mirror of
https://github.com/golang/go
synced 2024-11-12 10:00:25 -07:00
698c6c00a0
+ style sheet: like code.google.com but less feature-ful + JS with table-of-contents generation + tweaked go_spec.html and go_mem.html to use new style+JS + static-HTML-ified a few other Go docs: + static HTML versions of some wiki pages (which I'll turn into links to these pages). A notable thing that is _not_ in this changelist: any change to the godoc tool or whatever thing generates http://go/godoc R=r APPROVED=r DELTA=2472 (2307 added, 113 deleted, 52 changed) OCL=34644 CL=34728
674 lines
20 KiB
HTML
674 lines
20 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
|
"http://www.w3.org/TR/html4/transitional.dtd">
|
|
<html>
|
|
<head>
|
|
|
|
<!--
|
|
To convert <h2>Foo</h2> into <h2 id="Foo">Foo</h2>
|
|
and convert §Foo into §<a href="#Foo">Foo</a>:
|
|
|
|
Edit ,s/<(h.)>(.*)(<\/h.>)/<\1 id="\2">\2\3/g
|
|
Edit ,x g/id="/ x/id="[^"]+"/ s/ /_/g
|
|
Edit ,s/§([^),.]+)/§<a href="#\1">\1<\/a>/g
|
|
Edit ,x/href="#[^"]+"/ s/ /_/g
|
|
-->
|
|
|
|
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
|
<title>Go For C++ Programmers</title>
|
|
|
|
<link rel="stylesheet" type="text/css" href="style.css">
|
|
<script type="text/javascript" src="godocs.js"></script>
|
|
|
|
</head>
|
|
|
|
<body>
|
|
|
|
<div id="topnav">
|
|
<table summary=""><tr>
|
|
<td id="headerImage">
|
|
<a href="./"><img src="./logo_blue.png" height="44" width="120" alt="Go Home Page" style="border:0" /></a>
|
|
</td>
|
|
<td id="headerDocSetTitle">The Go Programming Language</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<div id="linkList">
|
|
|
|
<ul>
|
|
<li class="navhead">Related Guides</li>
|
|
<li><a href="go_tutorial.html">Tutorial</a></li>
|
|
<li class="blank"> </li>
|
|
<li class="navhead">Other Resources</li>
|
|
<li><a href="./">Go Docs</a></li>
|
|
<li><a href="/pkg">Library documentation</a></li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div id="content">
|
|
|
|
<h1 id="The_Go_Programming_Language_Specification">Go For C++ Programmers</h1>
|
|
|
|
<p>
|
|
Go is a systems programming language intended as an alternative to C++.
|
|
These are some notes on Go for experienced C++ programmers. This
|
|
document discusses the differences between Go and C++, and says little
|
|
to nothing about the similarities.
|
|
|
|
<p>
|
|
For a more general introduction to Go, see the
|
|
<a href="go_tutorial.html">Go tutorial</a>.
|
|
|
|
<p>
|
|
For a detailed description of the Go language, see the
|
|
<a href="go_spec.html">Go spec</a>.
|
|
|
|
<p>
|
|
There is more <a href="./">documentation about go</a>.
|
|
|
|
|
|
<!-- The Table of Contents is automatically inserted in this <div>.
|
|
Do not delete this <div>. -->
|
|
<div id="nav"></div>
|
|
|
|
<h2 id="Conceptual_Differences">Conceptual Differences</h2>
|
|
|
|
<ul>
|
|
<li>Go does not have classes with constructors or destructors.
|
|
Instead of class methods, a class inheritance hierarchy,
|
|
and virtual functions, Go provides <em>interfaces</em>, which are
|
|
<a href="#Interfaces">discussed in more detail below</a>.
|
|
Interfaces are also used where C++ uses templates.
|
|
|
|
<li>Go uses garbage collection. It is not necessary (or currently possible)
|
|
to explicitly release memory. The garbage collection is (intended to be)
|
|
incremental and highly efficient on modern processors.
|
|
|
|
<li>Go supports pointers, but does not support pointer arithmetic. You cannot
|
|
use a pointer variable to walk through the bytes of a string.
|
|
|
|
<li>Arrays in Go are first class values. When an array is used as a
|
|
function parameter, the function receives a copy of the array,
|
|
not a pointer to it. However, in practice functions often use
|
|
slices for parameters, rather than arrays. This is discussed further
|
|
below.
