of the object.
func (h heapBits) morePointers() bool {
return h.bits()&bitScan != 0
}
// isPointer reports whether the heap bits describe a pointer word.
//
// nosplit because it is used during write barriers and must not be preempted.
//go:nosplit
func (h heapBits) isPointer() bool {
return h.bits()&bitPointer != 0
}
// isCheckmarked reports whether the heap bits have the checkmarked bit set.
// It must be told how large the object at h is, because the encoding of the
// checkmark bit varies by size.
// h must describe the initial word of the object.
func (h heapBits) isCheckmarked(size uintptr) bool {
if size == sys.PtrSize {
return (*h.bitp>>h.shift)&bitPointer != 0
}
// All multiword objects are 2-word aligned,
// so we know that the initial word's 2-bit pair
// and the second word's 2-bit pair are in the
// same heap bitmap byte, *h.bitp.
return (*h.bitp>>(heapBitsShift+h.shift))&bitScan != 0
}
// setCheckmarked sets the checkmarked bit.
// It must be told how large the object at h is, because the encoding of the
// checkmark bit varies by size.
// h must describe the initial word of the object.
func (h heapBits) setCheckmarked(size uintptr) {
if size == sys.PtrSize {
atomic.Or8(h.bitp, bitPointer<<h.shift)
return
}
atomic.Or8(h.bitp, bitScan<<(heapBitsShift+h.shift))
}
// bulkBarrierPreWrite executes writebarrierptr_prewrite1
// for every pointer slot in the memory range [src, src+size),
// using pointer/scalar information from [dst, dst+size).
// This executes the write barriers necessary before a memmove.
// src, dst, and size must be pointer-aligned.
// The range [dst, dst+size) must lie within a single object.
//
// As a special case, src == 0 indicates that this is being used for a
// memclr. bulkBarrierPreWrite will pass 0 for the src of each write
// barrier.
//
// Callers should call bulkBarrierPreWrite immediately before
// calling memmove(dst, src, size). This function is marked nosplit
// to avoid being preempted; the GC must not stop the goroutine
// between the memmove and the execution of the barriers.
// The caller is also responsible for cgo pointer checks if this
// may be writing Go pointers into non-Go memory.
//
// The pointer bitmap is not maintained for allocations containing
// no pointers at all; any caller of bulkBarrierPreWrite must first
// make sure the underlying allocation contains pointers, usually
// by checking typ.kind&kindNoPointers.
//
//go:nosplit
func bulkBarrierPreWrite(dst, src, size uintptr) {
if (dst|src|size)&(sys.PtrSize-1) != 0 {
throw("bulkBarrierPreWrite: unaligned arguments")
}
if !writeBarrier.needed {
return
}
if !inheap(dst) {
gp := getg().m.curg
if gp != nil && gp.stack.lo <= dst && dst < gp.stack.hi {
// Destination is our own stack. No need for barriers.
return
}
// If dst is a global, use the data or BSS bitmaps to
// execute write barriers.
for _, datap := range activeModules() {
if datap.data <= dst && dst < datap.edata {
bulkBarrierBitmap(dst, src, size, dst-datap.data, datap.gcdatamask.bytedata)
return
}
}
for _, datap := range activeModules() {
if datap.bss <= dst && dst < datap.ebss {
bulkBarrierBitmap(dst, src, size, dst-datap.bss, datap.gcbssmask.bytedata)
return
}
}
return
}
h := heapBitsForAddr(dst)
if src == 0 {
for i := uintptr(0); i < size; i += sys.PtrSize {
if h.isPointer() {
dstx := (*uintptr)(unsafe.Pointer(dst + i))
writebarrierptr_prewrite1(dstx, 0)
}
h = h.next()
}
} else {
for i := uintptr(0); i < size; i += sys.PtrSize {
if h.isPointer() {
dstx := (*uintptr)(unsafe.Pointer(dst + i))
srcx := (*uintptr)(unsafe.Pointer(src + i))
writebarrierptr_prewrite1(dstx, *srcx)
}
h = h.next()
}
}
}
// bulkBarrierBitmap executes write barriers for copying from [src,
// src+size) to [dst, dst+size) using a 1-bit pointer bitmap. src is
// assumed to start maskOffset bytes into the data covered by the
// bitmap in bits (which may not be a multiple of 8).
//
// This is used by bulkBarrierPreWrite for writes to data and BSS.
//
//go:nosplit
func bulkBarrierBitmap(dst, src, size, maskOffset uintptr, bits *uint8) {
word := maskOffset / sys.PtrSize
bits = addb(bits, word/8)
mask := uint8(1) << (word % 8)
for i := uintptr(0); i < size; i += sys.PtrSize {
if mask == 0 {
bits = addb(bits, 1)
if *bits == 0 {
// Skip 8 words.
i += 7 * sys.PtrSize
continue
}
mask = 1
}
if *bits&mask != 0 {
dstx := (*uintptr)(unsafe.Pointer(dst + i))
if src == 0 {
writebarrierptr_prewrite1(dstx, 0)
} else {
srcx := (*uintptr)(unsafe.Pointer(src + i))
writebarrierptr_prewrite1(dstx, *srcx)
}
}
mask <<= 1
}
}
// typeBitsBulkBarrier executes writebarrierptr_prewrite for every
// pointer that would be copied from [src, src+size) to [dst,
// dst+size) by a memmove using the type bitmap to locate those
// pointer slots.
//
// The type typ must correspond exactly to [src, src+size) and [dst, dst+size).
// dst, src, and size must be pointer-aligned.
// The type typ must have a plain bitmap, not a GC program.
// The only use of this function is in channel sends, and the
// 64 kB channel element limit takes care of this for us.
//
// Must not be preempted because it typically runs right before memmove,
// and the GC must observe them as an atomic action.
