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While we're here, also fix two HTML issues. Fixes #9235. Change-Id: I6e2f50931c0f387881271484a726ac2308518cf4 Reviewed-on: https://go-review.googlesource.com/7602 Reviewed-by: Rob Pike <r@golang.org>
567 lines
13 KiB
HTML
567 lines
13 KiB
HTML
<!--{
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"Title": "The Go Memory Model",
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"Subtitle": "Version of May 31, 2014",
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"Path": "/ref/mem"
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}-->
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<style>
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p.rule {
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font-style: italic;
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}
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span.event {
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font-style: italic;
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}
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</style>
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<h2>Introduction</h2>
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<p>
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The Go memory model specifies the conditions under which
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reads of a variable in one goroutine can be guaranteed to
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observe values produced by writes to the same variable in a different goroutine.
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</p>
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<h2>Advice</h2>
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<p>
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Programs that modify data being simultaneously accessed by multiple goroutines
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must serialize such access.
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</p>
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<p>
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To serialize access, protect the data with channel operations or other synchronization primitives
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such as those in the <a href="/pkg/sync/"><code>sync</code></a>
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and <a href="/pkg/sync/atomic/"><code>sync/atomic</code></a> packages.
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</p>
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<p>
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If you must read the rest of this document to understand the behavior of your program,
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you are being too clever.
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</p>
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<p>
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Don't be clever.
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</p>
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<h2>Happens Before</h2>
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<p>
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Within a single goroutine, reads and writes must behave
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as if they executed in the order specified by the program.
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That is, compilers and processors may reorder the reads and writes
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executed within a single goroutine only when the reordering
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does not change the behavior within that goroutine
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as defined by the language specification.
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Because of this reordering, the execution order observed
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by one goroutine may differ from the order perceived
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by another. For example, if one goroutine
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executes <code>a = 1; b = 2;</code>, another might observe
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the updated value of <code>b</code> before the updated value of <code>a</code>.
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</p>
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<p>
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To specify the requirements of reads and writes, we define
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<i>happens before</i>, a partial order on the execution
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of memory operations in a Go program. If event <span class="event">e<sub>1</sub></span> happens
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before event <span class="event">e<sub>2</sub></span>, then we say that <span class="event">e<sub>2</sub></span> happens after <span class="event">e<sub>1</sub></span>.
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Also, if <span class="event">e<sub>1</sub></span> does not happen before <span class="event">e<sub>2</sub></span> and does not happen
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after <span class="event">e<sub>2</sub></span>, then we say that <span class="event">e<sub>1</sub></span> and <span class="event">e<sub>2</sub></span> happen concurrently.
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</p>
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<p class="rule">
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Within a single goroutine, the happens-before order is the
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order expressed by the program.
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</p>
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<p>
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A read <span class="event">r</span> of a variable <code>v</code> is <i>allowed</i> to observe a write <span class="event">w</span> to <code>v</code>
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if both of the following hold:
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</p>
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<ol>
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<li><span class="event">r</span> does not happen before <span class="event">w</span>.</li>
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<li>There is no other write <span class="event">w'</span> to <code>v</code> that happens
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after <span class="event">w</span> but before <span class="event">r</span>.</li>
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</ol>
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<p>
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To guarantee that a read <span class="event">r</span> of a variable <code>v</code> observes a
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particular write <span class="event">w</span> to <code>v</code>, ensure that <span class="event">w</span> is the only
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write <span class="event">r</span> is allowed to observe.
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That is, <span class="event">r</span> is <i>guaranteed</i> to observe <span class="event">w</span> if both of the following hold:
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</p>
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<ol>
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<li><span class="event">w</span> happens before <span class="event">r</span>.</li>
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<li>Any other write to the shared variable <code>v</code>
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either happens before <span class="event">w</span> or after <span class="event">r</span>.</li>
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</ol>
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<p>
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This pair of conditions is stronger than the first pair;
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it requires that there are no other writes happening
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concurrently with <span class="event">w</span> or <span class="event">r</span>.
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</p>
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<p>
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Within a single goroutine,
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there is no concurrency, so the two definitions are equivalent:
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a read <span class="event">r</span> observes the value written by the most recent write <span class="event">w</span> to <code>v</code>.
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When multiple goroutines access a shared variable <code>v</code>,
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they must use synchronization events to establish
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happens-before conditions that ensure reads observe the
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desired writes.
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</p>
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<p>
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The initialization of variable <code>v</code> with the zero value
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for <code>v</code>'s type behaves as a write in the memory model.
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</p>
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<p>
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Reads and writes of values larger than a single machine word
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behave as multiple machine-word-sized operations in an
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unspecified order.
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</p>
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<h2>Synchronization</h2>
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<h3>Initialization</h3>
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<p>
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Program initialization runs in a single goroutine,
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but that goroutine may create other goroutines,
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which run concurrently.
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</p>
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<p class="rule">
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If a package <code>p</code> imports package <code>q</code>, the completion of
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<code>q</code>'s <code>init</code> functions happens before the start of any of <code>p</code>'s.
