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2145cd51e3
Fixes #4942. R=golang-dev, adg CC=golang-dev https://golang.org/cl/7444047
313 lines
10 KiB
HTML
313 lines
10 KiB
HTML
<!--{
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"Title": "The Go image package",
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"Template": true
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}-->
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<p>
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The <a href="/pkg/image/">image</a> and
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<a href="/pkg/image/color/">image/color</a> packages define a number of types:
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<code>color.Color</code> and <code>color.Model</code> describe colors,
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<code>image.Point</code> and <code>image.Rectangle</code> describe basic 2-D
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geometry, and <code>image.Image</code> brings the two concepts together to
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represent a rectangular grid of colors. A
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<a href="/doc/articles/image_draw.html">separate article</a> covers image
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composition with the <a href="/pkg/image/draw/">image/draw</a> package.
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</p>
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<p>
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<b>Colors and Color Models</b>
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</p>
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<p>
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<a href="/pkg/image/color/#Color">Color</a> is an interface that defines the minimal
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method set of any type that can be considered a color: one that can be converted
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to red, green, blue and alpha values. The conversion may be lossy, such as
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converting from CMYK or YCbCr color spaces.
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</p>
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{{code "/src/pkg/image/color/color.go" `/type Color interface/` `/^}/`}}
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<p>
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There are three important subtleties about the return values. First, the red,
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green and blue are alpha-premultiplied: a fully saturated red that is also 25%
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transparent is represented by RGBA returning a 75% r. Second, the channels have
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a 16-bit effective range: 100% red is represented by RGBA returning an r of
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65535, not 255, so that converting from CMYK or YCbCr is not as lossy. Third,
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the type returned is <code>uint32</code>, even though the maximum value is 65535, to
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guarantee that multiplying two values together won't overflow. Such
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multiplications occur when blending two colors according to an alpha mask from a
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third color, in the style of
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<a href="https://en.wikipedia.org/wiki/Alpha_compositing">Porter and Duff's</a>
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classic algebra:
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</p>
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<pre>
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dstr, dstg, dstb, dsta := dst.RGBA()
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srcr, srcg, srcb, srca := src.RGBA()
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_, _, _, m := mask.RGBA()
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const M = 1<<16 - 1
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// The resultant red value is a blend of dstr and srcr, and ranges in [0, M].
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// The calculation for green, blue and alpha is similar.
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dstr = (dstr*(M-m) + srcr*m) / M
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</pre>
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<p>
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The last line of that code snippet would have been more complicated if we worked
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with non-alpha-premultiplied colors, which is why <code>Color</code> uses
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alpha-premultiplied values.
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</p>
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<p>
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The image/color package also defines a number of concrete types that implement
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the <code>Color</code> interface. For example,
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<a href="/pkg/image/color/#RGBA"><code>RGBA</code></a> is a struct that represents
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the classic "8 bits per channel" color.
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</p>
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{{code "/src/pkg/image/color/color.go" `/type RGBA struct/` `/^}/`}}
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<p>
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Note that the <code>R</code> field of an <code>RGBA</code> is an 8-bit
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alpha-premultiplied color in the range [0, 255]. <code>RGBA</code> satisfies the
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<code>Color</code> interface by multiplying that value by 0x101 to generate a
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16-bit alpha-premultiplied color in the range [0, 65535]. Similarly, the
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<a href="/pkg/image/color/#NRGBA"><code>NRGBA</code></a> struct type represents
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an 8-bit non-alpha-premultiplied color, as used by the PNG image format. When
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manipulating an <code>NRGBA</code>'s fields directly, the values are
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non-alpha-premultiplied, but when calling the <code>RGBA</code> method, the
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return values are alpha-premultiplied.
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</p>
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<p>
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A <a href="/pkg/image/color/#Model"><code>Model</code></a> is simply
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something that can convert <code>Color</code>s to other <code>Color</code>s, possibly lossily. For
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example, the <code>GrayModel</code> can convert any <code>Color</code> to a
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desaturated <a href="/pkg/image/color/#Gray"><code>Gray</code></a>. A
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<code>Palette</code> can convert any <code>Color</code> to one from a
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limited palette.