//
//go:nosplit
func typeBitsBulkBarrier(typ *_type, dst, src, size uintptr) {
if typ == nil {
throw("runtime: typeBitsBulkBarrier without type")
}
if typ.size != size {
println("runtime: typeBitsBulkBarrier with type ", typ.string(), " of size ", typ.size, " but memory size", size)
throw("runtime: invalid typeBitsBulkBarrier")
}
if typ.kind&kindGCProg != 0 {
println("runtime: typeBitsBulkBarrier with type ", typ.string(), " with GC prog")
throw("runtime: invalid typeBitsBulkBarrier")
}
if !writeBarrier.needed {
return
}
ptrmask := typ.gcdata
var bits uint32
for i := uintptr(0); i < typ.ptrdata; i += sys.PtrSize {
if i&(sys.PtrSize*8-1) == 0 {
bits = uint32(*ptrmask)
ptrmask = addb(ptrmask, 1)
} else {
bits = bits >> 1
}
if bits&1 != 0 {
dstx := (*uintptr)(unsafe.Pointer(dst + i))
srcx := (*uintptr)(unsafe.Pointer(src + i))
writebarrierptr_prewrite(dstx, *srcx)
}
}
}
// The methods operating on spans all require that h has been returned
// by heapBitsForSpan and that size, n, total are the span layout description
// returned by the mspan's layout method.
// If total > size*n, it means that there is extra leftover memory in the span,
// usually due to rounding.
//
// TODO(rsc): Perhaps introduce a different heapBitsSpan type.
// initSpan initializes the heap bitmap for a span.
// It clears all checkmark bits.
// If this is a span of pointer-sized objects, it initializes all
// words to pointer/scan.
// Otherwise, it initializes all words to scalar/dead.
func (h heapBits) initSpan(s *mspan) {
size, n, total := s.layout()
// Init the markbit structures
s.freeindex = 0
s.allocCache = ^uint64(0) // all 1s indicating all free.
s.nelems = n
s.allocBits = nil
s.gcmarkBits = nil
s.gcmarkBits = newMarkBits(s.nelems)
s.allocBits = newAllocBits(s.nelems)
// Clear bits corresponding to objects.
if total%heapBitmapScale != 0 {
throw("initSpan: unaligned length")
}
nbyte := total / heapBitmapScale
if sys.PtrSize == 8 && size == sys.PtrSize {
end := h.bitp
bitp := subtractb(end, nbyte-1)
for {
*bitp = bitPointerAll | bitScanAll
if bitp == end {
break
}
bitp = add1(bitp)
}
return
}
memclrNoHeapPointers(unsafe.Pointer(subtractb(h.bitp, nbyte-1)), nbyte)
}
// initCheckmarkSpan initializes a span for being checkmarked.
// It clears the checkmark bits, which are set to 1 in normal operation.
func (h heapBits) initCheckmarkSpan(size, n, total uintptr) {
// The ptrSize == 8 is a compile-time constant false on 32-bit and eliminates this code entirely.
if sys.PtrSize == 8 && size == sys.PtrSize {
// Checkmark bit is type bit, bottom bit of every 2-bit entry.
// Only possible on 64-bit system, since minimum size is 8.
// Must clear type bit (checkmark bit) of every word.
// The type bit is the lower of every two-bit pair.
bitp := h.bitp
for i := uintptr(0); i < n; i += 4 {
*bitp &^= bitPointerAll
bitp = subtract1(bitp)
}
return
}
for i := uintptr(0); i < n; i++ {
*h.bitp &^= bitScan << (heapBitsShift + h.shift)
h = h.forward(size / sys.PtrSize)
}
}
// clearCheckmarkSpan undoes all the checkmarking in a span.
// The actual checkmark bits are ignored, so the only work to do
// is to fix the pointer bits. (Pointer bits are ignored by scanobject
// but consulted by typedmemmove.)
func (h heapBits) clearCheckmarkSpan(size, n, total uintptr) {
// The ptrSize == 8 is a compile-time constant false on 32-bit and eliminates this code entirely.
if sys.PtrSize == 8 && size == sys.PtrSize {
// Checkmark bit is type bit, bottom bit of every 2-bit entry.
// Only possible on 64-bit system, since minimum size is 8.
// Must clear type bit (checkmark bit) of every word.
// The type bit is the lower of every two-bit pair.
bitp := h.bitp
for i := uintptr(0); i < n; i += 4 {
*bitp |= bitPointerAll
bitp = subtract1(bitp)
}
}
}
// oneBitCount is indexed by byte and produces the
// number of 1 bits in that byte. For example 128 has 1 bit set
// and oneBitCount[128] will holds 1.
var oneBitCount = [256]uint8{
0, 1, 1, 2, 1, 2, 2, 3,
1, 2, 2, 3, 2, 3, 3, 4,
1, 2, 2, 3, 2, 3, 3, 4,
2, 3, 3, 4, 3, 4, 4, 5,
1, 2, 2, 3, 2, 3, 3, 4,
2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5,
3, 4, 4, 5, 4, 5, 5, 6,
1, 2, 2, 3, 2, 3, 3, 4,
2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5,
3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5,
3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6,
4, 5, 5, 6, 5, 6, 6, 7,
1, 2, 2, 3, 2, 3, 3, 4,
2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5,
3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5,
3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6,
4, 5, 5, 6, 5, 6, 6, 7,
2, 3, 3, 4, 3, 4, 4, 5,
3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6,
4, 5, 5, 6, 5, 6, 6, 7,
3, 4, 4, 5, 4, 5, 5, 6,
4, 5, 5, 6, 5, 6, 6, 7,
4, 5, 5, 6, 5, 6, 6, 7,
5, 6, 6, 7, 6, 7, 7, 8}
// countAlloc returns the number of objects allocated in span s by
// scanning the allocation bitmap.
// TODO:(rlh) Use popcount intrinsic.
func (s *mspan) countAlloc() int {
count := 0
maxIndex := s.nelems / 8
for i := uintptr(0); i < maxIndex; i++ {
mrkBits := *s.gcmarkBits.bytep(i)
count += int(oneBitCount[mrkBits])
}
if bitsInLastByte := s.nelems % 8; bitsInLastByte != 0 {
mrkBits := *s.gcmarkBits.bytep(maxIndex)
mask := uint8((1 << bitsInLastByte) - 1)
bits := mrkBits & mask
count += int(oneBitCount[bits])
}
return count
}
// heapBitsSetType records that the new allocation [x, x+size)
// holds in [x, x+dataSize) one or more values of type typ.
