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581 lines
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581 lines
21 KiB
Plaintext
Let's Go
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----
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Rob Pike
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----
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(September 14, 2008)
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This document is a tutorial introduction to the basics of the Go systems programming
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language, intended for programmers familiar with C or C++. It is not a comprehensive
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guide to the language; at the moment the document closest to that is the draft
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specification:
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/doc/go_spec.html
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To check out the compiler and tools and be ready to run Go programs, see
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/doc/go_setup.html
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The presentation proceeds through a series of modest programs to illustrate
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key features of the language. All the programs work (at time of writing) and are
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checked in at
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/doc/progs
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Program snippets are annotated with the line number in the original file; for
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cleanliness, blank lines remain blank.
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Hello, World
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----
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Let's start in the usual way:
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--PROG progs/helloworld.go
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Every Go source file declares which package it's part of using a "package" statement.
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The "main" package's "main" function is where the program starts running (after
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any initialization).
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Function declarations are introduced with the "func" keyword.
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Notice that string constants can contain Unicode characters, encoded in UTF-8.
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Go is defined to accept UTF-8 input. Strings are arrays of bytes, usually used
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to store Unicode strings represented in UTF-8.
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The built-in function "print()" has been used during the early stages of
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development of the language but is not guaranteed to last. Here's a better version of the
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program that doesn't depend on "print()":
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--PROG progs/helloworld2.go
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This version imports the ''os'' package to acess its "Stdout" variable, of type
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"*OS.FD". The "import" statement is a declaration: it names the identifier ("OS")
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that will be used to access members of the package imported from the file ("os"),
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found in the current directory or in a standard location.
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Given "OS.Stdout" we can use its "WriteString" method to print the string.
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The comment convention is the same as in C++:
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/* ... */
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// ...
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Echo
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----
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Next up, here's a version of the Unix utility "echo(1)":
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--PROG progs/echo.go
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It's still fairly small but it's doing a number of new things. In the last example,
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we saw "func" introducing a function. The keywords "var", "const", and "type"
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(not used yet) also introduce declarations, as does "import".
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Notice that we can group declarations of the same sort into
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parenthesized, semicolon-separated lists if we want, as on lines 3-6 and 10-13.
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But it's not necessary to do so; we could have said
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const Space = " "
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const Newline = "\n"
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Semicolons aren't needed here; in fact, semicolons are unnecessary after any
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top-level declaration, even though they are needed as separators <i>within</i>
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a parenthesized list of declarations.
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Having imported the "Flag" package, line 8 creates a global variable to hold
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the value of echo's -n flag. (The nil hides a nice feature not needed here;
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see the source in "src/lib/flag.go" for details).
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In "main.main", we parse the arguments (line 16) and then create a local
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string variable we will use to build the output.
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The declaration statement has the form
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var s string = "";
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This is the "var" keyword, followed by the name of the variable, followed by
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its type, followed by an equals sign and an initial value for the variable.
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Go tries to be terse, and this declaration could be shortened. Since the
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string constant is of type string, we don't have to tell the compiler that.
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We could write
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var s = "";
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or we could go even shorter and write the idiom
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s := "";
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The := operator is used a lot in Go to represent an initializing declaration.
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(For those who know Limbo, its := construct is the same, but notice
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that Go has no colon after the name in a full "var" declaration.)
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And there's one in the "for" clause on the next line:
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--PROG progs/echo.go /for/
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The "Flag" package has parsed the arguments and left the non-flag arguments
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in a list that can be iterated over in the obvious way.
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The Go "for" statement differs from that of C in a number of ways. First,
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it's the only looping construct; there is no "while" or "do". Second,
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there are no parentheses on the clause, but the braces on the body
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are mandatory. (The same applies to the "if" statement.) Later examples
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will show some other ways "for" can be written.
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The body of the loop builds up the string "s" by appending (using +=)
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the flags and separating spaces. After the loop, if the "-n" flag is not
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set, it appends a newline, and then writes the result.
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Notice that "main.main" is a niladic function with no return type.
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It's defined that way. Falling off the end of "main.main" means
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''success''; if you want to signal erroneous return, use
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sys.exit(1)
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The "sys" package is built in and contains some essentials for getting
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started; for instance, "sys.argc()" and "sys.argv(int)" are used by the
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"Flag" package to access the arguments.