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</p>
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<p class="rule">
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The start of the function <code>main.main</code> happens after
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all <code>init</code> functions have finished.
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</p>
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<h3>Goroutine creation</h3>
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<p class="rule">
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The <code>go</code> statement that starts a new goroutine
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happens before the goroutine's execution begins.
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</p>
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<p>
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For example, in this program:
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</p>
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<pre>
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var a string
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func f() {
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print(a)
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}
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func hello() {
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a = "hello, world"
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go f()
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}
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</pre>
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<p>
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calling <code>hello</code> will print <code>"hello, world"</code>
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at some point in the future (perhaps after <code>hello</code> has returned).
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</p>
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<h3>Goroutine destruction</h3>
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<p>
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The exit of a goroutine is not guaranteed to happen before
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any event in the program. For example, in this program:
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</p>
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<pre>
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var a string
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func hello() {
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go func() { a = "hello" }()
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print(a)
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}
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</pre>
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<p>
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the assignment to <code>a</code> is not followed by
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any synchronization event, so it is not guaranteed to be
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observed by any other goroutine.
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In fact, an aggressive compiler might delete the entire <code>go</code> statement.
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</p>
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<p>
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If the effects of a goroutine must be observed by another goroutine,
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use a synchronization mechanism such as a lock or channel
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communication to establish a relative ordering.
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</p>
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<h3>Channel communication</h3>
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<p>
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Channel communication is the main method of synchronization
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between goroutines. Each send on a particular channel
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is matched to a corresponding receive from that channel,
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usually in a different goroutine.
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</p>
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<p class="rule">
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A send on a channel happens before the corresponding
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receive from that channel completes.
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</p>
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<p>
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This program:
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</p>
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<pre>
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var c = make(chan int, 10)
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var a string
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func f() {
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a = "hello, world"
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c <- 0
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}
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func main() {
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go f()
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<-c
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print(a)
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}
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</pre>
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<p>
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is guaranteed to print <code>"hello, world"</code>. The write to <code>a</code>
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happens before the send on <code>c</code>, which happens before
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the corresponding receive on <code>c</code> completes, which happens before
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the <code>print</code>.
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</p>
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<p class="rule">
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The closing of a channel happens before a receive that returns a zero value
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because the channel is closed.
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</p>
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<p>
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In the previous example, replacing
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<code>c <- 0</code> with <code>close(c)</code>
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yields a program with the same guaranteed behavior.
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</p>
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<p class="rule">
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A receive from an unbuffered channel happens before
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the send on that channel completes.
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</p>
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<p>
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This program (as above, but with the send and receive statements swapped and
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using an unbuffered channel):
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</p>
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<pre>
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var c = make(chan int)
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var a string
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func f() {
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a = "hello, world"
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<-c
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}
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</pre>
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<pre>
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func main() {
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go f()
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c <- 0
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print(a)
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}
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</pre>
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<p>
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is also guaranteed to print <code>"hello, world"</code>. The write to <code>a</code>
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happens before the receive on <code>c</code>, which happens before
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the corresponding send on <code>c</code> completes, which happens
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before the <code>print</code>.
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</p>
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<p>
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If the channel were buffered (e.g., <code>c = make(chan int, 1)</code>)
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then the program would not be guaranteed to print
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<code>"hello, world"</code>. (It might print the empty string,
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crash, or do something else.)
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</p>
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<p class="rule">
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The <i>k</i>th receive on a channel with capacity <i>C</i> happens before the <i>k</i>+<i>C</i>th send from that channel completes.
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</p>
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<p>
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This rule generalizes the previous rule to buffered channels.
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It allows a counting semaphore to be modeled by a buffered channel:
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the number of items in the channel corresponds to the number of active uses,
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the capacity of the channel corresponds to the maximum number of simultaneous uses,
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sending an item acquires the semaphore, and receiving an item releases
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the semaphore.
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This is a common idiom for limiting concurrency.
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</p>
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<p>
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This program starts a goroutine for every entry in the work list, but the
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goroutines coordinate using the <code>limit</code> channel to ensure
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that at most three are running work functions at a time.
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</p>
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<pre>
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var limit = make(chan int, 3)
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func main() {
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for _, w := range work {
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go func(w func()) {
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limit <- 1
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w()
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<-limit
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}(w)
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}
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select{}
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}
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</pre>
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<h3>Locks</h3>
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<p>
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The <code>sync</code> package implements two lock data types,
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<code>sync.Mutex</code> and <code>sync.RWMutex</code>.
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</p>
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<p class="rule">
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For any <code>sync.Mutex</code> or <code>sync.RWMutex</code> variable <code>l</code> and <i>n</i> < <i>m</i>,
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call <i>n</i> of <code>l.Unlock()</code> happens before call <i>m</i> of <code>l.Lock()</code> returns.
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</p>
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<p>
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This program:
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</p>
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<pre>
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var l sync.Mutex
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var a string
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func f() {
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a = "hello, world"
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l.Unlock()
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}
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func main() {
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l.Lock()
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go f()
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l.Lock()
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print(a)
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}
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</pre>
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<p>
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is guaranteed to print <code>"hello, world"</code>.