|
|
|
|
<li>Strings are provided by the language. They may not change once they
|
|
have been created.
|
|
|
|
<li>Hash tables are provided by the language. They are called maps.
|
|
|
|
<li>Processes, and communication channels between them, are provided by
|
|
the language. This is discussed further below.
|
|
|
|
<li>Certain types (maps, channels, and slices, all described further below)
|
|
are passed by reference, not by value. That is, passing a map to a
|
|
function does not copy the map, and if the function changes the map
|
|
the change will be seen by the caller.
|
|
|
|
<li>Go does not use header files. Instead, each source file is part of a
|
|
defined <em>package</em>. When a package defines an object
|
|
(type, constant, variable, function) with a name which starts with an
|
|
uppercase letter, than object is visible to any other file which
|
|
imports that package.
|
|
|
|
<li>Go does not support implicit type conversion. Operations that mix
|
|
different types require casts (called conversions in Go).
|
|
|
|
<li>Go does not support function overloading and does not support user
|
|
defined operators.
|
|
|
|
<li>Go does not support <code>const</code> or <code>volatile</code> qualifiers.
|
|
|
|
<li>Go uses <code>nil</code> for invalid pointers, where C++ uses
|
|
<code>NULL</code> or simply <code>0</code>.
|
|
</ul>
|
|
|
|
<h2 id="Syntax">Syntax</h2>
|
|
|
|
<p>
|
|
The declaration syntax is reversed compared to C++. You write the name
|
|
followed by the type. Unlike C++, the syntax for a type does not match
|
|
the way in which the variable is used. Type declarations may be read
|
|
easily from left to right.
|
|
|
|
<pre>
|
|
<b>Go C++</b>
|
|
var v1 int; // int v1;
|
|
var v2 string; // approximately const std::string v2;
|
|
var v3 [10]int; // int v3[10];
|
|
var v4 []int; // approximately int* v4;
|
|
var v5 struct { f int }; // struct { int f; } v5;
|
|
var v6 *int; // int* v6; // but no pointer arithmetic
|
|
var v7 map[string]int; // approximately unordered_map<string, int>* v7;
|
|
var v8 func(a int) int; // int (*v8)(int a);
|
|
</pre>
|
|
|
|
<p>
|
|
Declarations generally take the form of a keyword followed by the name
|
|
of the object being declared. The keyword is one of <code>var</code>,
|
|
<code>func</code>,
|
|
<code>const</code>, or <code>type</code>. Method declarations are a minor
|
|
exception in that
|
|
the receiver appears before the name of the object begin declared; see
|
|
the discussion of interfaces.
|
|
|
|
<p>
|
|
You can also use a keyword followed by a series of declarations in
|
|
parentheses.
|
|
|
|
<pre>
|
|
var (i int; m float)
|
|
</pre>
|
|
|
|
<p>
|
|
When declaring a function, you must provide a name for each parameter
|
|
or not provide a name for any parameter; you can't omit some names
|
|
and provide others. You may group several names with the same type:
|
|
|
|
<pre>
|
|
func f (i, j, k int);
|
|
</pre>
|
|
|
|
<p>
|
|
A variable may be initialized when it is declared. When this is done,
|
|
specifying the type is permitted but not required. When the type is
|
|
not specified, the type of the variable is the type of the
|
|
initialization expression.
|
|
|
|
<pre>
|
|
var v = *p;
|
|
</pre>
|
|
|
|
<p>
|
|
See also the <a href="#Constants">discussion of constants, below</a>.
|
|
If a variable is not initialized, the type must be specified.
|
|
In that case it will be
|
|
implicitly initialized to 0 (or nil, or whatever). There are no
|
|
uninitialized variables in Go.
|
|
|
|
<p>
|
|
Within a function, a simple declaration syntax is available with
|
|
<code>:=</code> .
|
|
|
|
<pre>
|
|
v1 := v2;
|
|
</pre>
|
|
|
|
<p>
|
|
This is equivalent to
|
|
|
|
<pre>
|
|
var v1 = v2;
|
|
</pre>
|
|
|
|
<p>
|
|
Go permits multiple assignments which are done in parallel.
|
|
|
|
<pre>
|
|
i, j = j, i; // Swap i and j.