// (The number of values is given by dataSize / typ.size.)
// If dataSize < size, the fragment [x+dataSize, x+size) is
// recorded as non-pointer data.
// It is known that the type has pointers somewhere;
// malloc does not call heapBitsSetType when there are no pointers,
// because all free objects are marked as noscan during
// heapBitsSweepSpan.
//
// There can only be one allocation from a given span active at a time,
// and the bitmap for a span always falls on byte boundaries,
// so there are no write-write races for access to the heap bitmap.
// Hence, heapBitsSetType can access the bitmap without atomics.
//
// There can be read-write races between heapBitsSetType and things
// that read the heap bitmap like scanobject. However, since
// heapBitsSetType is only used for objects that have not yet been
// made reachable, readers will ignore bits being modified by this
// function. This does mean this function cannot transiently modify
// bits that belong to neighboring objects. Also, on weakly-ordered
// machines, callers must execute a store/store (publication) barrier
// between calling this function and making the object reachable.
func heapBitsSetType(x, size, dataSize uintptr, typ *_type) {
const doubleCheck = false // slow but helpful; enable to test modifications to this code
// dataSize is always size rounded up to the next malloc size class,
// except in the case of allocating a defer block, in which case
// size is sizeof(_defer{}) (at least 6 words) and dataSize may be
// arbitrarily larger.
//
// The checks for size == sys.PtrSize and size == 2*sys.PtrSize can therefore
// assume that dataSize == size without checking it explicitly.
if sys.PtrSize == 8 && size == sys.PtrSize {
// It's one word and it has pointers, it must be a pointer.
// Since all allocated one-word objects are pointers
// (non-pointers are aggregated into tinySize allocations),
// initSpan sets the pointer bits for us. Nothing to do here.
if doubleCheck {
h := heapBitsForAddr(x)
if !h.isPointer() {
throw("heapBitsSetType: pointer bit missing")
}
if !h.morePointers() {
throw("heapBitsSetType: scan bit missing")
}
}
return
}
h := heapBitsForAddr(x)
ptrmask := typ.gcdata // start of 1-bit pointer mask (or GC program, handled below)
// Heap bitmap bits for 2-word object are only 4 bits,
// so also shared with objects next to it.
// This is called out as a special case primarily for 32-bit systems,
// so that on 32-bit systems the code below can assume all objects
// are 4-word aligned (because they're all 16-byte aligned).
if size == 2*sys.PtrSize {
if typ.size == sys.PtrSize {
// We're allocating a block big enough to hold two pointers.
// On 64-bit, that means the actual object must be two pointers,
// or else we'd have used the one-pointer-sized block.
// On 32-bit, however, this is the 8-byte block, the smallest one.
// So it could be that we're allocating one pointer and this was
// just the smallest block available. Distinguish by checking dataSize.
// (In general the number of instances of typ being allocated is
// dataSize/typ.size.)
if sys.PtrSize == 4 && dataSize == sys.PtrSize {
// 1 pointer object. On 32-bit machines clear the bit for the
// unused second word.
*h.bitp &^= (bitPointer | bitScan | ((bitPointer | bitScan) << heapBitsShift)) << h.shift
*h.bitp |= (bitPointer | bitScan) << h.shift
} else {
// 2-element slice of pointer.
*h.bitp |= (bitPointer | bitScan | bitPointer<<heapBitsShift) << h.shift
}
return
}
// Otherwise typ.size must be 2*sys.PtrSize,
// and typ.kind&kindGCProg == 0.
if doubleCheck {
if typ.size != 2*sys.PtrSize || typ.kind&kindGCProg != 0 {
print("runtime: heapBitsSetType size=", size, " but typ.size=", typ.size, " gcprog=", typ.kind&kindGCProg != 0, "\n")
throw("heapBitsSetType")
}
}
b := uint32(*ptrmask)
hb := (b & 3) | bitScan
// bitPointer == 1, bitScan is 1 << 4, heapBitsShift is 1.
// 110011 is shifted h.shift and complemented.
// This clears out the bits that are about to be
// ored into *h.hbitp in the next instructions.
*h.bitp &^= (bitPointer | bitScan | ((bitPointer | bitScan) << heapBitsShift)) << h.shift
*h.bitp |= uint8(hb << h.shift)
return
}
// Copy from 1-bit ptrmask into 2-bit bitmap.
// The basic approach is to use a single uintptr as a bit buffer,
// alternating between reloading the buffer and writing bitmap bytes.
// In general, one load can supply two bitmap byte writes.
// This is a lot of lines of code, but it compiles into relatively few
// machine instructions.
var (
// Ptrmask input.
p *byte // last ptrmask byte read
b uintptr // ptrmask bits already loaded
nb uintptr // number of bits in b at next read
endp *byte // final ptrmask byte to read (then repeat)
endnb uintptr // number of valid bits in *endp
pbits uintptr // alternate source of bits
// Heap bitmap output.
w uintptr // words processed
nw uintptr // number of words to process
hbitp *byte // next heap bitmap byte to write
hb uintptr // bits being prepared for *hbitp
)
hbitp = h.bitp
// Handle GC program. Delayed until this part of the code
// so that we can use the same double-checking mechanism
// as the 1-bit case. Nothing above could have encountered
// GC programs: the cases were all too small.
if typ.kind&kindGCProg != 0 {
heapBitsSetTypeGCProg(h, typ.ptrdata, typ.size, dataSize, size, addb(typ.gcdata, 4))
if doubleCheck {
// Double-check the heap bits written by GC program
// by running the GC program to create a 1-bit pointer mask
// and then jumping to the double-check code below.
