mirror of
https://github.com/golang/go
synced 2024-11-22 21:10:03 -07:00
1f8a40d85c
though they still build in src/runtime. use cgo instead of hand-written wrappers. R=r DELTA=740 (289 added, 300 deleted, 151 changed) OCL=23326 CL=23331
174 lines
2.7 KiB
C
174 lines
2.7 KiB
C
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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#include "runtime.h"
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static uint64 uvnan = 0x7FF0000000000001ULL;
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static uint64 uvinf = 0x7FF0000000000000ULL;
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static uint64 uvneginf = 0xFFF0000000000000ULL;
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uint32
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float32tobits(float32 f)
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{
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// The obvious cast-and-pointer code is technically
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// not valid, and gcc miscompiles it. Use a union instead.
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union {
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float32 f;
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uint32 i;
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} u;
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u.f = f;
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return u.i;
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}
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uint64
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float64tobits(float64 f)
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{
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// The obvious cast-and-pointer code is technically
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// not valid, and gcc miscompiles it. Use a union instead.
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union {
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float64 f;
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uint64 i;
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} u;
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u.f = f;
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return u.i;
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}
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float64
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float64frombits(uint64 i)
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{
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// The obvious cast-and-pointer code is technically
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// not valid, and gcc miscompiles it. Use a union instead.
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union {
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float64 f;
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uint64 i;
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} u;
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u.i = i;
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return u.f;
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}
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float32
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float32frombits(uint32 i)
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{
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// The obvious cast-and-pointer code is technically
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// not valid, and gcc miscompiles it. Use a union instead.
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union {
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float32 f;
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uint32 i;
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} u;
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u.i = i;
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return u.f;
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}
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bool
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isInf(float64 f, int32 sign)
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{
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uint64 x;
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x = float64tobits(f);
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if(sign == 0)
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return x == uvinf || x == uvneginf;
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if(sign > 0)
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return x == uvinf;
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return x == uvneginf;
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}
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float64
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NaN(void)
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{
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return float64frombits(uvnan);
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}
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bool
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isNaN(float64 f)
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{
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uint64 x;
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x = float64tobits(f);
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return ((uint32)(x>>52) & 0x7FF) == 0x7FF && !isInf(f, 0);
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}
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float64
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Inf(int32 sign)
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{
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if(sign >= 0)
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return float64frombits(uvinf);
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else
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return float64frombits(uvneginf);
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}
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enum
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{
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MASK = 0x7ffL,
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SHIFT = 64-11-1,
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BIAS = 1022L,
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};
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float64
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frexp(float64 d, int32 *ep)
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{
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uint64 x;
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if(d == 0) {
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*ep = 0;
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return 0;
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}
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x = float64tobits(d);
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*ep = (int32)((x >> SHIFT) & MASK) - BIAS;
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x &= ~((uint64)MASK << SHIFT);
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x |= (uint64)BIAS << SHIFT;
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return float64frombits(x);
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}
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float64
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ldexp(float64 d, int32 e)
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{
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uint64 x;
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if(d == 0)
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return 0;
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x = float64tobits(d);
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e += (int32)(x >> SHIFT) & MASK;
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if(e <= 0)
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return 0; /* underflow */
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if(e >= MASK){ /* overflow */
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if(d < 0)
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return Inf(-1);
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return Inf(1);
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}
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x &= ~((uint64)MASK << SHIFT);
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x |= (uint64)e << SHIFT;
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return float64frombits(x);
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}
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float64
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modf(float64 d, float64 *ip)
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{
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float64 dd;
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uint64 x;
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int32 e;
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if(d < 1) {
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if(d < 0) {
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d = modf(-d, ip);
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*ip = -*ip;
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return -d;
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}
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*ip = 0;
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return d;
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}
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x = float64tobits(d);
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e = (int32)((x >> SHIFT) & MASK) - BIAS;
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/*
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* Keep the top 11+e bits; clear the rest.
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*/
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if(e <= 64-11)
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x &= ~(((uint64)1 << (64LL-11LL-e))-1);
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dd = float64frombits(x);
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*ip = dd;
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return d - dd;
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}
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