|
|
</pre>
|
|
|
|
<p>
|
|
Functions may have multiple return values, indicating by a list in
|
|
parentheses.
|
|
|
|
<pre>
|
|
func f() (i int, j int);
|
|
v1, v2 = f();
|
|
</pre>
|
|
|
|
<p>
|
|
Go treats semicolons as separators, not terminators. Moreover,
|
|
a semicolon
|
|
is not required after a curly brace ending a type declaration (e.g.,
|
|
<code>var s struct {}</code>) or a block. Semicolons are never required at the
|
|
top level of a file (between global declarations). However, they are
|
|
always <em>permitted</em> at
|
|
the end of a statement, so you can continue using them as in C++.
|
|
|
|
<p>
|
|
Go treats semicolons as separators, not terminators. Moreover,
|
|
a semicolon
|
|
is not required after a curly brace ending a type declaration (e.g.,
|
|
<code>var s struct {}</code>) or a block. Semicolons are never required at the
|
|
top level of a file (between global declarations). However, they are
|
|
always <em>permitted</em> at
|
|
the end of a statement, so you can continue using them as in C++.
|
|
|
|
<p>
|
|
When using a pointer, you use <code>.</code> instead of <code>-></code>.
|
|
Thus syntactically
|
|
speaking there is no difference between a structure and a pointer to a
|
|
structure.
|
|
|
|
<pre>
|
|
type my_struct struct { i int }
|
|
var v9 my_struct; // v9 has structure type
|
|
var p9 *my_struct; // p9 is a pointer to a structure
|
|
f(v9.i, p9.i)
|
|
</pre>
|
|
|
|
<p>
|
|
Go does not require parentheses around the condition of a <code>if</code>
|
|
statement, or the expressions of a <code>for</code> statement, or the value of a
|
|
<code>switch</code> statement. On the other hand, it does require curly braces
|
|
around the body of an <code>if</code> or <code>for</code> statement.
|
|
|
|
<pre>
|
|
if a < b { f() } // Valid
|
|
if (a < b) { f() } // Valid
|
|
if (a < b) f(); // INVALID
|
|
</pre>
|
|
|
|
<p>
|
|
Go does not have a <code>while</code> statement nor does it have a
|
|
<code>do/while</code>
|
|
statement. The <code>for</code> statement may be used with a single condition,
|
|
which makes it equivalent to a <code>while</code> statement. Omitting the
|
|
condition entirely is an endless loop.
|
|
|
|
<p>
|
|
Go permits <code>break</code> and <code>continue</code> to specify a label.
|
|
The label must
|
|
refer to a <code>for</code>, <code>switch</code>, or <code>select</code>
|
|
statement.
|
|
|
|
<p>
|
|
In a <code>switch</code> statement, <code>case</code> labels do not fall
|
|
through. You can
|
|
make them fall through using the <code>fallthrough</code> keyword. This applies
|
|
even to adjacent cases.
|
|
|
|
<pre>
|
|
switch i { case 0: case 1: f() } // f is not called when i == 0!
|
|
</pre>
|
|
|
|
<p>
|
|
But a <code>case</code> can have multiple values.
|
|
|
|
<pre>
|
|
switch i { case 0, 1: f() } // f is called if i == 0 || i == 1.
|
|
</pre>
|
|
|
|
<p>
|
|
The values in a <code>case</code> need not be constants - or even integers;
|
|
any type
|
|
that supports the equality comparison operator, such as strings or
|
|
pointers, can be used - and if the <code>switch</code>
|
|
value is omitted it defaults to <code>true</code>.
|
|
|
|
<pre>
|
|
switch { case i < 0: f1() case i == 0: f2() case i > 0: f3() }
|
|
</pre>
|
|
|
|
<p>
|
|
The <code>++</code> and <code>--</code> operators may only be used in
|
|
statements, not in expressions.
|
|
You cannot write <code>c = *p++</code>. <code>*p++</code> is parsed as
|
|
<code>(*p)++</code>.
|
|
|
|
<h2 id="Constants">Constants </h2>
|
|
|
|
<p>
|
|
In Go integer and floating-point constants have so-called ideal types.
|
|
This applies even to constants named with a <code>const</code> declaration,
|
|
if no
|
|
type is given in the declaration. An ideal type becomes concrete when
|
|
it is actually used. This permits constants to be used relatively
|
|
freely without requiring general implicit type conversion.