// This doesn't catch bugs shared between the 1-bit and 4-bit
// GC program execution, but it does catch mistakes specific
// to just one of those and bugs in heapBitsSetTypeGCProg's
// implementation of arrays.
lock(&debugPtrmask.lock)
if debugPtrmask.data == nil {
debugPtrmask.data = (*byte)(persistentalloc(1<<20, 1, &memstats.other_sys))
}
ptrmask = debugPtrmask.data
runGCProg(addb(typ.gcdata, 4), nil, ptrmask, 1)
goto Phase4
}
return
}
// Note about sizes:
//
// typ.size is the number of words in the object,
// and typ.ptrdata is the number of words in the prefix
// of the object that contains pointers. That is, the final
// typ.size - typ.ptrdata words contain no pointers.
// This allows optimization of a common pattern where
// an object has a small header followed by a large scalar
// buffer. If we know the pointers are over, we don't have
// to scan the buffer's heap bitmap at all.
// The 1-bit ptrmasks are sized to contain only bits for
// the typ.ptrdata prefix, zero padded out to a full byte
// of bitmap. This code sets nw (below) so that heap bitmap
// bits are only written for the typ.ptrdata prefix; if there is
// more room in the allocated object, the next heap bitmap
// entry is a 00, indicating that there are no more pointers
// to scan. So only the ptrmask for the ptrdata bytes is needed.
//
// Replicated copies are not as nice: if there is an array of
// objects with scalar tails, all but the last tail does have to
// be initialized, because there is no way to say "skip forward".
// However, because of the possibility of a repeated type with
// size not a multiple of 4 pointers (one heap bitmap byte),
// the code already must handle the last ptrmask byte specially
// by treating it as containing only the bits for endnb pointers,
// where endnb <= 4. We represent large scalar tails that must
// be expanded in the replication by setting endnb larger than 4.
// This will have the effect of reading many bits out of b,
// but once the real bits are shifted out, b will supply as many
// zero bits as we try to read, which is exactly what we need.
p = ptrmask
if typ.size < dataSize {
// Filling in bits for an array of typ.
// Set up for repetition of ptrmask during main loop.
// Note that ptrmask describes only a prefix of
const maxBits = sys.PtrSize*8 - 7
if typ.ptrdata/sys.PtrSize <= maxBits {
// Entire ptrmask fits in uintptr with room for a byte fragment.
// Load into pbits and never read from ptrmask again.
// This is especially important when the ptrmask has
// fewer than 8 bits in it; otherwise the reload in the middle
// of the Phase 2 loop would itself need to loop to gather
// at least 8 bits.
// Accumulate ptrmask into b.
// ptrmask is sized to describe only typ.ptrdata, but we record
// it as describing typ.size bytes, since all the high bits are zero.
nb = typ.ptrdata / sys.PtrSize
for i := uintptr(0); i < nb; i += 8 {
b |= uintptr(*p) << i
p = add1(p)
}
nb = typ.size / sys.PtrSize
// Replicate ptrmask to fill entire pbits uintptr.
// Doubling and truncating is fewer steps than
// iterating by nb each time. (nb could be 1.)
// Since we loaded typ.ptrdata/sys.PtrSize bits
// but are pretending to have typ.size/sys.PtrSize,
// there might be no replication necessary/possible.
pbits = b
endnb = nb
if nb+nb <= maxBits {
for endnb <= sys.PtrSize*8 {
pbits |= pbits << endnb
endnb += endnb
}
// Truncate to a multiple of original ptrmask.
// Because nb+nb <= maxBits, nb fits in a byte.
// Byte division is cheaper than uintptr division.
endnb = uintptr(maxBits/byte(nb)) * nb
pbits &= 1<<endnb - 1
b = pbits
nb = endnb
}
// Clear p and endp as sentinel for using pbits.
// Checked during Phase 2 loop.
p = nil
endp = nil
} else {
// Ptrmask is larger. Read it multiple times.
n := (typ.ptrdata/sys.PtrSize+7)/8 - 1
endp = addb(ptrmask, n)
endnb = typ.size/sys.PtrSize - n*8
}
}
if p != nil {
b = uintptr(*p)
p = add1(p)
nb = 8
}
if typ.size == dataSize {
// Single entry: can stop once we reach the non-pointer data.
nw = typ.ptrdata / sys.PtrSize
} else {
// Repeated instances of typ in an array.
// Have to process first N-1 entries in full, but can stop
// once we reach the non-pointer data in the final entry.
nw = ((dataSize/typ.size-1)*typ.size + typ.ptrdata) / sys.PtrSize
}
if nw == 0 {
// No pointers! Caller was supposed to check.
println("runtime: invalid type ", typ.string())
throw("heapBitsSetType: called with non-pointer type")
return
}
if nw < 2 {
// Must write at least 2 words, because the "no scan"
// encoding doesn't take effect until the third word.
nw = 2
}
// Phase 1: Special case for leading byte (shift==0) or half-byte (shift==4).
// The leading byte is special because it contains the bits for word 1,
// which does not have the scan bit set.
// The leading half-byte is special because it's a half a byte,
// so we have to be careful with the bits already there.
switch {
default:
throw("heapBitsSetType: unexpected shift")
case h.shift == 0:
// Ptrmask and heap bitmap are aligned.
// Handle first byte of bitmap specially.
//
// The first byte we write out covers the first four
// words of the object. The scan/dead bit on the first
// word must be set to scan since there are pointers
// somewhere in the object. The scan/dead bit on the
// second word is the checkmark, so we don't set it.
// In all following words, we set the scan/dead
// appropriately to indicate that the object contains
// to the next 2-bit entry in the bitmap.
//
// TODO: It doesn't matter if we set the checkmark, so
// maybe this case isn't needed any more.
hb = b & bitPointerAll
hb |= bitScan | bitScan<<(2*heapBitsShift) | bitScan<<(3*heapBitsShift)
if w += 4; w >= nw {
goto Phase3
}
*hbitp = uint8(hb)
hbitp = subtract1(hbitp)
b >>= 4
nb -= 4
case sys.PtrSize == 8 && h.shift == 2:
// Ptrmask and heap bitmap are misaligned.
// The bits for the first two words are in a byte shared
// with another object, so we must be careful with the bits
// already there.
// We took care of 1-word and 2-word objects above,
// so this is at least a 6-word object.
hb = (b & (bitPointer | bitPointer<<heapBitsShift)) << (2 * heapBitsShift)
// This is not noscan, so set the scan bit in the
// first word.
hb |= bitScan << (2 * heapBitsShift)
b >>= 2
nb -= 2
// Note: no bitScan for second word because that's
// the checkmark.
