mirror of
https://github.com/golang/go
synced 2024-11-25 06:07:58 -07:00
2e5a136e45
R=rsc DELTA=331 (266 added, 61 deleted, 4 changed) OCL=35024 CL=35030
1284 lines
35 KiB
HTML
1284 lines
35 KiB
HTML
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<h2 id="introduction">Introduction</h2>
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<p>
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Go is a new language. Although it's in the C family
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it has some unusual properties that make effective Go programs
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different in character from programs in existing languages.
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A straightforward translation of a C++ or Java program into Go
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is unlikely to produce a satisfactory result—Java programs
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are written in Java, not Go.
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On the other hand, thinking about the problem from a Go
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perspective could produce a successful but quite different
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program.
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In other words,
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to write Go well, it's important to understand its properties
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and idioms.
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It's also important to know the established conventions for
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programming in Go, such as naming, formatting, program
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construction, and so on, so that programs you write
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will be easy for other Go programmers to understand.
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</p>
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<p>
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This document gives tips for writing clear, idiomatic Go code.
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It augments the <a href="go_spec.html">language specification</a>
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and the <a href="go_tutorial.html">tutorial</a>, both of which you
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should read first.
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</p>
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<h3 id="read">Examples</h3>
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<p>
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The <a href="/src/pkg/">Go package sources</a>
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are intended to serve not
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only as the core library but also as examples of how to
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use the language.
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If you have a question about how to approach a problem or how something
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might be implemented they can provide answers, ideas and
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background.
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</p>
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<h2 id="formatting">Formatting</h2>
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<p>
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Formatting issues are the most contentious
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but the least consequential.
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People can adapt to different formatting styles
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but it's better if they don't have to, and
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less time is devoted to the topic
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if everyone adheres to the same style.
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The problem is how to approach this Utopia without a long
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prescriptive style guide.
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</p>
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<p>
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With Go we take an unusual
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approach and let the machine
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take care of most formatting issues.
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A program, <code>gofmt</code>, reads a Go program
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and emits the source in a standard style of indentation
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and vertical alignment, retaining and if necessary
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reformatting comments.
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If you want to know how to handle some new layout
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situation, run <code>gofmt</code>; if the answer doesn't
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seem right, fix the program (or file a bug), don't work around it.
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</p>
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<p>
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As an example, there's no need to spend time lining up
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the comments on the fields of a structure.
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<code>Gofmt</code> will do that for you. Given the
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declaration
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</p>
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<pre>
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type T struct {
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name string; // name of the object
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value int; // its value
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}
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</pre>
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<p>
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<code>gofmt</code> will make the columns line up:
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</p>
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<pre>
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type T struct {
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name string; // name of the object
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value int; // its value
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}
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</pre>
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<p>
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All code in the libraries has been formatted with <code>gofmt</code>.
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<font color=red>TODO</font>
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</p>
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<p>
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Some formatting details remain. Very briefly:
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</p>
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<dl>
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<dt>Indentation</dt>
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<dd>We use tabs for indentation and <code>gofmt</code> emits them by default.
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Use spaces if you must.
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</dd>
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<dt>Line length</dt>
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<dd>
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Go has no line length limit. Don't worry about overflowing a punched card.
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If a line feels too long, wrap it and indent with an extra tab.
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</dd>
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<dt>Parentheses</dt>
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<dd>
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Go needs fewer parentheses: control structures (<code>if</code>,
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<code>for</code>, <code>switch</code>) do not have parentheses in
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their syntax.
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Also, the operator precedence hierarchy is shorter and clearer, so
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<pre>
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x<<8 + y<<16
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</pre>
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means what the spacing implies.
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</dd>
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</dl>
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<h2>Commentary</h2>
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<p>
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Go provides C-style <code>/* */</code> block comments
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and C++-style <code>//</code> line comments.
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Line comments are the norm;
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block comments appear mostly as package comments and
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are also useful to disable large swaths of code.
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</p>
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<p>
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The program—and web server—<code>godoc</code> processes
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Go source files to extract documentation about the contents of the
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package.
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Comments that appear before top-level declarations, with no intervening newlines,
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are extracted along with the declaration to serve as explanatory text for the item.
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The nature and style of these comments determines the
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quality of the documentation <code>godoc</code> produces.
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</p>
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<p>
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Every package should have a <i>package comment</i>, a block
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comment preceding the package clause.
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For multi-file packages, the package comment only needs to be
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present in one file, and any one will do.
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The package comment should introduce the package and
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provide information relevant to the package as a whole.
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It will appear first on the <code>godoc</code> page and
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should set up the detailed documentation that follows.
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</p>
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<pre>
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/*
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The regexp package implements a simple library for
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regular expressions.
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The syntax of the regular expressions accepted is:
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regexp:
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concatenation { '|' concatenation }
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concatenation:
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{ closure }
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closure:
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term [ '*' | '+' | '?' ]
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term:
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'^'
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'$'
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'.'
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character
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'[' [ '^' ] character-ranges ']'
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'(' regexp ')'
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*/
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package regexp
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</pre>
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<p>
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If the package is simple, the package comment can be brief.