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An Interlude about Types
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----
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Go has some familiar types such as "int" and "float", which represent
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values of the ''appropriate'' size for the machine. It also defines
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specifically-sized types such as "int8", "float64", and so on, plus
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unsigned integer types such as "uint", "uint32", etc. And then there
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is a "byte" synonym for "uint8", which is the element type for
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strings.
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Speaking of "string", that's a built-in type as well. Strings are
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<i>immutable values</i> -- they are not just arrays of "byte" values.
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Once you've built a string <i>value</i>, you can't change it, although
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of course you can change a string <i>variable</i> simply by
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reassigning it. This snippet from "strings.go" is legal code:
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--PROG progs/strings.go /hello/ /ciao/
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However the following statements are illegal because they would modify
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a "string" value:
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s[0] = 'x';
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(*p)[1] = 'y';
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In C++ terms, Go strings are a bit like "const strings", while pointers
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to strings are analogous to "const string" references.
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Yes, there are pointers. However, Go simplifies their use a little;
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read on.
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Arrays are declared like this:
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var array_of_int [10]int;
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Arrays, like strings, are values, but they are mutable. This differs
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from C, in which "array_of_int" would be usable as a pointer to "int".
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In Go, since arrays are values, it's meaningful (and useful) to talk
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about pointers to arrays.
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The size of the array is part of its type; however, one can declare
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an <i>open array</i> variable, to which one can assign any array value
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with the same element type.
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(At the moment, only <i>pointers</i> to open arrays are implemented.)
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Thus one can write this function (from "sum.go"):
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--PROG progs/sum.go /sum/ /^}/
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and invoke it like this:
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--PROG progs/sum.go /1,2,3/
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Note how the return type ("int") is defined for "sum()" by stating it
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after the parameter list. Also observe that although the argument
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is a pointer to an array, we can index it directly ("a[i]" not "(*a)[i]").
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The expression "[]int{1,2,3}" -- a type followed by a brace-bounded expression
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-- is a constructor for a value, in this case an array of "int". We pass it
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to "sum()" by taking its address.
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The built-in function "len()" appeared there too - it works on strings,
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arrays, and maps, which can be built like this:
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m := map[string] int {"one":1 , "two":2}
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At least for now, maps are <i>always</i> pointers, so in this example
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"m" has type "*map[string]int". This may change.
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You can also create a map (or anything else) with the built-in "new()"
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function:
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m := new(map[string] int)
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The "new()" function always returns a pointer, an address for the object
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it creates.
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An Interlude about Constants
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----
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Although integers come in lots of sizes in Go, integer constants do not.
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There are no constants like "0ll" or "0x0UL". Instead, integer
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constants are evaluated as ideal, large-precision values that
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can overflow only when they are assigned to an integer variable with
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too little precision to represent the value.
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const hard_eight = (1 << 100) >> 97 // legal
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There are nuances that deserve redirection to the legalese of the
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language specification but here are some illustrative examples:
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var a uint64 = 0 // a has type uint64, value 0
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a := uint64(0) // equivalent; uses a "conversion"
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i := 0x1234 // i gets default type: int
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var j int = 1e6 // legal - 1000000 is representable in an int
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x := 1.5 // a float
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i3div2 = 3/2 // integer division - result is 1
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f3div2 = 3./2. // floating point division - result is 1.5
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Conversions only work for simple cases such as converting ints of one
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sign or size to another, and between ints and floats, plus a few other
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simple cases. There are no automatic conversions of any kind in Go,
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other than that of making constants have concrete size and type when
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assigned to a variable.
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An I/O Package
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----
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Next we'll look at a simple package for doing file I/O with the usual
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sort of open/close/read/write interface. Here's the start of "fd.go":
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--PROG progs/fd.go /package/ /^}/
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The first line declares the name of the package -- "fd" for ''file descriptor'' --
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and then we import the low-level, external "syscall" package, which provides
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a primitive interface to the underlying operating system's calls.
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Next is a type definition: the "type" keyword introduces a type declaration,
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in this case a data structure called "FD".
