mirror of
https://github.com/golang/go
synced 2024-11-22 01:54:42 -07:00
698c6c00a0
+ style sheet: like code.google.com but less feature-ful + JS with table-of-contents generation + tweaked go_spec.html and go_mem.html to use new style+JS + static-HTML-ified a few other Go docs: + static HTML versions of some wiki pages (which I'll turn into links to these pages). A notable thing that is _not_ in this changelist: any change to the godoc tool or whatever thing generates http://go/godoc R=r APPROVED=r DELTA=2472 (2307 added, 113 deleted, 52 changed) OCL=34644 CL=34728
674 lines
20 KiB
HTML
674 lines
20 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/transitional.dtd">
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<html>
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<head>
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<!--
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To convert <h2>Foo</h2> into <h2 id="Foo">Foo</h2>
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and convert §Foo into §<a href="#Foo">Foo</a>:
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Edit ,s/<(h.)>(.*)(<\/h.>)/<\1 id="\2">\2\3/g
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Edit ,x g/id="/ x/id="[^"]+"/ s/ /_/g
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Edit ,s/§([^),.]+)/§<a href="#\1">\1<\/a>/g
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Edit ,x/href="#[^"]+"/ s/ /_/g
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-->
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Go For C++ Programmers</title>
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<link rel="stylesheet" type="text/css" href="style.css">
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<script type="text/javascript" src="godocs.js"></script>
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</head>
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<body>
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<div id="topnav">
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<table summary=""><tr>
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<td id="headerImage">
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<a href="./"><img src="./logo_blue.png" height="44" width="120" alt="Go Home Page" style="border:0" /></a>
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</td>
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<td id="headerDocSetTitle">The Go Programming Language</td>
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</tr>
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</table>
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</div>
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<div id="linkList">
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<ul>
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<li class="navhead">Related Guides</li>
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<li><a href="go_tutorial.html">Tutorial</a></li>
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<li class="blank"> </li>
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<li class="navhead">Other Resources</li>
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<li><a href="./">Go Docs</a></li>
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<li><a href="/pkg">Library documentation</a></li>
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</ul>
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</div>
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<div id="content">
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<h1 id="The_Go_Programming_Language_Specification">Go For C++ Programmers</h1>
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<p>
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Go is a systems programming language intended as an alternative to C++.
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These are some notes on Go for experienced C++ programmers. This
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document discusses the differences between Go and C++, and says little
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to nothing about the similarities.
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<p>
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For a more general introduction to Go, see the
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<a href="go_tutorial.html">Go tutorial</a>.
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<p>
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For a detailed description of the Go language, see the
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<a href="go_spec.html">Go spec</a>.
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<p>
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There is more <a href="./">documentation about go</a>.
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<!-- The Table of Contents is automatically inserted in this <div>.
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Do not delete this <div>. -->
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<div id="nav"></div>
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<h2 id="Conceptual_Differences">Conceptual Differences</h2>
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<ul>
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<li>Go does not have classes with constructors or destructors.
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Instead of class methods, a class inheritance hierarchy,
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and virtual functions, Go provides <em>interfaces</em>, which are
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<a href="#Interfaces">discussed in more detail below</a>.
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Interfaces are also used where C++ uses templates.
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<li>Go uses garbage collection. It is not necessary (or currently possible)
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to explicitly release memory. The garbage collection is (intended to be)
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incremental and highly efficient on modern processors.
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<li>Go supports pointers, but does not support pointer arithmetic. You cannot
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use a pointer variable to walk through the bytes of a string.
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<li>Arrays in Go are first class values. When an array is used as a
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function parameter, the function receives a copy of the array,
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not a pointer to it. However, in practice functions often use
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slices for parameters, rather than arrays. This is discussed further
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below.
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<li>Strings are provided by the language. They may not change once they
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have been created.
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<li>Hash tables are provided by the language. They are called maps.
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<li>Processes, and communication channels between them, are provided by
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the language. This is discussed further below.
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<li>Certain types (maps, channels, and slices, all described further below)
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are passed by reference, not by value. That is, passing a map to a
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function does not copy the map, and if the function changes the map
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the change will be seen by the caller.
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<li>Go does not use header files. Instead, each source file is part of a
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defined <em>package</em>. When a package defines an object
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(type, constant, variable, function) with a name which starts with an
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uppercase letter, than object is visible to any other file which
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imports that package.
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<li>Go does not support implicit type conversion. Operations that mix
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different types require casts (called conversions in Go).