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</p>
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<pre>
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// The path package implements utility routines for
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// manipulating slash-separated filename paths.
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</pre>
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<p>
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Comments do not need extra formatting such as banners of stars.
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The generated output may not even be presented in a fixed-width font, so don't depend
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on spacing for alignment—<code>godoc</code>, like <code>gofmt</code>,
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takes care of that.
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Finally, the comments are uninterpreted plain text, so HTML and other
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annotations such as <code>_this_</code> will reproduce <i>verbatim</i> and should
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not be used.
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</p>
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<p>
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Inside a package, any comment immediately preceding a top-level declaration
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serves as a <i>doc comment</i> for that declaration.
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Every exported (capitalized) name in a program should
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have a doc comment.
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</p>
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<p>
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Doc comments work best as complete English sentences, which allow
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a wide variety of automated presentations.
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The first sentence should be a one-sentence summary that
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starts with the name being declared:
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</p>
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<pre>
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// Compile parses a regular expression and returns, if successful, a Regexp
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// object that can be used to match against text.
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func Compile(str string) (regexp *Regexp, error os.Error) {
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</pre>
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<p>
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Go's declaration syntax allows grouping of declarations.
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A single doc comment can introduce a group of related constants or variables.
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Since the whole declaration is presented, such a comment can often be perfunctory.
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</p>
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<pre>
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// Error codes returned by failures to parse an expression.
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var (
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ErrInternal = os.NewError("internal error");
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ErrUnmatchedLpar = os.NewError("unmatched '('");
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ErrUnmatchedRpar = os.NewError("unmatched ')'");
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...
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)
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</pre>
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<p>
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Even for private names, grouping can also indicate relationships between items,
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such as the fact that a set of variables is controlled by a mutex.
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</p>
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<pre>
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var (
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countLock sync.Mutex;
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inputCount uint32;
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outputCount uint32;
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errorCount uint32;
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)
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</pre>
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<h2 id="names">Names</h2>
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<p>
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Names are as important in Go as in any other language.
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In some cases they even have semantic effect: for instance,
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the visibility of a name outside a package is determined by whether its
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first character is an upper case letter,
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while methods are looked up by name alone (although the type must match too).
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It's therefore worth spending a little time talking about naming conventions
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in Go programs.
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</p>
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<h3 id="package-names">Package names</h3>
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<p>
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When a package is imported, the package name becomes an accessor for the
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contents. After
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</p>
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<pre>
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import "bytes"
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</pre>
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<p>
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the importing package can talk about <code>bytes.Buffer</code>. It's
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helpful if everyone using the package can use the same name to refer to
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its contents, which implies that the package name should be good:
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short, concise, evocative. By convention, packages are given
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lower case, single-word names; there should be no need for underscores
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or mixedCaps.
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Err on the side of brevity, since everyone using your
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package will be typing that name.
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And don't worry about collisions <i>a priori</i>.
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The package name is only the default name for imports; it need not be unique
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across all source code, and in the rare case of a collision the
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importing package can choose a different name to use locally.
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</p>
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<p>
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Another convention is that the package name is the base name of
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its source directory;
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the package in <code>src/pkg/container/vector</code>
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is installed as <code>"container/vector"</code> but has name <code>vector</code>,
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not <code>container_vector</code> and not <code>containerVector</code>.
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</p>
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<p>
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The importer of a package will use the name to refer to its contents
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(the <code>import .</code> notation is intended mostly for tests and other
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unusual situations), and exported names in the package can use that fact
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to avoid stutter.
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For instance, the buffered reader type in the <code>bufio</code> package is called <code>Reader</code>,
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not <code>BufReader</code>, because users see it as <code>bufio.Reader</code>,
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which is a clear, concise name.
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Moreover,
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because imported entities are always addressed with their package name, <code>bufio.Reader</code>
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does not conflict with <code>io.Reader</code>.
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Similarly, the constructor for <code>vector.Vector</code>
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could be called <code>NewVector</code> but since
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<code>Vector</code> is the only type exported by the package, and since the
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package is called <code>vector</code>, it's called just <code>New</code>,
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which clients of the package see as <code>vector.New</code>.
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Use the package structure to help you choose good names.
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</p>
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<p>
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Another short example is <code>once.Do</code>;
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<code>once.Do(setup)</code> reads well and would not be improved by
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writing <code>once.DoOrWaitUntilDone(setup)</code>.
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Long names don't automatically make things more readable.
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If the name represents something intricate or subtle, it's usually better
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to write a helpful doc comment than to attempt to put all the information
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into the name.
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</p>
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<h3 id="interface-names">Interface names</h3>
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<p>
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By convention, one-method interfaces are named by
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the method name plus the -er suffix: <code>Reader</code>,
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<code>Writer</code>, <code>Formatter</code> etc.
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</p>
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<p>
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There are a number of such names and it's productive to honor them and the function
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names they capture.
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<code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>,
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<code>String</code> and so on have
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canonical signatures and meanings. To avoid confusion,
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don't give your method one of those names unless it
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has the same signature and meaning.
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Conversely, if your type implements a method with the
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same meaning as a method on a well-known type,
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give it the same name and signature;
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call your string-converter method <code>String</code> not <code>ToString</code>.