|
|
|
|
<pre>
|
|
var a uint; f(a + 1) // Ideal type of "1" becomes "uint".
|
|
</pre>
|
|
|
|
<p>
|
|
The language does not impose any limits on the size of an abstract
|
|
integer constant or constant expression. A limit is only applied when
|
|
a constant expression is used where a type is required.
|
|
|
|
<pre>
|
|
const huge = 1 << 100; f(huge >> 98)
|
|
</pre>
|
|
|
|
<p>
|
|
Go does not support enums. Instead, you can use the special name
|
|
<code>iota</code> in a single <code>const</code> declaration to get a
|
|
series of increasing
|
|
value. When an initialization expression is omitted for a <code>const</code>,
|
|
it reuses the preceding expression.
|
|
|
|
<pre>
|
|
const ( red = iota; blue; green ) // red == 0, blue == 1, green == 2
|
|
</pre>
|
|
|
|
<h2 id="Slices">Slices</h2>
|
|
|
|
<p>
|
|
A slice is a pointer to an array, a length, and a capacity. Slices support
|
|
the <code>[]</code> operator to access elements. The builtin
|
|
<code>len</code> function returns the
|
|
length of the slice. The builtin <code>cap</code> function returns the
|
|
capacity.
|
|
|
|
<p>
|
|
Given an array, or another slice, a new slice is created via
|
|
<code>a[I:J]</code>. This
|
|
creates a new slice which refers to <code>a</code>, starts at
|
|
index <code>I</code>, and ends at index
|
|
<code>J - 1</code>. It has length <code>J - I</code>.
|
|
If <code>a</code> is itself a slice, the new slice refers to the same array
|
|
to which <code>a</code>
|
|
refers. That is, changes made using the new slice may be seen using
|
|
<code>a</code>. The
|
|
capacity of the new slice is simply the capacity of <code>a</code> minus
|
|
<code>I</code>. The capacity
|
|
of an array is the length of the array. You may also assign a pointer to an
|
|
array to a
|
|
variable of slice type; given <code>var s []int; var a[10] int</code>,
|
|
<code>s = &a</code> is more or
|
|
less the same as <code>s = a[0:len(a)]</code>.
|
|
|
|
<p>
|
|
What this means is that Go uses slices for some cases where C++ uses pointers.
|
|
If you create a value of type <code>[100]byte</code> (an array of 100 bytes,
|
|
perhaps a
|
|
buffer) and you want to pass it to a function without copying it, you should
|
|
declare the function parameter to have type <code>[]byte</code>, and pass the
|
|
address
|
|
of the array. Unlike C++, it is not
|
|
necessary to pass the length of the buffer; it is efficiently accessible via
|
|
<code>len</code>.
|
|
|
|
<p>
|
|
The slice syntax may also be used with a string. It returns a new string,
|
|
whose value is a substring of the original string.
|
|
|
|
<h2 id="Making_values">Making values</h2>
|
|
|
|
<p>
|
|
Go has a builtin function <code>new</code> which takes a type and
|
|
allocates space
|
|
on the heap. The allocated space will be zero-initialized for the type.
|
|
For example, <code>new(int)</code> returns a new object of type
|
|
<code>*int</code>,
|
|
allocated on the heap and initialized with the value <code>0</code>.
|
|
Unlike C++, <code>new</code> is a function, not an operator;
|
|
<code>new int</code> is a syntax error.
|
|
|
|
<p>
|
|
Map and channel values must be allocated using the builtin function
|
|
<code>make</code>.
|
|
A variable declared with map or channel type without an initializer will be
|
|
automatically initialized to <code>nil</code>.
|
|
Calling <code>make(map[int]int)</code> returns a newly allocated value of
|
|
type <code>map[int]int</code>.
|
|
Note that <code>make</code> returns a value, not a pointer. This is
|
|
consistent with
|
|
the fact that map and channel values are passed by reference. Calling
|
|
<code>make</code> with
|
|
a map type takes an optional argument which is the expected capacity of the
|
|
map. Calling <code>make</code> with a channel type takes an optional
|
|
argument which is the
|
|
buffering capacity of the channel.
|
|
|
|
<p>
|
|
The <code>make</code> function may also be used to allocate a slice.
|
|
In this case it
|
|
allocates memory for the underlying array and returns a slice referring to it.