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</p>
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{{code "/src/pkg/image/color/color.go" `/type Model interface/` `/^}/`}}
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{{code "/src/pkg/image/color/color.go" `/type Palette \[\]Color/`}}
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<p>
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<b>Points and Rectangles</b>
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</p>
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<p>
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A <a href="/pkg/image/#Point"><code>Point</code></a> is an (x, y) co-ordinate
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on the integer grid, with axes increasing right and down. It is neither a pixel
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nor a grid square. A <code>Point</code> has no intrinsic width, height or
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color, but the visualizations below use a small colored square.
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</p>
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{{code "/src/pkg/image/geom.go" `/type Point struct/` `/^}/`}}
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<p>
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<img src="image-package-01.png" width="400" height="300">
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</p>
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{{code "/doc/progs/image_package1.go" `/p := image.Point/`}}
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<p>
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A <a href="/pkg/image/#Rectangle"><code>Rectangle</code></a> is an axis-aligned
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rectangle on the integer grid, defined by its top-left and bottom-right
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<code>Point</code>. A <code>Rectangle</code> also has no intrinsic color, but
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the visualizations below outline rectangles with a thin colored line, and call
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out their <code>Min</code> and <code>Max</code> <code>Point</code>s.
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</p>
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{{code "/src/pkg/image/geom.go" `/type Rectangle struct/` `/^}/`}}
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<p>
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For convenience, <code>image.Rect(x0, y0, x1, y1)</code> is equivalent to
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<code>image.Rectangle{image.Point{x0, y0}, image.Point{x1, y1}}</code>, but is
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much easier to type.
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</p>
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<p>
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A <code>Rectangle</code> is inclusive at the top-left and exclusive at the
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bottom-right. For a <code>Point p</code> and a <code>Rectangle r</code>,
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<code>p.In(r)</code> if and only if
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<code>r.Min.X <= p.X && p.X < r.Max.X</code>, and similarly for <code>Y</code>. This is analagous to how
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a slice <code>s[i0:i1]</code> is inclusive at the low end and exclusive at the
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high end. (Unlike arrays and slices, a <code>Rectangle</code> often has a
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non-zero origin.)
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</p>
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<p>
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<img src="image-package-02.png" width="400" height="300">
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</p>
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{{code "/doc/progs/image_package2.go" `/r := image.Rect/` `/fmt.Println/`}}
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<p>
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Adding a <code>Point</code> to a <code>Rectangle</code> translates the
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<code>Rectangle</code>. Points and Rectangles are not restricted to be in the
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bottom-right quadrant.
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</p>
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<p>
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<img src="image-package-03.png" width="400" height="300">
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</p>
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{{code "/doc/progs/image_package3.go" `/r := image.Rect/` `/fmt.Println/`}}
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<p>
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Intersecting two Rectangles yields another Rectangle, which may be empty.
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</p>
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<p>
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<img src="image-package-04.png" width="400" height="300">
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</p>
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{{code "/doc/progs/image_package4.go" `/r := image.Rect/` `/fmt.Printf/`}}
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<p>
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Points and Rectangles are passed and returned by value. A function that takes a
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<code>Rectangle</code> argument will be as efficient as a function that takes
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two <code>Point</code> arguments, or four <code>int</code> arguments.
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</p>
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<p>
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<b>Images</b>
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</p>
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<p>
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An <a href="/pkg/image/#Image">Image</a> maps every grid square in a
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<code>Rectangle</code> to a <code>Color</code> from a <code>Model</code>.
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"The pixel at (x, y)" refers to the color of the grid square defined by the
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points (x, y), (x+1, y), (x+1, y+1) and (x, y+1).