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</p>
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<h3 id="mixed-caps">MixedCaps</h3>
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<p>
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Finally, the convention in Go is to used <code>MixedCaps</code>
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or <code>mixedCaps</code> rather than underscores to write
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multiword names.
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</p>
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<h2 id="semicolons">Semicolons</h2>
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<p>
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Go needs fewer semicolons between statements than do other C variants.
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Semicolons are never required at the top level.
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Also they are separators, not terminators, so they
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can be left off the last element of a statement or declaration list,
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a convenience
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for one-line <code>funcs</code> and the like:
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</p>
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<pre>
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func CopyInBackground(dst, src chan Item) {
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go func() { for { dst <- <-src } }()
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}
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</pre>
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<p>
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In fact, semicolons can be omitted at the end of any "StatementList" in the
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grammar, which includes things like cases in <code>switch</code>
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statements:
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</p>
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<pre>
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switch {
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case a < b:
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return -1
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case a == b:
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return 0
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case a > b:
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return 1
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}
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</pre>
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<p>
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The grammar accepts an empty statement after any statement list, which
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means a terminal semicolon is always OK. As a result,
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it's fine to put semicolons everywhere you'd put them in a
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C program—they would be fine after those return statements,
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for instance—but they can often be omitted.
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By convention, they're always left off top-level declarations (for
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instance, they don't appear after the closing brace of <code>struct</code>
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declarations, or of <code>funcs</code> for that matter)
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and often left off one-liners. But within functions, place them
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as you see fit.
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</p>
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<h2 id="control-structures">Control structures</h2>
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<p>
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The control structures of Go are related to those of C but different
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in important ways.
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There is no <code>do</code> or <code>while</code> loop, only a
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slightly generalized
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<code>for</code>;
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<code>switch</code> is more flexible;
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<code>if</code> and <code>switch</code> accept an optional
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initialization statement like that of <code>for</code>;
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and there are new control structures including a type switch and a
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multiway communications multiplexer, <code>select</code>.
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The syntax is also slightly different: parentheses are not part of the syntax
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and the bodies must always be brace-delimited.
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</p>
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<h3 id="if">If</h3>
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<p>
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In Go a simple <code>if</code> looks like this:
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</p>
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<pre>
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if x > 0 {
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return y
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}
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</pre>
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<p>
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Mandatory braces encourage writing simple <code>if</code> statements
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on multiple lines. It's good style to do so anyway,
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especially when the body contains a control statement such as a
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<code>return</code> or <code>break</code>.
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</p>
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<p>
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Since <code>if</code> and <code>switch</code> accept an initialization
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statement, it's common to see one used to set up a local variable:
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</p>
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<pre>
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if err := file.Chmod(0664); err != nil {
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log.Stderr(err)
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}
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</pre>
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<p id="else">
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In the Go libraries, you'll find that
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when an <code>if</code> statement doesn't flow into the next statement—that is,
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the body ends in <code>break</code>, <code>continue</code>,
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<code>goto</code>, or <code>return</code>—the unnecessary
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<code>else</code> is omitted.
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</p>
|
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<pre>
|
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f, err := os.Open(name, os.O_RDONLY, 0);
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if err != nil {
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return err;
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}
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codeUsing(f);
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</pre>
|
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<p>
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This is a example of a common situation where code must analyze a
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sequence of error possibilities. The code reads well if the
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successful flow of control runs down the page, eliminating error cases
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as they arise. Since error cases tend to end in <code>return</code>
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statements, the resulting code needs no <code>else</code> statements:
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</p>
|
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|
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<pre>
|
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f, err := os.Open(name, os.O_RDONLY, 0);
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if err != nil {
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return err;
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}
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d, err := f.Stat();
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if err != nil {
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return err;
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}
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codeUsing(f, d);
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</pre>
|
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|
|
|
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<h3 id="for">For</h3>
|
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<p>
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The Go <code>for</code> loop is similar to—but not the same as—C's.
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It unifies <code>for</code>
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and <code>while</code> and there is no <code>do-while</code>.
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There are three forms, only one of which has semicolons:
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</p>
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<pre>
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// Like a C for
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for init; condition; post { }
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// Like a C while
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for condition { }
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// Like a C for(;;)
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for { }
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</pre>
|
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<p>
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Short declarations make it easy to declare the index variable right in the loop:
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</p>
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<pre>
|
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sum := 0;
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for i := 0; i < 10; i++ {
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sum += i
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}
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</pre>
|
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|
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<p>
|
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If you're looping over an array, slice, string, or map a <code>range</code> clause can set
|
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it all up for you:
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</p>
|
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<pre>
|
|
var m map[string] int;
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sum := 0;
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for key, value := range m { // key is unused; could call it '_'
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sum += value
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}
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</pre>
|
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|
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<p>
|
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For strings, the <code>range</code> does more of the work for you, breaking out individual
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characters by parsing the UTF-8 (erroneous encodings consume one byte and produce the
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replacement rune U+FFFD). The loop
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</p>
|
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<pre>
|
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for pos, char := range "日本語" {
|
|
fmt.Printf("character %c starts at byte position %d\n", char, pos)
|
|
}
|
|
</pre>
|
|
<p>
|
|
prints
|
|
</p>
|
|
<pre>
|
|
character 日 starts at byte position 0
|
|
character 本 starts at byte position 3
|
|
character 語 starts at byte position 6
|
|
</pre>
|
|
|
|
<p>
|
|
Finally, since Go has no comma operator and <code>++</code> and <code>--</code>
|
|
are statements not expressions, if you want to run multiple variables in a <code>for</code>
|
|
you should use parallel assignment:
|
|
</p>
|
|
<pre>
|
|
// Reverse a
|
|
for i, j := 0, len(a)-1; i < j; i, j = i+1, j-1 {
|
|
a[i], a[j] = a[j], a[i]
|
|
}
|
|
</pre>
|
|
|
|
<h3 id="switch">Switch</h3>
|
|
|
|
<p>
|
|
Go's <code>switch</code> is more general than C's.