*hbitp &^= uint8((bitPointer | bitScan | (bitPointer << heapBitsShift)) << (2 * heapBitsShift))
*hbitp |= uint8(hb)
hbitp = subtract1(hbitp)
if w += 2; w >= nw {
// We know that there is more data, because we handled 2-word objects above.
// This must be at least a 6-word object. If we're out of pointer words,
// mark no scan in next bitmap byte and finish.
hb = 0
w += 4
goto Phase3
}
}
// Phase 2: Full bytes in bitmap, up to but not including write to last byte (full or partial) in bitmap.
// The loop computes the bits for that last write but does not execute the write;
// it leaves the bits in hb for processing by phase 3.
// To avoid repeated adjustment of nb, we subtract out the 4 bits we're going to
// use in the first half of the loop right now, and then we only adjust nb explicitly
// if the 8 bits used by each iteration isn't balanced by 8 bits loaded mid-loop.
nb -= 4
for {
// Emit bitmap byte.
// b has at least nb+4 bits, with one exception:
// if w+4 >= nw, then b has only nw-w bits,
// but we'll stop at the break and then truncate
// appropriately in Phase 3.
hb = b & bitPointerAll
hb |= bitScanAll
if w += 4; w >= nw {
break
}
*hbitp = uint8(hb)
hbitp = subtract1(hbitp)
b >>= 4
// Load more bits. b has nb right now.
if p != endp {
// Fast path: keep reading from ptrmask.
// nb unmodified: we just loaded 8 bits,
// and the next iteration will consume 8 bits,
// leaving us with the same nb the next time we're here.
if nb < 8 {
b |= uintptr(*p) << nb
p = add1(p)
} else {
// Reduce the number of bits in b.
// This is important if we skipped
// over a scalar tail, since nb could
// be larger than the bit width of b.
nb -= 8
}
} else if p == nil {
// Almost as fast path: track bit count and refill from pbits.
// For short repetitions.
if nb < 8 {
b |= pbits << nb
nb += endnb
}
nb -= 8 // for next iteration
} else {
// Slow path: reached end of ptrmask.
// Process final partial byte and rewind to start.
b |= uintptr(*p) << nb
nb += endnb
if nb < 8 {
b |= uintptr(*ptrmask) << nb
p = add1(ptrmask)
} else {
nb -= 8
p = ptrmask
}
}
// Emit bitmap byte.
hb = b & bitPointerAll
hb |= bitScanAll
if w += 4; w >= nw {
break
}
*hbitp = uint8(hb)
hbitp = subtract1(hbitp)
b >>= 4
}
Phase3:
// Phase 3: Write last byte or partial byte and zero the rest of the bitmap entries.
if w > nw {
// Counting the 4 entries in hb not yet written to memory,
// there are more entries than possible pointer slots.
// Discard the excess entries (can't be more than 3).
mask := uintptr(1)<<(4-(w-nw)) - 1
hb &= mask | mask<<4 // apply mask to both pointer bits and scan bits
}
// Change nw from counting possibly-pointer words to total words in allocation.
nw = size / sys.PtrSize
// Write whole bitmap bytes.
// The first is hb, the rest are zero.
if w <= nw {
*hbitp = uint8(hb)
hbitp = subtract1(hbitp)
hb = 0 // for possible final half-byte below
for w += 4; w <= nw; w += 4 {
*hbitp = 0
hbitp = subtract1(hbitp)
}
}
// Write final partial bitmap byte if any.
// We know w > nw, or else we'd still be in the loop above.
// It can be bigger only due to the 4 entries in hb that it counts.
// If w == nw+4 then there's nothing left to do: we wrote all nw entries
// and can discard the 4 sitting in hb.
// But if w == nw+2, we need to write first two in hb.
// The byte is shared with the next object, so be careful with
// existing bits.
if w == nw+2 {
*hbitp = *hbitp&^(bitPointer|bitScan|(bitPointer|bitScan)<<heapBitsShift) | uint8(hb)
}
Phase4:
// Phase 4: all done, but perhaps double check.
if doubleCheck {
end := heapBitsForAddr(x + size)
if typ.kind&kindGCProg == 0 && (hbitp != end.bitp || (w == nw+2) != (end.shift == 2)) {
println("ended at wrong bitmap byte for", typ.string(), "x", dataSize/typ.size)
print("typ.size=", typ.size, " typ.ptrdata=", typ.ptrdata, " dataSize=", dataSize, " size=", size, "\n")
print("w=", w, " nw=", nw, " b=", hex(b), " nb=", nb, " hb=", hex(hb), "\n")
h0 := heapBitsForAddr(x)
print("initial bits h0.bitp=", h0.bitp, " h0.shift=", h0.shift, "\n")
print("ended at hbitp=", hbitp, " but next starts at bitp=", end.bitp, " shift=", end.shift, "\n")
throw("bad heapBitsSetType")
}
// Double-check that bits to be written were written correctly.
// Does not check that other bits were not written, unfortunately.