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To make things a little more interesting, our "FD" includes the name of the file
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that the file descriptor refers to. The "export" keyword makes the declared
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structure visible to users of the package.
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Now we can write what is often called a factory:
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--PROG progs/fd.go /NewFD/ /^}/
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This returns a pointer to a new "FD" structure with the file descriptor and name
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filled in. We can use it to construct some familiar, exported variables of type "*FD":
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--PROG progs/fd.go /export.var/ /^.$/
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The "NewFD" function was not exported because it's internal. The proper factory
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to use is "Open":
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--PROG progs/fd.go /func.Open/ /^}/
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There are a number of new things in these few lines. First, "Open" returns
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multiple values, an "FD" and an "errno" (Unix error number). We declare the
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multi-value return as a parenthesized list of declarations. "Syscall.open"
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also has a multi-value return, which we can grab with the multi-variable
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declaration on line 27; it declares "r" and "e" to hold the two values,
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both of type "int64" (although you'd have to look at the "syscall" package
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to see that). Finally, line 28 returns two values: a pointer to the new "FD"
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and the return code. If "Syscall.open" failed, the file descriptor "r" will
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be negative and "NewFD" will return "nil".
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Now that we can build "FDs", we can write methods to use them. To declare
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a method of a type, we define a function to have an explicit receiver
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of that type, placed
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in parentheses before the function name. Here are some methods for "FD",
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each of which declares a receiver variable "fd".
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--PROG progs/fd.go /Close/ END
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There is no implicit "this" and the receiver variable must be used to access
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members of the structure. Methods are not declared within
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the "struct" declaration itself. The "struct" declaration defines only data members.
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Finally, we can use our new package:
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--PROG progs/helloworld3.go
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and run the program:
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% helloworld3
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hello, world
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can't open file; errno=2
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%
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Rotting cats
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----
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Building on the FD package, here's a simple version of the Unix utility "cat(1)", "progs/cat.go":
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--PROG progs/cat.go
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By now this should be easy to follow, but the "switch" statement introduces some
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new features. Like a "for" loop, an "if" or "switch" can include an
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initialization statement. The "switch" on line 12 uses one to create variables
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"nr" and "er" to hold the return values from "fd.Read()". (The "if" on line 19
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has the same idea.) The "switch" statement is general: it evaluates the cases
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from top to bottom looking for the first case that matches the value; the
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case expressions don't need to be constants or even integers, as long as
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they all have the same type.
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Since the "switch" value is just "true", we could leave it off -- as is also true
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in a "for" statement, a missing value means "true". In fact, such a "switch"
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is a form of "if-else" chain.
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Line 19 calls "Write()" by slicing (a pointer to) the array, creating a
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<i>reference slice</i>.
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Now let's make a variant of "cat" that optionally does "rot13" on its input.
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It's easy to do by just processing the bytes, but instead we will exploit
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Go's notion of an <i>interface</i>.
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The "cat()" subroutine uses only two methods of "fd": "Read()" and "Name()",
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so let's start by defining an interface that has exactly those two methods.
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Here is code from "progs/cat_rot13.go":
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--PROG progs/cat_rot13.go /type.Reader/ /^}/
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Any type that implements the two methods of "Reader" -- regardless of whatever
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other methods the type may also contain -- is said to <i>implement</i> the
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interface. Since "FD.FD" implements these methods, it implements the
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"Reader" interface. We could tweak the "cat" subroutine to accept a "Reader"
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instead of a "*FD.FD" and it would work just fine, but let's embellish a little
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first by writing a second type that implements "Reader", one that wraps an
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existing "Reader" and does "rot13" on the data. To do this, we just define
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the type and implement the methods and with no other bookkeeping,
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we have a second implementation of the "Reader" interface.
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--PROG progs/cat_rot13.go /type.Rot13/ /end.of.Rot13/
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(The "rot13" function called on line 39 is trivial and not worth reproducing.)
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To use the new feature, we define a flag:
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--PROG progs/cat_rot13.go /rot13_flag/
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and use it from within a mostly unchanged "cat()" function:
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--PROG progs/cat_rot13.go /func.cat/ /^}/
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Lines 53 and 54 set it all up: If the "rot13" flag is true, wrap the "Reader"
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we received into a "Rot13" and proceed. Note that the interface variables
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are values, not pointers: the argument is of type "Reader", not "*Reader",
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even though under the covers it holds a pointer to a "struct".