|
|
The expressions need not be constants or even integers,
|
|
the cases are evaluated top to bottom until a match is found,
|
|
and if the <code>switch</code> has no expression it switches on
|
|
<code>true</code>.
|
|
It's therefore possible—and idiomatic—to write an
|
|
<code>if</code>-<code>else</code>-<code>if</code>-<code>else</code>
|
|
chain as a <code>switch</code>:
|
|
</p>
|
|
|
|
<pre>
|
|
func unhex(c byte) byte {
|
|
switch {
|
|
case '0' <= c && c <= '9':
|
|
return c - '0'
|
|
case 'a' <= c && c <= 'f':
|
|
return c - 'a' + 10
|
|
case 'A' <= c && c <= 'F':
|
|
return c - 'A' + 10
|
|
}
|
|
return 0
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
There is no automatic fall through, but cases can be presented
|
|
in comma-separated lists:
|
|
<pre>
|
|
func shouldEscape(c byte) bool {
|
|
switch c {
|
|
case ' ', '?', '&', '=', '#', '+', '%':
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
Here's a comparison routine for byte arrays that uses two
|
|
<code>switch</code> statements:
|
|
<pre>
|
|
// Compare returns an integer comparing the two byte arrays
|
|
// lexicographically.
|
|
// The result will be 0 if a == b, -1 if a < b, and +1 if a > b
|
|
func Compare(a, b []byte) int {
|
|
for i := 0; i < len(a) && i < len(b); i++ {
|
|
switch {
|
|
case a[i] > b[i]:
|
|
return 1
|
|
case a[i] < b[i]:
|
|
return -1
|
|
}
|
|
}
|
|
switch {
|
|
case len(a) < len(b):
|
|
return -1
|
|
case len(a) > len(b):
|
|
return 1
|
|
}
|
|
return 0
|
|
}
|
|
</pre>
|
|
|
|
<h2 id="functions">Functions</h2>
|
|
|
|
<h3 id="multiple-returns">Multiple return values</h3>
|
|
|
|
<p>
|
|
One of Go's unusual properties is that functions and methods
|
|
can return multiple values. This feature can be used to
|
|
improve on a couple of clumsy idioms in C program: in-band
|
|
error returns (<code>-1</code> for <code>EOF</code> for example)
|
|
and modifying an argument.
|
|
</p>
|
|
|
|
<p>
|
|
In C, a write error is signaled by a negative byte count with the
|
|
error code secreted away in a volatile location.
|
|
In Go, <code>Write</code>
|
|
can return a byte count <i>and</i> an error: "Yes, you wrote some
|
|
bytes but not all of them because you filled the device".
|
|
The signature of <code>*File.Write</code> in package <code>os</code> is:
|
|
</p>
|
|
|
|
<pre>
|
|
func (file *File) Write(b []byte) (n int, err Error)
|
|
</pre>
|
|
|
|
<p>
|
|
and as the documentation says, it returns the number of bytes
|
|
written and a non-nil <code>Error</code> when <code>n</code>
|
|
<code>!=</code> <code>len(b)</code>.
|
|
This is a common style; see the section on error handling for more examples.
|
|
</p>
|
|
|
|
<p>
|
|
A similar approach obviates the need to pass a pointer to a return
|
|
value to overwrite an argument. Here's a simple-minded function to
|
|
grab a number from a position in a byte array, returning the number
|
|
and the next position.
|
|
</p>
|
|
|
|
<pre>
|
|
func nextInt(b []byte, i int) (int, int) {
|
|
for ; i < len(b) && !isDigit(b[i]); i++ {
|
|
}
|
|
x := 0;
|
|
for ; i < len(b) && isDigit(b[i]); i++ {
|
|
x = x*10 + int(b[i])-'0'
|
|
}
|
|
return x, i;
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
You could use it to scan the numbers in an input array <code>a</code> like this:
|
|
</p>
|
|
|
|
<pre>
|
|
for i := 0; i < len(a); {
|
|
x, i = nextInt(a, i);
|
|
fmt.Println(x);
|
|
}
|
|
</pre>
|
|
|
|
<h3 id="named-results">Named result parameters</h3>
|
|
|
|
<p>
|
|
The return or result "parameters" of a Go function can be given names and
|
|
used as regular variables, just like the incoming parameters.