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<li>Go does not support function overloading and does not support user
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defined operators.
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<li>Go does not support <code>const</code> or <code>volatile</code> qualifiers.
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<li>Go uses <code>nil</code> for invalid pointers, where C++ uses
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<code>NULL</code> or simply <code>0</code>.
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</ul>
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<h2 id="Syntax">Syntax</h2>
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<p>
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The declaration syntax is reversed compared to C++. You write the name
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followed by the type. Unlike C++, the syntax for a type does not match
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the way in which the variable is used. Type declarations may be read
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easily from left to right.
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<pre>
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<b>Go C++</b>
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var v1 int; // int v1;
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var v2 string; // approximately const std::string v2;
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var v3 [10]int; // int v3[10];
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var v4 []int; // approximately int* v4;
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var v5 struct { f int }; // struct { int f; } v5;
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var v6 *int; // int* v6; // but no pointer arithmetic
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var v7 map[string]int; // approximately unordered_map<string, int>* v7;
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var v8 func(a int) int; // int (*v8)(int a);
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</pre>
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<p>
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Declarations generally take the form of a keyword followed by the name
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of the object being declared. The keyword is one of <code>var</code>,
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<code>func</code>,
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<code>const</code>, or <code>type</code>. Method declarations are a minor
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exception in that
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the receiver appears before the name of the object begin declared; see
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the discussion of interfaces.
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<p>
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You can also use a keyword followed by a series of declarations in
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parentheses.
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<pre>
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var (i int; m float)
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</pre>
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<p>
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When declaring a function, you must provide a name for each parameter
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or not provide a name for any parameter; you can't omit some names
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and provide others. You may group several names with the same type:
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<pre>
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func f (i, j, k int);
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</pre>
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<p>
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A variable may be initialized when it is declared. When this is done,
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specifying the type is permitted but not required. When the type is
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not specified, the type of the variable is the type of the
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initialization expression.
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<pre>
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var v = *p;
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</pre>
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<p>
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See also the <a href="#Constants">discussion of constants, below</a>.
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If a variable is not initialized, the type must be specified.
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In that case it will be
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implicitly initialized to 0 (or nil, or whatever). There are no
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uninitialized variables in Go.
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<p>
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Within a function, a simple declaration syntax is available with
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<code>:=</code> .
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<pre>
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v1 := v2;
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</pre>
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<p>
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This is equivalent to
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<pre>
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var v1 = v2;
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</pre>
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<p>
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Go permits multiple assignments which are done in parallel.
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<pre>
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i, j = j, i; // Swap i and j.
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</pre>
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<p>
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Functions may have multiple return values, indicating by a list in
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parentheses.
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<pre>
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func f() (i int, j int);
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v1, v2 = f();
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</pre>
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<p>
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Go treats semicolons as separators, not terminators. Moreover,
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a semicolon
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is not required after a curly brace ending a type declaration (e.g.,
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<code>var s struct {}</code>) or a block. Semicolons are never required at the
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top level of a file (between global declarations). However, they are
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always <em>permitted</em> at
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the end of a statement, so you can continue using them as in C++.
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<p>
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Go treats semicolons as separators, not terminators. Moreover,
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a semicolon
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is not required after a curly brace ending a type declaration (e.g.,
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<code>var s struct {}</code>) or a block. Semicolons are never required at the
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top level of a file (between global declarations). However, they are
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always <em>permitted</em> at
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the end of a statement, so you can continue using them as in C++.
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<p>
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When using a pointer, you use <code>.</code> instead of <code>-></code>.
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Thus syntactically
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speaking there is no difference between a structure and a pointer to a
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structure.
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<pre>
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type my_struct struct { i int }
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var v9 my_struct; // v9 has structure type
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var p9 *my_struct; // p9 is a pointer to a structure
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f(v9.i, p9.i)
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</pre>
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<p>
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Go does not require parentheses around the condition of a <code>if</code>
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statement, or the expressions of a <code>for</code> statement, or the value of a
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<code>switch</code> statement. On the other hand, it does require curly braces
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around the body of an <code>if</code> or <code>for</code> statement.
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<pre>
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if a < b { f() } // Valid
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if (a < b) { f() } // Valid
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if (a < b) f(); // INVALID
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</pre>
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<p>
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Go does not have a <code>while</code> statement nor does it have a
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<code>do/while</code>
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statement. The <code>for</code> statement may be used with a single condition,
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which makes it equivalent to a <code>while</code> statement. Omitting the
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condition entirely is an endless loop.
