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Originally published on The Go Programming Language Blog, March 24, 2011. http://blog.golang.org/2011/03/gobs-of-data.html R=adg CC=golang-dev https://golang.org/cl/5834043
44 lines
987 B
Go
44 lines
987 B
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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import (
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"bytes"
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"encoding/gob"
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"fmt"
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"log"
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)
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type P struct {
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X, Y, Z int
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Name string
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}
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type Q struct {
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X, Y *int32
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Name string
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}
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func main() {
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// Initialize the encoder and decoder. Normally enc and dec would be
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// bound to network connections and the encoder and decoder would
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// run in different processes.
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var network bytes.Buffer // Stand-in for a network connection
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enc := gob.NewEncoder(&network) // Will write to network.
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dec := gob.NewDecoder(&network) // Will read from network.
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// Encode (send) the value.
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err := enc.Encode(P{3, 4, 5, "Pythagoras"})
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if err != nil {
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log.Fatal("encode error:", err)
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}
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// Decode (receive) the value.
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var q Q
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err = dec.Decode(&q)
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if err != nil {
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log.Fatal("decode error:", err)
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}
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fmt.Printf("%q: {%d,%d}\n", q.Name, *q.X, *q.Y)
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}
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