|
|
When named, they are initialized to the zero for their type when
|
|
the function begins; if the function executes a <code>return</code> statement
|
|
with no arguments, the current values of the result parameters are
|
|
used as the returned values.
|
|
</p>
|
|
|
|
<p>
|
|
The names are not mandatory but they can make code shorter and clearer:
|
|
they're documentation.
|
|
If we name the results of <code>nextInt</code> it becomes
|
|
obvious which returned <code>int</code>
|
|
is which.
|
|
</p>
|
|
|
|
<pre>
|
|
func nextInt(b []byte, pos int) (value, nextPos int) {
|
|
</pre>
|
|
|
|
<p>
|
|
Because named results are initialized and tied to an unadorned return, they can simplify
|
|
as well as clarify. Here's a version
|
|
of <code>io.ReadFull</code> that uses them well:
|
|
</p>
|
|
|
|
<pre>
|
|
func ReadFull(r Reader, buf []byte) (n int, err os.Error) {
|
|
for len(buf) > 0 && err != nil {
|
|
var nr int;
|
|
nr, err = r.Read(buf);
|
|
n += nr;
|
|
buf = buf[nr:len(buf)];
|
|
}
|
|
return;
|
|
}
|
|
</pre>
|
|
|
|
<h2 id="data">Data</h2>
|
|
|
|
<h3 id="allocation_new">Allocation with <code>new()</code></h3>
|
|
|
|
<p>
|
|
Go has two allocation primitives, <code>new()</code> and <code>make()</code>.
|
|
They do different things and apply to different types, which can be confusing,
|
|
but the rules are simple.
|
|
Let's talk about <code>new()</code> first.
|
|
It's a built-in function essentially the same as its namesakes
|
|
in other languages: it allocates zeroed storage for a new item of type
|
|
<code>T</code> and returns its address, a value of type <code>*T</code>.
|
|
In Go terminology, it returns a pointer to a newly allocated zero value of type
|
|
<code>T</code>.
|
|
</p>
|
|
|
|
<p>
|
|
Since the memory returned by <code>new()</code> is zeroed, it's helpful to arrange that the
|
|
zeroed object can be used without further initialization. This means a user of
|
|
the data structure can create one with <code>new()</code> and get right to
|
|
work.
|
|
For example, the documentation for <code>bytes.Buffer</code> states that
|
|
"the zero value for <code>Buffer</code> is an empty buffer ready to use."
|
|
Similarly, <code>sync.Mutex</code> does not
|
|
have an explicit constructor or <code>Init</code> method.
|
|
Instead, the zero value for a <code>sync.Mutex</code>
|
|
is defined to be an unlocked mutex.
|
|
</p>
|
|
|
|
<p>
|
|
The zero-value-is-useful property works transitively. Consider this type declaration:
|
|
</p>
|
|
|
|
<pre>
|
|
type SyncedBuffer struct {
|
|
lock sync.Mutex;
|
|
buffer bytes.Buffer;
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation
|
|
or just declaration. In this snippet, both <code>p</code> and <code>v</code> will work
|
|
correctly without further arrangement:
|
|
</p>
|
|
|
|
<pre>
|
|
p := new(SyncedBuffer); // type *SyncedBuffer
|
|
var v SyncedBuffer; // type SyncedBuffer
|
|
</pre>
|
|
|
|
<h3 id="composite_literals">Constructors and composite literals</h3>
|
|
|
|
<p>
|
|
Sometimes the zero value isn't good enough and an initializing
|
|
constructor is necessary, as in this example derived from
|
|
package <code>os</code>:
|
|
</p>
|
|
|
|
<pre>
|
|
func NewFile(fd int, name string) *File {
|
|
if fd < 0 {
|
|
return nil
|
|
}
|
|
f := new(File);
|
|
f.fd = fd;
|
|
f.name = name;
|
|
f.error = nil;
|
|
f.dirinfo = nil;
|
|
f.nepipe = 0;
|
|
return f;
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
There's a lot of boilerplate in there. We can simplify it
|
|
using a <i>composite literal</i>, which is
|
|
an expression that creates a
|
|
new instance each time it is evaluated.
|
|
</p>
|
|
|
|
|
|
<pre>
|
|
func NewFile(fd int, name string) *File {
|
|
if file < 0 {
|
|
return nil
|
|
}
|
|
f := File{fd, name, nil, 0};
|
|
return &f;
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
Note that it's perfectly OK to return the address of a local variable;
|
|
the storage associated with the variable survives after the function
|
|
returns.
|
|
In fact, as a special case, the <i>address</i> of a composite literal
|
|
allocates a fresh instance each time, we can combine these last two lines:
|
|
</p>
|
|
|
|
<pre>
|
|
return &File{fd, name, nil, 0};
|
|
</pre>
|
|
|
|
<p>
|
|
The fields of a composite literal are laid out in order and must all be present.