h := heapBitsForAddr(x)
nptr := typ.ptrdata / sys.PtrSize
ndata := typ.size / sys.PtrSize
count := dataSize / typ.size
totalptr := ((count-1)*typ.size + typ.ptrdata) / sys.PtrSize
for i := uintptr(0); i < size/sys.PtrSize; i++ {
j := i % ndata
var have, want uint8
have = (*h.bitp >> h.shift) & (bitPointer | bitScan)
if i >= totalptr {
want = 0 // deadmarker
if typ.kind&kindGCProg != 0 && i < (totalptr+3)/4*4 {
want = bitScan
}
} else {
if j < nptr && (*addb(ptrmask, j/8)>>(j%8))&1 != 0 {
want |= bitPointer
}
if i != 1 {
want |= bitScan
} else {
have &^= bitScan
}
}
if have != want {
println("mismatch writing bits for", typ.string(), "x", dataSize/typ.size)
print("typ.size=", typ.size, " typ.ptrdata=", typ.ptrdata, " dataSize=", dataSize, " size=", size, "\n")
print("kindGCProg=", typ.kind&kindGCProg != 0, "\n")
print("w=", w, " nw=", nw, " b=", hex(b), " nb=", nb, " hb=", hex(hb), "\n")
h0 := heapBitsForAddr(x)
print("initial bits h0.bitp=", h0.bitp, " h0.shift=", h0.shift, "\n")
print("current bits h.bitp=", h.bitp, " h.shift=", h.shift, " *h.bitp=", hex(*h.bitp), "\n")
print("ptrmask=", ptrmask, " p=", p, " endp=", endp, " endnb=", endnb, " pbits=", hex(pbits), " b=", hex(b), " nb=", nb, "\n")
println("at word", i, "offset", i*sys.PtrSize, "have", have, "want", want)
if typ.kind&kindGCProg != 0 {
println("GC program:")
dumpGCProg(addb(typ.gcdata, 4))
}
throw("bad heapBitsSetType")
}
h = h.next()
}
if ptrmask == debugPtrmask.data {
unlock(&debugPtrmask.lock)
}
}
}
var debugPtrmask struct {
lock mutex
data *byte
}
// heapBitsSetTypeGCProg implements heapBitsSetType using a GC program.
// progSize is the size of the memory described by the program.
// elemSize is the size of the element that the GC program describes (a prefix of).
// dataSize is the total size of the intended data, a multiple of elemSize.
// allocSize is the total size of the allocated memory.
//
// GC programs are only used for large allocations.
// heapBitsSetType requires that allocSize is a multiple of 4 words,
// so that the relevant bitmap bytes are not shared with surrounding
// objects.
func heapBitsSetTypeGCProg(h heapBits, progSize, elemSize, dataSize, allocSize uintptr, prog *byte) {
if sys.PtrSize == 8 && allocSize%(4*sys.PtrSize) != 0 {
// Alignment will be wrong.
throw("heapBitsSetTypeGCProg: small allocation")
}
var totalBits uintptr
if elemSize == dataSize {
totalBits = runGCProg(prog, nil, h.bitp, 2)
if totalBits*sys.PtrSize != progSize {
println("runtime: heapBitsSetTypeGCProg: total bits", totalBits, "but progSize", progSize)
throw("heapBitsSetTypeGCProg: unexpected bit count")
}
} else {
count := dataSize / elemSize
// Piece together program trailer to run after prog that does:
// literal(0)
// repeat(1, elemSize-progSize-1) // zeros to fill element size
// repeat(elemSize, count-1) // repeat that element for count
// This zero-pads the data remaining in the first element and then
// repeats that first element to fill the array.
var trailer [40]byte // 3 varints (max 10 each) + some bytes
i := 0
if n := elemSize/sys.PtrSize - progSize/sys.PtrSize; n > 0 {
// literal(0)
trailer[i] = 0x01
i++
trailer[i] = 0
i++
if n > 1 {
// repeat(1, n-1)
trailer[i] = 0x81
i++
n--
for ; n >= 0x80; n >>= 7 {
trailer[i] = byte(n | 0x80)
i++
}
trailer[i] = byte(n)
i++
}
}
// repeat(elemSize/ptrSize, count-1)
trailer[i] = 0x80
i++
n := elemSize / sys.PtrSize
for ; n >= 0x80; n >>= 7 {
trailer[i] = byte(n | 0x80)
i++
}
trailer[i] = byte(n)
i++
n = count - 1
for ; n >= 0x80; n >>= 7 {
trailer[i] = byte(n | 0x80)
i++
}
trailer[i] = byte(n)
i++
trailer[i] = 0
i++
runGCProg(prog, &trailer[0], h.bitp, 2)
// Even though we filled in the full array just now,
// record that we only filled in up to the ptrdata of the
// last element. This will cause the code below to
// memclr the dead section of the final array element,
// so that scanobject can stop early in the final element.
totalBits = (elemSize*(count-1) + progSize) / sys.PtrSize
}
endProg := unsafe.Pointer(subtractb(h.bitp, (totalBits+3)/4))
endAlloc := unsafe.Pointer(subtractb(h.bitp, allocSize/heapBitmapScale))
memclrNoHeapPointers(add(endAlloc, 1), uintptr(endProg)-uintptr(endAlloc))
}
// progToPointerMask returns the 1-bit pointer mask output by the GC program prog.
// size the size of the region described by prog, in bytes.
// The resulting bitvector will have no more than size/sys.PtrSize bits.
func progToPointerMask(prog *byte, size uintptr) bitvector {
n := (size/sys.PtrSize + 7) / 8
x := (*[1 << 30]byte)(persistentalloc(n+1, 1, &memstats.buckhash_sys))[:n+1]
x[len(x)-1] = 0xa1 // overflow check sentinel
n = runGCProg(prog, nil, &x[0], 1)
if x[len(x)-1] != 0xa1 {
throw("progToPointerMask: overflow")
}
return bitvector{int32(n), &x[0]}
}
// Packed GC pointer bitmaps, aka GC programs.
//
// For large types containing arrays, the type information has a
// natural repetition that can be encoded to save space in the
// binary and in the memory representation of the type information.
//
// The encoding is a simple Lempel-Ziv style bytecode machine
// with the following instructions:
//
// 00000000: stop
// 0nnnnnnn: emit n bits copied from the next (n+7)/8 bytes
// 10000000 n c: repeat the previous n bits c times; n, c are varints
// 1nnnnnnn c: repeat the previous n bits c times; c is a varint
// runGCProg executes the GC program prog, and then trailer if non-nil,
// writing to dst with entries of the given size.
// If size == 1, dst is a 1-bit pointer mask laid out moving forward from dst.
// If size == 2, dst is the 2-bit heap bitmap, and writes move backward
// starting at dst (because the heap bitmap does). In this case, the caller guarantees
// that only whole bytes in dst need to be written.
//
// runGCProg returns the number of 1- or 2-bit entries written to memory.
func runGCProg(prog, trailer, dst *byte, size int) uintptr {
dstStart := dst
// Bits waiting to be written to memory.
var bits uintptr
var nbits uintptr
p := prog
Run:
for {
// Flush accumulated full bytes.
