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0abb09c987
We now continue deep completion search across function calls. The function must take no arguments and return a single argument. For example, when completing "fo<>" you might get candidates such as "foo.bar().baz()". Previously we would stop searching for deep completions when we hit a function call. For example, we would stop at "foo.bar()", never finding "foo.bar().baz()". At the time I was worried about the search scope growing too large, but now that we dynamically limit the search scope there isn't much left to worry about. Change-Id: I48772c154400662876682503c1f58ef6e3dca688 Reviewed-on: https://go-review.googlesource.com/c/tools/+/201222 Reviewed-by: Rebecca Stambler <rstambler@golang.org> Run-TryBot: Rebecca Stambler <rstambler@golang.org>
193 lines
5.6 KiB
Go
193 lines
5.6 KiB
Go
// Copyright 2019 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package source
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import (
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"go/types"
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"strings"
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"time"
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)
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// Limit deep completion results because in most cases there are too many
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// to be useful.
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const MaxDeepCompletions = 3
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// deepCompletionState stores our state as we search for deep completions.
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// "deep completion" refers to searching into objects' fields and methods to
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// find more completion candidates.
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type deepCompletionState struct {
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// maxDepth limits the deep completion search depth. 0 means
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// disabled and -1 means unlimited.
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maxDepth int
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// chain holds the traversal path as we do a depth-first search through
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// objects' members looking for exact type matches.
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chain []types.Object
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// chainNames holds the names of the chain objects. This allows us to
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// save allocations as we build many deep completion items.
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chainNames []string
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// highScores tracks the highest deep candidate scores we have found
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// so far. This is used to avoid work for low scoring deep candidates.
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highScores [MaxDeepCompletions]float64
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// candidateCount is the count of unique deep candidates encountered
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// so far.
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candidateCount int
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}
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// push pushes obj onto our search stack. If invoke is true then
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// invocation parens "()" will be appended to the object name.
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func (s *deepCompletionState) push(obj types.Object, invoke bool) {
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s.chain = append(s.chain, obj)
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name := obj.Name()
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if invoke {
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name += "()"
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}
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s.chainNames = append(s.chainNames, name)
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}
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// pop pops the last object off our search stack.
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func (s *deepCompletionState) pop() {
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s.chain = s.chain[:len(s.chain)-1]
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s.chainNames = s.chainNames[:len(s.chainNames)-1]
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}
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// chainString joins the chain of objects' names together on ".".
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func (s *deepCompletionState) chainString(finalName string) string {
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s.chainNames = append(s.chainNames, finalName)
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chainStr := strings.Join(s.chainNames, ".")
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s.chainNames = s.chainNames[:len(s.chainNames)-1]
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return chainStr
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}
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// isHighScore returns whether score is among the top MaxDeepCompletions
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// deep candidate scores encountered so far. If so, it adds score to
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// highScores, possibly displacing an existing high score.
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func (s *deepCompletionState) isHighScore(score float64) bool {
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// Invariant: s.highScores is sorted with highest score first. Unclaimed
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// positions are trailing zeros.
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// First check for an unclaimed spot and claim if available.
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for i, deepScore := range s.highScores {
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if deepScore == 0 {
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s.highScores[i] = score
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return true
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}
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}
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// Otherwise, if we beat an existing score then take its spot and scoot
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// all lower scores down one position.
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for i, deepScore := range s.highScores {
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if score > deepScore {
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copy(s.highScores[i+1:], s.highScores[i:])
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s.highScores[i] = score
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return true
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}
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}
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return false
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}
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func (c *completer) inDeepCompletion() bool {
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return len(c.deepState.chain) > 0
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}
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// shouldPrune returns whether we should prune the current deep
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// candidate search to reduce the overall search scope. The
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// maximum search depth is reduced gradually as we use up our
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// completionBudget.
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func (c *completer) shouldPrune() bool {
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if !c.inDeepCompletion() {
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return false
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}
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// Check our remaining budget every 100 candidates.
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if c.deepState.candidateCount%100 == 0 {
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spent := float64(time.Since(c.startTime)) / float64(c.opts.Budget)
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switch {
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case spent >= 0.90:
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// We are close to exhausting our budget. Disable deep completions.
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c.deepState.maxDepth = 0
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case spent >= 0.75:
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// We are running out of budget, reduce max depth again.
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c.deepState.maxDepth = 2
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case spent >= 0.5:
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// We have used half our budget, reduce max depth again.
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c.deepState.maxDepth = 3
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case spent >= 0.25:
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// We have used a good chunk of our budget, so start limiting our search.
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// By default the search depth is unlimited, so this limit, while still
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// generous, is normally a huge reduction in search scope that will result
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// in our search completing very soon.
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c.deepState.maxDepth = 4
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}
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}
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c.deepState.candidateCount++
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if c.deepState.maxDepth >= 0 {
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return len(c.deepState.chain) >= c.deepState.maxDepth
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}
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return false
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}
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// deepSearch searches through obj's subordinate objects for more
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// completion items.
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func (c *completer) deepSearch(obj types.Object) {
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if c.deepState.maxDepth == 0 {
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return
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}
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// If we are definitely completing a struct field name, deep completions
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// don't make sense.
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if c.wantStructFieldCompletions() && c.enclosingCompositeLiteral.inKey {
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return
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}
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// Don't search into type names.
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if isTypeName(obj) {
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return
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}
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// Don't search embedded fields because they were already included in their
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// parent's fields.
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if v, ok := obj.(*types.Var); ok && v.Embedded() {
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return
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}
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if sig, ok := obj.Type().Underlying().(*types.Signature); ok {
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// If obj is a function that takes no arguments and returns one
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// value, keep searching across the function call.
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if sig.Params().Len() == 0 && sig.Results().Len() == 1 {
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// Pass invoke=true since the function needs to be invoked in
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// the deep chain.
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c.deepState.push(obj, true)
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// The result of a function call is not addressable.
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c.methodsAndFields(sig.Results().At(0).Type(), false)
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c.deepState.pop()
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}
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}
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// Push this object onto our search stack.
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c.deepState.push(obj, false)
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switch obj := obj.(type) {
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case *types.PkgName:
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c.packageMembers(obj)
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default:
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// For now it is okay to assume obj is addressable since we don't search beyond
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// function calls.
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c.methodsAndFields(obj.Type(), true)
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}
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// Pop the object off our search stack.
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c.deepState.pop()
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}
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