|
|
However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i>
|
|
pairs, the initializers can appear in any
|
|
order, with the missing ones left as their respective zero values. Thus we could say
|
|
</p>
|
|
|
|
<pre>
|
|
return &File{fd: fd, name: name}
|
|
</pre>
|
|
|
|
<p>
|
|
As a limiting case, if a composite literal contains no fields at all, it creates
|
|
a zero value for the type. These two expressions are equivalent:
|
|
</p>
|
|
|
|
<pre>
|
|
new(File)
|
|
&File{}
|
|
</pre>
|
|
|
|
<p>
|
|
Composite literals can also be created for arrays, slices, and maps,
|
|
with the field labels being indices or map keys as appropriate.
|
|
In these examples, the initializations work regardless of the values of <code>EnoError</code>,
|
|
<code>Eio</code>, and <code>Einval</code>, as long as they are distinct:
|
|
</p>
|
|
|
|
<pre>
|
|
a := [...]string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"};
|
|
s := []string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"};
|
|
m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"};
|
|
</pre>
|
|
|
|
<h3 id="allocation_make">Allocation with <code>make()</code></h3>
|
|
|
|
<p>
|
|
Back to allocation.
|
|
The built-in function <code>make(T, </code><i>args</i><code>)</code> serves
|
|
a purpose different from <code>new(T)</code>.
|
|
It creates slices, maps, and channels only, and it returns an initialized (not zero)
|
|
value of type <code>T</code>, not <code>*T</code>.
|
|
The reason for the distinction
|
|
is that these three types are, under the covers, references to data structures that
|
|
must be initialized before use.
|
|
A slice, for example, is a three-item descriptor
|
|
containing a pointer to the data (inside an array), the length, and the
|
|
capacity; until those items are initialized, the slice is <code>nil</code>.
|
|
For slices, maps, and channels,
|
|
<code>make</code> initializes the internal data structure and prepares
|
|
the value for use.
|
|
For instance,
|
|
</p>
|
|
|
|
<pre>
|
|
make([]int, 10, 100)
|
|
</pre>
|
|
|
|
<p>
|
|
allocates an array of 100 ints and then creates a slice
|
|
structure with length 10 and a capacity of 100 pointing at the first
|
|
10 elements of the array.
|
|
(When making a slice, the capacity can be omitted; see the section on slices
|
|
for more information.)
|
|
In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice
|
|
structure, that is, a pointer to a <code>nil</code> slice value.
|
|
|
|
<p>
|
|
These examples illustrate the difference between <code>new()</code> and
|
|
<code>make()</code>:
|
|
</p>
|
|
|
|
<pre>
|
|
var p *[]int = new([]int); // allocates slice structure; *p == nil; rarely useful
|
|
var v []int = make([]int, 100); // v now refers to a new array of 100 ints
|
|
|
|
// Unnecessarily complex:
|
|
var p *[]int = new([]int);
|
|
*p = make([]int, 100, 100);
|
|
|
|
// Idiomatic:
|
|
v := make([]int, 100);
|
|
</pre>
|
|
|
|
<p>
|
|
Remember that <code>make()</code> applies only to maps, slices and channels.
|
|
To obtain an explicit pointer allocate with <code>new()</code>.
|
|
</p>
|
|
|
|
<h3 id="arrays">Arrays</h3>
|
|
|
|
<p>
|
|
Arrays are useful when planning the detailed layout of memory and sometimes
|
|
can help avoid allocation but primarily
|
|
they are a building block for slices, the subject of the next section.
|
|
To lay the foundation for that topic, here are a few words about arrays.
|
|
</p>
|
|
|
|
<p>
|
|
There are major differences between the ways arrays work in Go and C.
|
|
In Go:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
Arrays are values. Assigning one array to another copies all the elements.
|
|
</li>
|
|
<li>
|
|
In particular, if you pass an array to a function, it
|
|
will receive a <i>copy</i> of the array, not a pointer to it.
|
|
<li>
|
|
The size of an array is part of its type. The types <code>[10]int</code>
|
|
and <code>[20]int</code> are distinct.
|
|
</li>
|
|
</ul>
|
|
|
|
<p>
|
|
The value property can be useful but also expensive; if you want C-like behavior and efficiency,
|
|
you can pass a pointer to the array:
|
|
</p>
|
|
|
|
<pre>
|
|
func Sum(a *[]float) (sum float) {
|
|
for _, v := range a {
|
|
sum += v
|
|
}
|
|
return
|
|
}
|
|
|
|
array := [...]float{7.0, 8.5, 9.1};
|
|
x := sum(&array); // Note the explicit address-of operator
|
|
</pre>
|
|
|
|
<p>
|
|
But even this style isn't idiomatic Go. Slices are.
|
|
</p>
|
|
|
|
<h3 id="slices">Slices</h3>
|
|
|
|
<p>
|
|
Slices wrap arrays to give a more general, powerful, and convenient interface to sequences
|
|
of data.
|
|
Except for items with explicit dimension such as rotation matrices, most
|
|
array programming in Go is done with slices rather than simple arrays.