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The first call to <code>l.Unlock()</code> (in <code>f</code>) happens
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before the second call to <code>l.Lock()</code> (in <code>main</code>) returns,
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which happens before the <code>print</code>.
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</p>
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<p class="rule">
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For any call to <code>l.RLock</code> on a <code>sync.RWMutex</code> variable <code>l</code>,
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there is an <i>n</i> such that the <code>l.RLock</code> happens (returns) after call <i>n</i> to
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<code>l.Unlock</code> and the matching <code>l.RUnlock</code> happens
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before call <i>n</i>+1 to <code>l.Lock</code>.
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</p>
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<h3>Once</h3>
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<p>
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The <code>sync</code> package provides a safe mechanism for
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initialization in the presence of multiple goroutines
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through the use of the <code>Once</code> type.
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Multiple threads can execute <code>once.Do(f)</code> for a particular <code>f</code>,
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but only one will run <code>f()</code>, and the other calls block
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until <code>f()</code> has returned.
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</p>
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<p class="rule">
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A single call of <code>f()</code> from <code>once.Do(f)</code> happens (returns) before any call of <code>once.Do(f)</code> returns.
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</p>
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<p>
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In this program:
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</p>
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<pre>
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var a string
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var once sync.Once
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func setup() {
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a = "hello, world"
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}
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func doprint() {
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once.Do(setup)
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print(a)
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}
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func twoprint() {
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go doprint()
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go doprint()
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}
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</pre>
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<p>
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calling <code>twoprint</code> causes <code>"hello, world"</code> to be printed twice.
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The first call to <code>doprint</code> runs <code>setup</code> once.
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</p>
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<h2>Incorrect synchronization</h2>
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|
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<p>
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Note that a read <span class="event">r</span> may observe the value written by a write <span class="event">w</span>
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that happens concurrently with <span class="event">r</span>.
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Even if this occurs, it does not imply that reads happening after <span class="event">r</span>
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will observe writes that happened before <span class="event">w</span>.
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</p>
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<p>
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In this program:
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</p>
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|
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<pre>
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var a, b int
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|
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func f() {
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a = 1
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b = 2
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}
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|
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func g() {
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print(b)
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print(a)
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}
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|
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func main() {
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go f()
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g()
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}
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</pre>
|
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|
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<p>
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it can happen that <code>g</code> prints <code>2</code> and then <code>0</code>.
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</p>
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<p>
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This fact invalidates a few common idioms.
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</p>
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|
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<p>
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Double-checked locking is an attempt to avoid the overhead of synchronization.
|
|
For example, the <code>twoprint</code> program might be
|
|
incorrectly written as:
|
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</p>
|
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|
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<pre>
|
|
var a string
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var done bool
|
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|
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func setup() {
|
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a = "hello, world"
|
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done = true
|
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}
|
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|
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func doprint() {
|
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if !done {
|
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once.Do(setup)
|
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}
|
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print(a)
|
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}
|
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|
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func twoprint() {
|
|
go doprint()
|
|
go doprint()
|
|
}
|
|
</pre>
|
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|
|
<p>
|
|
but there is no guarantee that, in <code>doprint</code>, observing the write to <code>done</code>
|
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implies observing the write to <code>a</code>. This
|
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version can (incorrectly) print an empty string
|
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instead of <code>"hello, world"</code>.
|
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</p>
|
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|
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<p>
|
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Another incorrect idiom is busy waiting for a value, as in:
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</p>
|
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|
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<pre>
|
|
var a string
|
|
var done bool
|
|
|
|
func setup() {
|
|
a = "hello, world"
|
|
done = true
|
|
}
|
|
|
|
func main() {
|
|
go setup()
|
|
for !done {
|
|
}
|
|
print(a)
|
|
}
|
|
</pre>
|
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|
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<p>
|
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As before, there is no guarantee that, in <code>main</code>,
|
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observing the write to <code>done</code>
|
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implies observing the write to <code>a</code>, so this program could
|
|
print an empty string too.
|
|
Worse, there is no guarantee that the write to <code>done</code> will ever
|
|
be observed by <code>main</code>, since there are no synchronization
|
|
events between the two threads. The loop in <code>main</code> is not
|
|
guaranteed to finish.
|
|
</p>
|
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|
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<p>
|
|
There are subtler variants on this theme, such as this program.
|
|
</p>
|
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|
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<pre>
|
|
type T struct {
|
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msg string
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}
|
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|
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var g *T
|
|
|
|
func setup() {
|
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t := new(T)
|
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t.msg = "hello, world"
|
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g = t
|
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}
|
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|
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func main() {
|
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go setup()
|
|
for g == nil {
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}
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print(g.msg)
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|
}
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</pre>
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|
|
|
<p>
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|
Even if <code>main</code> observes <code>g != nil</code> and exits its loop,
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|
there is no guarantee that it will observe the initialized
|
|
value for <code>g.msg</code>.
|
|
</p>
|
|
|
|
<p>
|
|
In all these examples, the solution is the same:
|
|
use explicit synchronization.
|
|
</p>
|