// The rest of the loop assumes that nbits <= 7.
for ; nbits >= 8; nbits -= 8 {
if size == 1 {
*dst = uint8(bits)
dst = add1(dst)
bits >>= 8
} else {
v := bits&bitPointerAll | bitScanAll
*dst = uint8(v)
dst = subtract1(dst)
bits >>= 4
v = bits&bitPointerAll | bitScanAll
*dst = uint8(v)
dst = subtract1(dst)
bits >>= 4
}
}
// Process one instruction.
inst := uintptr(*p)
p = add1(p)
n := inst & 0x7F
if inst&0x80 == 0 {
// Literal bits; n == 0 means end of program.
if n == 0 {
// Program is over; continue in trailer if present.
if trailer != nil {
//println("trailer")
p = trailer
trailer = nil
continue
}
//println("done")
break Run
}
//println("lit", n, dst)
nbyte := n / 8
for i := uintptr(0); i < nbyte; i++ {
bits |= uintptr(*p) << nbits
p = add1(p)
if size == 1 {
*dst = uint8(bits)
dst = add1(dst)
bits >>= 8
} else {
v := bits&0xf | bitScanAll
*dst = uint8(v)
dst = subtract1(dst)
bits >>= 4
v = bits&0xf | bitScanAll
*dst = uint8(v)
dst = subtract1(dst)
bits >>= 4
}
}
if n %= 8; n > 0 {
bits |= uintptr(*p) << nbits
p = add1(p)
nbits += n
}
continue Run
}
// Repeat. If n == 0, it is encoded in a varint in the next bytes.
if n == 0 {
for off := uint(0); ; off += 7 {
x := uintptr(*p)
p = add1(p)
n |= (x & 0x7F) << off
if x&0x80 == 0 {
break
}
}
}
// Count is encoded in a varint in the next bytes.
c := uintptr(0)
for off := uint(0); ; off += 7 {
x := uintptr(*p)
p = add1(p)
c |= (x & 0x7F) << off
if x&0x80 == 0 {
break
}
}
c *= n // now total number of bits to copy
// If the number of bits being repeated is small, load them
// into a register and use that register for the entire loop
// instead of repeatedly reading from memory.
// Handling fewer than 8 bits here makes the general loop simpler.
// The cutoff is sys.PtrSize*8 - 7 to guarantee that when we add
// the pattern to a bit buffer holding at most 7 bits (a partial byte)
// it will not overflow.
src := dst
const maxBits = sys.PtrSize*8 - 7
if n <= maxBits {
// Start with bits in output buffer.
pattern := bits
npattern := nbits
// If we need more bits, fetch them from memory.
if size == 1 {
src = subtract1(src)
for npattern < n {
pattern <<= 8
pattern |= uintptr(*src)
src = subtract1(src)
npattern += 8
}
} else {
src = add1(src)
for npattern < n {
pattern <<= 4
pattern |= uintptr(*src) & 0xf
src = add1(src)
npattern += 4
}
}
// We started with the whole bit output buffer,
// and then we loaded bits from whole bytes.
// Either way, we might now have too many instead of too few.
// Discard the extra.
if npattern > n {
pattern >>= npattern - n
npattern = n
}
// Replicate pattern to at most maxBits.
if npattern == 1 {
// One bit being repeated.
// If the bit is 1, make the pattern all 1s.
// If the bit is 0, the pattern is already all 0s,
// but we can claim that the number of bits
// in the word is equal to the number we need (c),
// because right shift of bits will zero fill.
if pattern == 1 {
pattern = 1<<maxBits - 1
npattern = maxBits
} else {
npattern = c
}
} else {
b := pattern
nb := npattern
if nb+nb <= maxBits {
// Double pattern until the whole uintptr is filled.
for nb <= sys.PtrSize*8 {
b |= b << nb
nb += nb
}
// Trim away incomplete copy of original pattern in high bits.
// TODO(rsc): Replace with table lookup or loop on systems without divide?
nb = maxBits / npattern * npattern
b &= 1<<nb - 1
pattern = b
npattern = nb
}
}
// Add pattern to bit buffer and flush bit buffer, c/npattern times.
// Since pattern contains >8 bits, there will be full bytes to flush
// on each iteration.
for ; c >= npattern; c -= npattern {
bits |= pattern << nbits
nbits += npattern
if size == 1 {
for nbits >= 8 {
*dst = uint8(bits)
dst = add1(dst)
bits >>= 8
nbits -= 8
}
} else {
for nbits >= 4 {
*dst = uint8(bits&0xf | bitScanAll)
dst = subtract1(dst)
bits >>= 4
nbits -= 4
}
}
}
// Add final fragment to bit buffer.
if c > 0 {
pattern &= 1<<c - 1
bits |= pattern << nbits
nbits += c
}
continue Run
}
// Repeat; n too large to fit in a register.
// Since nbits <= 7, we know the first few bytes of repeated data
// are already written to memory.
off := n - nbits // n > nbits because n > maxBits and nbits <= 7
if size == 1 {
// Leading src fragment.
src = subtractb(src, (off+7)/8)
if frag := off & 7; frag != 0 {
bits |= uintptr(*src) >> (8 - frag) << nbits
src = add1(src)
nbits += frag
c -= frag
}
// Main loop: load one byte, write another.
// The bits are rotating through the bit buffer.
for i := c / 8; i > 0; i-- {
bits |= uintptr(*src) << nbits
src = add1(src)
*dst = uint8(bits)
dst = add1(dst)
bits >>= 8
}
// Final src fragment.
if c %= 8; c > 0 {
bits |= (uintptr(*src) & (1<<c - 1)) << nbits
nbits += c
}
} else {
// Leading src fragment.
src = addb(src, (off+3)/4)
if frag := off & 3; frag != 0 {
bits |= (uintptr(*src) & 0xf) >> (4 - frag) << nbits
src = subtract1(src)
nbits += frag
c -= frag
}
// Main loop: load one byte, write another.
