mirror of
https://github.com/golang/go
synced 2024-11-23 08:10:03 -07:00
e03dd509d4
Fixes #3474. R=nigeltao CC=golang-dev https://golang.org/cl/6048050
223 lines
7.6 KiB
HTML
223 lines
7.6 KiB
HTML
<!--{
|
|
"Title": "The Go image/draw package",
|
|
"Template": true
|
|
}-->
|
|
|
|
<p>
|
|
<a href="/pkg/image/draw/">Package image/draw</a> defines
|
|
only one operation: drawing a source image onto a destination
|
|
image, through an optional mask image. This one operation is
|
|
surprisingly versatile and can perform a number of common image
|
|
manipulation tasks elegantly and efficiently.
|
|
</p>
|
|
|
|
<p>
|
|
Composition is performed pixel by pixel in the style of the Plan 9
|
|
graphics library and the X Render extension. The model is based on
|
|
the classic "Compositing Digital Images" paper by Porter and Duff,
|
|
with an additional mask parameter: <code>dst = (src IN mask) OP dst</code>.
|
|
For a fully opaque mask, this reduces to the original Porter-Duff
|
|
formula: <code>dst = src OP dst</code>. In Go, a nil mask image is equivalent
|
|
to an infinitely sized, fully opaque mask image.
|
|
</p>
|
|
|
|
<p>
|
|
The Porter-Duff paper presented
|
|
<a href="http://www.w3.org/TR/SVGCompositing/examples/compop-porterduff-examples.png">12 different composition operators</a>,
|
|
but with an explicit mask, only 2 of these are needed in practice:
|
|
source-over-destination and source. In Go, these operators are
|
|
represented by the <code>Over</code> and <code>Src</code> constants. The <code>Over</code> operator
|
|
performs the natural layering of a source image over a destination
|
|
image: the change to the destination image is smaller where the
|
|
source (after masking) is more transparent (that is, has lower
|
|
alpha). The <code>Src</code> operator merely copies the source (after masking)
|
|
with no regard for the destination image's original content. For
|
|
fully opaque source and mask images, the two operators produce the
|
|
same output, but the <code>Src</code> operator is usually faster.
|
|
</p>
|
|
|
|
<p><b>Geometric Alignment</b></p>
|
|
|
|
<p>
|
|
Composition requires associating destination pixels with source and
|
|
mask pixels. Obviously, this requires destination, source and mask
|
|
images, and a composition operator, but it also requires specifying
|
|
what rectangle of each image to use. Not every drawing should write
|
|
to the entire destination: when updating an animating image, it is
|
|
more efficient to only draw the parts of the image that have
|
|
changed. Not every drawing should read from the entire source: when
|
|
using a sprite that combines many small images into one large one,
|
|
only a part of the image is needed. Not every drawing should read
|
|
from the entire mask: a mask image that collects a font's glyphs is
|
|
similar to a sprite. Thus, drawing also needs to know three
|
|
rectangles, one for each image. Since each rectangle has the same
|
|
width and height, it suffices to pass a destination rectangle `r`
|
|
and two points <code>sp</code> and <code>mp</code>: the source rectangle is equal to <code>r</code>
|
|
translated so that <code>r.Min</code> in the destination image aligns with
|
|
<code>sp</code> in the source image, and similarly for <code>mp</code>. The effective
|
|
rectangle is also clipped to each image's bounds in their
|
|
respective co-ordinate space.
|
|
</p>
|
|
|
|
<p>
|
|
<img src="image-20.png">
|
|
</p>
|
|
|
|
<p>
|
|
The <a href="/pkg/image/draw/#DrawMask"><code>DrawMask</code></a>
|
|
function takes seven arguments, but an explicit mask and mask-point
|
|
are usually unnecessary, so the
|
|
<a href="/pkg/image/draw/#Draw"><code>Draw</code></a> function takes five:
|
|
</p>
|
|
|
|
<pre>
|
|
// Draw calls DrawMask with a nil mask.
|
|
func Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point, op Op)
|
|
func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point,
|
|
mask image.Image, mp image.Point, op Op)
|
|
</pre>
|
|
|
|
<p>
|
|
The destination image must be mutable, so the image/draw package
|
|
defines a <a href="/pkg/image/draw/#Image"><code>draw.Image</code></a>
|
|
interface which has a <code>Set</code> method.
|
|
</p>
|
|
|
|
{{code "../src/pkg/image/draw/draw.go" `/type Image/` `/}/`}}
|
|
|
|
<p><b>Filling a Rectangle</b></p>
|
|
|
|
<p>
|
|
To fill a rectangle with a solid color, use an <code>image.Uniform</code>
|
|
source. The <code>Uniform</code> type re-interprets a <code>Color</code> as a
|
|
practically infinite-sized <code>Image</code> of that color. For those
|
|
familiar with the design of Plan 9's draw library, there is no need
|
|
for an explicit "repeat bit" in Go's slice-based image types; the
|
|
concept is subsumed by <code>Uniform</code>.
