1
0
mirror of https://github.com/golang/go synced 2024-11-17 18:54:42 -07:00
go/doc/go1.1.html
Russ Cox 014137c839 doc/go1.1.html: add warning about net.ResolveTCPAddr error checking
Suggested by Paul Borman.

R=golang-dev, mikioh.mikioh
CC=golang-dev
https://golang.org/cl/6930043
2012-12-10 18:08:07 -05:00

103 lines
3.7 KiB
HTML

<!--{
"Title": "Go 1.1 Release Notes",
"Path": "/doc/go1.1",
"Template": true
}-->
<h2 id="introduction">Introduction to Go 1.1</h2>
TODO
- overview
- link back to Go 1 and also Go 1 Compatibility docs.
<h2 id="language">Changes to the language</h2>
TODO
<h2 id="impl">Changes to the implementations and tools</h2>
TODO: more
<h3 id="int">Size of int on 64-bit platforms</h3>
<p>
The language allows the implementation to choose whether the <code>int</code> type and <code>uint</code> types are 32 or 64 bits. Previous Go implementations made <code>int</code> and <code>uint</code> 32 bits on all systems. Both the gc and gccgo implementations (TODO: check that gccgo does) <a href="http://golang.org/issue/2188">now make <code>int</code> and <code>uint</code> 64 bits on 64-bit platforms such as AMD64/x86-64</a>.
Among other things, this enables the allocation of slices with
more than 2 billion elements on 64-bit platforms.
</p>
<p>
<em>Updating</em>:
Most programs will be unaffected by this change.
Because Go does not allow implicit conversions between distinct
<a href="/ref/spec#Numeric_types">numeric types</a>,
no programs will stop compiling due to this change.
However, programs that contain implicit assumptions
that <code>int</code> is only 32 bits may change behavior.
For example, this code prints a positive number on 64-bit systems and
a negative one on 32-bit systems:
<pre>
x := ^uint32(0) // x is 0xffffffff
i := int(x) // i is -1 on 32-bit systems, 0xffffffff on 64-bit
fmt.Println(i)
</pre>
<p>Portable code intending 32-bit sign extension (yielding -1 on all systems)
would instead say:
</p>
<pre>
i := int(int32(x))
</pre>
<h3 id="asm">Assembler</h3>
<p>
Due to the <a href="#int">int</a> and TODO: OTHER changes,
the placement of function arguments on the stack has changed.
Functions written in assembly will need to be revised at least
to adjust frame pointer offsets.
</p>
<h2 id="library">Changes to the standard library</h2>
<h3 id="debug/elf">debug/elf</h3>
<p>
Previous versions of the debug/elf package intentionally skipped over the first
symbol in the ELF symbol table, since it is always an empty symbol. This symbol
is no longer skipped since indexes into the symbol table returned by debug/elf,
will be different to indexes into the original ELF symbol table. Any code that
calls the debug/elf functions Symbols or ImportedSymbols may need to be
adjusted to account for the additional symbol and the change in symbol offsets.
</p>
<h3 id="net">net</h3>
<p>
The protocol-specific resolvers were formerly
lax about the network name passed in. For example, although the documentation was clear
that the only valid networks for <code>ResolveTCPAddr</code> are <code>"tcp"</code>,
<code>"tcp4"</code>, and <code>"tcp6"</code>, the Go 1.0 implementation silently accepted
any string. The Go 1.1 implementation returns an error if the network is not one of those strings.
The same is true of the other protocol-specific resolvers <code>ResolveIPAddr</code>, <code>ResolveUDPAddr</code>, and
<code>ResolveUnixAddr</code>.
</p>
<h3 id="time">time</h3>
<p>
On Linux, previous versions of the time package returned times with
microsecond precision. The Go 1.1 implementation of time on Linux now returns times with
nanosecond precision. Code may exist that expects to be able to store
such a time in an external format with only microsecond precision,
read it back, and recover exactly the same time instant.
In Go 1.1 the same time will not be recovered, since the external storage
will have discarded nanoseconds.
To address this case, there are two new methods of time.Time, Round and Truncate,
that can be used to remove precision from a time before passing it to
external storage.
</p>
TODO