mirror of
https://github.com/golang/go
synced 2024-11-19 21:14:43 -07:00
86d509b463
* Handle p==nil in signalstack by setting SS_DISABLE flag. * Make minit only allocate a signal g if there's not one already. R=golang-dev, r CC=golang-dev https://golang.org/cl/7323072
47 lines
1.6 KiB
C
47 lines
1.6 KiB
C
// Copyright 2009 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
#define SIG_DFL ((void*)0)
|
|
#define SIG_IGN ((void*)1)
|
|
#define SIGHUP 1
|
|
#define SS_DISABLE 4
|
|
|
|
int32 runtime·bsdthread_create(void*, M*, G*, void(*)(void));
|
|
int32 runtime·bsdthread_register(void);
|
|
int32 runtime·mach_msg_trap(MachHeader*, int32, uint32, uint32, uint32, uint32, uint32);
|
|
uint32 runtime·mach_reply_port(void);
|
|
int32 runtime·mach_semacquire(uint32, int64);
|
|
uint32 runtime·mach_semcreate(void);
|
|
void runtime·mach_semdestroy(uint32);
|
|
void runtime·mach_semrelease(uint32);
|
|
void runtime·mach_semreset(uint32);
|
|
uint32 runtime·mach_task_self(void);
|
|
uint32 runtime·mach_task_self(void);
|
|
uint32 runtime·mach_thread_self(void);
|
|
uint32 runtime·mach_thread_self(void);
|
|
int32 runtime·sysctl(uint32*, uint32, byte*, uintptr*, byte*, uintptr);
|
|
|
|
typedef uint32 Sigset;
|
|
void runtime·sigprocmask(int32, Sigset*, Sigset*);
|
|
|
|
struct Sigaction;
|
|
void runtime·sigaction(uintptr, struct Sigaction*, struct Sigaction*);
|
|
void runtime·setsig(int32, void(*)(int32, Siginfo*, void*, G*), bool);
|
|
void runtime·sighandler(int32 sig, Siginfo *info, void *context, G *gp);
|
|
|
|
struct StackT;
|
|
void runtime·sigaltstack(struct StackT*, struct StackT*);
|
|
void runtime·sigtramp(void);
|
|
void runtime·sigpanic(void);
|
|
void runtime·setitimer(int32, Itimerval*, Itimerval*);
|
|
|
|
void runtime·raisesigpipe(void);
|
|
|
|
#define NSIG 32
|
|
#define SI_USER 0 /* empirically true, but not what headers say */
|
|
#define SIG_BLOCK 1
|
|
#define SIG_UNBLOCK 2
|
|
#define SIG_SETMASK 3
|
|
|