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_draw.go" `/ZERO/` `/STOP/`}}
|
|
|
|
<p>
|
|
To initialize a new image to all-blue:
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_draw.go" `/BLUE/` `/STOP/`}}
|
|
|
|
<p>
|
|
To reset an image to transparent (or black, if the destination
|
|
image's color model cannot represent transparency), use
|
|
<code>image.Transparent</code>, which is an <code>image.Uniform</code>:
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_draw.go" `/RESET/` `/STOP/`}}
|
|
|
|
<p>
|
|
<img src="image-2a.png">
|
|
</p>
|
|
|
|
|
|
<p><b>Copying an Image</b></p>
|
|
|
|
<p>
|
|
To copy from a rectangle <code>sr</code> in the source image to a rectangle
|
|
starting at a point <code>dp</code> in the destination, convert the source
|
|
rectangle into the destination image's co-ordinate space:
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_draw.go" `/RECT/` `/STOP/`}}
|
|
|
|
<p>
|
|
Alternatively:
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_draw.go" `/RECT2/` `/STOP/`}}
|
|
|
|
<p>
|
|
To copy the entire source image, use <code>sr = src.Bounds()</code>.
|
|
</p>
|
|
|
|
<p>
|
|
<img src="image-2b.png">
|
|
</p>
|
|
|
|
<p><b>Scrolling an Image</b></p>
|
|
|
|
<p>
|
|
Scrolling an image is just copying an image to itself, with
|
|
different destination and source rectangles. Overlapping
|
|
destination and source images are perfectly valid, just as Go's
|
|
built-in copy function can handle overlapping destination and
|
|
source slices. To scroll an image m by 20 pixels:
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_draw.go" `/SCROLL/` `/STOP/`}}
|
|
|
|
<p><img src="image-2c.png"></p>
|
|
|
|
<p><b>Converting an Image to RGBA</b></p>
|
|
|
|
<p>
|
|
The result of decoding an image format might not be an
|
|
<code>image.RGBA</code>: decoding a GIF results in an <code>image.Paletted</code>,
|
|
decoding a JPEG results in a <code>ycbcr.YCbCr</code>, and the result of
|
|
decoding a PNG depends on the image data. To convert any image to
|
|
an <code>image.RGBA</code>:
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_draw.go" `/CONV/` `/STOP/`}}
|
|
|
|
<p>
|
|
<img src="image-2d.png">
|
|
</p>
|
|
|
|
<p><b>Drawing Through a Mask</b></p>
|
|
|
|
<p>
|
|
To draw an image through a circular mask with center <code>p</code> and radius
|
|
<code>r</code>:
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_draw.go" `/CIRCLESTRUCT/` `/STOP/`}}
|
|
{{code "/doc/progs/image_draw.go" `/CIRCLE2/` `/STOP/`}}
|
|
|
|
<p>
|
|
<img src="image-2e.png">
|
|
</p>
|
|
|
|
<p><b>Drawing Font Glyphs</b></p>
|
|
|
|
<p>
|
|
To draw a font glyph in blue starting from a point <code>p</code>, draw with
|
|
an <code>image.Uniform</code> source and an <code>image.Alpha mask</code>. For
|
|
simplicity, we aren't performing any sub-pixel positioning or
|
|
rendering, or correcting for a font's height above a baseline.
|
|
</p>
|
|
|
|
{{code "/doc/progs/image_draw.go" `/GLYPH/` `/STOP/`}}
|
|
|
|
<p>
|
|
<img src="image-2f.png">
|
|
</p>
|
|
|
|
<p><b>Performance</b></p>
|
|
|
|
<p>
|
|
The image/draw package implementation demonstrates how to provide
|
|
an image manipulation function that is both general purpose, yet
|
|
efficient for common cases. The <code>DrawMask</code> function takes arguments
|
|
of interface types, but immediately makes type assertions that its
|
|
arguments are of specific struct types, corresponding to common
|
|
operations like drawing one <code>image.RGBA</code> image onto another, or
|
|
drawing an <code>image.Alpha</code> mask (such as a font glyph) onto an
|
|
<code>image.RGBA</code> image. If a type assertion succeeds, that type
|
|
information is used to run a specialized implementation of the
|
|
general algorithm. If the assertions fail, the fallback code path
|
|
uses the generic <code>At</code> and <code>Set</code> methods. The fast-paths are purely
|
|
a performance optimization; the resultant destination image is the
|
|
same either way. In practice, only a small number of special cases
|
|
are necessary to support typical applications.
|
|
</p>
|
|
|
|
|