|
|
There is one required argument, which is the number of elements in the slice.
|
|
A second, optional, argument is the capacity of the slice. For example,
|
|
<code>make([]int, 10, 20)</code>. This is identical to
|
|
<code>new([20]int)[0:10]</code>. Since
|
|
Go uses garbage collection, the newly allocated array will be discarded
|
|
sometime after there are no references to the returned slice.
|
|
|
|
<h2 id="Interfaces">Interfaces</h2>
|
|
|
|
<p>
|
|
Where C++ provides classes and templates, Go provides interfaces. A
|
|
Go interface is similar to a C++ pure abstract class: a class with no
|
|
data members, with methods which are all pure virtual. However, in
|
|
Go, any type which provides the methods named in the interface may be
|
|
treated as an implementation of the interface. No explicitly declared
|
|
inheritance is required. The implementation of the interface is
|
|
entirely separate from the interface itself.
|
|
|
|
<p>
|
|
A method looks like an ordinary function definition, except that it
|
|
has a receiver. The receiver is similar to the <code>this</code> pointer in a
|
|
C++ class method.
|
|
|
|
<pre>
|
|
type my_type struct { i int }
|
|
func (p *my_type) get() int { return p.i }
|
|
</pre>
|
|
|
|
<p>
|
|
This declares a method <code>get</code> associated with <code>my_type</code>.
|
|
The receiver is named <code>p</code> in the body of the function.
|
|
|
|
<p>
|
|
Given this interface:
|
|
|
|
<pre>
|
|
type my_interface interface {
|
|
get() int;
|
|
set(i int);
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
we can make <code>my_type</code> satisfy the interface by additionally writing
|
|
|
|
<pre>
|
|
func (p *my_type) set(i int) { p.i = i }
|
|
</pre>
|
|
|
|
<p>
|
|
Now any function which takes <code>my_interface</code> as a parameter
|
|
will accept a
|
|
variable of type <code>*my_type</code>.
|
|
|
|
<pre>
|
|
func get_and_set(x my_interface);
|
|
func f1() {
|
|
var p my_type;
|
|
get_and_set(&p);
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
In other words, if we view <code>my_interface</code> as a C++ pure abstract
|
|
base
|
|
class, defining <code>set</code> and <code>get</code> for
|
|
<code>*my_type</code> made <code>*my_type</code> automatically
|
|
inherit from <code>my_interface</code>. A type may satisfy multiple interfaces.
|
|
|
|
<p>
|
|
An anonymous field may be used to implement something much like a C++ child
|
|
class.
|
|
|
|
<pre>
|
|
type my_child_type struct { my_type; j int }
|
|
func (p *my_child_type) get() int { p.j++; return (&p.my_type).get() }
|
|
</pre>
|
|
|
|
<p>
|
|
This effectively implements <code>my_child_type</code> as a child of
|
|
<code>my_type</code>.
|
|
|
|
<pre>
|
|
func f2() {
|
|
var p my_child_type;
|
|
get_and_set(&p)
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The <code>set</code> method is effectively inherited from
|
|
<code>my_child_type</code>, because
|
|
methods associated with the anonymous type are promoted to become methods
|
|
of the enclosing type. In this case, because <code>my_child_type</code> has an
|
|
anonymous field of type <code>my_type</code>, the methods of
|
|
<code>my_type</code> also become methods of <code>my_child_type</code>.
|
|
In this example, the <code>get</code> method was
|
|
overridden, and the <code>set</code> method was inherited.
|
|
|
|
<p>
|
|
This is not precisely the same as a child class in C++. When a parent
|
|
method is called, it receives a pointer to the field in the child class.
|
|
If the parent method calls some other method on its argument, it will call
|
|
the method associated with the parent class, not the method associated with
|
|
the child class. In other words, methods are not virtual functions. When
|
|
you want the equivalent of a virtual function, use an interface.
|
|
|
|
<p>
|
|
A variable which has an interface type may be converted to have a
|
|
different interface type. This conversion is implemented dynamically
|
|
at runtime, like C++ <code>dynamic_cast</code>. Unlike
|
|
<code>dynamic_cast</code>, there does
|
|
not need to be any declared relationship between the two interfaces.
|
|
|
|
<pre>
|
|
type my_compare_interface interface {
|
|
print();
|
|
}
|
|
func f3(x my_interface) {
|
|
x.(my_compare_interface).print()
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The conversion to <code>my_compare_interface</code> is entirely dynamic.
