mirror of
https://github.com/golang/go
synced 2024-11-18 15:34:53 -07:00
49e540660c
We seem to be leaking cache entries. A simple status page will help us confirm that. Change-Id: I485bfff6ebfb5d30655554487583e15a3f49f9a4 Reviewed-on: https://go-review.googlesource.com/c/tools/+/217597 Run-TryBot: Heschi Kreinick <heschi@google.com> Reviewed-by: Rebecca Stambler <rstambler@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org>
279 lines
7.6 KiB
Go
279 lines
7.6 KiB
Go
// Copyright 2019 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package memoize supports memoizing the return values of functions with
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// idempotent results that are expensive to compute.
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//
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// The memoized result is returned again the next time the function is invoked.
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// To prevent excessive memory use, the return values are only remembered
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// for as long as they still have a user.
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//
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// To use this package, build a store and use it to acquire handles with the
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// Bind method.
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//
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package memoize
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import (
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"context"
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"reflect"
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"runtime"
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"sync"
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"unsafe"
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"golang.org/x/tools/internal/xcontext"
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)
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// Store binds keys to functions, returning handles that can be used to access
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// the functions results.
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type Store struct {
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mu sync.Mutex
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// entries is the set of values stored.
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entries map[interface{}]uintptr
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}
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// Function is the type for functions that can be memoized.
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// The result must be a pointer.
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type Function func(ctx context.Context) interface{}
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type state int
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const (
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stateIdle = iota
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stateRunning
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stateCompleted
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)
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// Handle is returned from a store when a key is bound to a function.
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// It is then used to access the results of that function.
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//
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// A Handle starts out in idle state, waiting for something to demand its
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// evaluation. It then transitions into running state. While it's running,
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// waiters tracks the number of Get calls waiting for a result, and the done
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// channel is used to notify waiters of the next state transition. Once the
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// evaluation finishes, value is set, state changes to completed, and done
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// is closed, unblocking waiters. Alternatively, as Get calls are cancelled,
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// they decrement waiters. If it drops to zero, the inner context is cancelled,
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// computation is abandoned, and state resets to idle to start the process over
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// again.
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type Handle struct {
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store *Store
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key interface{}
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mu sync.Mutex
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state state
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// done is set in running state, and closed when exiting it.
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done chan struct{}
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// cancel is set in running state. It cancels computation.
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cancel context.CancelFunc
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// waiters is the number of Gets outstanding.
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waiters uint
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// the function that will be used to populate the value
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function Function
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// value is set in completed state.
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value interface{}
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}
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// Has returns true if they key is currently valid for this store.
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func (s *Store) Has(key interface{}) bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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_, found := s.entries[key]
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return found
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}
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// Bind returns a handle for the given key and function.
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//
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// Each call to bind will return the same handle if it is already bound.
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// Bind will always return a valid handle, creating one if needed.
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// Each key can only have one handle at any given time.
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// The value will be held for as long as the handle is, once it has been
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// generated.
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// Bind does not cause the value to be generated.
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func (s *Store) Bind(key interface{}, function Function) *Handle {
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// panic early if the function is nil
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// it would panic later anyway, but in a way that was much harder to debug
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if function == nil {
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panic("the function passed to bind must not be nil")
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}
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// check if we already have the key
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s.mu.Lock()
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defer s.mu.Unlock()
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h := s.get(key)
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if h != nil {
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// we have a handle already, just return it
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return h
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}
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// we have not seen this key before, add a new entry
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if s.entries == nil {
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s.entries = make(map[interface{}]uintptr)
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}
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h = &Handle{
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store: s,
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key: key,
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function: function,
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}
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// now add the weak reference to the handle into the map
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s.entries[key] = uintptr(unsafe.Pointer(h))
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// add the deletion the entry when the handle is garbage collected
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runtime.SetFinalizer(h, release)
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return h
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}
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// Find returns the handle associated with a key, if it is bound.
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//
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// It cannot cause a new handle to be generated, and thus may return nil.
