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mirror of https://github.com/golang/go synced 2024-11-23 02:00:03 -07:00
go/usr/austin/eval/func.go
Austin Clements 8f694f6661 Flatten the Frame tree. Now each function call produces a
single frame and non-overlapping variables reuse frame slots.
As a result, entering and exiting blocks no longer requires
code execution, which means jumps across block boundaries
should be doable now.  Frame slot initialization happens at
definition time now, instead of at frame creation time.  As an
added bonus, Scope's are now exclusively compile-time objects
and we no longer need to specially track the function
activation frame for access to out vars.

R=rsc
APPROVED=rsc
DELTA=313  (102 added, 90 deleted, 121 changed)
OCL=32416
CL=32420
2009-07-29 11:57:46 -07:00

91 lines
1.4 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package eval
import (
"container/vector";
"eval";
)
/*
* Virtual machine
*/
type vm struct {
pc uint;
// The execution frame of this function. This remains the
// same throughout a function invocation.
f *Frame;
}
type code []func(*vm)
func (i code) exec(fr *Frame) {
v := vm{0, fr};
l := uint(len(i));
for v.pc < l {
pc := v.pc;
v.pc++;
i[pc](&v);
}
}
/*
* Code buffer
*/
type codeBuf struct {
instrs code;
}
func newCodeBuf() *codeBuf {
return &codeBuf{make(code, 0, 16)};
}
func (b *codeBuf) push(instr func(*vm)) {
n := len(b.instrs);
if n >= cap(b.instrs) {
a := make(code, n, n*2);
for i := range b.instrs {
a[i] = b.instrs[i];
}
b.instrs = a;
}
b.instrs = b.instrs[0:n+1];
b.instrs[n] = instr;
}
func (b *codeBuf) nextPC() uint {
return uint(len(b.instrs));
}
func (b *codeBuf) get() code {
// Freeze this buffer into an array of exactly the right size
a := make(code, len(b.instrs));
for i := range b.instrs {
a[i] = b.instrs[i];
}
return code(a);
}
/*
* User-defined functions
*/
type evalFunc struct {
outer *Frame;
frameSize int;
code code;
}
func (f *evalFunc) NewFrame() *Frame {
return f.outer.child(f.frameSize);
}
func (f *evalFunc) Call(fr *Frame) {
f.code.exec(fr);
}