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<p>
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Go permits <code>break</code> and <code>continue</code> to specify a label.
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The label must
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refer to a <code>for</code>, <code>switch</code>, or <code>select</code>
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statement.
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<p>
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In a <code>switch</code> statement, <code>case</code> labels do not fall
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through. You can
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make them fall through using the <code>fallthrough</code> keyword. This applies
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even to adjacent cases.
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<pre>
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switch i { case 0: case 1: f() } // f is not called when i == 0!
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</pre>
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<p>
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But a <code>case</code> can have multiple values.
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<pre>
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switch i { case 0, 1: f() } // f is called if i == 0 || i == 1.
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</pre>
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<p>
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The values in a <code>case</code> need not be constants - or even integers;
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any type
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that supports the equality comparison operator, such as strings or
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pointers, can be used - and if the <code>switch</code>
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value is omitted it defaults to <code>true</code>.
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<pre>
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switch { case i < 0: f1() case i == 0: f2() case i > 0: f3() }
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</pre>
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<p>
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The <code>++</code> and <code>--</code> operators may only be used in
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statements, not in expressions.
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You cannot write <code>c = *p++</code>. <code>*p++</code> is parsed as
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<code>(*p)++</code>.
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<h2 id="Constants">Constants </h2>
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<p>
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In Go integer and floating-point constants have so-called ideal types.
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This applies even to constants named with a <code>const</code> declaration,
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if no
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type is given in the declaration. An ideal type becomes concrete when
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it is actually used. This permits constants to be used relatively
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freely without requiring general implicit type conversion.
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<pre>
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var a uint; f(a + 1) // Ideal type of "1" becomes "uint".
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</pre>
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<p>
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The language does not impose any limits on the size of an abstract
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integer constant or constant expression. A limit is only applied when
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a constant expression is used where a type is required.
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<pre>
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const huge = 1 << 100; f(huge >> 98)
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</pre>
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<p>
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Go does not support enums. Instead, you can use the special name
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<code>iota</code> in a single <code>const</code> declaration to get a
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series of increasing
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value. When an initialization expression is omitted for a <code>const</code>,
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it reuses the preceding expression.
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<pre>
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const ( red = iota; blue; green ) // red == 0, blue == 1, green == 2
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</pre>
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<h2 id="Slices">Slices</h2>
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<p>
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A slice is a pointer to an array, a length, and a capacity. Slices support
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the <code>[]</code> operator to access elements. The builtin
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<code>len</code> function returns the
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length of the slice. The builtin <code>cap</code> function returns the
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capacity.
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<p>
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Given an array, or another slice, a new slice is created via
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<code>a[I:J]</code>. This
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creates a new slice which refers to <code>a</code>, starts at
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index <code>I</code>, and ends at index
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<code>J - 1</code>. It has length <code>J - I</code>.
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If <code>a</code> is itself a slice, the new slice refers to the same array
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to which <code>a</code>
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refers. That is, changes made using the new slice may be seen using
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<code>a</code>. The
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capacity of the new slice is simply the capacity of <code>a</code> minus
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<code>I</code>. The capacity
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of an array is the length of the array. You may also assign a pointer to an
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array to a
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variable of slice type; given <code>var s []int; var a[10] int</code>,
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<code>s = &a</code> is more or
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less the same as <code>s = a[0:len(a)]</code>.
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<p>
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What this means is that Go uses slices for some cases where C++ uses pointers.
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If you create a value of type <code>[100]byte</code> (an array of 100 bytes,
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perhaps a
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buffer) and you want to pass it to a function without copying it, you should
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declare the function parameter to have type <code>[]byte</code>, and pass the
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address
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of the array. Unlike C++, it is not
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necessary to pass the length of the buffer; it is efficiently accessible via
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<code>len</code>.
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<p>
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The slice syntax may also be used with a string. It returns a new string,
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whose value is a substring of the original string.
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<h2 id="Making_values">Making values</h2>
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<p>
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Go has a builtin function <code>new</code> which takes a type and
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allocates space
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on the heap. The allocated space will be zero-initialized for the type.
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For example, <code>new(int)</code> returns a new object of type
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<code>*int</code>,
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allocated on the heap and initialized with the value <code>0</code>.
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Unlike C++, <code>new</code> is a function, not an operator;
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<code>new int</code> is a syntax error.
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<p>
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Map and channel values must be allocated using the builtin function
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<code>make</code>.
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A variable declared with map or channel type without an initializer will be
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automatically initialized to <code>nil</code>.