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func (s *Store) Find(key interface{}) *Handle {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.get(key)
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}
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// Cached returns the value associated with a key.
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//
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// It cannot cause the value to be generated.
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// It will return the cached value, if present.
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func (s *Store) Cached(key interface{}) interface{} {
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h := s.Find(key)
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if h == nil {
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return nil
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}
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return h.Cached()
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}
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//go:nocheckptr
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// nocheckptr because: https://github.com/golang/go/issues/35125#issuecomment-545671062
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func (s *Store) get(key interface{}) *Handle {
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// this must be called with the store mutex already held
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e, found := s.entries[key]
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if !found {
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return nil
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}
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return (*Handle)(unsafe.Pointer(e))
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}
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// Stats returns the number of each type of value in the store.
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func (s *Store) Stats() map[reflect.Type]int {
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s.mu.Lock()
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defer s.mu.Unlock()
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result := map[reflect.Type]int{}
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for k := range s.entries {
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result[reflect.TypeOf(k)]++
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}
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return result
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}
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// Cached returns the value associated with a handle.
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//
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// It will never cause the value to be generated.
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// It will return the cached value, if present.
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func (h *Handle) Cached() interface{} {
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h.mu.Lock()
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defer h.mu.Unlock()
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if h.state == stateCompleted {
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return h.value
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}
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return nil
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}
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// Get returns the value associated with a handle.
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//
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// If the value is not yet ready, the underlying function will be invoked.
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// This activates the handle, and it will remember the value for as long as it exists.
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// If ctx is cancelled, Get returns nil.
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func (h *Handle) Get(ctx context.Context) interface{} {
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if ctx.Err() != nil {
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return nil
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}
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h.mu.Lock()
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switch h.state {
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case stateIdle:
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return h.run(ctx)
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case stateRunning:
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return h.wait(ctx)
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case stateCompleted:
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defer h.mu.Unlock()
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return h.value
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default:
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panic("unknown state")
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}
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}
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// run starts h.function and returns the result. h.mu must be locked.
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func (h *Handle) run(ctx context.Context) interface{} {
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childCtx, cancel := context.WithCancel(xcontext.Detach(ctx))
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h.cancel = cancel
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h.state = stateRunning
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h.done = make(chan struct{})
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function := h.function // Read under the lock
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go func() {
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// Just in case the function does something expensive without checking
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// the context, double-check we're still alive.
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if childCtx.Err() != nil {
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return
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}
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v := function(childCtx)
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if childCtx.Err() != nil {
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return
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}
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h.mu.Lock()
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defer h.mu.Unlock()
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// It's theoretically possible that the handle has been cancelled out
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// of the run that started us, and then started running again since we
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// checked childCtx above. Even so, that should be harmless, since each
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// run should produce the same results.
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if h.state != stateRunning {
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return
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}
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h.value = v
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h.function = nil
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h.state = stateCompleted
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close(h.done)
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}()
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return h.wait(ctx)
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}
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// wait waits for the value to be computed, or ctx to be cancelled. h.mu must be locked.
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func (h *Handle) wait(ctx context.Context) interface{} {
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h.waiters++
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done := h.done
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h.mu.Unlock()
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select {
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case <-done:
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h.mu.Lock()
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defer h.mu.Unlock()
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if h.state == stateCompleted {
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return h.value
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}
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return nil
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case <-ctx.Done():
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h.mu.Lock()
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defer h.mu.Unlock()
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h.waiters--
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if h.waiters == 0 && h.state == stateRunning {
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h.cancel()
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close(h.done)
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h.state = stateIdle
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h.done = nil
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h.cancel = nil
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}
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return nil
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}
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}
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func release(p interface{}) {
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h := p.(*Handle)
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h.store.mu.Lock()
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defer h.store.mu.Unlock()
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// there is a small gap between the garbage collector deciding that the handle
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// is liable for collection and the finalizer being called
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// if the handle is recovered during that time, you will end up with a valid
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// handle that no longer has an entry in the map, and that no longer has a
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// finalizer associated with it, but that is okay.
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delete(h.store.entries, h.key)
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}
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