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Here it is in action:
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<pre>
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% echo abcdefghijklmnopqrstuvwxyz | ./cat
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abcdefghijklmnopqrstuvwxyz
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% echo abcdefghijklmnopqrstuvwxyz | ./cat --rot13
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nopqrstuvwxyzabcdefghijklm
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%
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</pre>
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Fans of dependency injection may take cheer from how easily interfaces
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made substituting the implementation of a file descriptor.
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Interfaces are a distinct feature of Go. An interface is implemented by a
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type if the type implements all the methods declared in the interface.
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This means
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that a type may implement an arbitrary number of different interfaces.
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There is no type hierarchy; things can be much more <i>ad hoc</i>,
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as we saw with "rot13". "FD.FD" implements "Reader"; it could also
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implement a "Writer", or any other interface built from its methods that
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fits the current situation. Consider the <i>empty interface</i>
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<pre>
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type interface Empty {}
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</pre>
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<i>Every</i> type implements the empty interface, which makes it
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useful for things like containers.
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Sorting
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----
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As another example of interfaces, consider this simple sort algorithm,
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taken from "progs/sort.go":
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--PROG progs/sort.go /func.Sort/ /^}/
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The code needs only three methods, which we wrap into "SortInterface":
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--PROG progs/sort.go /interface/ /^}/
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We can apply "Sort" to any type that implements "len", "less", and "swap".
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The "sort" package includes the necessary methods to allow sorting of
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arrays of integers, strings, etc.; here's the code for arrays of "int":
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--PROG progs/sort.go /type.*IntArray/ /swap/
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And now a routine to test it out, from "progs/sortmain.go". This
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uses a function in the "sort" package, omitted here for brevity,
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to test that the result is sorted.
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--PROG progs/sortmain.go /func.ints/ /^}/
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If we have a new type we want to be able to sort, all we need to do is
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to implement the three methods for that type, like this:
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--PROG progs/sortmain.go /type.Day/ /swap/
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Prime numbers
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----
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Now we come to processes and communication -- concurrent programming.
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It's a big subject so to be brief we assume some familiarity with the topic.
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A classic program in the style is the prime sieve of Eratosthenes.
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It works by taking a stream of all the natural numbers, and introducing
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a sequence of filters, one for each prime, to winnow the multiples of
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that prime. At each step we have a sequence of filters of the primes
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so far, and the next number to pop out is the next prime, which triggers
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the creation of the next filter in the chain.
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Here's a flow diagram; each box represents a filter element whose
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creation is triggered by the first number that flowed from the
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elements before it.
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<br>
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<img src='sieve.gif'>
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<br>
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To create a stream of integers, we use a Go <i>channel</i>, which,
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borrowing from CSP's descendants, represents a communications
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channel that can connect two concurrent computations.
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In Go, channel variables are
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always pointers to channels -- it's the object they point to that
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does the communication.
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Here is the first function in "progs/sieve.go":
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--PROG progs/sieve.go /Send/ /^}/
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The function "Generate" sends the sequence 2, 3, 4, 5, ... to its
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argument channel, "ch", using the binary communications operator "<-".
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Channels block, so if there's no recipient for the the value on "ch",
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the send operation will wait until one becomes available.
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The "Filter" function has three arguments: an input channel, an output
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channel, and a prime number. It copies values from the input to the
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output, discarding anything divisible by the prime. The unary communications
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operator "<-" (receive) retrieves the next value on the channel.
