mirror of
https://github.com/golang/go
synced 2024-11-20 10:54:49 -07:00
c620dd9759
- consolidation of files, cleanup - more success producing idempotent output for some files with comments containing tabs - snapshot of the day R=r OCL=22474 CL=22474
124 lines
3.0 KiB
Go
Executable File
124 lines
3.0 KiB
Go
Executable File
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package Universe
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import (
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"array";
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AST "ast";
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)
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export var (
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scope *AST.Scope;
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types array.Array;
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// internal types
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void_typ,
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bad_typ,
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nil_typ,
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// basic types
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bool_typ,
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uint8_typ,
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uint16_typ,
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uint32_typ,
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uint64_typ,
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int8_typ,
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int16_typ,
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int32_typ,
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int64_typ,
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float32_typ,
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float64_typ,
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float80_typ,
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string_typ,
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integer_typ,
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// convenience types
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byte_typ,
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uint_typ,
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int_typ,
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float_typ,
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uintptr_typ *AST.Type;
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true_obj,
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false_obj,
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iota_obj,
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nil_obj *AST.Object;
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)
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func DeclObj(kind int, ident string, typ *AST.Type) *AST.Object {
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obj := AST.NewObject(-1 /* no source pos */, kind, ident);
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obj.typ = typ;
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if kind == AST.TYPE && typ.obj == nil {
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typ.obj = obj; // set primary type object
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}
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scope.Insert(obj);
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return obj
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}
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func DeclType(form int, ident string, size int) *AST.Type {
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typ := AST.NewType(-1 /* no source pos */, form);
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typ.size = size;
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return DeclObj(AST.TYPE, ident, typ).typ;
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}
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func Register(typ *AST.Type) *AST.Type {
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typ.ref = types.Len();
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types.Push(typ);
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return typ;
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}
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func init() {
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scope = AST.NewScope(nil); // universe has no parent
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types.Init(32);
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// Interal types
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void_typ = AST.NewType(-1 /* no source pos */, AST.VOID);
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AST.Universe_void_typ = void_typ;
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bad_typ = AST.NewType(-1 /* no source pos */, AST.BADTYPE);
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nil_typ = AST.NewType(-1 /* no source pos */, AST.NIL);
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// Basic types
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bool_typ = Register(DeclType(AST.BOOL, "bool", 1));
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uint8_typ = Register(DeclType(AST.UINT, "uint8", 1));
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uint16_typ = Register(DeclType(AST.UINT, "uint16", 2));
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uint32_typ = Register(DeclType(AST.UINT, "uint32", 4));
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uint64_typ = Register(DeclType(AST.UINT, "uint64", 8));
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int8_typ = Register(DeclType(AST.INT, "int8", 1));
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int16_typ = Register(DeclType(AST.INT, "int16", 2));
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int32_typ = Register(DeclType(AST.INT, "int32", 4));
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int64_typ = Register(DeclType(AST.INT, "int64", 8));
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float32_typ = Register(DeclType(AST.FLOAT, "float32", 4));
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float64_typ = Register(DeclType(AST.FLOAT, "float64", 8));
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float80_typ = Register(DeclType(AST.FLOAT, "float80", 10));
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string_typ = Register(DeclType(AST.STRING, "string", 8));
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integer_typ = Register(DeclType(AST.INTEGER, "integer", 8));
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// All but 'byte' should be platform-dependent, eventually.
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byte_typ = Register(DeclType(AST.UINT, "byte", 1));
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uint_typ = Register(DeclType(AST.UINT, "uint", 4));
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int_typ = Register(DeclType(AST.INT, "int", 4));
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float_typ = Register(DeclType(AST.FLOAT, "float", 4));
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uintptr_typ = Register(DeclType(AST.UINT, "uintptr", 8));
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// Predeclared constants
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true_obj = DeclObj(AST.CONST, "true", bool_typ);
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false_obj = DeclObj(AST.CONST, "false", bool_typ);
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iota_obj = DeclObj(AST.CONST, "iota", int_typ);
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nil_obj = DeclObj(AST.CONST, "nil", nil_typ);
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// Builtin functions
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DeclObj(AST.BUILTIN, "len", void_typ);
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DeclObj(AST.BUILTIN, "new", void_typ);
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DeclObj(AST.BUILTIN, "panic", void_typ);
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DeclObj(AST.BUILTIN, "print", void_typ);
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// scope.Print();
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}
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