// The bits are rotating through the bit buffer.
for i := c / 4; i > 0; i-- {
bits |= (uintptr(*src) & 0xf) << nbits
src = subtract1(src)
*dst = uint8(bits&0xf | bitScanAll)
dst = subtract1(dst)
bits >>= 4
}
// Final src fragment.
if c %= 4; c > 0 {
bits |= (uintptr(*src) & (1<<c - 1)) << nbits
nbits += c
}
}
}
// Write any final bits out, using full-byte writes, even for the final byte.
var totalBits uintptr
if size == 1 {
totalBits = (uintptr(unsafe.Pointer(dst))-uintptr(unsafe.Pointer(dstStart)))*8 + nbits
nbits += -nbits & 7
for ; nbits > 0; nbits -= 8 {
*dst = uint8(bits)
dst = add1(dst)
bits >>= 8
}
} else {
totalBits = (uintptr(unsafe.Pointer(dstStart))-uintptr(unsafe.Pointer(dst)))*4 + nbits
nbits += -nbits & 3
for ; nbits > 0; nbits -= 4 {
v := bits&0xf | bitScanAll
*dst = uint8(v)
dst = subtract1(dst)
bits >>= 4
}
}
return totalBits
}
func dumpGCProg(p *byte) {
nptr := 0
for {
x := *p
p = add1(p)
if x == 0 {
print("\t", nptr, " end\n")
break
}
if x&0x80 == 0 {
print("\t", nptr, " lit ", x, ":")
n := int(x+7) / 8
for i := 0; i < n; i++ {
print(" ", hex(*p))
p = add1(p)
}
print("\n")
nptr += int(x)
} else {
nbit := int(x &^ 0x80)
if nbit == 0 {
for nb := uint(0); ; nb += 7 {
x := *p
p = add1(p)
nbit |= int(x&0x7f) << nb
if x&0x80 == 0 {
break
}
}
}
count := 0
for nb := uint(0); ; nb += 7 {
x := *p
p = add1(p)
count |= int(x&0x7f) << nb
if x&0x80 == 0 {
break
}
}
print("\t", nptr, " repeat ", nbit, " × ", count, "\n")
nptr += nbit * count
}
}
}
// Testing.
func getgcmaskcb(frame *stkframe, ctxt unsafe.Pointer) bool {
target := (*stkframe)(ctxt)
if frame.sp <= target.sp && target.sp < frame.varp {
*target = *frame
return false
}
return true
}
// gcbits returns the GC type info for x, for testing.
// The result is the bitmap entries (0 or 1), one entry per byte.
//go:linkname reflect_gcbits reflect.gcbits
func reflect_gcbits(x interface{}) []byte {
ret := getgcmask(x)
typ := (*ptrtype)(unsafe.Pointer(efaceOf(&x)._type)).elem
nptr := typ.ptrdata / sys.PtrSize
for uintptr(len(ret)) > nptr && ret[len(ret)-1] == 0 {
ret = ret[:len(ret)-1]
}
return ret
}
// Returns GC type info for object p for testing.
func getgcmask(ep interface{}) (mask []byte) {
e := *efaceOf(&ep)
p := e.data
t := e._type
// data or bss
for _, datap := range activeModules() {
// data
if datap.data <= uintptr(p) && uintptr(p) < datap.edata {
bitmap := datap.gcdatamask.bytedata
n := (*ptrtype)(unsafe.Pointer(t)).elem.size
mask = make([]byte, n/sys.PtrSize)
for i := uintptr(0); i < n; i += sys.PtrSize {
off := (uintptr(p) + i - datap.data) / sys.PtrSize
mask[i/sys.PtrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1
}
return
}
// bss
if datap.bss <= uintptr(p) && uintptr(p) < datap.ebss {
bitmap := datap.gcbssmask.bytedata
n := (*ptrtype)(unsafe.Pointer(t)).elem.size
mask = make([]byte, n/sys.PtrSize)
for i := uintptr(0); i < n; i += sys.PtrSize {
off := (uintptr(p) + i - datap.bss) / sys.PtrSize
mask[i/sys.PtrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1
}
return
}
}
// heap
var n uintptr
var base uintptr
if mlookup(uintptr(p), &base, &n, nil) != 0 {
mask = make([]byte, n/sys.PtrSize)
for i := uintptr(0); i < n; i += sys.PtrSize {
hbits := heapBitsForAddr(base + i)
if hbits.isPointer() {
mask[i/sys.PtrSize] = 1
}
if i != 1*sys.PtrSize && !hbits.morePointers() {
mask = mask[:i/sys.PtrSize]
break
}
}
return
}
// stack
if _g_ := getg(); _g_.m.curg.stack.lo <= uintptr(p) && uintptr(p) < _g_.m.curg.stack.hi {
var frame stkframe
frame.sp = uintptr(p)
_g_ := getg()
gentraceback(_g_.m.curg.sched.pc, _g_.m.curg.sched.sp, 0, _g_.m.curg, 0, nil, 1000, getgcmaskcb, noescape(unsafe.Pointer(&frame)), 0)
if frame.fn.valid() {
f := frame.fn
targetpc := frame.continpc
if targetpc == 0 {
return
}
if targetpc != f.entry {
targetpc--
}
pcdata := pcdatavalue(f, _PCDATA_StackMapIndex, targetpc, nil)
if pcdata == -1 {
return
}
stkmap := (*stackmap)(funcdata(f, _FUNCDATA_LocalsPointerMaps))
if stkmap == nil || stkmap.n <= 0 {
return
}
bv := stackmapdata(stkmap, pcdata)
size := uintptr(bv.n) * sys.PtrSize
n := (*ptrtype)(unsafe.Pointer(t)).elem.size
mask = make([]byte, n/sys.PtrSize)
for i := uintptr(0); i < n; i += sys.PtrSize {
bitmap := bv.bytedata
off := (uintptr(p) + i - frame.varp + size) / sys.PtrSize
mask[i/sys.PtrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1
}
}
return
}
// otherwise, not something the GC knows about.
// possibly read-only data, like malloc(0).
// must not have pointers
return
}