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Calling <code>make(map[int]int)</code> returns a newly allocated value of
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type <code>map[int]int</code>.
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Note that <code>make</code> returns a value, not a pointer. This is
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consistent with
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the fact that map and channel values are passed by reference. Calling
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<code>make</code> with
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a map type takes an optional argument which is the expected capacity of the
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map. Calling <code>make</code> with a channel type takes an optional
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argument which is the
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buffering capacity of the channel.
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<p>
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The <code>make</code> function may also be used to allocate a slice.
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In this case it
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allocates memory for the underlying array and returns a slice referring to it.
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There is one required argument, which is the number of elements in the slice.
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A second, optional, argument is the capacity of the slice. For example,
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<code>make([]int, 10, 20)</code>. This is identical to
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<code>new([20]int)[0:10]</code>. Since
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Go uses garbage collection, the newly allocated array will be discarded
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sometime after there are no references to the returned slice.
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<h2 id="Interfaces">Interfaces</h2>
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|
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<p>
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Where C++ provides classes and templates, Go provides interfaces. A
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Go interface is similar to a C++ pure abstract class: a class with no
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data members, with methods which are all pure virtual. However, in
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Go, any type which provides the methods named in the interface may be
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treated as an implementation of the interface. No explicitly declared
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inheritance is required. The implementation of the interface is
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entirely separate from the interface itself.
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<p>
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A method looks like an ordinary function definition, except that it
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has a receiver. The receiver is similar to the <code>this</code> pointer in a
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C++ class method.
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<pre>
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type my_type struct { i int }
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func (p *my_type) get() int { return p.i }
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</pre>
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<p>
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This declares a method <code>get</code> associated with <code>my_type</code>.
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The receiver is named <code>p</code> in the body of the function.
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<p>
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Given this interface:
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<pre>
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|
type my_interface interface {
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get() int;
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set(i int);
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}
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</pre>
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<p>
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we can make <code>my_type</code> satisfy the interface by additionally writing
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<pre>
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|
func (p *my_type) set(i int) { p.i = i }
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</pre>
|
|
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|
<p>
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Now any function which takes <code>my_interface</code> as a parameter
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|
will accept a
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variable of type <code>*my_type</code>.
|
|
|
|
<pre>
|
|
func get_and_set(x my_interface);
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|
func f1() {
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var p my_type;
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get_and_set(&p);
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}
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</pre>
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|
<p>
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|
In other words, if we view <code>my_interface</code> as a C++ pure abstract
|
|
base
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|
class, defining <code>set</code> and <code>get</code> for
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<code>*my_type</code> made <code>*my_type</code> automatically
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inherit from <code>my_interface</code>. A type may satisfy multiple interfaces.
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|
<p>
|
|
An anonymous field may be used to implement something much like a C++ child
|
|
class.
|
|
|
|
<pre>
|
|
type my_child_type struct { my_type; j int }
|
|
func (p *my_child_type) get() int { p.j++; return (&p.my_type).get() }
|
|
</pre>
|
|
|
|
<p>
|
|
This effectively implements <code>my_child_type</code> as a child of
|
|
<code>my_type</code>.
|
|
|
|
<pre>
|
|
func f2() {
|
|
var p my_child_type;
|
|
get_and_set(&p)
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The <code>set</code> method is effectively inherited from
|
|
<code>my_child_type</code>, because
|
|
methods associated with the anonymous type are promoted to become methods
|
|
of the enclosing type. In this case, because <code>my_child_type</code> has an
|
|
anonymous field of type <code>my_type</code>, the methods of
|
|
<code>my_type</code> also become methods of <code>my_child_type</code>.
|
|
In this example, the <code>get</code> method was
|
|
overridden, and the <code>set</code> method was inherited.
|
|
|
|
<p>
|
|
This is not precisely the same as a child class in C++. When a parent
|
|
method is called, it receives a pointer to the field in the child class.
|
|
If the parent method calls some other method on its argument, it will call
|
|
the method associated with the parent class, not the method associated with
|
|
the child class. In other words, methods are not virtual functions. When
|
|
you want the equivalent of a virtual function, use an interface.
|
|
|
|
<p>
|
|
A variable which has an interface type may be converted to have a
|
|
different interface type. This conversion is implemented dynamically
|
|
at runtime, like C++ <code>dynamic_cast</code>. Unlike
|
|
<code>dynamic_cast</code>, there does
|
|
not need to be any declared relationship between the two interfaces.