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</p>
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{{code "/src/pkg/image/image.go" `/type Image interface/` `/^}/`}}
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<p>
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A common mistake is assuming that an <code>Image</code>'s bounds start at (0,
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0). For example, an animated GIF contains a sequence of Images, and each
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<code>Image</code> after the first typically only holds pixel data for the area
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that changed, and that area doesn't necessarily start at (0, 0). The correct
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way to iterate over an <code>Image</code> m's pixels looks like:
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</p>
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<pre>
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b := m.Bounds()
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for y := b.Min.Y; y < b.Max.Y; y++ {
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for x := b.Min.X; x < b.Max.X; x++ {
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doStuffWith(m.At(x, y))
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}
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}
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</pre>
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<p>
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<code>Image</code> implementations do not have to be based on an in-memory
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slice of pixel data. For example, a
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<a href="/pkg/image/#Uniform"><code>Uniform</code></a> is an
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<code>Image</code> of enormous bounds and uniform color, whose in-memory
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representation is simply that color.
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</p>
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{{code "/src/pkg/image/names.go" `/type Uniform struct/` `/^}/`}}
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<p>
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Typically, though, programs will want an image based on a slice. Struct types
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like <a href="/pkg/image/#RGBA"><code>RGBA</code></a> and
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<a href="/pkg/image/#Gray"><code>Gray</code></a> (which other packages refer
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to as <code>image.RGBA</code> and <code>image.Gray</code>) hold slices of pixel
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data and implement the <code>Image</code> interface.
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</p>
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{{code "/src/pkg/image/image.go" `/type RGBA struct/` `/^}/`}}
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<p>
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These types also provide a <code>Set(x, y int, c color.Color)</code> method
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that allows modifying the image one pixel at a time.
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</p>
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{{code "/doc/progs/image_package5.go" `/m := image.New/` `/m.Set/`}}
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<p>
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If you're reading or writing a lot of pixel data, it can be more efficient, but
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more complicated, to access these struct type's <code>Pix</code> field directly.
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</p>
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<p>
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The slice-based <code>Image</code> implementations also provide a
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<code>SubImage</code> method, which returns an <code>Image</code> backed by the
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same array. Modifying the pixels of a sub-image will affect the pixels of the
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original image, analagous to how modifying the contents of a sub-slice
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<code>s[i0:i1]</code> will affect the contents of the original slice
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<code>s</code>.
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</p>
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<img src="image-package-05.png" width="400" height="300">
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{{code "/doc/progs/image_package6.go" `/m0 := image.New/` `/fmt.Println\(m0.Stride/`}}
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<p>
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For low-level code that works on an image's <code>Pix</code> field, be aware
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that ranging over <code>Pix</code> can affect pixels outside an image's bounds.
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In the example above, the pixels covered by <code>m1.Pix</code> are shaded in
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blue. Higher-level code, such as the <code>At</code> and <code>Set</code>
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methods or the <a href="/pkg/image/draw/">image/draw package</a>, will clip
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their operations to the image's bounds.
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</p>
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<p>
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<b>Image Formats</b>
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</p>
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<p>
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The standard package library supports a number of common image formats, such as
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GIF, JPEG and PNG. If you know the format of a source image file, you can
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decode from an <a href="/pkg/io/#Reader"><code>io.Reader</code></a> directly.
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</p>
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<pre>
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import (
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"image/jpeg"
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"image/png"
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"io"
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)
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// convertJPEGToPNG converts from JPEG to PNG.
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func convertJPEGToPNG(w io.Writer, r io.Reader) error {
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img, err := jpeg.Decode(r)
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if err != nil {
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return err
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}
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return png.Encode(w, img)
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}
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</pre>
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<p>
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If you have image data of unknown format, the
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<a href="/pkg/image/#Decode"><code>image.Decode</code></a> function can detect
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the format. The set of recognized formats is constructed at run time and is not
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limited to those in the standard package library. An image format package
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typically registers its format in an init function, and the main package will
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"underscore import" such a package solely for the side effect of format
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registration.
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</p>
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<pre>
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import (
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"image"
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"image/png"
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"io"
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_ "code.google.com/p/vp8-go/webp"
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_ "image/jpeg"
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)
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// convertToPNG converts from any recognized format to PNG.
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func convertToPNG(w io.Writer, r io.Reader) error {
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img, _, err := image.Decode(r)
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if err != nil {
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return err
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}
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return png.Encode(w, img)
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}
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</pre>
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