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go/test/cmp.go
Russ Cox 196b663075 gc: implement == on structs and arrays
To allow these types as map keys, we must fill in
equal and hash functions in their algorithm tables.
Structs or arrays that are "just memory", like [2]int,
can and do continue to use the AMEM algorithm.
Structs or arrays that contain special values like
strings or interface values use generated functions
for both equal and hash.

The runtime helper func runtime.equal(t, x, y) bool handles
the general equality case for x == y and calls out to
the equal implementation in the algorithm table.

For short values (<= 4 struct fields or array elements),
the sequence of elementwise comparisons is inlined
instead of calling runtime.equal.

R=ken, mpimenov
CC=golang-dev
https://golang.org/cl/5451105
2011-12-12 22:22:09 -05:00

400 lines
6.3 KiB
Go

// $G $D/$F.go && $L $F.$A && ./$A.out
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import "unsafe"
func use(bool) {}
func stringptr(s string) uintptr { return *(*uintptr)(unsafe.Pointer(&s)) }
func isfalse(b bool) {
if b {
// stack will explain where
panic("wanted false, got true")
}
}
func istrue(b bool) {
if !b {
// stack will explain where
panic("wanted true, got false")
}
}
type T *int
func main() {
var a []int
var b map[string]int
var c string = "hello"
var d string = "hel" // try to get different pointer
d = d + "lo"
if stringptr(c) == stringptr(d) {
panic("compiler too smart -- got same string")
}
var e = make(chan int)
var ia interface{} = a
var ib interface{} = b
var ic interface{} = c
var id interface{} = d
var ie interface{} = e
// these comparisons are okay because
// string compare is okay and the others
// are comparisons where the types differ.
isfalse(ia == ib)
isfalse(ia == ic)
isfalse(ia == id)
isfalse(ib == ic)
isfalse(ib == id)
istrue(ic == id)
istrue(ie == ie)
istrue(ia != ib)
istrue(ia != ic)
istrue(ia != id)
istrue(ib != ic)
istrue(ib != id)
isfalse(ic != id)
isfalse(ie != ie)
// these are not okay, because there is no comparison on slices or maps.
//isfalse(a == ib)
//isfalse(a == ic)
//isfalse(a == id)
//isfalse(b == ic)
//isfalse(b == id)
istrue(c == id)
istrue(e == ie)
//isfalse(ia == b)
isfalse(ia == c)
isfalse(ia == d)
isfalse(ib == c)
isfalse(ib == d)
istrue(ic == d)
istrue(ie == e)
//istrue(a != ib)
//istrue(a != ic)
//istrue(a != id)
//istrue(b != ic)
//istrue(b != id)
isfalse(c != id)
isfalse(e != ie)
//istrue(ia != b)
istrue(ia != c)
istrue(ia != d)
istrue(ib != c)
istrue(ib != d)
isfalse(ic != d)
isfalse(ie != e)
// 6g used to let this go through as true.
var g uint64 = 123
var h int64 = 123
var ig interface{} = g
var ih interface{} = h
isfalse(ig == ih)
istrue(ig != ih)
// map of interface should use == on interface values,
// not memory.
var m = make(map[interface{}]int)
m[ic] = 1
m[id] = 2
if m[c] != 2 {
println("m[c] = ", m[c])
panic("bad m[c]")
}
// non-interface comparisons
{
c := make(chan int)
c1 := (<-chan int)(c)
c2 := (chan<- int)(c)
istrue(c == c1)
istrue(c == c2)
istrue(c1 == c)
istrue(c2 == c)
isfalse(c != c1)
isfalse(c != c2)
isfalse(c1 != c)
isfalse(c2 != c)
d := make(chan int)
isfalse(c == d)
isfalse(d == c)
isfalse(d == c1)
isfalse(d == c2)
isfalse(c1 == d)
isfalse(c2 == d)
istrue(c != d)
istrue(d != c)
istrue(d != c1)
istrue(d != c2)
istrue(c1 != d)