|
|
|
|
<pre>
|
|
type my_compare_interface interface {
|
|
print();
|
|
}
|
|
func f3(x my_interface) {
|
|
x.(my_compare_interface).print()
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The conversion to <code>my_compare_interface</code> is entirely dynamic.
|
|
It will
|
|
work as long as the underlying type of x (the "dynamic type") defines
|
|
a <code>print</code> method.
|
|
|
|
<p>
|
|
Because the conversion is dynamic, it may be used to implement generic
|
|
programming similar to templates in C++. This is done by, e.g.,
|
|
manipulating values of the minimal interface.
|
|
|
|
<pre>
|
|
type Any interface { }
|
|
</pre>
|
|
|
|
<p>
|
|
Containers may be written in terms of <code>Any</code>, and the caller may cast
|
|
the values back to the desired type. As the typing is dynamic rather
|
|
than static, there is no equivalent of the way that a C++ template may
|
|
inline the relevant operations. The operations are fully type-checked
|
|
at runtime, but all operations will involve a function call.
|
|
|
|
<pre>
|
|
type iterator interface {
|
|
get() Any;
|
|
set(v Any);
|
|
increment();
|
|
equal(arg *iterator) bool;
|
|
}
|
|
</pre>
|
|
|
|
<h2 id="Processes">Processes</h2>
|
|
|
|
<p>
|
|
Go permits starting a new process (a "goroutine") using the <code>go</code>
|
|
statement. The go statement runs a function in a different process.
|
|
All processes in a single program share the same address space.
|
|
|
|
<pre>
|
|
func server(i int) { for { print(i); sys.sleep(10) } }
|
|
go server(1); go server(2);
|
|
</pre>
|
|
|
|
<p>
|
|
(Note that the <code>for</code> statement in the <code>server</code>
|
|
function is equivalent to a C++ <code>while (true)</code> loop).
|
|
|
|
<p>
|
|
Processes are (intended to be) cheap.
|
|
|
|
<p>
|
|
Function literals can be useful with the <code>go</code> statement.
|
|
|
|
<pre>
|
|
var g int // global variable
|
|
go func(i int) {
|
|
s := 0
|
|
for j := 0; j < i; j++ { s += j }
|
|
g = s
|
|
} (1000) // Passes argument 1000 to the function literal.
|
|
</pre>
|
|
|
|
<h2 id="Channels">Channels</h2>
|
|
|
|
<p>
|
|
Channels are used to communicate between processes. Any value may be
|
|
sent over a channel. Channels are (intended to be) efficient and
|
|
cheap. To send a value on a channel, use <code><-</code> as a binary
|
|
operator. To
|
|
receive a value on a channel, use <code><-</code> as a unary operator.
|
|
When calling
|
|
functions, channels are passed by reference.
|
|
|
|
<p>
|
|
The Go library provides mutexes, but you can also use
|
|
a single process with a shared channel.
|
|
Here is an example of using a manager function to control access to a
|
|
single value.
|
|
|
|
<pre>
|
|
type cmd struct { get bool; val int }
|
|
func manager(ch chan cmd) {
|
|
var val int = 0;
|
|
for {
|
|
c := <- ch
|
|
if c.get { c.val = val; ch <- c }
|
|
else { val = c.val }
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
In that example the same channel is used for input and output. This
|
|
means that if two processes try to retrieve the value at the same
|
|
time, the first process may read the response which was triggered by
|
|
the second process's request. In simple cases that is fine. For more
|
|
complex cases, pass in a channel.
|
|
|
|
<pre>
|
|
type cmd2 struct { get bool; val int; ch <- chan int; }
|
|
func manager2(ch chan cmd2) {
|
|
var val int = 0;
|
|
for {
|
|
c := <- ch
|
|
if c.get { c.ch <- val }
|
|
else { val = c.val }
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
To use manager2, given a channel to it:
|
|
|
|
<pre>
|
|
func f4(ch <- chan cmd2) int {
|
|
my_ch := make(chan int);
|
|
c := cmd2 { true, 0, my_ch }; // Composite literal syntax.
|
|
ch <- c;
|
|
return <- my_ch;
|
|
}
|
|
</pre>
|
|
|
|
</div>
|
|
|
|
<div id="footer">
|
|
<p>Except as noted, this content is
|
|
licensed under <a href="http://creativecommons.org/licenses/by/3.0/">
|
|
Creative Commons Attribution 3.0</a>.
|
|
</div>
|
|
|
|
</body>
|
|
</html>
|