|
|
It will
|
|
work as long as the underlying type of x (the "dynamic type") defines
|
|
a <code>print</code> method.
|
|
|
|
<p>
|
|
Because the conversion is dynamic, it may be used to implement generic
|
|
programming similar to templates in C++. This is done by, e.g.,
|
|
manipulating values of the minimal interface.
|
|
|
|
<pre>
|
|
type Any interface { }
|
|
</pre>
|
|
|
|
<p>
|
|
Containers may be written in terms of <code>Any</code>, and the caller may cast
|
|
the values back to the desired type. As the typing is dynamic rather
|
|
than static, there is no equivalent of the way that a C++ template may
|
|
inline the relevant operations. The operations are fully type-checked
|
|
at runtime, but all operations will involve a function call.
|
|
|
|
<pre>
|
|
type iterator interface {
|
|
get() Any;
|
|
set(v Any);
|
|
increment();
|
|
equal(arg *iterator) bool;
|
|
}
|
|
</pre>
|
|
|
|
<h2 id="Processes">Processes</h2>
|
|
|
|
<p>
|
|
Go permits starting a new process (a "goroutine") using the <code>go</code>
|
|
statement. The go statement runs a function in a different process.
|
|
All processes in a single program share the same address space.
|
|
|
|
<pre>
|
|
func server(i int) { for { print(i); sys.sleep(10) } }
|
|
go server(1); go server(2);
|
|
</pre>
|
|
|
|
<p>
|
|
(Note that the <code>for</code> statement in the <code>server</code>
|
|
function is equivalent to a C++ <code>while (true)</code> loop).
|
|
|
|
<p>
|
|
Processes are (intended to be) cheap.
|
|
|
|
<p>
|
|
Function literals can be useful with the <code>go</code> statement.
|
|
|
|
<pre>
|
|
var g int // global variable
|
|
go func(i int) {
|
|
s := 0
|
|
for j := 0; j < i; j++ { s += j }
|
|
g = s
|
|
} (1000) // Passes argument 1000 to the function literal.
|
|
</pre>
|
|
|
|
<h2 id="Channels">Channels</h2>
|
|
|
|
<p>
|
|
Channels are used to communicate between processes. Any value may be
|
|
sent over a channel. Channels are (intended to be) efficient and
|
|
cheap. To send a value on a channel, use <code><-</code> as a binary
|
|
operator. To
|
|
receive a value on a channel, use <code><-</code> as a unary operator.
|
|
When calling
|
|
functions, channels are passed by reference.
|
|
|
|
<p>
|
|
The Go library provides mutexes, but you can also use
|
|
a single process with a shared channel.
|
|
Here is an example of using a manager function to control access to a
|
|
single value.
|
|
|
|
<pre>
|
|
type cmd struct { get bool; val int }
|
|
func manager(ch chan cmd) {
|
|
var val int = 0;
|
|
for {
|
|
c := <- ch
|
|
if c.get { c.val = val; ch <- c }
|
|
else { val = c.val }
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
In that example the same channel is used for input and output. This
|
|
means that if two processes try to retrieve the value at the same
|
|
time, the first process may read the response which was triggered by
|
|
the second process's request. In simple cases that is fine. For more
|
|
complex cases, pass in a channel.
|
|
|
|
<pre>
|
|
type cmd2 struct { get bool; val int; ch <- chan int; }
|
|
func manager2(ch chan cmd2) {
|
|
var val int = 0;
|
|
for {
|
|
c := <- ch
|
|
if c.get { c.ch <- val }
|
|
else { val = c.val }
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
To use manager2, given a channel to it:
|
|
|
|
<pre>
|
|
func f4(ch <- chan cmd2) int {
|
|
my_ch := make(chan int);
|
|
c := cmd2 { true, 0, my_ch }; // Composite literal syntax.
|
|
ch <- c;
|
|
return <- my_ch;
|
|
}
|
|
</pre>
|
|
|
|
</div>
|
|
|
|
<div id="footer">
|
|
<p>Except as noted, this content is
|
|
licensed under <a href="http://creativecommons.org/licenses/by/3.0/">
|
|
Creative Commons Attribution 3.0</a>.
|
|
</div>
|
|
|
|
</body>
|
|
</html>
|