|
|
</p>
|
|
|
|
|
|
<h3 id="maps">Maps</h3>
|
|
<h3 id="printing">Printing</h3>
|
|
|
|
<h2>Methods</h2>
|
|
<h3 id="method_basics">Basics</h3>
|
|
<h3 id="pointers_vs_values">Pointers vs. Values</h3>
|
|
<h3 id="any_type">Methods on arbitrary types</h3>
|
|
|
|
|
|
<h2>More to come</h2>
|
|
|
|
<!---
|
|
|
|
<h2 id="idioms">Idioms</h2>
|
|
|
|
|
|
<h3 id="buffer-slice">Use parallel assignment to slice a buffer</h3>
|
|
|
|
<pre>
|
|
header, body, checksum := buf[0:20], buf[20:n-4], buf[n-4:n];
|
|
</pre>
|
|
|
|
<h2 id="errors">Errors</h2>
|
|
|
|
<h3 id="error-returns">Return <code>os.Error</code>, not <code>bool</code></h3>
|
|
|
|
<p>
|
|
Especially in libraries, functions tend to have multiple error modes.
|
|
Instead of returning a boolean to signal success,
|
|
return an <code>os.Error</code> that describes the failure.
|
|
Even if there is only one failure mode now,
|
|
there may be more later.
|
|
</p>
|
|
|
|
<h3 id="error-context">Return structured errors</h3>
|
|
|
|
Implementations of <code>os.Error</code> should
|
|
describe the error and provide context.
|
|
For example, <code>os.Open</code> returns an <code>os.PathError</code>:
|
|
|
|
<a href="/src/pkg/os/file.go">/src/pkg/os/file.go</a>:
|
|
<pre>
|
|
// PathError records an error and the operation and
|
|
// file path that caused it.
|
|
type PathError struct {
|
|
Op string;
|
|
Path string;
|
|
Error Error;
|
|
}
|
|
|
|
func (e *PathError) String() string {
|
|
return e.Op + " " + e.Path + ": " + e.Error.String();
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
<code>PathError</code>'s <code>String</code> formats
|
|
the error nicely, including the operation and file name
|
|
tha failed; just printing the error generates a
|
|
message, such as
|
|
</p>
|
|
<pre>
|
|
open /etc/passwx: no such file or directory
|
|
</pre>
|
|
<p>
|
|
that is useful even if printed far from the call that
|
|
triggered it.
|
|
</p>
|
|
|
|
<p>
|
|
Callers that care about the precise error details can
|
|
use a type switch or a type guard to look for specific
|
|
errors and extract details. For <code>PathErrors</code>
|
|
this might include examining the internal <code>Error</code>
|
|
to see if it is <code>os.EPERM</code> or <code>os.ENOENT</code>,
|
|
for instance.
|
|
</p>
|
|
|
|
<h2 id="types">Programmer-defined types</h2>
|
|
|
|
<p>Packages that export only a single type can
|
|
shorten <code>NewTypeName</code> to <code>New</code>;
|
|
the vector constructor is
|
|
<code>vector.New</code>, not <code>vector.NewVector</code>.
|
|
</p>
|
|
|
|
<p>
|
|
A type that is intended to be allocated
|
|
as part of a larger struct may have an <code>Init</code> method
|
|
that must be called explicitly.
|
|
Conventionally, the <code>Init</code> method returns
|
|
the object being initialized, to make the constructor trivial:
|
|
</p>
|
|
|
|
<a href="xxx">go/src/pkg/container/vector/vector.go</a>:
|
|
<pre>
|
|
func New(len int) *Vector {
|
|
return new(Vector).Init(len)
|
|
}
|
|
</pre>
|
|
|
|
|
|
<h2 id="interfaces">Interfaces</h2>
|
|
|
|
<h3 id="accept-interface-values">Accept interface values</h3>
|
|
|
|
buffered i/o takes a Reader, not an os.File. XXX
|
|
|
|
<h3 id="return-interface-values">Return interface values</h3>
|
|
|
|
<p>
|
|
If a type exists only to implement an interface
|
|
and has no exported methods beyond that interface,
|
|
there is no need to publish the type itself.
|
|
Instead, write a constructor that returns an interface value.
|
|
</p>
|
|
|
|
<p>
|
|
For example, both <code>crc32.NewIEEE()</code> and <code>adler32.New()</code>
|
|
return type <code>hash.Hash32</code>.
|
|
Substituting the CRC-32 algorithm for Adler-32 in a Go program
|
|
requires only changing the constructor call:
|
|
the rest of the code is unaffected by the change of algorithm.
|
|
</p>
|
|
|
|
<h3 id="asdf">Use interface adapters to expand an implementation</h3>
|
|
|
|
XXX
|
|
|
|
<h3 id="fdsa">Use anonymous fields to incorporate an implementation</h3>
|
|
|
|
XXX
|
|
|
|
<h2>Data-Driven Programming</h2>
|
|
|
|
<p>
|
|
tables
|
|
</p>
|
|
|
|
<p>
|
|
XXX struct tags for marshaling.
|
|
template
|
|
eventually datafmt
|
|
</p>
|
|
|
|
<h2>Concurrency</h2>
|
|
|
|
<h3 id="share-memory">Share memory by communicating</h3>
|
|
|
|
<p>
|
|
Do not communicate by sharing memory;
|
|
instead, share memory by communicating.
|
|
</p>
|
|
|
|
<p>
|
|
XXX, more here.
