1
0
mirror of https://github.com/golang/go synced 2024-11-14 14:00:25 -07:00
go/test/fixedbugs/issue39472.go
Michael Munday ac743dea8e cmd/compile: always tighten and de-duplicate tuple selectors
The scheduler assumes two special invariants that apply to tuple
selectors (Select0 and Select1 ops):

  1. There is only one tuple selector of each type per generator.
  2. Tuple selectors and generators reside in the same block.

Prior to this CL the assumption was that these invariants would
only be broken by the CSE pass. The CSE pass therefore contained
code to move and de-duplicate selectors to fix these invariants.

However it is also possible to write relatively basic optimization
rules that cause these invariants to be broken. For example:

  (A (Select0 (B))) -> (Select1 (B))

This rule could result in the newly added selector (Select1) being
in a different block to the tuple generator (see issue #38356). It
could also result in duplicate selectors if this rule matches
multiple times for the same tuple generator (see issue #39472).

The CSE pass will 'fix' these invariants. However it will only do
so when optimizations are enabled (since disabling optimizations
disables the CSE pass).

This CL moves the CSE tuple selector fixup code into its own pass
and makes it mandatory even when optimizations are disabled. This
allows tuple selectors to be treated like normal ops for most of
the compilation pipeline until after the new pass has run, at which
point we need to be careful to maintain the invariant again.

Fixes #39472.

Change-Id: Ia3f79e09d9c65ac95f897ce37e967ee1258a080b
Reviewed-on: https://go-review.googlesource.com/c/go/+/237118
Run-TryBot: Michael Munday <mike.munday@ibm.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Keith Randall <khr@golang.org>
2020-06-10 14:55:29 +00:00

13 lines
250 B
Go

// compile -N
// Copyright 2020 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package p
func f(x float64) bool {
x += 1
return (x != 0) == (x != 0)
}