istrue(c2 != d)
}
// named types vs not
{
var x = new(int)
var y T
var z T = x
isfalse(x == y)
istrue(x == z)
isfalse(y == z)
isfalse(y == x)
istrue(z == x)
isfalse(z == y)
istrue(x != y)
isfalse(x != z)
istrue(y != z)
istrue(y != x)
isfalse(z != x)
istrue(z != y)
}
// structs
{
var x = struct {
x int
y string
}{1, "hi"}
var y = struct {
x int
y string
}{2, "bye"}
var z = struct {
x int
y string
}{1, "hi"}
isfalse(x == y)
isfalse(y == x)
isfalse(y == z)
isfalse(z == y)
istrue(x == z)
istrue(z == x)
istrue(x != y)
istrue(y != x)
istrue(y != z)
istrue(z != y)
isfalse(x != z)
isfalse(z != x)
var m = make(map[struct {
x int
y string
}]int)
m[x] = 10
m[y] = 20
m[z] = 30
istrue(m[x] == 30)
istrue(m[y] == 20)
istrue(m[z] == 30)
istrue(m[x] != 10)
isfalse(m[x] != 30)
isfalse(m[y] != 20)
isfalse(m[z] != 30)
isfalse(m[x] == 10)
var m1 = make(map[struct {
x int
y string
}]struct {
x int
y string
})
m1[x] = x
m1[y] = y
m1[z] = z
istrue(m1[x] == z)
istrue(m1[y] == y)
istrue(m1[z] == z)
istrue(m1[x] == x)
isfalse(m1[x] != z)
isfalse(m1[y] != y)
isfalse(m1[z] != z)
isfalse(m1[x] != x)
var ix, iy, iz interface{} = x, y, z
isfalse(ix == iy)
isfalse(iy == ix)
isfalse(iy == iz)
isfalse(iz == iy)
istrue(ix == iz)
istrue(iz == ix)
isfalse(x == iy)
isfalse(y == ix)
isfalse(y == iz)
isfalse(z == iy)
istrue(x == iz)
istrue(z == ix)
isfalse(ix == y)
isfalse(iy == x)
isfalse(iy == z)
isfalse(iz == y)
istrue(ix == z)
istrue(iz == x)
istrue(ix != iy)
istrue(iy != ix)
istrue(iy != iz)
istrue(iz != iy)
isfalse(ix != iz)
isfalse(iz != ix)
istrue(x != iy)
istrue(y != ix)
istrue(y != iz)
istrue(z != iy)
isfalse(x != iz)
isfalse(z != ix)
istrue(ix != y)
istrue(iy != x)
istrue(iy != z)
istrue(iz != y)
isfalse(ix != z)
isfalse(iz != x)
}
// arrays
{
var x = [2]string{"1", "hi"}
var y = [2]string{"2", "bye"}
var z = [2]string{"1", "hi"}
isfalse(x == y)
isfalse(y == x)
isfalse(y == z)
isfalse(z == y)
istrue(x == z)
istrue(z == x)
istrue(x != y)
istrue(y != x)
istrue(y != z)
istrue(z != y)
isfalse(x != z)
isfalse(z != x)
var m = make(map[[2]string]int)
m[x] = 10
m[y] = 20
m[z] = 30
istrue(m[x] == 30)
istrue(m[y] == 20)
istrue(m[z] == 30)
isfalse(m[x] != 30)
isfalse(m[y] != 20)
isfalse(m[z] != 30)
var ix, iy, iz interface{} = x, y, z
isfalse(ix == iy)
isfalse(iy == ix)
isfalse(iy == iz)
isfalse(iz == iy)
istrue(ix == iz)
istrue(iz == ix)
isfalse(x == iy)
isfalse(y == ix)
isfalse(y == iz)
isfalse(z == iy)
istrue(x == iz)
istrue(z == ix)
isfalse(ix == y)
isfalse(iy == x)
isfalse(iy == z)
isfalse(iz == y)
istrue(ix == z)
istrue(iz == x)
istrue(ix != iy)
istrue(iy != ix)
istrue(iy != iz)
istrue(iz != iy)
isfalse(ix != iz)
isfalse(iz != ix)
istrue(x != iy)
istrue(y != ix)
istrue(y != iz)
istrue(z != iy)
isfalse(x != iz)
isfalse(z != ix)
istrue(ix != y)
istrue(iy != x)
istrue(iy != z)
istrue(iz != y)
isfalse(ix != z)
isfalse(iz != x)
}
shouldPanic(p1)
shouldPanic(p2)
shouldPanic(p3)
shouldPanic(p4)
}
func p1() {
var a []int
var ia interface{} = a
use(ia == ia)
}
func p2() {
var b []int
var ib interface{} = b
use(ib == ib)
}
func p3() {
var a []int
var ia interface{} = a
var m = make(map[interface{}]int)
m[ia] = 1
}
func p4() {
var b []int
var ib interface{} = b
var m = make(map[interface{}]int)
m[ib] = 1
}
func shouldPanic(f func()) {
defer func() {
if recover() == nil {
panic("function should panic")
}
}()
f()
}