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go/src/math/dim.go
Ilya Tocar 1992893307 math: remove asm version of Dim
Dim performance has regressed by 14% vs 1.9 on amd64.
Current pure go version of Dim is faster and,
what is even more important for performance, is inlinable, so
instead of tweaking asm implementation, just remove it.
I had to update BenchmarkDim, because it was simply reloading
constant(answer) in a loop.
Perf data below:

name   old time/op  new time/op  delta
Dim-6  6.79ns ± 0%  1.60ns ± 1%  -76.39%  (p=0.000 n=7+10)

If I modify benchmark to be the same as in this CL results are even better:

name   old time/op  new time/op  delta
Dim-6  10.2ns ± 0%   1.6ns ± 1%  -84.27%  (p=0.000 n=8+10)

Updates #21913

Change-Id: I00e23c8affc293531e1d9f0e0e49f3a525634f53
Reviewed-on: https://go-review.googlesource.com/80695
Run-TryBot: Ilya Tocar <ilya.tocar@intel.com>
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
2017-11-30 21:00:33 +00:00

82 lines
1.5 KiB
Go

// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package math
// Dim returns the maximum of x-y or 0.
//
// Special cases are:
// Dim(+Inf, +Inf) = NaN
// Dim(-Inf, -Inf) = NaN
// Dim(x, NaN) = Dim(NaN, x) = NaN
func Dim(x, y float64) float64 {
// The special cases result in NaN after the subtraction:
// +Inf - +Inf = NaN
// -Inf - -Inf = NaN
// NaN - y = NaN
// x - NaN = NaN
v := x - y
if v <= 0 {
// v is negative or 0
return 0
}
// v is positive or NaN
return v
}
// Max returns the larger of x or y.
//
// Special cases are:
// Max(x, +Inf) = Max(+Inf, x) = +Inf
// Max(x, NaN) = Max(NaN, x) = NaN
// Max(+0, ±0) = Max(±0, +0) = +0
// Max(-0, -0) = -0
func Max(x, y float64) float64
func max(x, y float64) float64 {
// special cases
switch {
case IsInf(x, 1) || IsInf(y, 1):
return Inf(1)
case IsNaN(x) || IsNaN(y):
return NaN()
case x == 0 && x == y:
if Signbit(x) {
return y
}
return x
}
if x > y {
return x
}
return y
}
// Min returns the smaller of x or y.
//
// Special cases are:
// Min(x, -Inf) = Min(-Inf, x) = -Inf
// Min(x, NaN) = Min(NaN, x) = NaN
// Min(-0, ±0) = Min(±0, -0) = -0
func Min(x, y float64) float64
func min(x, y float64) float64 {
// special cases
switch {
case IsInf(x, -1) || IsInf(y, -1):
return Inf(-1)
case IsNaN(x) || IsNaN(y):
return NaN()
case x == 0 && x == y:
if Signbit(x) {
return x
}
return y
}
if x < y {
return x
}
return y
}