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--PROG progs/sieve.go /Copy/ /^}/
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The generator and filters execute concurrently. Go has
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its own model of process/threads/light-weight processes/coroutines,
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so to avoid notational confusion we'll call concurrently executing
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computations in Go <i>goroutines</i>. To start a goroutine,
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invoke the function, prefixing the call with the keyword "go";
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this starts the function running in parallel with the current
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computation but in the same address space:
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go sum(huge_array); // calculate sum in the background
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If you want to know when the calculation is done, pass a channel
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on which it can report back:
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ch := new(chan int);
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go sum(huge_array, ch);
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// ... do something else for a while
|
|
result := <-ch; // wait for, and retrieve, result
|
|
|
|
Back to our prime sieve. Here's how the sieve pipeline is stitched
|
|
together:
|
|
|
|
--PROG progs/sieve.go /func.main/ /^}/
|
|
|
|
Line 23 creates the initial channel to pass to "Generate", which it
|
|
then starts up. As each prime pops out of the channel, a new "Filter"
|
|
is added to the pipeline and <i>its</i> output becomes the new value
|
|
of "ch".
|
|
|
|
The sieve program can be tweaked to use a pattern common
|
|
in this style of programming. Here is a variant version
|
|
of "Generate", from "progs/sieve1.go":
|
|
|
|
--PROG progs/sieve1.go /func.Generate/ /^}/
|
|
|
|
This version does all the setup internally. It creates the output
|
|
channel, launches a goroutine internally using a function literal, and
|
|
returns the channel to the caller. It is a factory for concurrent
|
|
execution, starting the goroutine and returning its connection.
|
|
The same
|
|
change can be made to "Filter":
|
|
|
|
--PROG progs/sieve1.go /func.Filter/ /^}/
|
|
|
|
The "Sieve" function's main loop becomes simpler and clearer as a
|
|
result, and while we're at it let's turn it into a factory too:
|
|
|
|
--PROG progs/sieve1.go /func.Sieve/ /^}/
|
|
|
|
Now "main"'s interface to the prime sieve is a channel of primes:
|
|
|
|
--PROG progs/sieve1.go /func.main/ /^}/
|
|
|
|
Multiplexing
|
|
----
|
|
|
|
With channels, it's possible to serve multiple independent client goroutines without
|
|
writing an actual multiplexer. The trick is to send the server a channel in the message,
|
|
which it will then use to reply to the original sender.
|
|
A realistic client-server program is a lot of code, so here is a very simple substitute
|
|
to illustrate the idea. It starts by defining "Request" type, which embeds a channel
|
|
that will be used for the reply.
|
|
|
|
--PROG progs/server.go /type.Request/ /^}/
|
|
|
|
The server will be trivial: it will do simple binary operations on integers. Here's the
|
|
code that invokes the operation and responds to the request:
|
|
|
|
--PROG progs/server.go /type.BinOp/ /^}/
|
|
|
|
The "Server" routine loops forever, receiving requests and, to avoid blocking due to
|
|
a long-running operation, starting a goroutine to do the actual work.
|
|
|
|
--PROG progs/server.go /func.Server/ /^}/
|
|
|
|
We construct a server in a familiar way, starting it up and returning a channel to
|
|
connect to it:
|
|
|
|
--PROG progs/server.go /func.StartServer/ /^}/
|
|
|
|
Here's a simple test. It starts a server with an addition operator, and sends out
|
|
lots of requests but doesn't wait for the reply. Only after all the requests are sent
|
|
does it check the results.
|
|
|
|
--PROG progs/server.go /func.main/ /^}/
|
|
|
|
One annoyance with this program is that it doesn't exit cleanly; when "main" returns
|
|
there are a number of lingering goroutines blocked on communication. To solve this,
|
|
we provide a second, "quit" channel to the server:
|
|
|
|
--PROG progs/server1.go /func.StartServer/ /^}/
|
|
|
|
It passes the quit channel to the "Server" function, which uses it like this:
|
|
|
|
--PROG progs/server1.go /func.Server/ /^}/
|
|
|
|
Inside "Server", a "select" statement chooses which of the multiple communications
|
|
listed by its cases can proceed. If all are blocked, it waits until one can proceed; if
|
|
multiple can proceed, it chooses one at random. In this instance, the "select" allows
|
|
the server to honor requests until it receives a quit message, at which point it
|
|
returns, terminating its execution.
|
|
|
|
|
|
All that's left is to strobe the "quit" channel
|
|
at the end of main:
|
|
|
|
--PROG progs/server1.go /adder,.quit/
|
|
...
|
|
--PROG progs/server1.go /quit....true/
|
|
|
|
There's a lot more to Go programming and concurrent programming in general but this
|
|
quick tour should give you some of the basics.
|