|
|
</p>
|
|
|
|
|
|
<h2>Testing</h2>
|
|
|
|
<h3 id="no-abort">Run tests to completion</h3>
|
|
|
|
<p>
|
|
Tests should not stop early just because one case has misbehaved.
|
|
If at all possible, let tests continue, in order to characterize the
|
|
problem in more detail.
|
|
For example, it is more useful for a test to report that <code>isPrime</code>
|
|
gives the wrong answer for 4, 8, 16 and 32 than to report
|
|
that <code>isPrime</code> gives the wrong answer for 4 and therefore
|
|
no more tests were run.
|
|
XXX
|
|
test bottom up
|
|
test runs top to bottom
|
|
how to use gotest
|
|
XXX
|
|
</p>
|
|
|
|
<h3 id="good-errors">Print useful errors when tests fail</h3>
|
|
|
|
<p>
|
|
If a test fails, print a concise message explaining the context,
|
|
what happened, and what was expected.
|
|
Many testing environments encourage causing the
|
|
program to crash, but stack traces and core dumps
|
|
have low signal to noise ratios and require reconstructing
|
|
the situation from scratch.
|
|
The programmer who triggers the test failure may be someone
|
|
editing the code months later or even someone editing a different
|
|
package on which the code depends.
|
|
Time invested writing a good error message now pays off when
|
|
the test breaks later.
|
|
</p>
|
|
|
|
<h3 id="data-driven-tests">Use data-driven tests</h3>
|
|
|
|
<p>
|
|
Many tests reduce to running the same code multiple times,
|
|
with different input and expected output.
|
|
Instead of using cut and paste to write this code,
|
|
create a table of test cases and write a single test that
|
|
iterates over the table.
|
|
Once the table is written, you might find that it
|
|
serves well as input to multiple tests. For example,
|
|
a single table of encoded/decoded pairs can be
|
|
used by both <code>TestEncoder</code> and <code>TestDecoder</code>.
|
|
</p>
|
|
|
|
<p>
|
|
This data-driven style dominates in the Go package tests.
|
|
<br>
|
|
<!-- search for for.*range here -->
|
|
</p>
|
|
|
|
<h3 id="reflect.DeepEqual">Use reflect.DeepEqual to compare complex values</h3>
|
|
|
|
<p>
|
|
The <code>reflect.DeepEqual</code> function tests
|
|
whether two complex data structures have equal values.
|
|
If a function returns a complex data structure,
|
|
<code>reflect.DeepEqual</code> combined with table-driven testing
|
|
makes it easy to check that the return value is
|
|
exactly as expected.
|
|
</p>
|
|
|
|
<h2 id="be-consistent">Be consistent</h2>
|
|
|
|
<p>
|
|
Programmers often want their style to be distinctive,
|
|
writing loops backwards or using custom spacing and
|
|
naming conventions. Such idiosyncrasies come at a
|
|
price, however: by making the code look different,
|
|
they make it harder to understand.
|
|
Consistency trumps personal
|
|
expression in programming.
|
|
</p>
|
|
|
|
<p>
|
|
If a program does the same thing twice,
|
|
it should do it the same way both times.
|
|
Conversely, if two different sections of a
|
|
program look different, the reader will
|
|
expect them to do different things.
|
|
</p>
|
|
|
|
<p>
|
|
Consider <code>for</code> loops.
|
|
Traditionally, a loop over <code>n</code>
|
|
elements begins:
|
|
</p>
|
|
|
|
<pre>
|
|
for i := 0; i < n; i++ {
|
|
</pre>
|
|
|
|
<p>
|
|
Much of the time, the loop could run in the opposite order
|
|
and still be correct:
|
|
</p>
|
|
|
|
<pre>
|
|
for i := n-1; i >= 0; i-- {
|
|
</pre>
|
|
|
|
<p>
|
|
The convention
|
|
is to count up unless to do so would be incorrect.
|
|
A loop that counts down implicitly says “something
|
|
special is happening here.”
|
|
A reader who finds a program in which some
|
|
loops count up and the rest count down
|
|
will spend time trying to understand why.
|
|
</p>
|
|
|
|
<p>
|
|
Loop direction is just one
|
|
programming decision that must be made
|
|
consistently; others include
|
|
formatting, naming variables and methods,
|
|
whether a type
|
|
has a constructor, what tests look like, and so on.
|
|
Why is this variable called <code>n</code> here and <code>cnt</code> there?
|
|
Why is the <code>Log</code> constructor <code>CreateLog</code> when
|
|
the <code>List</code> constructor is <code>NewList</code>?
|
|
Why is this data structure initialized using
|
|
a structure literal when that one
|
|
is initialized using individual assignments?
|
|
These questions distract from the important one:
|
|
what does the code do?
|
|
Moreover, internal consistency is important not only within a single file,
|
|
but also within the the surrounding source files.
|
|
When editing code, read the surrounding context
|
|
and try to mimic it as much as possible, even if it
|
|
disagrees with the rules here.
|
|
It should not be possible to tell which lines
|
|
you wrote or edited based on style alone.
|
|
Consistency about little things
|
|
lets readers concentrate on big ones.
|
|
</p>
|
|
|
|
-->
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|